breath of the dead.

Chapter 203 Getting Started with Large-scale Architectural Design Drawings

Chapter 203 Getting Started with Large-scale Architectural Design Drawings (59152)

Compared with the three architectural design drawings that moved Gu Xi's heart, when two architectural design drawings that Gu Xi couldn't understand appeared, Gu Xi's first reaction was, how could there be such a thing.

The second reaction is what is the use of this thing.

[Energy lighthouse design (small): Using 300 resources and 10 units of metal, an energy lighthouse (small building) can be built in the city to capture the energy of an area and illuminate an area. 】

Gu Xi didn't quite understand the lighthouse, because it explained that Gu Xi had no way to judge whether it was useful or not, and where it was used.

There were also other things that confused Gu Xi.

[Design of Dryad Forest (medium-sized): Use 500 resources, 10 units of herbs, and 10 units of wood to build a Dryad Forest (medium-sized building) in the city. You can enter it once a month. Kill the guards inside to get corresponding rewards. Number of treasures. 】

At first, Gu Xi thought that this was a treasure that was placed in the city almost once a month, but when he found out that he needed to build a barracks before building the Dryad Forest, Gu Xi was not so sure.

It is not uncommon for Gu Xi to see such buildings with front requirements, but Gu Xi really has no way to judge the buildings with barracks in front.

Regarding these two architectural designs that he couldn't understand, Gu Xi could only keep his doubts in his heart and figure out when to find someone who understood them.

As for the remaining thirteen architectural design drawings, there is nothing too eye-catching.

Among them, there are seven copies of medium-sized architectural design drawings and six copies of small-scale architectural design drawings, all of which are in various directions, which are used to fill in the blanks.

[Design of bloody herbal garden (medium-sized): Use 500 resources, 5 units of stone, 5 units of metal, 5 units of wood, and 5 units of herbs to build a bloody herbal garden (medium-sized building) in the city. Ordinary herbal garden, Blood sunflower, white moss and other herbs for blood can be planted (upgradeable)]

[Bloodeye Vineyard Design (Medium): Use 500 resources, 10 units of stone, and 10 units of wood to build a Bloodeye Vineyard (medium-sized building) in the city. It can produce 30 units of grapes per week, and the grapes can be used to make wine (upgradeable) 】

[Rotten swamp design (medium-sized): Use 500 resources, 10 units of stone, and 10 units of wood to build a rotten swamp (medium-sized building) in the city, which can produce a large number of corpses every day, and can increase the training speed of insect units (upgradeable)]

[Skinning slaughterhouse design (medium-sized): use 500 resources, 10 units of wood, and 10 units of metal to build a skinning slaughterhouse (medium-sized building) in the city, which produces 5 units of food and 2 units of fur per day. Arrange manpower for skinning (can be upgraded)]

[Brightfire Enchanting Table Design (Medium): Use 500 resources, 10 units of metal, and 10 units of herbs to build a Brightfire Enchanting Table (medium-sized building) in the city, where enchantments below level 1 can be performed (upgradeable)]

[Rustbone basement design (medium-sized): use 500 resources, 10 units of stone, and 10 units of metal to build a rusty-bone basement (medium-sized building) in the city, and various organs can be manufactured in the basement (upgradeable)]

[Dark Prison Design (Medium): Use 500 resources, 10 units of stone, and 10 units of metal to build a dark prison (medium-sized building) in the city, which can be used to hold prisoners, and can be used with evil temples, cemeteries, and spiritual tombs A type of building produces regional linkage (upgradeable)]

The design drawings of these seven medium-sized buildings can be said to be full of strange things.

Gu Xi looked at it for a long time but didn't see any pattern.

The only good thing is that there is a blueprint of the basement, which is one step closer to the building Dimi requested.

Compared with these seven medium-sized building design drawings, the situation of the remaining six small-scale building design drawings will be better. The direction of the small-scale buildings has been determined long ago, and they are prepared to strengthen the combat effectiveness of the troops in the city.

[Magic Arrow Tower Design (Small): Use 200 resources and 10 units of metal to build a Magic Arrow Tower (small building) in the city. The archer on the arrow tower will automatically add rocket or ice arrow effects (upgradeable)]

[Sand Moat Design (Small): Use 200 resources and 10 units of stones to build a sand moat (small building) in the city, and arrange a moat made of quicksand outside the city gate. Enemies who step into the moat will have 35% The probability of being directly swallowed by quicksand (can be upgraded)]

[Design of Iron Blood Assembly Point (Small): Use 200 resources, 5 units of stone, and 5 units of metal to build an Iron Blood Assembly Point (small building) in the city. The troops concentrated here can temporarily get the attack +1 effect (can be upgraded )]

[Design of Magic Fountain of Victory (Small): Use 200 resources and 10 units of stones to build a Magic Fountain of Victory (small building). +1 (can be upgraded)]

[Hidden manger design (small): Use 200 resources, 5 units of wood, and 5 units of herbs to build a hidden manger (small building) in the city. All players and troops entering the city will have their movement speed increased by 25 for the next week. % (can be upgraded)]

[Magic tree design (small): Use 200 resources and 10 units of wood to build a magic tree (small building) in the city. It must be planted near the magic tower, which can increase the upper limit of the magic tower (upgradeable)]

After reading all these architectural design drawings, Gu Xi was thinking about how to arrange these things.

After going back this time, Yalidowei City will definitely have to be re-zoned, especially the two completely changed areas that need major changes.

The buildings in each area also need to be adjusted.

Gu Xi thought about it. The upper city area looks huge, but in fact there is not much land for construction. There are magic towers and clock towers there, all of which are located in the direction of magic. It would be a good choice to build it into a magic area.

At the same time, in Gu Xi's urban area, the large plots have been used up, and here is now the linkage between the evil church and the bone evil temple, and the future buildings will naturally be processed around this aspect.

This place can become the bone area in the future.

Coupled with the hundred-armed giant's cemetery area, the dock area and the magic plant area, the positioning of Aridovi City can be quickly divided.

As for more areas, it needs to wait for Gu Xi to lay down more territory.

Now Gu Xi is also considering this matter.

The urban area that can be fought has been exhausted, where should we fight next?
Aridovita or the misty area outside the city?
In the foggy area outside the city, what would it be like to shoot down?
Gu Xi couldn't judge for a while.

(End of this chapter)

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