Strange Era: An exclusive talent every month.
Chapter 86 3 Jiang's thoughts on creative ideas sharing
Chapter 86 Sanjiang's Reflections + Sharing of Creative Ideas
It's the first time to go to Sanjiang!
As a new young author who has just turned eighteen and is writing a book for the first time, I am very excited to be able to board Sanjiang.
It seems that everyone who went to Sanjiang seldom wrote testimonials recently, which made me hesitate, whether to write or not?
But after thinking about it, this book still has some content that I want to share, after all, it is really interesting to write.
Therefore, I will share some thoughts on the creation of this book below. The content will be relatively dry. Friends who are interested in writing novels can take a look——
[-]. Background processing
First of all, friends who have read this should have already seen the world view of this book. There are no normal people, and everything is weird.
I have always wanted to start writing a weird novel, but I always feel that I have seen too many novels with weird themes, and none of them highlight "weird" enough.
The essence of most novels is still the same, the contradiction between weirdness and human beings is like the contradiction between monsters and mortals.
The weirdness that surprised me last time was probably the strange novels about rules that were all the rage some time ago.
However, this kind of brainstorming can only be done by the protagonist constantly attacking the dungeon, the follow-up upgrade line is weak, the world view is not complete enough, it is difficult to support a long story, and the routine is too simple, basically the only thing behind it is to continuously recycle the protagonist to use gold. The copy of Finger Raiders shocked the world.
But it also gave me some inspiration.
What if... put this rule characteristic on everyone in the world?
As a result, the entire world is composed of strange tales of rules, and each player is the strange tale itself, and through the rules of the game, new rules and characteristics are constantly obtained, which are integrated into a complete profession, a game with two-turn and three-turn evolution characteristics. It sprouted in my mind.
This world where only "strangeness" exists subverts the routine, like colorful oil paint bottles poured on white paper, forming a bizarre picture.
But it is very difficult to construct such a world view, and it is completely impossible to write with normal logical thinking.
Since "strangeness" is to be highlighted, the relationship between characters in this world cannot be handled by normal people.It also needs to take into account the huge amount of characteristic items and occupation information, which means that this book still has a large number of characteristics that need to be written.
Therefore, in this book, I used a gamified world view, and arranged for our protagonist Chen Ye to be an internal beta player.
Closed beta players have a very important role - the protagonist has a certain understanding of the world.When dealing with huge setting details, it is necessary to lead readers to understand a new setting, so that the background world view can be clearly explained from the perspective of the protagonist.
The conventional world view needs to be developed through dialogue. A typical example is that the official recruits the old to bring the new. Through the introduction to the protagonist by the seniors, the entire page is full of setting dialogues. Before you know it, one or two chapters will pass, and occasionally one or two is fine. But too many settings can be too cumbersome.
Because there are too many settings in this book, if you use traditional dialogues to develop the world view, it is easy to make the whole article too long-winded and bloated. However, the settings of the internal test players are directly told from the first perspective, saving time and effort. The pen can introduce the setting of [Characteristics] more simply and clearly.
This is the core of setting as an internal beta player.
But because this background structure is brand new, and with the theme of "creepy", if the protagonist knows too much, it will dilute the feeling of exploring the unknown.
In the later stage, it is easy to write a weak and refreshing article, and lose the sense of tension.
In the process of processing, I deliberately made the game and reality have a certain degree of distinction, and also set this copy as a brand new copy, with a lot of new game content added.
In this way, a balance is made between the two aspects of "schedulable information" and "unknown sense".At the same time, the closed beta players are actually in the online game-themed novels, and the template settings are very commonly used, and they are born with a cool identity.
Hey, if you do it like this, it seems to kill three birds with one stone?
This approach seems to be perfect.
But only "seemingly".
The actual effect, because readers will have certain expectations for "inside test players", so when unfolding the unknown information of the new dungeon, it is easy for new readers who have not fully entered the world in the early stage to feel as if The closed beta player set it for nothing!
Actually it's not...
It is because, when the world background and various settings have not been spread out, the strategy has not yet been launched, so the advantages of the closed beta have not been written for the time being.Unless the main line is just the most simple and straightforward monster killing and upgrading... In this way, the strategy can be launched in the early stage... But the content written in this way is not interesting enough, and often there is nothing to write later, and it will quickly become exhausted.
Taking into account the spread of settings and strategies has become a major problem in writing.
When I wrote this place, I found many problems in the arrangement, setting and narration, and the information deviation between the expresser and the receiver...etc.
For this point, I reviewed many ways of writing later, but it is difficult to achieve perfection.
Because the degree of information that readers can accept at the same time is limited.
As for a novel, the reason why so many settings are conceived is only one main core - to make the story more interesting.
But if it takes too long to clarify the settings and solve all the loopholes, then the story will not be interesting.
In terms of programming, limited by the acceptance of information, as well as the need to deal with brand new backgrounds, huge features, and job transfer and upgrade lines, it is difficult to achieve perfect processing in the early stage.For example, the food cooking method in "Weird Times" is against the norm. The method of making sugar-fried chestnuts was conceived in my mind in advance, so when it first appeared, the word "fried" was used.
Many readers feel that something is wrong, and this leads to the problem of layout.
Here I am very grateful to the readers for their support. Every comment, every ticket, and every collection of yours seems to flow into my body like a warm current, giving me continuous energy, which makes me more confident in the follow-up creation.Compared with the vaguer ideas in the early days, because the results of this book exceeded my expectations, I paid more attention...
Every time you close your eyes, your consciousness seems to be able to travel through countless dimensions and connect with this absurd and weird world as one.
Now, the world view of this book is gradually outlined in my mind, and it is clearly and completely outlined. It seems that my eyes can penetrate the dimensional wall and see another real world.
Every inch of land, every person... uh, weird, every detail of change, seems to have happened in front of my eyes.
I'm just a recorder of the world, picking interesting content, arranging it, and creating content.
Thank you very much for the support of every reader. You let me see the world, and also make this world more real and complete.
Writing this book is also a huge breakthrough for my own creation, and I have benefited a lot.
[-]. Logic and structure
As we all know, a novel is a story of characters unfolded in a specific background.
The story needs to be developed around the logical line derived from the background, so that the thinking can be thoughtful and the structure can be unified.
But with the theme of "strangeness", the unfolding perspective is destined to be different from the normal people's thinking logic and emotional model.Once falling into the conventional writing style, the "sly" artistic conception will be destroyed.
At this point, the "equivalent exchange", "acting method", and "pursuing advantages and avoiding disadvantages" that I set up have become the logic of "spiritual communication" in building this world.
Among them, acting is the most important and the key to balance—
Let the cunning have some human characteristics and become reasonable, but at the same time leave room for "dehumanized" artistic processing.
Due to the mode of acting, "weird" swings between human and non-human. This treatment takes into account the substitution of the normal world view and the two parts that break the common sense as a weird world.Driven by the interests of "equivalent exchange" as the purpose of the characters, there is still room for breaking the formula of facial makeup. It may seem that they are enemies one second, but they can cooperate because of the same interests in the next second.
Such swings make the novel more varied, and even the author can't guess what will happen in the next second. Unknownness and novelty are often elements that need to be strengthened in novels with "strange" as the theme.
At the same time, acting as a main line of upgrading in the early stage, coupled with the way of ranking competition, can play a role in taking into account multiple points.
In this way, through upgrading, readers have a deep understanding of the main line, and then use different professional identities to describe different "strangeness", and then use the settings to promote the operation of the entire unconventional world.
And because the acting is bound to the main line, you can use ink as much as you want in this part, without worrying about acceptance, arrangement and other issues.After all, cheats, upgrade lines, and expected values are all here, so just write and finish.
In this way, while telling the background setting, it can closely maintain the structure and rhythm of the whole book, and maintain the smoothness of the narrative.
Readers who see this should also notice that the structure of this book is very strong.Uh, for example, the broken chapters of some cards...
But some readers may ask: Author, you have finished talking about your creative ideas, wouldn’t it be boring to read it...
Ehe.
Who said that these writing structures will be recycled forever?
Even if it is the same book, I like to constantly challenge new writing methods.
Now that I have written this "Strange Era", I have been challenging the most difficult subjects along the way.
It doesn't hurt to take a few more steps.
In the eyes of most readers, online games and system texts are particularly formulaic templates, and the structure is promoted like an industrial assembly line.
But in the process of creating this book, I suddenly realized a writing method of "using the structure and breaking the structure".
Specifically, of course it is kept secret for the time being!
This style of writing may be used in the chapters after it is released, so please look forward to it.
The release date will be on June [-]st.
In order to thank readers for their support all the way, there will be a big explosion at that time, and the number of explosions at that time...should satisfy you?
The main website of this book was released on Qidian. If you have friends from QQ reading or other channels, welcome to Qidian to help out with the first order.
Support genuine!
After a certain length of writing is completed, there may be a staged summary.
Of course, there is no guarantee that there will be. If one day the writing collapses, runs away, and the experiment explodes, then it will not be a mistake haha.
But... I have already buried the foreshadowing in the early stage in my mind, and I have thought about the ending all the way, so I shouldn't be scolded for being a bad ending, right?
(End of this chapter)
It's the first time to go to Sanjiang!
As a new young author who has just turned eighteen and is writing a book for the first time, I am very excited to be able to board Sanjiang.
It seems that everyone who went to Sanjiang seldom wrote testimonials recently, which made me hesitate, whether to write or not?
But after thinking about it, this book still has some content that I want to share, after all, it is really interesting to write.
Therefore, I will share some thoughts on the creation of this book below. The content will be relatively dry. Friends who are interested in writing novels can take a look——
[-]. Background processing
First of all, friends who have read this should have already seen the world view of this book. There are no normal people, and everything is weird.
I have always wanted to start writing a weird novel, but I always feel that I have seen too many novels with weird themes, and none of them highlight "weird" enough.
The essence of most novels is still the same, the contradiction between weirdness and human beings is like the contradiction between monsters and mortals.
The weirdness that surprised me last time was probably the strange novels about rules that were all the rage some time ago.
However, this kind of brainstorming can only be done by the protagonist constantly attacking the dungeon, the follow-up upgrade line is weak, the world view is not complete enough, it is difficult to support a long story, and the routine is too simple, basically the only thing behind it is to continuously recycle the protagonist to use gold. The copy of Finger Raiders shocked the world.
But it also gave me some inspiration.
What if... put this rule characteristic on everyone in the world?
As a result, the entire world is composed of strange tales of rules, and each player is the strange tale itself, and through the rules of the game, new rules and characteristics are constantly obtained, which are integrated into a complete profession, a game with two-turn and three-turn evolution characteristics. It sprouted in my mind.
This world where only "strangeness" exists subverts the routine, like colorful oil paint bottles poured on white paper, forming a bizarre picture.
But it is very difficult to construct such a world view, and it is completely impossible to write with normal logical thinking.
Since "strangeness" is to be highlighted, the relationship between characters in this world cannot be handled by normal people.It also needs to take into account the huge amount of characteristic items and occupation information, which means that this book still has a large number of characteristics that need to be written.
Therefore, in this book, I used a gamified world view, and arranged for our protagonist Chen Ye to be an internal beta player.
Closed beta players have a very important role - the protagonist has a certain understanding of the world.When dealing with huge setting details, it is necessary to lead readers to understand a new setting, so that the background world view can be clearly explained from the perspective of the protagonist.
The conventional world view needs to be developed through dialogue. A typical example is that the official recruits the old to bring the new. Through the introduction to the protagonist by the seniors, the entire page is full of setting dialogues. Before you know it, one or two chapters will pass, and occasionally one or two is fine. But too many settings can be too cumbersome.
Because there are too many settings in this book, if you use traditional dialogues to develop the world view, it is easy to make the whole article too long-winded and bloated. However, the settings of the internal test players are directly told from the first perspective, saving time and effort. The pen can introduce the setting of [Characteristics] more simply and clearly.
This is the core of setting as an internal beta player.
But because this background structure is brand new, and with the theme of "creepy", if the protagonist knows too much, it will dilute the feeling of exploring the unknown.
In the later stage, it is easy to write a weak and refreshing article, and lose the sense of tension.
In the process of processing, I deliberately made the game and reality have a certain degree of distinction, and also set this copy as a brand new copy, with a lot of new game content added.
In this way, a balance is made between the two aspects of "schedulable information" and "unknown sense".At the same time, the closed beta players are actually in the online game-themed novels, and the template settings are very commonly used, and they are born with a cool identity.
Hey, if you do it like this, it seems to kill three birds with one stone?
This approach seems to be perfect.
But only "seemingly".
The actual effect, because readers will have certain expectations for "inside test players", so when unfolding the unknown information of the new dungeon, it is easy for new readers who have not fully entered the world in the early stage to feel as if The closed beta player set it for nothing!
Actually it's not...
It is because, when the world background and various settings have not been spread out, the strategy has not yet been launched, so the advantages of the closed beta have not been written for the time being.Unless the main line is just the most simple and straightforward monster killing and upgrading... In this way, the strategy can be launched in the early stage... But the content written in this way is not interesting enough, and often there is nothing to write later, and it will quickly become exhausted.
Taking into account the spread of settings and strategies has become a major problem in writing.
When I wrote this place, I found many problems in the arrangement, setting and narration, and the information deviation between the expresser and the receiver...etc.
For this point, I reviewed many ways of writing later, but it is difficult to achieve perfection.
Because the degree of information that readers can accept at the same time is limited.
As for a novel, the reason why so many settings are conceived is only one main core - to make the story more interesting.
But if it takes too long to clarify the settings and solve all the loopholes, then the story will not be interesting.
In terms of programming, limited by the acceptance of information, as well as the need to deal with brand new backgrounds, huge features, and job transfer and upgrade lines, it is difficult to achieve perfect processing in the early stage.For example, the food cooking method in "Weird Times" is against the norm. The method of making sugar-fried chestnuts was conceived in my mind in advance, so when it first appeared, the word "fried" was used.
Many readers feel that something is wrong, and this leads to the problem of layout.
Here I am very grateful to the readers for their support. Every comment, every ticket, and every collection of yours seems to flow into my body like a warm current, giving me continuous energy, which makes me more confident in the follow-up creation.Compared with the vaguer ideas in the early days, because the results of this book exceeded my expectations, I paid more attention...
Every time you close your eyes, your consciousness seems to be able to travel through countless dimensions and connect with this absurd and weird world as one.
Now, the world view of this book is gradually outlined in my mind, and it is clearly and completely outlined. It seems that my eyes can penetrate the dimensional wall and see another real world.
Every inch of land, every person... uh, weird, every detail of change, seems to have happened in front of my eyes.
I'm just a recorder of the world, picking interesting content, arranging it, and creating content.
Thank you very much for the support of every reader. You let me see the world, and also make this world more real and complete.
Writing this book is also a huge breakthrough for my own creation, and I have benefited a lot.
[-]. Logic and structure
As we all know, a novel is a story of characters unfolded in a specific background.
The story needs to be developed around the logical line derived from the background, so that the thinking can be thoughtful and the structure can be unified.
But with the theme of "strangeness", the unfolding perspective is destined to be different from the normal people's thinking logic and emotional model.Once falling into the conventional writing style, the "sly" artistic conception will be destroyed.
At this point, the "equivalent exchange", "acting method", and "pursuing advantages and avoiding disadvantages" that I set up have become the logic of "spiritual communication" in building this world.
Among them, acting is the most important and the key to balance—
Let the cunning have some human characteristics and become reasonable, but at the same time leave room for "dehumanized" artistic processing.
Due to the mode of acting, "weird" swings between human and non-human. This treatment takes into account the substitution of the normal world view and the two parts that break the common sense as a weird world.Driven by the interests of "equivalent exchange" as the purpose of the characters, there is still room for breaking the formula of facial makeup. It may seem that they are enemies one second, but they can cooperate because of the same interests in the next second.
Such swings make the novel more varied, and even the author can't guess what will happen in the next second. Unknownness and novelty are often elements that need to be strengthened in novels with "strange" as the theme.
At the same time, acting as a main line of upgrading in the early stage, coupled with the way of ranking competition, can play a role in taking into account multiple points.
In this way, through upgrading, readers have a deep understanding of the main line, and then use different professional identities to describe different "strangeness", and then use the settings to promote the operation of the entire unconventional world.
And because the acting is bound to the main line, you can use ink as much as you want in this part, without worrying about acceptance, arrangement and other issues.After all, cheats, upgrade lines, and expected values are all here, so just write and finish.
In this way, while telling the background setting, it can closely maintain the structure and rhythm of the whole book, and maintain the smoothness of the narrative.
Readers who see this should also notice that the structure of this book is very strong.Uh, for example, the broken chapters of some cards...
But some readers may ask: Author, you have finished talking about your creative ideas, wouldn’t it be boring to read it...
Ehe.
Who said that these writing structures will be recycled forever?
Even if it is the same book, I like to constantly challenge new writing methods.
Now that I have written this "Strange Era", I have been challenging the most difficult subjects along the way.
It doesn't hurt to take a few more steps.
In the eyes of most readers, online games and system texts are particularly formulaic templates, and the structure is promoted like an industrial assembly line.
But in the process of creating this book, I suddenly realized a writing method of "using the structure and breaking the structure".
Specifically, of course it is kept secret for the time being!
This style of writing may be used in the chapters after it is released, so please look forward to it.
The release date will be on June [-]st.
In order to thank readers for their support all the way, there will be a big explosion at that time, and the number of explosions at that time...should satisfy you?
The main website of this book was released on Qidian. If you have friends from QQ reading or other channels, welcome to Qidian to help out with the first order.
Support genuine!
After a certain length of writing is completed, there may be a staged summary.
Of course, there is no guarantee that there will be. If one day the writing collapses, runs away, and the experiment explodes, then it will not be a mistake haha.
But... I have already buried the foreshadowing in the early stage in my mind, and I have thought about the ending all the way, so I shouldn't be scolded for being a bad ending, right?
(End of this chapter)
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