Chapter 2 Beta
In the past few days, thanks to the support of several beta players, the game has gained some popularity.
But it is far inferior to those games that invite celebrities to endorse and promote them on various platforms.
The Road to the Dawn did not do any publicity, relying entirely on the internal communication of the players.
Maybe this is strength, Shen Man didn't bother to care about it, the closed beta will start in a few minutes, it's a mule or a horse coming out for a walk.
After changing his clothes, Shen Man entered the game cabin.
[Hello survivors, welcome to the px0358 high-end single-player game cabin, detecting abnormalities... normal, no bad contact, the nervous system has been connected... the first run is good, whether to load the game]
【Yes】
【Loading, please wait】
……
It's been the second day since Shen Man woke up again, he played too much, and fell asleep in the game cabin immediately after logging out.
The game is good, it is indeed the most well-made game played in recent years, and it has a strong sense of substitution.
After Shen Man got up and ate something, he hurriedly posted the code words on the forum, and gave a brief introduction to some of the game's settings.
The game is called Doomsday Reconstruction Project, as the name suggests, to rebuild the homeland.
The background of the game is a planet in a parallel world. There are serious internal conflicts and divisions on the planet. It is mainly divided into two factions headed by Mansi and Aikemin.
In order to win, the Akmin camp did everything possible to manufacture high-pollution weapons, causing a large number of civilians to become infected and become zombies.
After the Mansi faction was wiped out, they were unable to save the situation, and were eventually swallowed by pollution. The remaining Mansi faction came to the earth, asking for help from the people on earth to rebuild their homeland.
Regarding the basic setting of the game, there is no fixed occupation in the game, only the corresponding identity, such as cutting trees and mining battles, can obtain the corresponding proficiency, and the proficiency is used to upgrade the identity level.
The identities are divided into gatherers, loggers, miners, healers, cooks, builders, manufacturers, and warriors.
Having said that, human energy is limited after all, one must either be a blogger but not a master, or specialize in one field.
Most people should choose the latter. After all, they are all adults, and they have long understood the fate of greed and insufficiency.
Most of the behaviors in the game can gain experience and upgrade levels, but there is a difference between more and less. Raising the level will get attribute points, and attribute points are used to improve attributes.
There are six attributes in the game: physical strength, attack, defense, agility, crit, and spirit.
Stamina is used to increase the player's health, attack increases the player's bare-handed attack power, and when equipped with a weapon, it is superimposed on it, and defense increases its own defense power, which is consistent with attack.
Agility increases the player's speed. To clarify, wearing shoes does not necessarily increase agility. Only shoes marked with agility will increase agility.
Crit, that is, double or even multiple times the damage of a normal attack, the higher the level of the crit, the more times the crit will occur.
Spirit is used for players to use skills. The higher the spirit, the more times it can be used. If the spirit is exhausted, there will be no other effects except the inability to use skills.
In addition to self-discovery, equipment is the key to improving combat power. Equipment levels are divided into S, A, B, C, D, E, and F.
Note: Equipment cannot be robbed.
Equipment also has bonuses to various attributes and characteristics, but equipment can only be obtained from system rewards, crafting and exchange purchases.
The level of the equipment produced is random. Of course, the higher the level of the manufacturer, the higher the probability of creating good equipment.
As for whether the identity can guarantee the level of equipment at a certain level, Shen Man has not yet explored.
The props in the game are easter eggs. Except for the exchange, there is no specific way to obtain them and cannot be robbed, but they can be bought, sold and given away. Props are divided into permanent props and consumable props.
Shen Man concluded that these props would be sold at a very high price, although he really wanted to make money from this, but it was too embarrassing, so he had no choice but to give up.
There is basically no conflict between the players of this game, and it belongs to the game of unanimity. It seems that this game will be more harmonious.
No matter how much Shen Man didn't elaborate, this would ensure that more opportunities could be seized during the public beta.
For several days, Shen Man has been studying this game, figuring out the map, digging into its internal mechanism, and how to improve quickly on the first day.
Shen Man saw that this game had great potential, and there was no doubt that it was a dark horse.
During this week, Shen Man was either in the game or browsing the forums to post strategies. After reading several posts by beta testers, the content was pretty much the same as Shen Man's, and the popularity has risen.
It seems that there are not many players in the closed beta, and the few people I saw were familiar bosses, and the strategies they posted were also hidden tricks.
The official website of Road to Dawn became extremely popular for a while, attracting players from other games to watch.
Shen Man's wallet was also impatient.
(End of this chapter)
In the past few days, thanks to the support of several beta players, the game has gained some popularity.
But it is far inferior to those games that invite celebrities to endorse and promote them on various platforms.
The Road to the Dawn did not do any publicity, relying entirely on the internal communication of the players.
Maybe this is strength, Shen Man didn't bother to care about it, the closed beta will start in a few minutes, it's a mule or a horse coming out for a walk.
After changing his clothes, Shen Man entered the game cabin.
[Hello survivors, welcome to the px0358 high-end single-player game cabin, detecting abnormalities... normal, no bad contact, the nervous system has been connected... the first run is good, whether to load the game]
【Yes】
【Loading, please wait】
……
It's been the second day since Shen Man woke up again, he played too much, and fell asleep in the game cabin immediately after logging out.
The game is good, it is indeed the most well-made game played in recent years, and it has a strong sense of substitution.
After Shen Man got up and ate something, he hurriedly posted the code words on the forum, and gave a brief introduction to some of the game's settings.
The game is called Doomsday Reconstruction Project, as the name suggests, to rebuild the homeland.
The background of the game is a planet in a parallel world. There are serious internal conflicts and divisions on the planet. It is mainly divided into two factions headed by Mansi and Aikemin.
In order to win, the Akmin camp did everything possible to manufacture high-pollution weapons, causing a large number of civilians to become infected and become zombies.
After the Mansi faction was wiped out, they were unable to save the situation, and were eventually swallowed by pollution. The remaining Mansi faction came to the earth, asking for help from the people on earth to rebuild their homeland.
Regarding the basic setting of the game, there is no fixed occupation in the game, only the corresponding identity, such as cutting trees and mining battles, can obtain the corresponding proficiency, and the proficiency is used to upgrade the identity level.
The identities are divided into gatherers, loggers, miners, healers, cooks, builders, manufacturers, and warriors.
Having said that, human energy is limited after all, one must either be a blogger but not a master, or specialize in one field.
Most people should choose the latter. After all, they are all adults, and they have long understood the fate of greed and insufficiency.
Most of the behaviors in the game can gain experience and upgrade levels, but there is a difference between more and less. Raising the level will get attribute points, and attribute points are used to improve attributes.
There are six attributes in the game: physical strength, attack, defense, agility, crit, and spirit.
Stamina is used to increase the player's health, attack increases the player's bare-handed attack power, and when equipped with a weapon, it is superimposed on it, and defense increases its own defense power, which is consistent with attack.
Agility increases the player's speed. To clarify, wearing shoes does not necessarily increase agility. Only shoes marked with agility will increase agility.
Crit, that is, double or even multiple times the damage of a normal attack, the higher the level of the crit, the more times the crit will occur.
Spirit is used for players to use skills. The higher the spirit, the more times it can be used. If the spirit is exhausted, there will be no other effects except the inability to use skills.
In addition to self-discovery, equipment is the key to improving combat power. Equipment levels are divided into S, A, B, C, D, E, and F.
Note: Equipment cannot be robbed.
Equipment also has bonuses to various attributes and characteristics, but equipment can only be obtained from system rewards, crafting and exchange purchases.
The level of the equipment produced is random. Of course, the higher the level of the manufacturer, the higher the probability of creating good equipment.
As for whether the identity can guarantee the level of equipment at a certain level, Shen Man has not yet explored.
The props in the game are easter eggs. Except for the exchange, there is no specific way to obtain them and cannot be robbed, but they can be bought, sold and given away. Props are divided into permanent props and consumable props.
Shen Man concluded that these props would be sold at a very high price, although he really wanted to make money from this, but it was too embarrassing, so he had no choice but to give up.
There is basically no conflict between the players of this game, and it belongs to the game of unanimity. It seems that this game will be more harmonious.
No matter how much Shen Man didn't elaborate, this would ensure that more opportunities could be seized during the public beta.
For several days, Shen Man has been studying this game, figuring out the map, digging into its internal mechanism, and how to improve quickly on the first day.
Shen Man saw that this game had great potential, and there was no doubt that it was a dark horse.
During this week, Shen Man was either in the game or browsing the forums to post strategies. After reading several posts by beta testers, the content was pretty much the same as Shen Man's, and the popularity has risen.
It seems that there are not many players in the closed beta, and the few people I saw were familiar bosses, and the strategies they posted were also hidden tricks.
The official website of Road to Dawn became extremely popular for a while, attracting players from other games to watch.
Shen Man's wallet was also impatient.
(End of this chapter)
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