Chapter 73 Health Necklace
"By the way, Hart, don't we have war horses in the temple camp? Why have I never seen them before?"
They are Templar humans, but they are famous on the mainland for their griffins and knights.
But Rody had never seen war horses in the barracks. He had a small team of pack horses, but they couldn't be used on the battlefield.
This question is really the right one to ask Hart.
"Lord Rody, you also know that we templar humans have always been known as knights."
"A good war horse is more than just a mount for a knight."
After Hart's explanation, Rody found out.
It turns out that the humans in the temple have a secret method, which can link the war horse with the life of the knight like an animal companion.
Moreover, as the level of the war horse increases, each advanced human has a special formula that can accelerate its growth.
The initial level of the war horse is only level 1, but it can be advanced according to a unique formula. At level 10, it can be advanced to a level 4 creature.
The resources are sufficient, and there is still a chance to advance to the fifth-level Celestial Warhorse.
This advanced formula, somewhat similar to synthetic beasts, is the foundation of every kingdom.
Therefore, in the Kingdom of Erasia, war horses are the same as Celestial Lions (Tier 2), which are strategic arms and will not be easily exchanged.
Here on the front line, it is possible to change to war horses and Celestial Lions only after the queen brings the army over in person.
Inadvertently obtained some secrets. After saying goodbye to Hart, Rody went to the exchange office in the lobby and checked the exchange options here.
All the treasures in the adventurer's hall are transported from the rear, and the quantity is limited. Many treasures only have one piece, and if they are replaced, they will be gone.
Rody first came to the treasure exchange office, ready to complete his equipment.
There are a total of sixteen equipment slots for players.
weapon, offhand
clothes, helmet, cape, shoes, gloves, belt
Magic book
four treasure slots
Necklace and two ring bits
Some special treasures, such as amulets, medals, wood carts, rock carts, ration bags, etc., do not need to be placed in the equipment slot, and they will automatically take effect when thrown in the backpack.
There are also special war equipment, which will automatically take effect as long as they are floating around.
Roddy is currently missing a ring, a belt and a second hand.
Other equipment, he has good.
After some inspection, Roddy took a fancy to a ring and a necklace.
The ring of turning beasts into friends: Level 2 treasure, making beasts talk to you friendly, +3% chance of recruiting beasts (beast tamer exclusive).
Health Necklace: Level 3 treasure, when wearing this necklace, you and your companions will be immune to diseases.
The ring only cost Roddy 150 points, which is not cheap, but this level 3 treasure actually costs 500 points, almost enough to buy two griffins.
Out of some considerations, Roddy gritted his teeth and took the health necklace.
As for the belt and assistant, 50 points a piece, replaced by two of the most trashy level 1 treasures.
Belt +2 life, arm shield +1 defense.
After finishing the treasure, there is a material exchange office next to it, which can be exchanged for various materials.
Rody took a look, 1 gem/5 points, 1 wood/point, it's not worth it, unless you need it urgently, it's better to buy it with gold coins.
Next to it is the exchange office for daily necessities, which is the window that Hart is in charge of.
The things here are relatively simple, mainly food, ingredients, medicinal materials, bandages, torches, and other commonly used daily necessities.
Roddy bought some dry food and added some food reserves.
Then there is the magic window, where you can exchange magic scrolls, one-time scrolls, magic potions, magic pet contracts and other magic items.
Nothing needed, skip it.
Then the information room, where you can spend points to inquire about information, entrust missions or deliver messages.
After browsing all the windows, Rody came to the task notice board and checked the tasks on it.
1: Scouting the Fountain of Vitality "Top"
Go to the Spring of Vitality to scout, find out the situation around the spring, and prepare for the next battle.
2: Go deep into the enemy's rear and "stick to the top"
Go deep behind enemy lines and scout the movements of the Forest Alliance.
3: Deforestation
Follow the instructions and go to the nearby forest to cut down.
4: Cultivate land
We need a lot of food, go to the forest to clear the land.
5: Plant trees
The druids in the kingdom were extremely dissatisfied with the deforestation, so they found a piece of barren land and planted a thousand trees to maintain the balance of nature.
6: Patrol
Patrol within the territory of human beings to protect the property in the territory from loss.
7: Escort
Go to the rear to escort supplies, beware of enemy sneak attacks.
. . . . .
There is only one kind of reward for the task on the notice board, and that is points.
There are a total of dozens of missions scattered on this board, except for the two at the top, the rest are complicated missions that take a long time but are not difficult.
Roddy took over the top two tasks. As for tree planting and patrolling, he was not interested.
"The gears of war are finally turning."
The fountain of vitality is exactly the spring that Rody encountered when he first entered the game. It is located between the riverside town and the half-elf village, and it is an extremely important strategic point of contention.
Next, the two camps of the Kingdom of Erasia and the Forest Alliance will engage in a fierce battle around this point.
This also means that the players of the two camps are about to start an extremely fierce collision.
Originally, the competition for the points leaderboard really started from this moment.
but.
Rody glanced at his points and scratched his head innocently.
No.1: Roddy "7550 points"
No.2 is only over 2000 points, and he is almost [-] points.
Moreover, Rody doesn't need to compete with ordinary players for missions at all.
In Adela's place, there must be many difficult tasks that have not been released.
Roddy went directly to the tutor, and some of them were task pickers. These more common tasks, just let ordinary players do it.
"Go to the tavern."
After visiting the lobby, Rody came to the large hotel next door, ordered a glass of wheat juice and wandered around.
The tavern is located in a side hall inside the hotel. Since it has just been built, there are not many elites here yet.
"Two elites, surrounded by many people." Rody stepped forward to inquire for a while, and soon learned about the recruitment requirements of these two elites.
A half-orc who asked to be singled out and beat him.
It sounds easy.
However, magic cannot be used in duels, equipment is not allowed to be worn, no buffs can be obtained, and stealth attacks are not allowed. You must use your fists to beat him head-on.
Rody stood aside and watched for a while, and five players went up, and he was beaten down after a few blows.
"This needs to be replaced by a monk." Rody shook his head and looked at the second elite.
This is a bard, requiring players to reach level 5 of a certain profession, and then do a task.
Well, recruiting elites is really not that simple.
Speaking of which, so far, Roddy has not seen many elites in total.
When this high-end tavern is officially in operation, the number of elites should gradually increase.
(End of this chapter)
"By the way, Hart, don't we have war horses in the temple camp? Why have I never seen them before?"
They are Templar humans, but they are famous on the mainland for their griffins and knights.
But Rody had never seen war horses in the barracks. He had a small team of pack horses, but they couldn't be used on the battlefield.
This question is really the right one to ask Hart.
"Lord Rody, you also know that we templar humans have always been known as knights."
"A good war horse is more than just a mount for a knight."
After Hart's explanation, Rody found out.
It turns out that the humans in the temple have a secret method, which can link the war horse with the life of the knight like an animal companion.
Moreover, as the level of the war horse increases, each advanced human has a special formula that can accelerate its growth.
The initial level of the war horse is only level 1, but it can be advanced according to a unique formula. At level 10, it can be advanced to a level 4 creature.
The resources are sufficient, and there is still a chance to advance to the fifth-level Celestial Warhorse.
This advanced formula, somewhat similar to synthetic beasts, is the foundation of every kingdom.
Therefore, in the Kingdom of Erasia, war horses are the same as Celestial Lions (Tier 2), which are strategic arms and will not be easily exchanged.
Here on the front line, it is possible to change to war horses and Celestial Lions only after the queen brings the army over in person.
Inadvertently obtained some secrets. After saying goodbye to Hart, Rody went to the exchange office in the lobby and checked the exchange options here.
All the treasures in the adventurer's hall are transported from the rear, and the quantity is limited. Many treasures only have one piece, and if they are replaced, they will be gone.
Rody first came to the treasure exchange office, ready to complete his equipment.
There are a total of sixteen equipment slots for players.
weapon, offhand
clothes, helmet, cape, shoes, gloves, belt
Magic book
four treasure slots
Necklace and two ring bits
Some special treasures, such as amulets, medals, wood carts, rock carts, ration bags, etc., do not need to be placed in the equipment slot, and they will automatically take effect when thrown in the backpack.
There are also special war equipment, which will automatically take effect as long as they are floating around.
Roddy is currently missing a ring, a belt and a second hand.
Other equipment, he has good.
After some inspection, Roddy took a fancy to a ring and a necklace.
The ring of turning beasts into friends: Level 2 treasure, making beasts talk to you friendly, +3% chance of recruiting beasts (beast tamer exclusive).
Health Necklace: Level 3 treasure, when wearing this necklace, you and your companions will be immune to diseases.
The ring only cost Roddy 150 points, which is not cheap, but this level 3 treasure actually costs 500 points, almost enough to buy two griffins.
Out of some considerations, Roddy gritted his teeth and took the health necklace.
As for the belt and assistant, 50 points a piece, replaced by two of the most trashy level 1 treasures.
Belt +2 life, arm shield +1 defense.
After finishing the treasure, there is a material exchange office next to it, which can be exchanged for various materials.
Rody took a look, 1 gem/5 points, 1 wood/point, it's not worth it, unless you need it urgently, it's better to buy it with gold coins.
Next to it is the exchange office for daily necessities, which is the window that Hart is in charge of.
The things here are relatively simple, mainly food, ingredients, medicinal materials, bandages, torches, and other commonly used daily necessities.
Roddy bought some dry food and added some food reserves.
Then there is the magic window, where you can exchange magic scrolls, one-time scrolls, magic potions, magic pet contracts and other magic items.
Nothing needed, skip it.
Then the information room, where you can spend points to inquire about information, entrust missions or deliver messages.
After browsing all the windows, Rody came to the task notice board and checked the tasks on it.
1: Scouting the Fountain of Vitality "Top"
Go to the Spring of Vitality to scout, find out the situation around the spring, and prepare for the next battle.
2: Go deep into the enemy's rear and "stick to the top"
Go deep behind enemy lines and scout the movements of the Forest Alliance.
3: Deforestation
Follow the instructions and go to the nearby forest to cut down.
4: Cultivate land
We need a lot of food, go to the forest to clear the land.
5: Plant trees
The druids in the kingdom were extremely dissatisfied with the deforestation, so they found a piece of barren land and planted a thousand trees to maintain the balance of nature.
6: Patrol
Patrol within the territory of human beings to protect the property in the territory from loss.
7: Escort
Go to the rear to escort supplies, beware of enemy sneak attacks.
. . . . .
There is only one kind of reward for the task on the notice board, and that is points.
There are a total of dozens of missions scattered on this board, except for the two at the top, the rest are complicated missions that take a long time but are not difficult.
Roddy took over the top two tasks. As for tree planting and patrolling, he was not interested.
"The gears of war are finally turning."
The fountain of vitality is exactly the spring that Rody encountered when he first entered the game. It is located between the riverside town and the half-elf village, and it is an extremely important strategic point of contention.
Next, the two camps of the Kingdom of Erasia and the Forest Alliance will engage in a fierce battle around this point.
This also means that the players of the two camps are about to start an extremely fierce collision.
Originally, the competition for the points leaderboard really started from this moment.
but.
Rody glanced at his points and scratched his head innocently.
No.1: Roddy "7550 points"
No.2 is only over 2000 points, and he is almost [-] points.
Moreover, Rody doesn't need to compete with ordinary players for missions at all.
In Adela's place, there must be many difficult tasks that have not been released.
Roddy went directly to the tutor, and some of them were task pickers. These more common tasks, just let ordinary players do it.
"Go to the tavern."
After visiting the lobby, Rody came to the large hotel next door, ordered a glass of wheat juice and wandered around.
The tavern is located in a side hall inside the hotel. Since it has just been built, there are not many elites here yet.
"Two elites, surrounded by many people." Rody stepped forward to inquire for a while, and soon learned about the recruitment requirements of these two elites.
A half-orc who asked to be singled out and beat him.
It sounds easy.
However, magic cannot be used in duels, equipment is not allowed to be worn, no buffs can be obtained, and stealth attacks are not allowed. You must use your fists to beat him head-on.
Rody stood aside and watched for a while, and five players went up, and he was beaten down after a few blows.
"This needs to be replaced by a monk." Rody shook his head and looked at the second elite.
This is a bard, requiring players to reach level 5 of a certain profession, and then do a task.
Well, recruiting elites is really not that simple.
Speaking of which, so far, Roddy has not seen many elites in total.
When this high-end tavern is officially in operation, the number of elites should gradually increase.
(End of this chapter)
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