Getting rich: starting with a journey through the World of Warcraft game
Chapter 355 For the Artifact
Chapter 355 For the Artifact
The rigid condition of the four horsemen of the wasteland reclamation, 8 tanks.
Teams without 8 tanks are not eligible to challenge 4DK.
Wen Xin distributes 8 tanks among 8 teams, ensuring that each team has a tank.
温鑫接着调整队伍配置,1-4队的配置是,1坦克加2个治疗。5-8队的配置是1坦克加1治疗。
Among them, the melee output is in the 1st, 2nd, 5th, and 6th teams.
The remote output is in teams 3, 4, 7, and 8.
This arrangement is mainly to separate 4 teams of double treatment teams and 4 teams of single treatment teams.
"When the battle begins, we need to pull 4dk to the four corners, up, down, left, and right, to ensure that their auras will not interact with each other."
Wen Xin began to arrange the tanks: "The tanks of team 1 pulled Mograine to the lower right corner, the tanks of team 2 pulled Kurtaz to the lower left corner, the tanks of team 3 pulled the Duchess to the upper left corner, and the tanks of team 4 pulled the Duchess to the upper left corner. Celiye pulls to the top right."
The tanks of teams 1-4 are the main tanks, and it is more secure for them to lead the boss.
Wen Xin didn't arrange a warlock tank, and the autumn wind and fallen leaves are anti-cavalry. In 4dk, knights can also pull boss hatred remotely.
Wen Xin said to the long-range damage: "Although the long-range damage is arranged by me in the 5-8 team, you have to remember that you need to fight from the beginning to the end. According to the halo on your body, you will fight Mograine first, then Ku Lord Ertaz, the Duchess, and Lord Surijek, came back to fight Mograine after a circle."
In 4dk battles, long-distance is easier to get out of the range of the halo, and it can have more time to deal damage. It is the main output of 4dk.
There is another important reason for this arrangement.
温鑫把原因说出来:“4dk每个boss的血量降低到50%和20%时都会独立开启盾墙,受到的伤害降低75%,持续20秒。”
One person, one city has high comprehension, and understands in seconds: "With our output, in about 30 seconds of output time, we can beat a boss with hundreds of thousands of blood to 50% blood. At this time, the boss will open the first shield wall, continue Fighting this boss is a waste of output."
Xu Sheng also understood in seconds: "The first boss opens the shield wall, and we move the position remotely to fight the second boss, without wasting output. When the second boss opens the shield wall, we can follow the first team to fight the second boss." Three bosses, and so on."
Wen Xin applauded: "That's right. The long-range position is better than close combat. You can stand on the edge of the safe zone, and the movement distance is short when changing positions, which is convenient for switching fire."
The middle position of Wen Xin's simple diagram, here is the initial position of 4dk:
"The middle of the room is a safe area, and you won't get the halo of the four corners. After the fight starts, the 4-5 teams will quickly settle in the middle and will not join the battle for the time being."
“当1-4队人吃到3层光环,安全区的5-8队就去接替,5队接1队,6队接2队,7队接3队,8队接4队。”
"The halo disappears for a long time. The halos on teams 5-8 stacked up to 3 layers, and the halos on teams 1-4 must have not been eliminated, so you can't change teams according to the inherent thinking."
“每个boss的光环不互通,这时候就由1队接替6队、2队接5队、3队接8队、4队接7队。”
The battles of 60dk in the 4s were very complicated, and it was easy to burn through the player's brain capacity cpu, and every time the team changed output, there might be mistakes.
In the 80s, 4dk had no shield wall, low stats, and would automatically go to the 4 corners. There was no need for complicated team changes at all. The two bosses were pulled together at the beginning, and the two bosses could be defeated by A in 30 seconds.
All the complexity comes from insufficient output, as long as the output is high enough, there is no need to arrange tactics at all.
In the 60s, 4dk couldn't be forced to kill, mainly because of the existence of 50% and 20% HP shield walls, and it could only be grinded to death by constantly changing teams.
“以此类推,第三次3层光环,又是5队就去换1队、6队换2队、7队换3队、8队换4队。”
Wen Xin talked a lot.
People with high savvy have already understood.
People with average understanding are ignorant.
People with poor understanding, where am I?What did the chairman say?How to fight this boss?Should I pretend to understand, so that everyone doesn't think I'm a rookie?
Someone who didn't understand gritted his teeth: "It can be made into a boss that pulls A together, why is it so complicated? This is the biggest humiliation to my primary school diploma."
Another person who didn't understand was shameless: "It's a good thing I haven't read a book, so I'm not afraid of being humiliated."
Wen Xin can only draw a running map on the ground so that everyone can read the picture and say: "If you don't understand, look at the picture I drew. I will mark the position of each team and the order of each team's running and changing positions. .If you really don’t understand, then follow the tanks in the team to move.”
You can't expect everyone to understand it, after all, this is the first time you have encountered such a complicated boss, and you can only play it slowly if you play it a few times.
Zhan Xu touched his bald head: "As a cameo tank, someone will definitely follow me, Alexander."
Jingye Siyu didn't give her brother any face: "Why do I feel that my brother didn't understand?"
The autumn wind and falling leaves hit him mercilessly: "He is at the kindergarten level, just get used to it."
Zhan may have wanted to rise up and refute, but he admitted cowardly in seconds and softened.
Wen Xin draws a picture, pulls out the running position of each boss separately and says:
“3层光环换队伍,莫格莱尼的顺序应该是1队、5队、2队、6队。”
"The order of Kurtaz should be 2 teams, 6 teams, 1 teams, 5 teams."
"The order of the Duchess is Team 3, Team 7, Team 4, Team 8."
"Seriek's order is 4 teams, 8 teams, 3 teams, 7 teams."
"Because the remote only needs to move a little bit to maintain output at all times, the first to be killed should be Mograine, and then Kurtaz."
Speaking of this, Wen Xin paused and said: "Someone who is careful must have discovered that I didn't arrange melee output when I went to fight the Duchess and Celijek's team. The main purpose was to get everyone to kill Mogle Kill Ni and Kurtaz. Kill the two bosses first, and the battle will become very simple, as long as Mograine and Kurtaz are dead, the remaining two bosses are worthless."
Wen Xin used the tactic of killing Mograine and Kurtaz first, leaving the Duchess and Seriek to kill last.
The Duchess' Blackwater is very annoying, especially likes to put in the melee group, it is not friendly to melee,
Surijek's holy wrath will be killed by a chain reaction when he gets together in close combat, and it is not suitable for melee combat.
The concentrated output killed Mograine and Kurtaz, and the remaining Duchess and Surijek can still easily deal with them even if they only have remote output.
Wen Xin said: "Let's kill Mograine and Kurtaz first, then the Duchess, and finally Seriek."
Playing 4dk, there is another very fatal problem, that is the tank's taunt resistance.
Taunting resistance is very easy to destroy the group, which is why many tanks like to prepare some spell hit equipment, just to prepare for 4dk.
Wen Xin said to the 8 tanks: "Team replacement requires tank taunt exchange, taunt resistance is very deadly, all tanks should put on one or two pieces of spell hit equipment I asked you to prepare before, to reduce the resistance rate of taunt."
It's a very nonsense design. The tank's taunt skill is a magic skill. Physical hits will not reduce the taunt resistance rate. To reduce the taunt resistance rate, you need to pile up some spell hits.
In the first three stages, there were a lot of single-spell hit equipment that no one wanted. Wen Xin forced all of them to the tank, just to prepare in advance for today.
What are the advantages?
This is a huge advantage, and there is no solution to the information gap.
There is no need for Wen Xin to teach the tank how to do it after taunting resistance. Basically, the tank profession has two or three skills similar to taunting that can be used for emergency.
"In the battle of 4dk, the most test is the tank. Others can go to the wrong position, but the tank can't."
Wen Xin believed in the 4 main tanks, and the only thing he was worried about was the 4 cameo tanks, especially a high-end professional player: "Let's play a few times first, if we really can't run, then we need to replace people, there are still a group of substitutes waiting to be fed. "
Regarding Naxxramas's first kill, Wen Xin doesn't know how to show affection. If someone can't run no matter how he fights, he can only go out to replace him, and replace him with a more savvy substitute.
4dk is actually very difficult to test the top guilds, but it will test the small guilds that are not deep enough. As for wild groups?Just fight a few bento bosses, don't look for abuse.
"Speed buff, let's test the water first."
Wen Xin didn't expect to pass 4dk a few times. Today's goal is to play 4dk a few more times to make everyone familiar with the running position.
Everyone brushed up the buffs, recovered the status, and the 1 tanks from the 4-4 team stepped forward to open the monster.
"The healer must keep up with the tanks of your team, and don't let the tanks fall when they are in position."
The tanks of teams 1-4 are equipped with 2 healers, this is to ensure that they will not fall when they take the boss position.
When the boss position is in place, the battle will become much easier. It can be regarded as half of the victory, and the remaining half is to run well.
It was Mograine who was pulled by Damo Guyan, and he took it to the lower right corner of the room, and was responsible for adding his 2 healers to keep up.
Wuyue pulled Kurtaz, took it to the lower left corner of the room, and was responsible for adding her 2 healers to keep up.
Autumn Wind and Fallen Leaves is pulling the Duchess, take it to the upper left corner of the room, and be responsible for adding her 2 healers to keep up.
It is Surijek who is with Huala, take it to the upper right corner of the room, and be responsible for adding her 2 healers to keep up.
"Don't be in a hurry to output, just keep up with the treatment and increase the blood. Everyone first go to the safe area in the middle to gather."
Wen Xin took the big group to the safe zone in the middle first: "Teams 1 and 2 are in close combat, now you can follow up and deal damage, don't go to the front of the boss."
Wen Xin was in the 1st team. After bringing the big group to the safe zone, he ran directly to Mograine's position and output from behind it.
"Remote output Mograine at the farthest distance, and output Kurtaz after having 3 layers of aura on his body."
Wen Xin activates the burst skill: "The first round of the burst skill is activated directly, trying to hit Mograine's blood to 30% within 50 seconds, forcing him to activate the first shield wall."
Mograine's blood volume is 53.30, and 50% is about 27. With the team's current output ability, 30% can definitely be scored in 50 seconds.
The whole group broke out, and Mograine was output crazily. Only the melee of the 2 teams was outputting Kurtaz.
Mograine's blood volume dropped crazily. Unwilling, he released the Flame of Justice, causing about 3000 fire damage to the front and about 5000 additional dot damage.
The blood volume of Desert Guyan dropped by half in an instant.
Adding his treatment immediately lifted the blood up.
Suddenly, an accident happened.
"I'm going, why is it gone?"
"?"
"What a powerful meteorite."
Team 2 had an accident, and there were 4 people in the team, only Wu Yuegou survived.
Without treatment to increase blood, Wuyue couldn't last long, and fell down soon.
Wen Xin immediately realized why the second team would lie down in seconds: "This time it was my mistake. I forgot to ask the second team's healers to focus on the melee position and share the meteorite damage at once."
Kurtaz's meteorite damages 1.5, and he can stand together to share the damage. Just now, he had 2 melee output and concentrated tank positions, but the damage of 5000 still beat them in seconds.If you wear endurance equipment for melee combat, your blood volume will definitely exceed 5000, but in order to pursue the ultimate output, your blood volume is a little lower, only more than 4000.
The two treatment stations together took 7500 damage and were instantly melted.
The 2nd team is gone, there is no way to continue to fight, so we have to destroy the team.
When running the corpse, Wen Xin made adjustments according to the reason for the first team destruction: "Kurtaz's meteorite is best eaten by 5 people in a group. So, no matter which team is going to fight Kurtaz, The healing is done together with the melee station, and 4-5 people share 1.5 damage."
Teams 1, 2, 5, and 6 are going to fight Kurtaz head-on. They are all in these 4 teams in melee combat. Only by letting the healers follow their positions can they share the meteor damage.
Among the 4 teams, the 5th and 6th teams only have one healer, and a long-range output is mixed in.There is no need for long-range output to focus on positions with melee and healing, because the positions of all long-range occupations must be concentrated, a total of 16 long-range occupations stand together, so long-range will not receive much meteor damage at all.
Meteorites do 1.5 damage, and the damage received by 4 people is 3700+, which is not fatal.
Solved the problem of Kurtaz eating meteors and meteorites, just ran back to the instance to resurrect, quickly ran back to the 4dk room, quickly brushed buffs and started fighting again.
The 4 main tanks select their targets and take them to the 4 corners.
"The first round exploded, pushing Mograine's blood volume to 50%."
Same as last time, Wen Xin asked everyone to explode and hit Mograine's first shield wall in 30 seconds: "The treatment must increase the blood of the tank, and don't let the tank fall."
Mograine's damage hurts the most when playing tanks.
Kurtaz's Meteorite was apportioned innocuously.
Autumn Wind and Fallen Leaves always pay attention to the Duchess's black water to avoid.
The one with Hua La is the most relaxed. The holy wrath without chains only does 600 damage at once, and hitting her is not as good as a mosquito bite.
The damage that should be paid most attention to in 4dk battles is the aura. If the aura collapses, it doesn’t feel like it. If the number of layers is high, it is easy to collapse.
In about 30 seconds, except for the people on standby in the safe zone, everyone else had 3 layers of aura.
Wen Xin retreated to the safe zone. Only when he changed positions next time did his team 1 need to fight Kurtaz: "Everyone, change positions quickly, and change according to the arrangement just now. For the sake of the magic weapon, everyone, come on."
The biggest test is coming, whether you can change the position will determine whether you can kill 4dk.
(End of this chapter)
The rigid condition of the four horsemen of the wasteland reclamation, 8 tanks.
Teams without 8 tanks are not eligible to challenge 4DK.
Wen Xin distributes 8 tanks among 8 teams, ensuring that each team has a tank.
温鑫接着调整队伍配置,1-4队的配置是,1坦克加2个治疗。5-8队的配置是1坦克加1治疗。
Among them, the melee output is in the 1st, 2nd, 5th, and 6th teams.
The remote output is in teams 3, 4, 7, and 8.
This arrangement is mainly to separate 4 teams of double treatment teams and 4 teams of single treatment teams.
"When the battle begins, we need to pull 4dk to the four corners, up, down, left, and right, to ensure that their auras will not interact with each other."
Wen Xin began to arrange the tanks: "The tanks of team 1 pulled Mograine to the lower right corner, the tanks of team 2 pulled Kurtaz to the lower left corner, the tanks of team 3 pulled the Duchess to the upper left corner, and the tanks of team 4 pulled the Duchess to the upper left corner. Celiye pulls to the top right."
The tanks of teams 1-4 are the main tanks, and it is more secure for them to lead the boss.
Wen Xin didn't arrange a warlock tank, and the autumn wind and fallen leaves are anti-cavalry. In 4dk, knights can also pull boss hatred remotely.
Wen Xin said to the long-range damage: "Although the long-range damage is arranged by me in the 5-8 team, you have to remember that you need to fight from the beginning to the end. According to the halo on your body, you will fight Mograine first, then Ku Lord Ertaz, the Duchess, and Lord Surijek, came back to fight Mograine after a circle."
In 4dk battles, long-distance is easier to get out of the range of the halo, and it can have more time to deal damage. It is the main output of 4dk.
There is another important reason for this arrangement.
温鑫把原因说出来:“4dk每个boss的血量降低到50%和20%时都会独立开启盾墙,受到的伤害降低75%,持续20秒。”
One person, one city has high comprehension, and understands in seconds: "With our output, in about 30 seconds of output time, we can beat a boss with hundreds of thousands of blood to 50% blood. At this time, the boss will open the first shield wall, continue Fighting this boss is a waste of output."
Xu Sheng also understood in seconds: "The first boss opens the shield wall, and we move the position remotely to fight the second boss, without wasting output. When the second boss opens the shield wall, we can follow the first team to fight the second boss." Three bosses, and so on."
Wen Xin applauded: "That's right. The long-range position is better than close combat. You can stand on the edge of the safe zone, and the movement distance is short when changing positions, which is convenient for switching fire."
The middle position of Wen Xin's simple diagram, here is the initial position of 4dk:
"The middle of the room is a safe area, and you won't get the halo of the four corners. After the fight starts, the 4-5 teams will quickly settle in the middle and will not join the battle for the time being."
“当1-4队人吃到3层光环,安全区的5-8队就去接替,5队接1队,6队接2队,7队接3队,8队接4队。”
"The halo disappears for a long time. The halos on teams 5-8 stacked up to 3 layers, and the halos on teams 1-4 must have not been eliminated, so you can't change teams according to the inherent thinking."
“每个boss的光环不互通,这时候就由1队接替6队、2队接5队、3队接8队、4队接7队。”
The battles of 60dk in the 4s were very complicated, and it was easy to burn through the player's brain capacity cpu, and every time the team changed output, there might be mistakes.
In the 80s, 4dk had no shield wall, low stats, and would automatically go to the 4 corners. There was no need for complicated team changes at all. The two bosses were pulled together at the beginning, and the two bosses could be defeated by A in 30 seconds.
All the complexity comes from insufficient output, as long as the output is high enough, there is no need to arrange tactics at all.
In the 60s, 4dk couldn't be forced to kill, mainly because of the existence of 50% and 20% HP shield walls, and it could only be grinded to death by constantly changing teams.
“以此类推,第三次3层光环,又是5队就去换1队、6队换2队、7队换3队、8队换4队。”
Wen Xin talked a lot.
People with high savvy have already understood.
People with average understanding are ignorant.
People with poor understanding, where am I?What did the chairman say?How to fight this boss?Should I pretend to understand, so that everyone doesn't think I'm a rookie?
Someone who didn't understand gritted his teeth: "It can be made into a boss that pulls A together, why is it so complicated? This is the biggest humiliation to my primary school diploma."
Another person who didn't understand was shameless: "It's a good thing I haven't read a book, so I'm not afraid of being humiliated."
Wen Xin can only draw a running map on the ground so that everyone can read the picture and say: "If you don't understand, look at the picture I drew. I will mark the position of each team and the order of each team's running and changing positions. .If you really don’t understand, then follow the tanks in the team to move.”
You can't expect everyone to understand it, after all, this is the first time you have encountered such a complicated boss, and you can only play it slowly if you play it a few times.
Zhan Xu touched his bald head: "As a cameo tank, someone will definitely follow me, Alexander."
Jingye Siyu didn't give her brother any face: "Why do I feel that my brother didn't understand?"
The autumn wind and falling leaves hit him mercilessly: "He is at the kindergarten level, just get used to it."
Zhan may have wanted to rise up and refute, but he admitted cowardly in seconds and softened.
Wen Xin draws a picture, pulls out the running position of each boss separately and says:
“3层光环换队伍,莫格莱尼的顺序应该是1队、5队、2队、6队。”
"The order of Kurtaz should be 2 teams, 6 teams, 1 teams, 5 teams."
"The order of the Duchess is Team 3, Team 7, Team 4, Team 8."
"Seriek's order is 4 teams, 8 teams, 3 teams, 7 teams."
"Because the remote only needs to move a little bit to maintain output at all times, the first to be killed should be Mograine, and then Kurtaz."
Speaking of this, Wen Xin paused and said: "Someone who is careful must have discovered that I didn't arrange melee output when I went to fight the Duchess and Celijek's team. The main purpose was to get everyone to kill Mogle Kill Ni and Kurtaz. Kill the two bosses first, and the battle will become very simple, as long as Mograine and Kurtaz are dead, the remaining two bosses are worthless."
Wen Xin used the tactic of killing Mograine and Kurtaz first, leaving the Duchess and Seriek to kill last.
The Duchess' Blackwater is very annoying, especially likes to put in the melee group, it is not friendly to melee,
Surijek's holy wrath will be killed by a chain reaction when he gets together in close combat, and it is not suitable for melee combat.
The concentrated output killed Mograine and Kurtaz, and the remaining Duchess and Surijek can still easily deal with them even if they only have remote output.
Wen Xin said: "Let's kill Mograine and Kurtaz first, then the Duchess, and finally Seriek."
Playing 4dk, there is another very fatal problem, that is the tank's taunt resistance.
Taunting resistance is very easy to destroy the group, which is why many tanks like to prepare some spell hit equipment, just to prepare for 4dk.
Wen Xin said to the 8 tanks: "Team replacement requires tank taunt exchange, taunt resistance is very deadly, all tanks should put on one or two pieces of spell hit equipment I asked you to prepare before, to reduce the resistance rate of taunt."
It's a very nonsense design. The tank's taunt skill is a magic skill. Physical hits will not reduce the taunt resistance rate. To reduce the taunt resistance rate, you need to pile up some spell hits.
In the first three stages, there were a lot of single-spell hit equipment that no one wanted. Wen Xin forced all of them to the tank, just to prepare in advance for today.
What are the advantages?
This is a huge advantage, and there is no solution to the information gap.
There is no need for Wen Xin to teach the tank how to do it after taunting resistance. Basically, the tank profession has two or three skills similar to taunting that can be used for emergency.
"In the battle of 4dk, the most test is the tank. Others can go to the wrong position, but the tank can't."
Wen Xin believed in the 4 main tanks, and the only thing he was worried about was the 4 cameo tanks, especially a high-end professional player: "Let's play a few times first, if we really can't run, then we need to replace people, there are still a group of substitutes waiting to be fed. "
Regarding Naxxramas's first kill, Wen Xin doesn't know how to show affection. If someone can't run no matter how he fights, he can only go out to replace him, and replace him with a more savvy substitute.
4dk is actually very difficult to test the top guilds, but it will test the small guilds that are not deep enough. As for wild groups?Just fight a few bento bosses, don't look for abuse.
"Speed buff, let's test the water first."
Wen Xin didn't expect to pass 4dk a few times. Today's goal is to play 4dk a few more times to make everyone familiar with the running position.
Everyone brushed up the buffs, recovered the status, and the 1 tanks from the 4-4 team stepped forward to open the monster.
"The healer must keep up with the tanks of your team, and don't let the tanks fall when they are in position."
The tanks of teams 1-4 are equipped with 2 healers, this is to ensure that they will not fall when they take the boss position.
When the boss position is in place, the battle will become much easier. It can be regarded as half of the victory, and the remaining half is to run well.
It was Mograine who was pulled by Damo Guyan, and he took it to the lower right corner of the room, and was responsible for adding his 2 healers to keep up.
Wuyue pulled Kurtaz, took it to the lower left corner of the room, and was responsible for adding her 2 healers to keep up.
Autumn Wind and Fallen Leaves is pulling the Duchess, take it to the upper left corner of the room, and be responsible for adding her 2 healers to keep up.
It is Surijek who is with Huala, take it to the upper right corner of the room, and be responsible for adding her 2 healers to keep up.
"Don't be in a hurry to output, just keep up with the treatment and increase the blood. Everyone first go to the safe area in the middle to gather."
Wen Xin took the big group to the safe zone in the middle first: "Teams 1 and 2 are in close combat, now you can follow up and deal damage, don't go to the front of the boss."
Wen Xin was in the 1st team. After bringing the big group to the safe zone, he ran directly to Mograine's position and output from behind it.
"Remote output Mograine at the farthest distance, and output Kurtaz after having 3 layers of aura on his body."
Wen Xin activates the burst skill: "The first round of the burst skill is activated directly, trying to hit Mograine's blood to 30% within 50 seconds, forcing him to activate the first shield wall."
Mograine's blood volume is 53.30, and 50% is about 27. With the team's current output ability, 30% can definitely be scored in 50 seconds.
The whole group broke out, and Mograine was output crazily. Only the melee of the 2 teams was outputting Kurtaz.
Mograine's blood volume dropped crazily. Unwilling, he released the Flame of Justice, causing about 3000 fire damage to the front and about 5000 additional dot damage.
The blood volume of Desert Guyan dropped by half in an instant.
Adding his treatment immediately lifted the blood up.
Suddenly, an accident happened.
"I'm going, why is it gone?"
"?"
"What a powerful meteorite."
Team 2 had an accident, and there were 4 people in the team, only Wu Yuegou survived.
Without treatment to increase blood, Wuyue couldn't last long, and fell down soon.
Wen Xin immediately realized why the second team would lie down in seconds: "This time it was my mistake. I forgot to ask the second team's healers to focus on the melee position and share the meteorite damage at once."
Kurtaz's meteorite damages 1.5, and he can stand together to share the damage. Just now, he had 2 melee output and concentrated tank positions, but the damage of 5000 still beat them in seconds.If you wear endurance equipment for melee combat, your blood volume will definitely exceed 5000, but in order to pursue the ultimate output, your blood volume is a little lower, only more than 4000.
The two treatment stations together took 7500 damage and were instantly melted.
The 2nd team is gone, there is no way to continue to fight, so we have to destroy the team.
When running the corpse, Wen Xin made adjustments according to the reason for the first team destruction: "Kurtaz's meteorite is best eaten by 5 people in a group. So, no matter which team is going to fight Kurtaz, The healing is done together with the melee station, and 4-5 people share 1.5 damage."
Teams 1, 2, 5, and 6 are going to fight Kurtaz head-on. They are all in these 4 teams in melee combat. Only by letting the healers follow their positions can they share the meteor damage.
Among the 4 teams, the 5th and 6th teams only have one healer, and a long-range output is mixed in.There is no need for long-range output to focus on positions with melee and healing, because the positions of all long-range occupations must be concentrated, a total of 16 long-range occupations stand together, so long-range will not receive much meteor damage at all.
Meteorites do 1.5 damage, and the damage received by 4 people is 3700+, which is not fatal.
Solved the problem of Kurtaz eating meteors and meteorites, just ran back to the instance to resurrect, quickly ran back to the 4dk room, quickly brushed buffs and started fighting again.
The 4 main tanks select their targets and take them to the 4 corners.
"The first round exploded, pushing Mograine's blood volume to 50%."
Same as last time, Wen Xin asked everyone to explode and hit Mograine's first shield wall in 30 seconds: "The treatment must increase the blood of the tank, and don't let the tank fall."
Mograine's damage hurts the most when playing tanks.
Kurtaz's Meteorite was apportioned innocuously.
Autumn Wind and Fallen Leaves always pay attention to the Duchess's black water to avoid.
The one with Hua La is the most relaxed. The holy wrath without chains only does 600 damage at once, and hitting her is not as good as a mosquito bite.
The damage that should be paid most attention to in 4dk battles is the aura. If the aura collapses, it doesn’t feel like it. If the number of layers is high, it is easy to collapse.
In about 30 seconds, except for the people on standby in the safe zone, everyone else had 3 layers of aura.
Wen Xin retreated to the safe zone. Only when he changed positions next time did his team 1 need to fight Kurtaz: "Everyone, change positions quickly, and change according to the arrangement just now. For the sake of the magic weapon, everyone, come on."
The biggest test is coming, whether you can change the position will determine whether you can kill 4dk.
(End of this chapter)
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