Chapter 14 Waaagh!!!
In order to protect these precious machines and their own research, the Mecha Society has deployed almost all the heavy firepower and macro cannons it owns on the space station, and Russell also sent 6 ion cannon turrets that were floating outside.Powerful three-dimensional firepower, coupled with thick armor and a large void shield generator, the Seeker space station has thus become a heavy and dangerous fortress of war.

During the process of the battle bodies being parked in the hangar, Gauss and other technical priests couldn't wait to take their technicians to the scene and start their own research.

Ah... the sharp and efficient metal edges, the simple and elegant energy supply circuit, the heavy power contained in the mechanical joints... ah...

Huge resource consumption and several months of hard work have been rewarded at this moment, and everything is worth it.

It's just that before they had a good taste of this charming taste, within a few days, an accident happened suddenly.

On this day, the psychic detector of the space station suddenly detected a strange subspace signal, which was the "water wave" generated when a ship was about to "surface" from the subspace voyage and come to the real universe.

The water waves are rippling, indicating that a tsunami is coming.

The reason why this signal is said to be weird is because its location is unreasonable.

Interstellar ships generally use subspace engines to achieve de facto faster-than-light travel by jumping over long distances in the physical universe from the subspace.

However, the sea of ​​souls is not calm, and the stellar gravitational well also interferes with the subspace. In order to sail safely, ships usually have to sail to the "Mandeville Point" of a galaxy before they can jump out of the water. This is the minimum distance between the subspace and the target star system for safe entry and exit.

If you jump directly from the subspace into the star system without going through the Mandeville point, the ship that performs the blind jump needs to bear the interference caused by various factors such as changes in the subspace itself, navigation calculation errors, and celestial gravity. The consequences of such interference are often disastrous.

It's no exaggeration to say that only the craziest lunatics would choose to do a warp jump without going through the Mandeville Point.

It is such a crazy and weird signal that appeared in the detector of the Seeker space station.

Soon, the doubts in the hearts of the technical priests on the space station disappeared, replaced by panic and anger.

One after another, the junk fleets that looked tattered and cobbled together like space junk jumped out of the subspace like locusts, staggering towards the direction of Falla.

It was a garbage fleet that looked like it was about to fall apart at any time, but it never fell apart. It was hard to imagine any creature that could use such a makeshift ship to fly into space and sail the star sea.

The good news is that humans don't need to imagine to know what kind of creature will be driving such a boat.

The bad news is that this creature is called a green orc.

Across the vast distance, everyone on the space station heard a roar that sounded from the depths of the soul, echoing in the boundless space:

"Waaagh!!!——!!!"

“Waaaaaagh!!!—————————”

"Wow~Wow~"

In the Governor's Mansion on the ground, Gray Wind put his mouth close to Russell's ear, and also yelled: "Marshal, the green-skinned orcs are here, wow~"

"Learn green skin waaagh!!! Come waaagh!!! People won't think you're cute if you go."

Russell pushed the paper documents in his hand to the corner of the table, looked up at the clear blue sky outside the window: "It's so dangerous, the Star Fortress came just a few days after it was completed."

The deadline was almost missed.

"But it's still catching up. Now that the Seeker is here, the members of the Mechanic Society should be able to successfully destroy the orc's advance fleet."

Gray Wind put away his joking attitude, no longer waaagh!!!, and said in a serious working attitude: "We can proceed to the next step, Marshal."

Russell nodded, unbuttoned his body one by one, and took off this elegant office suit that was not suitable for physical activity.

"Let's go."

At this time, a tragic war is going on in the sky above the low earth orbit.

There is silence in the space, only the light spears flickering and the rays flickering.It may be inaccurate to say that it was a war, because it was actually a one-sided massacre.The crude spaceships that the green-skinned orcs spliced ​​together from space junk have no reliable structure, and they fall apart as soon as they are beaten. Most of the time, they rely on a metaphysical thing called waaagh!!! force field to keep themselves from falling apart.

waaagh!!! The force field is to some extent very similar to the psychics known to humans. It can be roughly understood that every green-skinned orc is a psyker. Their individual energy level may not be high, but when a large number of greenskins form tribes and empires.Countless psychic powers, countless "waaagh!!!" gathered together, this will become an extremely terrifying force.

The powerful waaagh!!! The force field blessing can be used to sail the star sea and even forcibly resist the fierce artillery fire on the broken equipment that they pieced together from garbage and cannot operate at all in theory.It can also make the green skins bigger and stronger, howl happily without fear of pain, rush forward without fear of casualties, and happily tear the enemy to pieces.

There are generally three ways to crack the waaagh!!! force field:

One is to invade from the inside and disintegrate the psionic nature of "waaagh!!!" itself through the nuns of silence or other psionic related means.

The second is to behead the orc leader called "warboss" who carries the power of the entire orc tribe waaagh!!!, destroying the social structure of the orcs and tearing them apart.

The third is to continue to use more powerful artillery fire to perform miracles vigorously.

The Mechanic Guild is currently using the last one.

There are a large number of orcs jumping out of subspace in tattered spaceships, rushing towards Faya desperately, while the Seeker space station hovering here keeps pouring out bursts of macro cannon salvos on it.

Originally, a single shot was enough to pierce the high-energy ray that pierced a small void shield, but under the interference of the waaagh!!! force field, it was even difficult to sink a speedboat driven by an orc kid.

But it doesn't matter, if one shot doesn't penetrate, hit a hundred shots.

Every functional module on the Seeker space station used to be a complete mechanized society ship. Whether it was an investigation ship or a transport ship, it had a complete set of weapon systems. These weapons were not dismantled during the module assembly process, but were connected to the energy center of the Seeker. They became killing machines that spit out powerful firepower tirelessly.

A large number of ships brought a large number of muzzles, coupled with the ion cannon turrets wandering around the space station, the sea of ​​​​firepower like a torrential rain continued to blast the tattered ships that broke into the sky above Falla into real tatters.

Such a long-term continuous firepower output is always accompanied by problems such as energy system overload and hardware overheating, but the Seeker solves this problem to a certain extent by virtue of its huge size:
It has powerful three-dimensional firepower in all directions and no dead angles. It can turn itself at any time, change the direction of the enemy, let the overheated muzzle turn to the back to rest and cool down, and round after round to achieve fire coverage without any window period.

(End of this chapter)

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