Chapter 352
In Gothick the Reaper's battle, the mobs refreshed in the left and right halves have different names, but they correspond.

There are three monsters on each side.

Left mobs: grim apprentice, grim death knight, grim cavalry.

The mobs on the right will be refreshed after killing the mobs on the left.

Killing the Relentless Apprentice will spawn the Ghost Apprentice.

Killing a grim death knight will spawn a ghost knight.

Killing the grim cavalry will refresh the ghost cavalry and ghost horse, so there will be more mobs on the right than on the left.

第一阶段持续时间是4分30秒,也就是270秒,总共会刷新11波学徒、7波骑士和4波骑兵。

The Apprentice's refresh time refreshes the first wave 25 seconds after the start of the battle, and then refreshes every 20 seconds.

The knight refreshes the first wave at the first minute and 20 seconds of the battle, which is about 80 seconds, and then refreshes every 25 seconds.

The refresh time of the cavalry is 2 minutes and 20 seconds after the start of the battle, which is 140 seconds, and then refreshes every 30 seconds.

"I was wrong, so wrong, Gothick the Reaper in the 60s couldn't play half-zone."

Wen Xin was indeed wrong. Once again, he used the thinking of the 80s to play the dungeon in the 60s. Blizzard had to take the blame. Who made Blizzard so fond of frying cold rice, like changing the dungeon to another level and using it over and over again.

"Ah, why is the mob on the right immune to magic?"

That's right, Wen Xin's mistake was that all the ghosts spawned on the right side during the battle of Gothick the Reaper are immune to magic. The mobs flashed in an instant.

When Gothick the Reaper came down and failed to kill him within three flashes, the mobs on the right rushed over because A couldn't drop, and directly dispersed the team and caused the team to be wiped out.

Gothick the Reaper only had 5% health left when the group was wiped out, which was very frustrating.

"The attribute drop is really disgusting. After stacking 3 layers, it feels like there is no output. The last 5% didn't explode."

"Our equipment is too good now, and the debuff effect of the attribute drop is very obvious. Every 10% drop in strength will make us weaker. A drop of 3 to 1% is basically equivalent to directly dropping from t[-] level back to t[-] level."

"I feel that the boss can't be killed before the door opens in the middle. We didn't make any mistakes just now, and the pure output was insufficient."

Gothick the Reaper's Soul Harvesting is too powerful. Each layer will drop 10% of all attributes, and the attributes of three or four layers will drop by 30%-40%, directly making the attributes not up to standard.

With the improvement of everyone's equipment, the effect of attribute reduction is too significant. When the attribute drops by 30%, t3 will directly become t1, and the 40% drop will not be as good as t1, so Gothick the Reaper was not killed.

Since it can't be killed by bombardment, it has to find a way to deal with the group of mobs on the right. Magic immunity directly abolishes the AOE of mages and warlocks, and the AOE of warriors alone cannot kill the group of mobs on the right.

Wen Xin decisively changed his tactics: "This time we will switch to a dual-zone play. I will adjust the team. Later, the magic output will be on the left, the physical output will be on the right, and the treatment will be divided into two groups."

Wen Xin adjusted the team to ensure the balance of personnel in the left and right halves, mainly because of the balance between healing and tanks.

The tank on the left is Desert Dust and Autumn Leaves, and the monster on the right is immune to magic, and Autumn Leaves cannot be pulled.

On the right is Kiritsuka and Hana.

The treatment is very simple, a total of 12 treatments, exactly 6 on each side.

If you play in two zones, you have to clean up the mobs, so that there will be no mobs on the field when the boss comes down.

Moreover, no matter how the boss flashes, there are people in the left and right half areas who can output the boss, and can kill the boss more efficiently.

As long as the number is not piled up, the difficulty of mobs is not high, just because there are 11 waves of ghost apprentices, 7 waves of ghost knights and 4 waves of ghost cavalry plus ghost horses on the right side.

"The order of priority is the same on both sides. The cavalry kills the cavalry first, then the death knight, and finally the apprentice who is the least threatening."

"There will be an extra ghost horse on the right, it's best to get rid of it with the cavalry."

"Someone is infected with the plague, and the priest is responsible for dispersing it."

"Except for the cavalry, they all need control. If you can control it, try to control it. The death knight has the ability to read the article. Interrupt it for me."

Wen Xin quickly arranged new tactics, and everyone stood in two halves on the left and right after resurrection.

The left half area is all legal output, and the right is all physical output. There are 12 legal output and physical output, and the output on both sides is very balanced.

"The apprentice on the left swiped."

"Apprentices spawn faster, and everyone is fighting whatever comes out now. Get ready on the right side. Once the apprentice dies, ghosts will spawn on the right side, and ghosts will fight whatever comes out."

The blood volume of the little monsters is not much. With the player's current equipment, people with slow hand speed have already been killed in seconds before attacking the little monsters.

As soon as the apprentice on the left was refreshed, he was instantly killed, and the apprentice on the right was immediately refreshed.

Ghost apprentices have [-] more health than ruthless apprentices, and they also have group fear skills, making them harder to deal with than ruthless apprentices.

However, the ghost apprentice with more than 1 HP couldn't handle the crit output of the physics class at all, and was also instantly melted.

Gothick the Reaper's battle is not difficult. The last time the car overturned was mainly due to forgetting that the mobs on the right were immune to magic.

Teams with poor strength can use control to assist them, and to avoid mobs on the scene when the boss comes down. The overall scene is too chaotic. It is recommended to control 4 apprentices and 4 knights.

The control belongs to the last four waves, the apprentice is the 8th/9/10/11 wave of sheep, the death knight is the lock 4/5/6/7, the mobs of the sheep and the lock are suggested to be concentrated in the bottom 1 of door 4 Apprentices and knights, gates 2 and 3 are killed normally, so that 8 monsters are dealt with less in the left and right half of the game, and the overall pressure on the team will be much lower. Mages and priests must pay attention to supplementing control in advance.

There is no need for Wen Xin's team to fight so complicatedly, just use high output to kill the mobs that have just been spawned: "Don't give the mobs any chance, don't give the boss any chance, we must beat this rubbish boss this time, It’s better to have more time to open up the gatekeeper boss in the military zone.”

There is still a big mountain pressing down on the military area, and 4DK, as the front of the lower area, needs more time to open up wasteland.

Wen Xin wants to win 4dk today, so that he can go to open up the upper ice dragon area in the last two days of this cd, and try to meet Kel'Thuzad on the first cd.

Gortik the Reaper is cupping on the high platform, and it doesn't come down until 4 minutes and 30 seconds.

"There are still 30 seconds left for the boss to come down. Everyone speed up and clear the mobs. Where the boss is, which side's tank is holding it, and output the boss with all its strength."

Play on both sides, no matter how the boss flashes, there will always be one side fighting.

Gothick the Reaper is not very strong, 20 people on one side is enough to deal with it.

(End of this chapter)

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