Chapter 534 Guys in the Dark
[From twelve o'clock to three o'clock, and from three o'clock to six o'clock, and now you say nine o'clock, so three o'clock and three o'clock, it's already ten o'clock, old thief! 】

[Looking all the way, I didn’t feel sleepy, because as soon as I closed my eyes, I could see four planners looking at me. And the excitement is theirs, I only have fear. 】

[This game is amazing, I haven’t seen any similar abnormalities yet. As expected of a living immortal game, it can always have huge depth in some places. 】

[At first, I found the old thief quite amusing. But after actually playing a game, I feel that the old thief is quite powerful. How did he keep from peeing his pants? 】

[Question the old thieves, become the old thieves, and surpass the old thieves. 】

[I also tried it, so let me say one thing, is there a possibility, just a possibility, that the old thief is actually quite powerful and professional? 】

Lao Wang said that the game did not expect that the recognition he had always wanted would actually come true in "Room 9".

His eyes were red now, and he was looking at the surrounding office with a deep look, as if he wanted to eat everything here.

Twelve hours!

He has been trapped here for twelve hours!
Obviously there are only nine levels. If you rush forward according to the probability, it is only one-third of the 2th power of 9, or one-512th.

After leaving the game, Lao Wang sat on his chair, breathing lightly.

[Decided, I will respect the old thief in the next few days. ],

In "Room 9", Lao Wang watched all the classic scenes in horror games that he could think of over and over again. Various horror elements were constantly bombarding his nerves, but he still had to watch it.

But there's something wrong with him in this game!

After he finally passed all the tests and finally arrived in Room 0, he looked at the white door that appeared in front of him and finally cried uncontrollably.

Doesn’t that potted plant in the corner look bad?
Is there something wrong with the color of that kitten?
Is this what the postures of the four planners looked like before?
Do I want to look back, but what if they are looking at me after I look back?
In the end, even if it was a normal scene, he felt that there was something abnormal in it, and he began to constantly question himself, and then missed the opportunity to pass the level.

The game's clearance screen is very simple, with white text on a black background telling him that he has passed the level.

This is the first time that Lao Wang discovered that a small game can actually read instructions. That is, if he doesn't look for it seriously, he will definitely fail.

It would be fine if it were simply different, but the problem now is that the anomalies here are terrifying.

[And every abnormality is different and cannot be backed up, so Lao Wang is indeed quite powerful. 】

[You don’t even want to call him Lao Wang! 】

The live broadcast room also became silent for a rare moment. For the first time, these fun-loving viewers became considerate and said to Lao Wang: [Lao Wang, take a rest. You are tired today. 】

Compared with the work he put in during this process, the outcome can only be described as hasty, but Lao Wang didn't care anymore.

[This game looks quite simple, but it is quite difficult and it is really not easy to read the instructions. 】

Thinking back on his gaming experience of the past dozen hours, he found that he had been jumping from one horror atmosphere to another.

The gaze of the previous planner was just an appetizer, the facial features turning into clocks was just a snack, the human form collapsed, and the code inside the body was exposed from time to time, which felt like breaking the fourth wall, and the computer screen suddenly full of the word "death" was just a... It's just a very common phenomenon.

But there are so many types of anomalies in this game that it is almost impossible to exhaust them all. At least Lao Wang has not found any of them in dozens of games.

Under the clearance screen, Fang Cheng announced the production method of "Room 9" and stated that everyone can make their own "Room 9-like game".

This is not the first time he has cleared Fangcheng Studio's game, but it is definitely the one where he feels the greatest sense of accomplishment.

[I watched it from beginning to end, Lao Wang really worked hard. 】

He would stay in each room for a few minutes. The smaller the room number, the longer the struggle.

Lao Wang rested quietly for a while, and then began to think about how to summarize the game.

He admitted that he got a little carried away.

But when he came back to his senses, he found that the quality of this game was only average. It played more like a sketch game that Fang Cheng had made casually. It was conservatively estimated that it would take no more than ten minutes.

The material is very simple to build, and the content is just dynamic troubleshooting, but the anomalies that may appear at any time make people feel scared and curious about what kind of anomalies will appear next.

Soon, Lao Wang discovered another feature of "Room No. 9".

It's very simple.

Just build a scene, put your normal scenes in it, and forget about it.

The recent features of the game allow the game to continuously change according to the features, and the creator only needs to do one check.

Although simple, if combined with a variety of scenarios, many interesting games can be made. And if you expand it further and add elements such as plot, love, growth, etc., then this game will become different again.

Thinking of this, Lao Wang felt itchy above his neck, as if he wanted to grow a brain.

As a game area UP owner, why doesn't he have a dream to play games?
However, the gaming industry is too deep. The owner of the game area UP around me once burned six million in a year but didn't produce anything. Some even became millionaires and lost tens of millions of assets. , some have sold several buildings but not a single splash, and some have been doing it for four or five years but in the end it was just a PPT.

Some people have finally made a game, but in the end very few people play it.

But these people are not the most unlucky. The most unlucky ones are those who made games, and then they were plagiarized and pirated at the speed of light, and finally left the game sadly.

The water for game production is really too deep.

Precisely because he had seen too many such examples, even though the cost of game production in "Nebula" was extremely low, he still did not dare to try, for fear of giving himself the confidence to make games on his own.

However, after playing "Room 9", he felt that he could really do it.

After repeatedly confirming that this was not his illusion, Lao Wang decided to start by himself, make a game similar to Room 9, and use this game to test the waters.

According to the production method left by Fang Cheng on the clearance interface, Lao Wang began to build the scene, access the API, and introduce anomalies into the game. In less than half an hour, he completed his first game in the game, "The Anchor's Room."

This game adopts the same gameplay method as "Room 9". Players need to continuously cycle through a host's room, find abnormalities, and finally leave the room.

During the process of making the game, Lao Wang had a live broadcast all the time, and this type of game production method was also learned by the players in the live broadcast room.

【Is it so silky smooth? Is it possible to create this type of game by setting up a scene and setting the parameters? 】

【Won’t it infringe? 】

[No, the living immortal revealed the production method of this type of game at the end, and even gave out the template, which shows that the other party doesn't mind at all. 】

[The pattern... I now believe in the existence of the God of Games. 】

[Stop talking, I also want to make a game of this type. 】

With the players watching, Lao Wang personally tried out the game he made, and found that it was quite fun.

To be precise, it's not that the game he made is fun, but that the game template proposed by Fang Cheng is fun.

Fang Cheng seems to be playing something very new. He cleverly makes the features in the current game a part of the game, and then allows players to take advantage of this feature and make their own games.

So what does Fang Cheng want to do?

After trying to figure out what Fang Cheng was thinking, Lao Wang felt that Fang Cheng seemed to be intentionally guiding the players, but he didn't know if his idea was right.

But one thing he knows is that "Room 9" will entice players to continue learning how to make games, and greatly broaden players' ideas for making games, letting them know that a game does not have a complicated plot or an excellent numerical system. , it can also be done for fun.

The fact was just as Lao Wang expected.

"Room 9" exploded into popularity very quickly, and then burned out as quickly as catkins.

After all, no matter how time-consuming this game is, if you have good eyesight, you can finish it within an hour, and then the fun of the game will drop significantly.

But the craze for "Room 9" has passed, and the craze for "Room 9-like" has picked up.

A large number of rooms similar to No. 9 have sprung up, and variations of Room 9 are also emerging.

"Your Room" first uses the camera on the player's computer. It takes pictures of the player's room, and then intelligently models a scene that is almost exactly the same as the player's room, thus giving the game a more lifelike atmosphere and a stronger horror atmosphere.

"Train to Hell" sets the scene on a train and tells a story through continuous reincarnation. The gameplay of the game and the theme of the story "Hell" mirror each other, which brings the depth of the game to a higher level.

"The Unescapeable Room" adds some funny elements to the game, and adds puzzle solving and finding objects to the game, further broadening the gameplay.

A game feast has begun again, but what is different from before is that this time players are both producers and consumers. Their dual identities allow them to have double the fun in the process, commonly known as a win-win situation.

And Fang Cheng's goal was achieved.

Every time a player discovers an anomaly, they are helping him clear up the possibilities here. The dangerous weapons are eliminated with the efforts of the players, which also makes the boss recognize Fang Cheng's strength more and more.

Look at people, this is professionalism!
And in this prosperous atmosphere, there are also people who are unhappy.

Looking at the battleship that was still running normally, the civilization that was hiding in the dark and making cold shots was no longer calm.

What's going on with these guys?
Why can we still move forward?
(End of this chapter)

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