Game production: I really have landed
391.Happy New Year and year-end remarks
Happy New Year to everyone. I wish you and your family happiness and health in the new year, and may you get rich this year!
It’s been a long time since I wrote a single chapter to write my end-of-month sentiments. In my opinion, sentiments are a very important channel to communicate with everyone.
In fact, let alone writing a month-end speech, I have basically stopped reading everyone’s replies.
Because I feel very sorry for everyone, but I have a soft heart, and I am afraid that some comments will break my defense, so I simply avoid it.
Since a certain month, this book has been in a state of survival.
The quality is not as good as before it was put on the shelves, because most of the things that can be written, novel things, and interesting things have been discovered.
At this stage, most of the content (except for the game itself) is repetitive. Occasionally, some new ideas come to mind, and the content can be read with tens of thousands of words.
But on the whole, it's unsatisfactory.
When it comes to writing novels, it was because I read so many novels that I came up with the idea of writing.
When I was a reader, I particularly hated writers who drove high and low, but after becoming a writer, I found that I was helpless in many cases.
The novel needs conflicts to advance, but in its current state, there is no room for conflicts.
Skilled writers will design a relatively clear upgrade system, such as third-rate game companies, second-rate, first-rate, top manufacturers, Yusanjia and so on.
The proportion of the system will also be relatively high. Interspersed throughout the text, I have already given up on the system in the mid-term.
I had little experience at the time, not to mention that game writing was not suitable for such an upgrade system. After all, Cherry’s Hollow Knight had already made this independent studio world-famous, but Silk Pigeon had never been released.
There was originally an idea of using a system to reward game cabin technology, but after much thought, I didn't follow the idea.
Regarding the nursery plan and certain original aspiration awards, I have also mentioned them in one go.
There was no development like this in the future, and I simply and rudely cut off everything in my life line.
I can only rely on the occasional flash of inspiration to make a splash.
By now, the Key to Time and Space has completely given up on struggling.
Even if I am copying games in parallel time and space, I still want to write about the characteristics of fun games and guide readers to try some games that they have never tried before. Under such circumstances, describing the game itself too much is essentially a spoiler.
I also want to write my own stuff, other than game articles, that is closely related to the game but not the plot content of the game itself.
Including the name of the company is also to remind yourself of the original intention.
Originally, according to my writing habits, normally I would write an opening plot, introduce the core gameplay, and creative ideas, and then it should be over.
But in the middle of the month, I looked at the computer screen in front of me and felt like I had no way to end it directly.
Regarding how to advance the subsequent plot, there is absolutely no way to write about it.
Seeing that it was almost twelve o'clock, still not a word was moved, so I could only bite the bullet and finish the game content for the day.
The next day, the third day.
By now he was lying on the ground grinding.
No way, really no way.
Sorry, dear readers.
As early as when I was about 700,000 words long, I had already come up with the idea of finishing it, but I have been putting it off until now, and I have made a lot of bad money.
I'm guilty.
It was originally a good New Year's Day speech, but in the end I posted a bunch of things that made everyone unhappy.
Damn, there's nothing to say, it's already rotten.
It will probably be completed next month. Thank you all for accompanying me along the way.
Xiao Xiao, hello! (End of chapter)
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