Blade of Time
Chapter 312 Crazy Strengthening
Chapter 312 Crazy Strengthening
Because the average attribute has reached 33, the effect of the baptism attribute has been greatly reduced, and the price has been greatly increased.
Fortunately, Jiang Changye's comprehension of the law has not broken the limit.
So Jiang Changye used the merits and crystals he had harvested to first comprehend a lot of laws.
Among them, some of the baptisms are for the law comprehension of ten or less, and the price is still 20 merits. Some of them are for comprehension of more than ten, and the price is increased to [-] merits.
In the end, Jiang Changye performed 22 baptisms, and finally obtained Imbalance 2, Fantasy 5, Brand 7, Balance 4, Wither 3, Mystery 2, Chaos 5, a total of 28 insights.
This is mainly the peak limit, which leads to a significant weakening of the subsequent improvement effect.
The total cost of meritorious deeds is about 34——Shouheng used the free baptism twice, otherwise the two alone would cost [-] less.
After trading all the crystals, there are still [-] merits in hand, so Jiang Changye will keep them for now.
These 28 points of comprehension are considered good, just enough to learn four kinds of secret techniques.
Stepping forward, poisonous shooting, cursed touch and shadow raid, as for time-space break and Yuumi's possession, they can only continue to be shelved because of insufficient money, and there is a certain overlap between time-space break and his own ability, Jiang Changye does not want to waste it , I plan to put it on hold for a while.
Toxic Shot: Use a poisonous attack to cause poisonous damage (true damage) that can be superimposed (up to ten times), the basic duration is 3 seconds (cannot be detoxified), and slow down.The duration is 30 seconds after activation, and the cooldown time is 4 minutes.
Balance: no effect.
Imbalance: 5% (slow target).
Chaos: 3 (poison damage, unweakable, dispel).
Silence: No effect.
Wither: 4 (additional poison damage, can weaken, dispel).
Brand: 0.3 (Energy consumption.)
Fantasy: 3 (multiplier of poison existence time, can be detoxified).
Mystic: Carries 5, counters 7.
Sequence 9: Fantasy 1, Wither 1, Mystery 1, Chaos 1.
Sequence 8: Brand 2, Chaos 2.
Cursed Touch: When attacking the target, it causes a 10-second debilitating effect, lasts for 3 seconds, and has a cooling time of [-] minutes.
Balance: no effect
Imbalance: 6% (slowing effect).
Chaos: 5 (extra damage).
Silence: No effect.
Wither: 5% (strength attribute reduction effect caused by a single weakness).
Brand: 0.3 (energy drain).
Fantasy: 4 (stackable times)
Mystic: Carries 7, counters 9.
Sequence 9: Fantasy 2, Blight 2
Sequence 8 Branding 2, Mystery 1, Chaos 1.
Shadow Strike: Throw a 180-degree dart (requires a real dart) to attack and penetrate all targets within ten meters. When the number of targets is insufficient, the darts within a 45-degree arc will automatically focus on one target.Each dart causes twice the base (strength attribute + chaotic perception + dart attack) damage, the base distance is 10 meters, and it causes secondary damage after returning. The dart can be damaged during flight and attack.Cooling time 6 minutes.
Balance: 9 (number of darts).
Imbalance: 2 (multiplier of attackable distance).
Chaos: 12 (additional bonus based on given damage).
Silence: No effect.
Wither: 2 (can be attached to the number of traits).
Brand: 0.6 (energy drain).
Fantasy: 1 (additional stacking layers).
Mystic: Carries 8, counters 12.
Sequence 9: Chaos 1, Balance 1, Fantasy 1, Brand 1
Sequence 8: Branding 2, Balance 2.
Step forward chop: quickly rush to a target at a speed similar to teleportation to cause a powerful attack, and form a false flash effect during the impact, which can deflect part of the attack, and the damage increases each time.The interval between single impacts is 0.5 seconds, and the cooling time is 3 minutes.
Balance: 8 (shock distance).
Imbalance: 2 (based on the multiplier of damage caused by the perception of imbalance, that is, the extra damage of perception of imbalance * 2).
Chaos: 5% (additional damage to base own attributes).
Silence: No effect.
Wither: No effect.
Brand: 0.3 (single impact energy consumption).
Fantasy: 3% (attack deflection effect brought by the false flash effect).
Mystic: Carries 4, counters 6.
Sequence 9: Imbalance 2, Fantasy 1, Balance 1
Your Excellency Galewind Swordsman is blown away!
Stepping forward is not teleportation, but the effect is similar to teleportation.
To rewrite this to be able to combine with Shadow Leap, Jiang Changye estimated that he had to break through to the point where he could rewrite the core.
There is no need to say it!
The damage bonus of stepping forward is not low, 2 times the sense of imbalance plus 5.00% of the additional damage of its own attributes, which is equivalent to an additional [-] or [-] points of damage. If you teleport, it is very likely that the effect of the sense of imbalance will not be exerted—— There is no impact bonus.
The false flash effect is also very important. When you step forward to attack, you can deflect the attack. Although [-]% is too little, it is still more useful in group battles.
Like this kind of secret technique, if you want to rewrite it, you will rewrite it on the level of imbalance and fantasy-the impact distance of 8 meters is too short, and 80 meters is about the same.
Toxic Shot and Cursed Touch are much simpler, their core purpose is to increase illusion damage.
Although it is still impossible for Phantom to master these two secret techniques, with Jiang Changye's rewriting, it will not take long to solve this problem.
A single poison attack is now 7 points of poison damage per second, stacking ten times is 70 points of poison damage per second, the maximum existence time is 12 seconds, and the deceleration is 5%. This deceleration cannot be superimposed with frozen soil, but rewriting can also solve it.
The same is true for Cursed Touch, 5 points of extra damage, the key can be the Curse of Weakness, which can be stacked four times to cause a 20.00% power attenuation, with a 6% deceleration effect, but it also needs to be rewritten before it can be superimposed with poison and frozen soil.
As for the Shadow Strike, as a groupable ability, it is extremely lethal, and it largely makes up for the lack of damage to the main body after Jiang Changye's phantom disappears, ensuring that there will be no more rounds of secret techniques like the last time against Hong Yu. The embarrassing situation of letting go and running.
So the only thing Jiang Changye needs to consider about this secret technique is how to make phantoms use it, and then there will be a bunch of phantoms flying darts all over the sky.
The limit breaking of Shadow Strike is easy to solve, the key is to lift the restrictions on the phantom's use of weapons.
Also, how to hand over the darts to Phantom in advance is troublesome. You can't summon them and smoke all the way, right?
"Come on, your nine... your nine... hey, wait until I'm done sending them out... Fuck, they all disappear after I've sent them out, and they all fall on the ground..."
That would be embarrassing.
The four secret arts, Poisonous Shooting, Cursed Touch, and Shadow Assault have all been upgraded to Sequence 8, and only Stepping Slash remains at Sequence 9.
A series of enhancements also brought Jiang Changye's understanding of the law to the point of imbalance 28, fantasy 12, mystery 13, branding 10, balance 11, withering 10, chaos 15, silence 14, total value 113, average value 14, not to mention the sequence 8, there are not many people who can achieve Sequence 7.
At the same time, Jiang Changye's secret skills have reached as many as 18. When he thinks that he needs at least [-] or [-] points of insight to upgrade the secret skills after being promoted, Jiang Changye also feels dizzy.
No matter, first rewrite it.
Endless rewriting, trying to break through all restrictions, wishing that a secret technique can bring all the bonus effects of the secret technique at the same time.
(End of this chapter)
Because the average attribute has reached 33, the effect of the baptism attribute has been greatly reduced, and the price has been greatly increased.
Fortunately, Jiang Changye's comprehension of the law has not broken the limit.
So Jiang Changye used the merits and crystals he had harvested to first comprehend a lot of laws.
Among them, some of the baptisms are for the law comprehension of ten or less, and the price is still 20 merits. Some of them are for comprehension of more than ten, and the price is increased to [-] merits.
In the end, Jiang Changye performed 22 baptisms, and finally obtained Imbalance 2, Fantasy 5, Brand 7, Balance 4, Wither 3, Mystery 2, Chaos 5, a total of 28 insights.
This is mainly the peak limit, which leads to a significant weakening of the subsequent improvement effect.
The total cost of meritorious deeds is about 34——Shouheng used the free baptism twice, otherwise the two alone would cost [-] less.
After trading all the crystals, there are still [-] merits in hand, so Jiang Changye will keep them for now.
These 28 points of comprehension are considered good, just enough to learn four kinds of secret techniques.
Stepping forward, poisonous shooting, cursed touch and shadow raid, as for time-space break and Yuumi's possession, they can only continue to be shelved because of insufficient money, and there is a certain overlap between time-space break and his own ability, Jiang Changye does not want to waste it , I plan to put it on hold for a while.
Toxic Shot: Use a poisonous attack to cause poisonous damage (true damage) that can be superimposed (up to ten times), the basic duration is 3 seconds (cannot be detoxified), and slow down.The duration is 30 seconds after activation, and the cooldown time is 4 minutes.
Balance: no effect.
Imbalance: 5% (slow target).
Chaos: 3 (poison damage, unweakable, dispel).
Silence: No effect.
Wither: 4 (additional poison damage, can weaken, dispel).
Brand: 0.3 (Energy consumption.)
Fantasy: 3 (multiplier of poison existence time, can be detoxified).
Mystic: Carries 5, counters 7.
Sequence 9: Fantasy 1, Wither 1, Mystery 1, Chaos 1.
Sequence 8: Brand 2, Chaos 2.
Cursed Touch: When attacking the target, it causes a 10-second debilitating effect, lasts for 3 seconds, and has a cooling time of [-] minutes.
Balance: no effect
Imbalance: 6% (slowing effect).
Chaos: 5 (extra damage).
Silence: No effect.
Wither: 5% (strength attribute reduction effect caused by a single weakness).
Brand: 0.3 (energy drain).
Fantasy: 4 (stackable times)
Mystic: Carries 7, counters 9.
Sequence 9: Fantasy 2, Blight 2
Sequence 8 Branding 2, Mystery 1, Chaos 1.
Shadow Strike: Throw a 180-degree dart (requires a real dart) to attack and penetrate all targets within ten meters. When the number of targets is insufficient, the darts within a 45-degree arc will automatically focus on one target.Each dart causes twice the base (strength attribute + chaotic perception + dart attack) damage, the base distance is 10 meters, and it causes secondary damage after returning. The dart can be damaged during flight and attack.Cooling time 6 minutes.
Balance: 9 (number of darts).
Imbalance: 2 (multiplier of attackable distance).
Chaos: 12 (additional bonus based on given damage).
Silence: No effect.
Wither: 2 (can be attached to the number of traits).
Brand: 0.6 (energy drain).
Fantasy: 1 (additional stacking layers).
Mystic: Carries 8, counters 12.
Sequence 9: Chaos 1, Balance 1, Fantasy 1, Brand 1
Sequence 8: Branding 2, Balance 2.
Step forward chop: quickly rush to a target at a speed similar to teleportation to cause a powerful attack, and form a false flash effect during the impact, which can deflect part of the attack, and the damage increases each time.The interval between single impacts is 0.5 seconds, and the cooling time is 3 minutes.
Balance: 8 (shock distance).
Imbalance: 2 (based on the multiplier of damage caused by the perception of imbalance, that is, the extra damage of perception of imbalance * 2).
Chaos: 5% (additional damage to base own attributes).
Silence: No effect.
Wither: No effect.
Brand: 0.3 (single impact energy consumption).
Fantasy: 3% (attack deflection effect brought by the false flash effect).
Mystic: Carries 4, counters 6.
Sequence 9: Imbalance 2, Fantasy 1, Balance 1
Your Excellency Galewind Swordsman is blown away!
Stepping forward is not teleportation, but the effect is similar to teleportation.
To rewrite this to be able to combine with Shadow Leap, Jiang Changye estimated that he had to break through to the point where he could rewrite the core.
There is no need to say it!
The damage bonus of stepping forward is not low, 2 times the sense of imbalance plus 5.00% of the additional damage of its own attributes, which is equivalent to an additional [-] or [-] points of damage. If you teleport, it is very likely that the effect of the sense of imbalance will not be exerted—— There is no impact bonus.
The false flash effect is also very important. When you step forward to attack, you can deflect the attack. Although [-]% is too little, it is still more useful in group battles.
Like this kind of secret technique, if you want to rewrite it, you will rewrite it on the level of imbalance and fantasy-the impact distance of 8 meters is too short, and 80 meters is about the same.
Toxic Shot and Cursed Touch are much simpler, their core purpose is to increase illusion damage.
Although it is still impossible for Phantom to master these two secret techniques, with Jiang Changye's rewriting, it will not take long to solve this problem.
A single poison attack is now 7 points of poison damage per second, stacking ten times is 70 points of poison damage per second, the maximum existence time is 12 seconds, and the deceleration is 5%. This deceleration cannot be superimposed with frozen soil, but rewriting can also solve it.
The same is true for Cursed Touch, 5 points of extra damage, the key can be the Curse of Weakness, which can be stacked four times to cause a 20.00% power attenuation, with a 6% deceleration effect, but it also needs to be rewritten before it can be superimposed with poison and frozen soil.
As for the Shadow Strike, as a groupable ability, it is extremely lethal, and it largely makes up for the lack of damage to the main body after Jiang Changye's phantom disappears, ensuring that there will be no more rounds of secret techniques like the last time against Hong Yu. The embarrassing situation of letting go and running.
So the only thing Jiang Changye needs to consider about this secret technique is how to make phantoms use it, and then there will be a bunch of phantoms flying darts all over the sky.
The limit breaking of Shadow Strike is easy to solve, the key is to lift the restrictions on the phantom's use of weapons.
Also, how to hand over the darts to Phantom in advance is troublesome. You can't summon them and smoke all the way, right?
"Come on, your nine... your nine... hey, wait until I'm done sending them out... Fuck, they all disappear after I've sent them out, and they all fall on the ground..."
That would be embarrassing.
The four secret arts, Poisonous Shooting, Cursed Touch, and Shadow Assault have all been upgraded to Sequence 8, and only Stepping Slash remains at Sequence 9.
A series of enhancements also brought Jiang Changye's understanding of the law to the point of imbalance 28, fantasy 12, mystery 13, branding 10, balance 11, withering 10, chaos 15, silence 14, total value 113, average value 14, not to mention the sequence 8, there are not many people who can achieve Sequence 7.
At the same time, Jiang Changye's secret skills have reached as many as 18. When he thinks that he needs at least [-] or [-] points of insight to upgrade the secret skills after being promoted, Jiang Changye also feels dizzy.
No matter, first rewrite it.
Endless rewriting, trying to break through all restrictions, wishing that a secret technique can bring all the bonus effects of the secret technique at the same time.
(End of this chapter)
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