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Chapter 94 Second Version Update

Chapter 94 First Version Update

Since the system update time was early in the morning, Shen Fei was still forced to stay up late this time.

As the countdown reaches zero, the system prompts the arrival as scheduled.

[Notice: The first version upgrade of the system has been completed]

[The player forum function and the global player ranking function have been activated, please check the player through the personal panel]

Shen Fei opened the personal panel, and two more modules were added to the original nine modules, namely forum and ranking.

The forum module has different partitions, such as strategies, transactions, sharing and many other sections.

Players can comprehensively search through various factors such as keywords, posters, posting time, etc., it is not too humanized.

Posts are sorted by time by default. Players can pay to stick to the top of the post, 5000 game coins a day for sub-sections, and 10000 game coins for a day to top the forum main page.

Although the system does not have customer service, it is good.

That is, in addition to the task content, as long as the other modules are focused, they can automatically obtain a detailed explanation of the content, and the kind that can be understood immediately without any comprehension barriers.

In less than three seconds after he opened the forum, the forum section, which was originally empty, had already started the post swiping mode.

Soon the first sticky post has come:

[Strange Bureau invites players from all over the world to join, with thousands of years of experience and a professional team to help you grow]

Shen Fei clicked on his mind, and the content was that the Bureau of Strange Affairs boasted that he was big, strong, and well paid, the first choice of global players, and the must-choice of domestic players, etc., and urged players not to believe the slander of some people with ulterior motives, There are no black materials and so on in the Bureau of Foreign Affairs.

The second sticky post was posted almost at the same time:

[U.S. Occult Foundation is recruiting talents, and the treatment is favorable]

What the Occult Foundation shows off is mainly the strong national power of the United States, generous remuneration, and high degree of freedom.

Shen Fei is not very interested in such posts, but the posts in the strategy area can attract his attention more.

After filtering out a few interesting posts, Shen Fei clicked in and took a look.

[Talking about two summoning modes: skill summoning flow and pet summoning flow]

If he hadn't seen this title, Shen Fei would have almost forgotten that among the nine major modules at the beginning, there was a pet column.

Judging from the level of understanding of the person who posted it, he should be a summoning professional player.

He believes that at the current stage, the advantage of the skill summoning stream is far greater than that of the pet stream. First of all, in terms of skill acquisition, the probability of summoning skills is far greater than that of pets.

Secondly, using skill summoning, players don't have to worry about the life and death of familiars, and once a pet dies, it disappears completely.

Furthermore, most of the familiars summoned by summoning skills will refresh their status every time they are used, but pets will not. Players are responsible for eating, drinking, and messing up, and spending money to treat them if they are injured.

Finally, the familiars summoned by the skills have constant combat power, which is more conducive to players to formulate tactics, and the level of loyalty is written in the skill description, while most pets need a growth cycle, and the loyalty needs to be cultivated by the players themselves.

However, he also mentioned at the end of the post that the pet stream may have more advantages in the later stage.

The reason is that pets have growth properties. For example, when you get a pet, the pet is a juvenile body with normal quality.

But after the player's feeding and nurturing, pets may be of excellent or even rare quality when they become adults, and they can learn skills for pets, with strong plasticity.

And under the same quality, pets often have more ability entries than the familiars summoned by skills, and pets usually have no summoning time limit.

At the end, it tells about the matching experience of summoning skills, and the precautions for pet cultivation, etc. You need to pay to watch, and each article costs 500 game coins.

This post opened Shen Fei's horizons, and at the same time, he thought of his teammate from the previous mission world, Koke Keai, her parrot and German shepherd should belong to pets.

Shen Fei couldn't help but click into another article [Spiritual Power Nature Changes - A True Introduction to Transcendence].

The poster explained several common attribute changes: ice, fire, light, darkness, poison, etc.

These common attribute changes can be awakened through self-cultivation, or obtained through skill scrolls.

Among them, self-cultivation is difficult and difficult, and a complete extraordinary system is required.

But for players, there is a shortcut. If both intelligence and spirit exceed 10 points, there is a high probability of awakening. Some talented players can awaken at 9 points.

And when the level reaches level 10 or above, and the task evaluation is A- or above, the corresponding skill scroll may be randomly selected as the task reward.

Shen Fei glanced at his [Lv7] and fell silent.

A lot of attribute variants are also introduced later, such as poison attribute variants, curses, etc.

But there is no detailed explanation, just a general introduction. At the end is the application and targeting of various attribute changes. You need to pay to watch, and each article costs 1000 game coins.

Shen Fei browsed a lot of strategy posts, and found that most of the content was of great help to Mengxin, but the more helpful content required payment.

As for those who posted these posts, Shen Fei believed that some of them should be high-level players, but most of them should be various player groups.

For example, in the article on spiritual power changes, without a large number of players above level 10 to do sample statistics, it is impossible to draw conclusions.

As for Shen Fei, so far, apart from the behemoth Bureau of Strange Incidents, he has not come into contact with any other small groups of players.

This is also related to the fact that he has experienced too few mission worlds. He has only experienced one team copy, and he never thought of communicating with other players through the channel of the Bureau of Strange Events.

After browsing briefly, Shen Fei focused his attention on the [Ranking] module.

At present, there are only two lists in the ranking module, one is the global player level ranking list, and the other is the global player combat power ranking list.

Currently, both lists only display the top 100 players. Players who have not entered the top [-] cannot know their current player rankings.

It is not easy for everyone to disagree on the level ranking list, but the combat power ranking list is different for the beholder.

Because the system ranks players according to their highest combat power during missions.

In other words, if a player is very strong, but only controls his strength to a level that is just passable in each mission, he will be ranked low on the combat power list.

And if a player's state has been blessed a lot, and he hits an accidental blow, and it cannot be reproduced later, then he will be high on the combat power list.

Therefore, this list does not fully reflect the real strength of two individual players, it is only used as a reference.

Let’s look at the rank list first, the top ten are as follows:

No.1: [Captain] [Lv23]

No.2: [Summer] [Lv20]

No.3: [Susa] [Lv20]

No.4: [Mistletoe] [Lv20]

No.5: [Smoke Mirror] [Lv20]

No.6: [Satisfying Person] [Lv20]

No.7: [Extreme Violence] [Lv20]

No.8: [Spring] [Lv20]

No.9: [Ten Seconds] [Lv20]

No.10: [Chuck] [Lv20]

(End of this chapter)

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