Gou is a dark elf in Warhammer

Chapter 588 439 Crossing the Ridge

Genting Tiangong...

The giant bronze door...

open……

nonexistent……

"Typical Zongqi style." Darkus, who was sitting on the stone, muttered while looking at the slate in his hand.

The content on the stone tablet can be said to be written clearly, exactly the same as the stone tablets found in Chapeiuto and Lebin Spring.

"Has the conversion been calculated?" Darkus looked at it for a while and then asked Ren and the others who were responsible for translation and calculation.

"It has a diameter of 2.7 meters, a weight of about 40 tons, and can produce 85 cubic meters of water per second."

There is no bronze door under the ice lake, only a blue sphere that Zong Qi calls "Quanyu Stone". The ancient saint's creation is very large, as big as it can be calculated. You won't take them away, that's nonsense. Athel Loren looks small, but it's actually about the same size as the whole of Bretonnia. Darkus can't come all the way down like a dung beetle pushing a ball of dung. Let's go, the triceratops is pulling in front and the elves are pushing behind? Too abstract. Fortunately, in addition to the sphere, there are also matching stone slabs.

"Very good, very good." When Darkus said it, there was not much joy, but more anxiety.

The many tributaries formed by the glacial lakes and waterfalls of the Gray Mountains cascading down into the Reik River are key to Reikland's economic success. Barges laden with merchandise sail the widest of these tributaries, carrying all kinds of goods. Brought to the capital Altdorf, many of these goods were then shipped to other parts of the empire, or flown down the river to Marienburg for sale.

The Bogan is a relatively smooth river, clear and gentle but not too fast. Boats can sail upstream almost as easily as down the river, and its depth allows large riverboats to sail safely all the way from the Reik. to Bogenhamn. Although its source is hidden deep in the icy peaks of the Gray Mountains, the Bogen River warms as it flows through the hills of Wobergand, often causing thick fog to gather along its banks.

The glacial lake in front of Darkus is the source of the Borg River. In his opinion, Zongqi's style is different from other ancient saints. The content on the stone tablet is very detailed and verbose. The Quanyu Stone is a variant of the World Shaping Engine. It has no other functions and is only related to water. The Water God Zongqi is like the water conservancy expert among the ancient saints. As long as it involves water, it is related to it. There is a set of formulas on the stone slab that can be used to calculate the size of the appropriate spring rain stone according to the water output demand. If the demand is large, the diameter and weight of Quan Yu Stone will be longer, and vice versa.

But this is exactly what Darkus needs. Railways and national highways are long-term projects. Ashril does not have that much labor force. Those labor dispatches are thrown in without even a splash. The river is temporarily needed to provide transportation capacity. Once the entire spring rain stone is placed on the Sotigo ridge, the La Plata River can be used all year round like the Bogen River. There is no such thing as a dry season.

And he plans to build Nagarond into a large comprehensive city. Fresh water is indispensable, but Nagarond is located on the plains, and there is only a small amount of groundwater available for drinking. The Sea of ​​Resentment... maybe? The Quanyu Stone will solve this problem very well. Together with the purifier slate discovered in the Lebin Spring, a set of ideal water plants and sewage treatment plants appear.

"It's kind of beautiful like the Brahmaputra River." Darkus, who stopped looking at the stone slab and started looking at Wobergland in the distance, sighed.

(There are sensitive words, so I won’t introduce them, and there is nothing to introduce them.)
Altdorf and his party broadened Darkus's vision a lot. He saw the upper and lower limits of Tzeentch, and he became no longer as conservative and cautious as before. There is oil in this world, but it is concentrated in dark places, making extraction and transportation extremely difficult. Petroleum can provide fuel, pharmaceuticals, plastics, cleaning supplies, cosmetics and clothing fabrics, and is a front-end unlock.

But this doesn't seem to be a big problem. He can definitely take the steampunk route. Coal-burning cars and motorcycles are no slower than oil-burning cars. Besides, why is the upper limit so high? It means he can reach 200 like normal. If that doesn't work, just switch from coal to oil or aluminum? electricity? Industrial Revolution? He felt like his mind was in a mess.

Darkos's mood at this time was more anxious. The reason why Quan Yushi was discovered was purely because a blind cat killed a mouse. He happened to pass by here, and then he and Ren's characteristics sensed the stone slab and the ancient saint's creation. exist. Otherwise, who knows, there are ancient saint creations and stone slabs under the ice lake with a depth of more than 300 meters.

In addition to the slate about the incubation tank, he felt that he needed a general outline, a general outline indicating the location and functions of the ancient saint's creations, so that he could find them according to his needs. But...it seems not? Or is there really one? It's just that he didn't find it? Otherwise, just like what he had thought about before, he would launch a dragnet-style search in the air, just to get a prize.

After thinking about it, Darkus strolled behind Tolandir. At this time, Tolandir had already painted. Tolandir was not painting the scene of the ice lake, but was painting what he had just said. The scene when the glacial lake is lifted up.

After Tolandir finished drawing the rough outline, the team left.

Traveling in the mountains is always a dangerous adventure. In addition to severe cold weather and sudden rockfalls, there are also some ghosts and monsters. During the walk, the scouts often encountered outposts of orcs and goblin tribes, but these outposts were like a dish.

At night, the team came to a small dwarf mining camp, but there was no sign of dwarf activity. The camp had long been empty and abandoned. Mining camps like this are everywhere in the Gray Mountains. They are either humans or dwarves. of. After walking around in a circle, the casters discovered that the camp should have been used to collect gold mines. A large number of molds used to cast gold were still left there. After the gold mines were exhausted, the dwarf miners left here.

"It's considered a human being left." After Darkus finished speaking, he looked back and made sure that everything related to the dwarves had been wrapped up, especially the doomsday anvil that would cause the dwarves to have a heart attack after seeing it. He waved his hand for the team to set off.

Darkos doesn't believe Karak Dreadnaught has an Anvil of Doom because of its connection to dwarven history. The history of the dwarves in the Gray Mountains is not as long as the dwarf mountain kingdom in the World's Edge Mountains, let alone its glory. Otherwise, Karak Desolation Keep in the south would not be called Desolation Keep.

During the Golden Age, the Dwarves and Elves defeated the forces of Chaos and forced their remnants back into the Chaos Wastes. After that, Malekith signed a trade agreement with the Snorri. The station appears.

Elves and dwarves have traded with each other and coexisted peacefully for more than a thousand years. The path that Darkos is taking now is exactly the path that the elves took thousands of years ago. After that, the War of Revenge began. The elven troops on the other side of the mountain broke through Karak Fearless Fortress, looted and expelled its defenders, and then began to strengthen the city defense. The two sides started a tug-of-war around Karak Dreadnaught. After repeatedly changing hands twice, the dwarves finally regained Karak Dreadnought.

After the Battle of Vengeance, before the dwarves had time to celebrate their victory over the elves, the Age of Sorrow came. The dwarves of the Gray Mountains were drawn to the World's Edge Mountains to fight the orcs, and Karak Dreadnaught was abandoned.

When the dwarven fortresses of the Mountain Kingdom fell one after another under the onslaught of the orcs, many of the forced clans were unable to reach other safe areas. These clans eventually moved to the Gray Mountains through the Black Mountains and built new fortresses on the old foundations.

An exiled clan came to the ruins of Karak Dreadnaught and built it into a true fortress over three hundred years. With the discovery of gold and silver veins, the fortress became increasingly prosperous and its strength continued to grow. But diplomatically, the relationship between the Gray Mountains and the Mountain Kingdom began to become tense. The High King at that time may have been drunk, or he was trying to curb population loss, and declared that the dwarf clans in the Gray Mountains were traitors.

A century later, the territory of Karak Dreadnaught expanded to its greatest extent under the leadership of the Dwarf King Mordok Sharpaxe. The kingdom's new borders soon proved untenable when orcs and goblins attacked from an unexpected direction. This centuries-long war followed the same pattern as the Battle of the Mountain Kingdom, eventually forcing the dwarves to retreat.

The pressure on Karak Dreadnaught was quickly relieved when the Amberlogan tribe moved into the area where the dwarves had retreated. The new alliance with the Amberlogans allowed Karak Dreadnaught to stabilize its borders and eventually push the orcs back to the fringes of the dwarf kingdom.

In Imperial Calendar -234, the Gray Mountains and the Mountain Kingdom reconciled and normal relations were restored. When Sigmar led the human tribe to launch the Battle of Blackfire Pass, the dwarves of Karak Dreadnaught also joined in to fight against the orcs. From then on, the dwarves of the Gray Mountains officially established diplomatic relations with the empire, and the era began.

The dwarves of Karak Dreadnaught have a long diplomatic history with Ulborik. The construction of Ulborik was presided over by the dwarves, and the dwarves maintained a certain status in the city. Many dwarves in the town can trace their bloodline back to Karak Dreadnaught, or in other words, they have lived among the humans of Ulborik for decades and still regard Karak Dreadnought as their true home.

The conflict between Ulborik and Palaon is a feast for the dwarves of Karak Dreadnaught, as long as they are not busy fighting the orcs. The several wars that took place between these two human cities were not as critical to the survival of the race as the dwarf wars. On the contrary, they were more like a struggle for control of the Gray Lady Pass trade route.

Except for the first time, the following wars brought huge benefits to the dwarves. If the trade between Bretonnia and the Empire is to continue, it must rely on the pass. When Palaon succeeded in destroying Ulborik, Karak Dreadnaught was always given the contract to rebuild it. Since the last four conflicts were all initiated by Palaon, the dwarves distrusted the Bretonnians.

Ulborik is about 90 kilometers away from the north of Karak Dreadnought. A stone road called the King's Road connects the Empire to Bretonnia. Starting from Ulborik, if you are lucky, you can reach Karak Dreadnaught in four days. If you are not lucky...

According to the information obtained by Maranur and the others, there are no regular horse-drawn carriages on this road, and the only way to take this road is to charter a car. Because the dangers of the area are well known, this service is extremely expensive, costing 15-20 imperial crowns. This is only the travel expenses, not counting taxes on both sides, and recruiting guards is even more expensive.

Walking on the King's Road is the easiest way to travel. At least there is a road to walk on. The dwarves even built sizable stone shelters 3 kilometers apart. These shelters were approximately 3.5 meters long, 1.8 meters wide, and had three 1.8-meter-high walls, making no allowance for travelers other than dwarves and humans.

Travelers are free to use these structures to camp overnight or to avoid getting soaked by sudden heavy rains, although these shelters will occasionally attract hungry trolls. After all, for trolls, shelters are no different from buffets. Along the way, the exteriors of each shelter were gnawed and patched.

After walking along the King's Road for two days, the team finally encountered the dwarves, who built a trading post on the King's Road to control a 1-kilometer-long natural passage. Dwarf and Imperial traders can conduct business in safety at the Trading Post, a fortified compound garrisoned by eight dwarf rangers and a rune scribe.

And then nothing happened...

The team did not go in. After all, the formation with waving flags was too terrifying. After setting off from Dragon Rock Castle, the Druchi changed into their usual Nagaroth attire, matching the cold lizards to make them look as scary as possible. Humans, plus two agitated Triceratops, were simply not something the dwarves in the compound could resist.

Darkus could even see the dwarves wearing aprons appearing on the city wall. It was obvious that they were the owner and proprietress of the hotel in the compound. He waved a friendly hand to the dwarves on the city wall and signaled the team to continue setting off. After starting from the Fort Fearless Trading Post, the team traveled between Copper Coin Lake and Eagle's Nest Peak. A side road marked by a dwarf sentinel statue wound up the mountain. Along the way, there were many watchtowers made of granite bricks. These watchtowers would Make sure travelers on the road are always within detection range of one of the watchtowers.

The road extends in a zigzag shape to the west of Xiangshan. After completing the journey, you will reach a huge copper gate that is 15 meters high. Two huge statues of the great dwarves stood on either side of the gate, one of Gruni and the other of Grimnir. Known as the Gate of the Ancestors, this spectacular door is driven by a gear system and is only opened when the king or other royal members enter or leave the fortress. Normally, the side door is open to allow people to enter and exit.

Like all dwarven kingdoms, Kharak Dreadnought is a mountainous realm of towering slopes, steep ridges, abyssal canyons, glaciers, lakes, and rivers. For some time after the spring thaw, the Gaumir Plain will become a shallow lake connected to glacial lakes and other areas, and the shallow lake will dry up in the hot months of summer and turn into a meadow filled with biting insects.

The warmer months are also the time when dwarf shepherds bring mountain cattle down from the mountains to graze. A north-flowing river flows through the middle of Gomir, connecting two lakes. Fortressed farms grow mountain hops and barley for the brewmaster clan, and wheat for bread-making in the dwarven kitchens. The fields also grew turnips, beans, mustard, parsnips, and peppers brought by elven traders during the Golden Age.

The hook was put down by Darkus as early as in the Sea of ​​Claws. The reason why he was willing to treat Kadolf well and save Harkon was because Kadolf was the future admiral of Karak Crow Roost, and Harkon is the king of Karak Crow Roost. By expanding on this, he can obtain very high benefits, such as protecting the large rune stones at the forefront of guarding the world, the bridgehead against the pits of hell, and the troops of elves and lizardmen. You can use Karak Crow's Roost City as an advance base to attack the Pit of Hell. In addition, the elves can also do some trade with the Norse dwarves.

In addition... Thorgrim the Grudgebringer visited the Norse dwarves before he became High King, and brought the Norse dwarves back to Karazha-a-Karak. This feat became one of his bonuses, and he became the High King.

Thorgrim the Grudgebearer was like the High Kings of old, eager for great conquests, leading the charge in battle, and a ruthless adversary. His weathered brows sparkled with wisdom, and he was willing to stick to tradition while also accepting new things such as alliances and new technologies. He is always thinking about how to restore his people to their former glory. As the supreme ruler of the dwarf clan, he has the unshirkable responsibility to keep the "Book of Hatred", so he publicly announced that every hatred recorded in this huge book will be To wash away the snow, only in this way can the glory of the mountain kingdom be restored!

When Thorgrim became the High King, it happened to be the time when Darkus opened the third layer of the nesting doll, which was around the year 2300 in the Imperial Calendar. If nothing unexpected happens, the elves and lizardmen at that time will enter a period of strength, and the time point is just right. He has gone full circle and established contact with Thor Green. Those stubborn North dwarves will definitely sell him a favor and help him connect. Maybe he and Renn will meet Thor Green in Karak Crow Roost City? Drink and talk rather than engage in direct diplomatic confrontation at Karazha-a-Karak.

So... there is no need for Darkus to go to Karak Dreadfort to visit the dwarf king and start diplomacy. That is what Finubar should do.

The next step is difficult. To go west, you have to walk for a while high in the gray mountains and then pass one of the two overpasses. Built in the Golden Age, the Sky Bridge is a monumental masterpiece of dwarf engineering that soars between the mountaintops and spans the valley below. Some footbridges are wide enough to allow travelers to cross in single file and have no guardrails to prevent their accidental death, while others are wide enough for three carriages to travel abreast and have high walls and towers along the way.

After passing through the Alert Eagle Gate and the old iron felt, the team came to the Tear Canyon Overpass. The reason why it is called the Tear Canyon Overpass is because the overpass spans a valley below it that is more than 1 meters long and more than 500 meters deep. The 1.2-meter-high walls on both sides symbolically provide protection from the strong winds tearing through the canyon.

This overpass is very difficult to walk. The width of the bridge is just enough to allow a triceratops to pass. It would be troublesome if it were replaced by an ancient triceratops. The elves passed in batches on foot. Under the guidance of Darkus, the two triceratops passed alone. Under the guidance of the big guy, the cold lizards passed in batches. The whole process was extremely slow and lasted for a whole afternoon. Fortunately, there were no accidents.

The Silver Cross Inn is two days' journey from the Trading Post, at the intersection of the King's Road and two other dwarven roads leading north and west. Most of the customers here are dwarf farmers, who cultivate mountain hops and barley for brewing and wheat for making bread on the north shore of Copper Coin Lake. Occasionally, dwarf rangers and herders herding long-haired mountain cattle will also stop at this inn.

The boss is Calgar Swenson from the brewmaster clan of Karak Dreadnaught. He did not panic when he saw a group of elves entering the inn. Maybe he is well-informed, or maybe it is because it is far away from Athel Loren. Very close.

Then, a drinking competition began. The elf side sent Renn, who had had in-depth exchanges with Cardov, to face the dwarf boss of the Silver Cross Hotel. The dwarves present watched with amusement mentality, because they knew that these guys from other races were destined to fail, especially the sissy elves.

A keg of dark lager called Wallaya's Healing and a keg of amber wheat beer called Tears of Gold were brought up, and when the bet was set, Wren and Kalga Sven Mori started to drink.

Raine's eyes were firm and fearless while holding the wine glass, and he looked like he was going to die tragically. He knew that this drinking competition was not only a competition, but also a challenge across racial barriers. Raising his arrogant head, he did not see the dwarf boss, and then he lowered his head and looked at the dwarf boss with contemptuous eyes. However, the only response to him was the cheers of the dwarves and the glass of wine that Kalga raised upside down.

Ren picked up the wine glass and swirled it gracefully, as if he was having a conversation with the wine. He ignored the influence around him and only focused on the wine in his hand. He first took a gentle sip, as if savoring the ups and downs of life, and then gently put down the glass, frowning slightly, as if he was questioning the wine. Finally, he curled his lips helplessly and poured the wine down his throat.

Calga was different. He drank one cup after another without any pause except for burping and making provocative gestures towards Ren.

For a period of time, Renne drank with Kadolf every day. He also met some dwarves when he was wandering around Middenheim. He knew the way dwarves drank...

As the game started, the aroma of beer filled the air, and the whole scene instantly became lively. Renne and Calga drank wine alternately, and the atmosphere on the field became more and more tense. They drank in different ways. Renne seemed to be enjoying the stories in the wine, while Calga seemed to be showing off his drinking skills. skill.

As time passed, the drunkenness gradually spread, but the eyes of Ren and Kalga remained firm. However, as the game came to a close, Calgar's body began to falter. He tried his best to grab the wine glass on the table and hold on until the last moment, but in the end it was still difficult to resist the erosion of the alcohol.

"Walaya."

"Granny."

In the end, Calgar could no longer hold on. Before grabbing the last wine glass, he fell to the ground amid the dwarves' cries, and then silence enveloped the entire venue.

"I'm in a hurry, I'm in a hurry."

The elves did not cheer because the game was still going on and Renn was still drinking. He wanted to finish the remaining three glasses. He felt that the world was spinning, and the wine glasses seemed to have a life of their own and started to move on their own. He couldn't catch it no matter how hard he tried, he gritted his teeth and tried his best to maintain his balance. After fighting against the wine glass for a moment, he finally caught the wine glass just before it slipped from his fingertips.

Ren stood there with his head on the table, not letting himself fall. He had to hold on, for the family, for the adults, for... for the great cause! He no longer had to look at Calgar. He raised his head proudly and gestured to the audience with a gesture of victory, then raised his head and drank the last glass of wine.

The whole place was boiling, and the elves cheered. To Darkus, it felt like the elves had finally won the battle of revenge. They were proud that their representatives had won, and Ren was the winner. collapsed.

"Not bad." Darkus commented, ignoring the dwarf's gaze, with a hint of appreciation in his eyes.

The meat of long-haired mountain beef is tender and full of original flavor, leaving you with endless aftertaste in every bite. Walaya's Healing brings a refreshing taste that complements the texture of the meat, while the aromatic white hard cheese and buttery bread add a rich milky aroma and crispy texture.

"It's gone, really gone! Valaya, are you trolls?" After the dwarf chef raised his head, he viciously placed the last plate of steamed potatoes on the table, then turned and left. .

"Quite a grudge." Maranur joked after finishing a sausage.

"They... are very stubborn..."

Darkus, who was eating bread, smiled and shook his head. The bet was very simple. If the elf won, the dwarf would provide a meal. The dwarf's bet? It doesn't matter, the dwarves have already lost. The dwarf boss seemed to think that he couldn't lose at all. He still agreed to the bet after seeing the elves blocking the entire road. As a result, the dwarf chef had taken out the last inventory of the hotel. He didn't know what would happen after the dwarf boss woke up. Reaction, it’s winter now.

"Perhaps... we can come back again? The beef tastes really good." Darkus, who had almost eaten, raised his glass, and after receiving a roar of approval, he drank Valaya's Healing.

Darkus didn't mean to give him a good rub when he came back. He was eyeing the long-haired mountain cattle. This kind of cattle is cold-resistant and can probably be raised in central Nagaros. It's better than nothing.

"Aren't you going to go back and take a look?"

One day had passed since the drinking party, and the team arrived at the entrance. Darkus asked the still weak Genevieve.

"No, everything I am familiar with is gone. This is why I chose to travel around the world in the first place." Genevieve, who was always looking at the west, hesitated for a moment and shook her head.

"Okay." Darkus nodded, then glanced at the team that was ready to go, and nodded again.

The thorns blocking the front of the team moved at Liv's command, and a passage opened after a moment.

"Alan Locke..." (End of this chapter)

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