Chapter 429 DOTA
Zhang Yiming is now a dead pig who is not afraid of boiling water. No matter what, he just doesn’t want to continue doing MOBA.

nothing else.

The most powerful MOBA game designer recognized in the industry is standing in front of him. There are so many manufacturers in the world, but so far no game can match GAG. You can't even touch the edges. The gap is so huge that it can be called a world of difference.

And he was once defeated by Mo Yu.

Now you want him to make another one?
Insult yourself?

Zhang Yiming is very self-aware.

Mo Yu also had a headache when he saw this. He didn't expect Zhang Yiming to be so stubborn.

"Why don't you listen?" Mo Yu said angrily: "GAG is very powerful, but it does not have no opponents. I want you to develop a game that is not inferior to GAG at all!"

Hearing this, Zhang Yiming looked at him with a look like 'You treat me like a fool': "Not inferior to GAG? Mr. Mo, stop joking, there is no way such a MOBA game exists!"

Mo Yu was immediately speechless.

He didn't expect Zhang Yiming to be so confident in GAG, and he didn't believe that there were other MOBAs that could compete with him.

But he really does!

"If you don't argue, why don't you come back to the company with me to look at the plan and then make a decision?" Mo Yu said helplessly.

"bar?"

Zhang Yiming didn't understand, but he didn't delve into it, but suddenly thought of what Mo Yu said before.

At that time, Mo Yu directly and domineeringly said that in the next 20 years, he would be invincible in making MOBA games.

At that time, Zhang Yiming thought Mo Yu was talking about GAG, but now he suddenly felt that Mo Yu might have something else in his hand!

He asked: "The planning plan has been written? Is it the game you promised to lose to me if I won the bet? Is it also one of the reasons why you said you will be invincible in MOBA in the next 20 years?" "

"That's right." Mo Yu nodded: "If you still insist on your opinion after reading the plan, then I will meet your request and not let you develop MOBA."

"In that case, let's go and have a look!"

Zhang Yiming was really interested: "I want to see what this confidence is!"

After saying that, he walked forward and after a few steps, he turned back and said, "However, I always feel that GAG has perfected MOBA. It is epoch-making and no other game can compare with it!"

"You are really a die-hard fan of GAG!"

Mo Yu could only shake his head helplessly when he heard this.

The two of them drove forward, and not long after, the driver drove the car downstairs of the building where Moyu Company was located.

into the office.

Mo Yu turned around and came to the cabinet and found a game plan that had been saved long ago.

"have a look."

The plan was handed over to Zhang Yiming, with a two-line title written in English and Chinese on the cover.

Defense of the Ancients.

"DOTA is a MOBA game that is comparable to GAG. Watch it first. After reading it, I believe it will change all your current thoughts." Mo Yu said calmly.

"is it?"

Zhang Yiming had an indifferent smile on his face and started flipping through it. But as soon as he read the first few pages, his expression immediately became serious. He turned around and sat down on the sofa and began to study carefully.Mo Yu chuckled softly when he saw this, as if he had expected it.

As long as you are a designer who recognizes MOBA games, no matter what, when you see DOTA, you will definitely see its potential and deeply feel the shock it brings.

In the previous life, DOTA was just a map in Warcraft. It seemed unremarkable, but within a short period of time after it went online, it immediately became the map with the most downloads, the most plays, and the most players!
Its groundbreaking gameplay was the only one at the time!

MOBA starts with it!

Any subsequent MOBA games will draw inspiration from it, whether it is LOL, King of Kings, 300, or True Three. The shadow of DOTA can be seen in all MOBA games.

It is the ancestor of all MOBA games, the pioneer of three-way gameplay, and the beginning of 5V5 battles!
Its unique gameplay was completely unprecedented at the time.

The mutual cooperation of the three attributes of agility, intelligence, and strength is completely different from the single attribute bonus in the later LOL.

In LOL, heroes value operations, reaction speed, attribute levels, and resource control; DOTA focuses more on strategy, tactics, and awareness.

Therefore, it is often seen that professional LOL players have a very short career lifespan, because as they get older, their extremely fast reflexes gradually fade away, and they are completely unable to keep up with their opponents. If they continue to fight, they can only be Become a backdrop.

But there are many DOTA professional players who are older.

Because DOTA pays more attention to large-scale strategic things, although there are operations, they are different from LOL operations where reaction speed is competed, and it requires awareness.

Players can see various dazzling battles such as Riven's light speed QA, blind man's R flash, Sword Queen breaking five times in one second, etc. in LOL games; in DOTA, they can see more of Shadow Demon's blind field of view pressure Accurate prediction of people and skills, five-person team-up to open the fog, and stretching the money-spinning space are other major operations that further test the understanding of the battle situation.

Between the two, one focuses on small operations and the other focuses on large operations.

But that's not all.

LOL also has awareness, cooperation, teamwork, and lane changes, and DOTA also has reaction speed and individual operations.

It's just that most aspects are different.

It is precisely because of this that the two games, although they come from the same source, have completely different gameplay.

LOL points are upper, middle and lower wild assistants; DOTA points are 12345.

LOL heroes have five skills, with unique passives, but they are not hero souls; DOTA heroes have four skills, and passive skills are often the core skills of a hero, plus purchasing Aghanim's Scepter or Magic Crystal With two pieces of equipment, you can also get unique and exclusive skills.

LOL has talents and runes, which are used to enhance the characteristics of the hero; DOTA starts from level 10, and there are a total of 8 talents to choose from. The choice of each talent can often determine the route the hero will take next in the game. And in the end, it was even possible to fill them all up.

The maximum level of LOL is 18; the maximum level of DOTA is 30.

LOL skills have attribute bonuses; DOTA only has a few skills with attack power bonuses.

LOL's planning tends to be reduced; DOTA's planning tends to be enhanced.

People who are used to playing LOL will feel that the skills in DOTA are ridiculously strong!
LOL equipment focuses on attribute bonuses. When players buy, they should first consider the attributes of the equipment, and then consider the special functions brought by the equipment.

DOTA's equipment pays more attention to functionality, and each piece of equipment has its own unique special effects. When a hero adapts equipment, it is often based on the effect of the equipment, and the attributes are secondary.

In LOL, the skill control time is short and the battle is coherent; in DOTA, the skill control time is long, and the battle is about one-hit-kill bursts and continuous pulling.

It’s easy to get started with LOL; it’s difficult to get started with DOTA.

LOL skills pay attention to prediction and test the player's operational level; DOTA skills pay attention to release timing, switching and coordination, and test the understanding of the battlefield.

LOL has few BUFF effects, only stun, deceleration, acceleration, golden body, burning, etc. Some BUFFs that are difficult to control, pay attention to probability, and have a great impact on the game have been deleted, such as silence, such as dodge; DOTA's BUFF effects are There are too many to count, including invincibility, sorcery, entanglement, dispersion, flying, locking, silence, locking, dodge, hit, nothingness, banishment, suppression, disarming, day and night rotation. It is simply too difficult to count.

Apart from the similar gameplay, the two are completely different. They are completely different games!
Now, Mo Yu has re-engraved LOL into GAG, and the competition system has been completed.

It’s also time for DOTA, the ancestor of MOBA games, to see the light of day again and shine again!
 The DOTA in this chapter is about DOTA2 settings.
  
 
(End of this chapter)

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