"This white model is relatively simple, and it still needs art and specific design to feel the atmosphere of the alternation of day and night, as well as the sense of tension and so on."

Hao Zhuang didn't speak, just smiled and clicked play.

In the video, a character is in the middle of the screen, dragging the left joystick can control him to rotate in eight directions.

Only then did Jiang Qiuqi understand the meaning of the "eight directions" mentioned earlier.

In the games you usually play, the character rotates quickly to various angles, and it will stop there precisely according to the operation; while in the video, it only stops fixedly in eight directions similar to the word "米".

The character continues to move forward and touches the cube on the ground, and an interactive button appears on the top of the cube.

After a burst of white light, the character enters another map.There are various NPCs in the map, which are replaced by cylinders of different colors, and their heads have their own functions.

The character passes through the NPC, and a halo appears on the ground.He returns to the birth scene through the aperture.

A rectangular box similar to the game interface appears in the upper left corner, and it starts to display day and night, time, and a special conversion button.

"Let me explain," Wang Shuo said.

"This is the player's experience when entering the game for the first time. Players need to have a shuttle between the human world and the demon world, and then open the day and night, identity conversion and other systems.

I am lazy here, the two portals did not distinguish between gates and valves.

When actually doing the demo, I will design together with the copywriter and scene classmates what kind of performance will be better. "

It turned out that before the formation of a fun game, it was such a boring and lengthy model making.

She saw that Wang Shuo's work was easy, at first he just wrote mind maps, and later he always took time to guide her. She thought that what he did was very simple.

From such a model to the final exquisite level, how many days and nights, and how many overthrows and redoings will it take?
Jiang Qiuqi has a little more respect for the game creators.

Video continues.

The scene gradually becomes richer: there are alternating light and dark guide lines on the surface, which is somewhat similar to the pathfinding in normal games;
In addition to the cube-style teleportation box, there are more round bodies, spikes, etc. that require players to distinguish independently and decide whether to interact.

The character will get a golden aura when it touches the circle, and the aura will disappear when it touches the spikes; if it touches the spikes without the aura, the player will fall to the ground.

"These are the level parts I simply added in the production." Wang Shuo said again.

"For the real level design, it can only be regarded as an introduction. At that time, Chu Jukun and Hu Tao will need to design some more subtle obstacles."

In the following video content, a large number of dialog boxes and options began to appear.

"This is the narrative part. I told Wang Shuo to do it casually, and he really did it casually."

Hao Zhuang looked relaxed and smiled at Wang Shuo.

"This part of my design will be supplemented, and I will be responsible for it with my copywriting classmates. The main thing is to enrich the content of expression by scene narrative."

The video is coming to an end here.

"I would like to add that many of the things we need to verify in this part are based on numerical experience. Numerical students need to come up with a plan according to the actual situation, and then slowly optimize it according to the experience."

The part of Wang Shuo's self-reflection ended, and he nodded to Chu Jukun by the way.

"No problem!" Chu Jukun didn't bother to talk.

After watching the demo process completely, Jiang Qiuqi suddenly became suspicious of such a production method.

There is no art or scene, just simple operation and operation results, plus some simple text and digital prompts, it is not fun at all.

"May I ask, after doing this, how can I judge whether I can proceed to the next step?"

Jiang Qiuqi raised his hand to ask a question.

Chu Jukun played steadily, first "tssed" and then gave her a contemptuous look.

"Good question." Wang Shuo nodded in approval.

"This is about the meaning of doing a demo. Do you know why you want to do this, instead of just putting on art and so on based on the planning proposal and design ideas?"

"To save time?" Jiang Qiuqi replied tentatively.

"It's almost the same, and there is cost saving. Whether there is art, light and shadow changes, and beautiful scene design is not important for planning.

Some people are addicted to playing mahjong, is it because the patterns of mahjong are beautiful?More likely, he likes gambling and the thrill of randomness. "

Wang Shuo's example was so vivid that the conference room was filled with laughter.

"Old Wang, your example is wonderful. It kind of explains why men like colorful underpants."

Walnut laughed heartily, trembling all over.

"There are so many girls here, can you be more civilized?" Hao Zhuang frowned, walked over and patted Populus euphratica.

"That's right, Boss Hao is still a gentleman." It was Yin Qiang, the copywriting planner, who spoke.

She was well-dressed, with no broken hair on her smooth forehead, and she exuded an aura of world-weariness all over her body.

Yin Qiang looked at Hu Tao with contempt in his eyes, but when he came to Hao Zhuang, his eyes were full of admiration, just like a little girl.

She hadn't joined the job at the previous meeting, and this was the first time she participated in the project establishment discussion.

Hao Zhuang didn't answer, but looked in Tiancheng's direction instead.

Jiang Qiuqi keenly sensed something strange.

"Qiu Qi, do you understand?" Wang Shuo called his name.

She quickly regained her senses. "Ming, I understand!"

"For planning, these white models are enough to judge whether the game can be done well. If you think it is not fun, there is a problem with the design."

Wang Shuo continued to answer the above words.

Jiang Qiuqi nodded slowly.Therefore, there is a problem with this white model.

Where is the problem?She couldn't think of it for a while.

"OK, after reading the process, how do you feel? Let's start with Kun'er."

Hao Zhuang is a qualified meeting chairperson.

"The process is highly repetitive, and the fun of the game cannot be felt in the experience; the lack of key values ​​makes it impossible to feel the emotional transmission."

Chu Jukun paused.

"Can I watch the video again?"

Hao Zhuang played it again.

"What's more, although all the processes are in it, the levels and plot parts are not in the right place, causing the whole to be a little messy."

"Well, these really need to be adjusted." Hao Zhuang turned his head and explained to Wang Shuo.

"What he said went back and adjusted again. It was indeed a bit too rough."

"No problem. I'm also rushing to make a version that has everything, and the latter ones are really blunt."

"When will there be another edition?"

"This Friday." Wang Shuo thought for a while and replied.

"OK, does anyone else have any questions?"

The meeting room fell silent, and everyone seemed to be thinking deeply.

It turns out that those who make games are also afraid of being called out for questions. Jiang Qiuqi seems to be watching the scene in a university classroom.

"I have a question!"

The voice came from the back of the conference room.

Jiang Qiuqi followed the prestige and saw Tiancheng stood up with his eyes still closed.

"What's your question?" Hao Zhuang walked towards her, asking questions in a gentler tone than talking to them.

A little explanation: gates and valves refer to the design of teleportation/entrance in the game (from the scene to the dungeon), gates are ordinary teleportation, which can be one-way or two-way; valves refer to one-way non-returnable doors, such as falling off a cliff, etc. It will have a more sense of design and substitution.

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