Reborn Game Pioneer
Chapter 114 "The Dyson Sphere Project"
Chapter 114 "The Dyson Sphere Project"
After saving the document, Gu Feng reopened a new blank document and typed in the name of the new game.
"Dyson Ball Project"!
When it comes to "Dyson Sphere Project", I believe that even many players who have never played this game may have heard of it to some extent.
The EA version of this game reached the top of both the national and global best-selling lists in less than an hour after it was launched on Steam. It reached 4 sales in 20 days. After a week, the praise rate was as high as 95%. You must know that before typing the review Among the players, foreign players account for half.
Maybe many players know this game and have played it, but how many people know that this is just an independent domestic game developed by a small team of 5 people in China?
In an environment where there is no way out for domestically produced games, it is definitely a very inspiring story for a small team to make such a successful game. It is definitely inspiring.
Putting aside personal emotional factors, the reason why Gu Feng chose this game was certainly not to support Domestic Light's hasty decision.
He has not played much of "Dyson Sphere Project" personally, and the total game time is estimated to be less than 24 hours. In this game called "Dyson Sphere Project", he may not even be considered a newbie.
But it's not that he can't play anymore, it's purely because he's busy with work and the computer configuration properties are not good enough.
If he continues to play, he is afraid that the graphics card will become fragrant by then.
Although he doesn't play much, he still has experience of the main gameplay and fun of the game. Although there are some minor flaws in the game, overall, the flaws are definitely not concealed.
The Dyson Sphere is a theory put forward by foreign scientist Dyson. It is an artificial celestial body that he envisions to be used to wrap around stars and mine stellar energy. It is equivalent to a nuclear fusion reactor that uses stars as a power source.
He believes that such a structure is the only way for the future technological development of civilizations that have existed for a long time in the universe and have rising energy needs.
Although it sounds crazy, this theory does sound feasible. After all, science itself is crazy. It is precisely because humans dare to think that they can do things that seemed like a fantasy in the eyes of their predecessors.
The inspiration for "Dyson Sphere Project" comes from this. In the game, in each new game, players can find suitable planets in the randomly generated universe for automated production and construction.
Starting from scratch from mining, to planning and designing the interstellar industrial chain, to finished product processing, gradually realizing full automation, through careful planning and operation, a factory gradually developed into a cross-galactic industrial empire, and finally through the accumulation of various resources, the Dyson Sphere was built .
Automated factories, future technology, new energy, exploration, space, and Dyson Sphere. When these elements are combined, the Dyson Sphere Project seems to personally take players to appreciate the charm of future technology.
From a simple part to finally building a magnificent product that spans the galaxy, the sense of mission and epicness of starting from scratch and exploring the mysteries of the universe is undoubtedly exciting.
Of course, this is only what Gu Feng knows and understands about the core of its game. With such an epic and magnificent game core, it is natural to attract science fiction enthusiasts and simulation strategy game enthusiasts.
But attraction is attraction. Once you attract players, you have to find a way to keep them. If it is just an ordinary and unremarkable cycle of collecting, building, and advancing technology, it is nothing more than a farming game with a new skin.
The depth of the gameplay of "Dyson Ball Project" is obviously not so simple. Not to mention the Xiuer operation where the bosses directly play drawing pictures on the planet in the later stage, the operation and development stage of the game is actually quite difficult.
As the game progresses, you will gradually find that there may be various problems in your early construction layout. After all, it is an automated route. How to set up a production line can maximize resource utilization and reduce resource consumption. How to layout Only in this way can the arrangement of subsequent buildings be more comfortable. These are all issues that players need to consider and plan.
From the perspective of a professional programmer, the early and mid-term layout of the game is like a visual software architecture diagram. Players need to seriously think about how to achieve high cohesion and low coupling?How to achieve modularity?How to design to make the interface as simple and clear as possible?
In the middle of the game, the game is like a back-end microservice architecture, service discovery, message queue, load balancing, failover, high concurrency, and high availability. This is much more difficult than the architecture of StarCraft. If you want to do these well, It really can't be done by just trying randomly.
In the remaining two days of this week, Gu Feng was sorting out the design draft and requirements documents of "Dyson Sphere Project". Although it was a game for the team to practice, it still had to leave some room for Wen Meng to play. Even if he can't become fat, Gu Feng will still make a big frame.
Based on this general framework, he is not going to give numerical values this time, and the technology tree is only vaguely given at [-] to [-]%. The art style is only given an original painting of the building to have a style reference.
The original painting of the building he drew was much more detailed than the original. After all, although the original had tried its best to make the various models look good, due to performance limitations, the details of these models were actually quite rudimentary.
In fact, this is mainly due to the need to reduce the rendering pressure of the planet in the macro perspective, which also makes the planet in the macro perspective of the game look beautiful, and the picture quality seems to be quite exquisite, but if you look closely, it is still quite blurry , the models are basically square, with very few polygons.
But now, whether it is the algorithm, the rendering technology, or the parallel computing speed of the GPU, it is much more advanced than in the previous life.
Every time like this, Gu Feng couldn't help but sigh that it is really good to have advanced technology. You don't have to compromise on performance issues and configuration issues to make games. This is what many game developers and game designers dream of.
In the previous life, it took a small team of five people 22 months to complete the "Dyson Sphere Project". In this life, he originally had a team of nearly 50 people. He needed people, skills, and experience. He had successful experience to refer to, and he needed a market. , no matter at home or abroad, there is no space-themed simulation strategy game.
It is said that he has the right time, place, and people, so how can this game not work?
Ten times the manpower investment, the general direction and part of the game content have been given. Since it is an exercise, there is no big limit on the development cost.
Gu Feng checked the calendar and finally set the expected delivery time of the project for internal testing on February 2023, 2. That day happened to be Friday, and next Tuesday the 10th would be Valentine's Day. It was set at this time so that everyone could The employees of the target can relax physically and mentally and accompany the target to have a good holiday.
From next Monday, which is November 11st, when the project is officially approved, Wen Meng and several responsible persons can discuss the specific details of the game at the beginning. The official project launch will be around the end of the month, and it will take about 21 days until the project is delivered, which is definitely time. Plenty.
(End of this chapter)
After saving the document, Gu Feng reopened a new blank document and typed in the name of the new game.
"Dyson Ball Project"!
When it comes to "Dyson Sphere Project", I believe that even many players who have never played this game may have heard of it to some extent.
The EA version of this game reached the top of both the national and global best-selling lists in less than an hour after it was launched on Steam. It reached 4 sales in 20 days. After a week, the praise rate was as high as 95%. You must know that before typing the review Among the players, foreign players account for half.
Maybe many players know this game and have played it, but how many people know that this is just an independent domestic game developed by a small team of 5 people in China?
In an environment where there is no way out for domestically produced games, it is definitely a very inspiring story for a small team to make such a successful game. It is definitely inspiring.
Putting aside personal emotional factors, the reason why Gu Feng chose this game was certainly not to support Domestic Light's hasty decision.
He has not played much of "Dyson Sphere Project" personally, and the total game time is estimated to be less than 24 hours. In this game called "Dyson Sphere Project", he may not even be considered a newbie.
But it's not that he can't play anymore, it's purely because he's busy with work and the computer configuration properties are not good enough.
If he continues to play, he is afraid that the graphics card will become fragrant by then.
Although he doesn't play much, he still has experience of the main gameplay and fun of the game. Although there are some minor flaws in the game, overall, the flaws are definitely not concealed.
The Dyson Sphere is a theory put forward by foreign scientist Dyson. It is an artificial celestial body that he envisions to be used to wrap around stars and mine stellar energy. It is equivalent to a nuclear fusion reactor that uses stars as a power source.
He believes that such a structure is the only way for the future technological development of civilizations that have existed for a long time in the universe and have rising energy needs.
Although it sounds crazy, this theory does sound feasible. After all, science itself is crazy. It is precisely because humans dare to think that they can do things that seemed like a fantasy in the eyes of their predecessors.
The inspiration for "Dyson Sphere Project" comes from this. In the game, in each new game, players can find suitable planets in the randomly generated universe for automated production and construction.
Starting from scratch from mining, to planning and designing the interstellar industrial chain, to finished product processing, gradually realizing full automation, through careful planning and operation, a factory gradually developed into a cross-galactic industrial empire, and finally through the accumulation of various resources, the Dyson Sphere was built .
Automated factories, future technology, new energy, exploration, space, and Dyson Sphere. When these elements are combined, the Dyson Sphere Project seems to personally take players to appreciate the charm of future technology.
From a simple part to finally building a magnificent product that spans the galaxy, the sense of mission and epicness of starting from scratch and exploring the mysteries of the universe is undoubtedly exciting.
Of course, this is only what Gu Feng knows and understands about the core of its game. With such an epic and magnificent game core, it is natural to attract science fiction enthusiasts and simulation strategy game enthusiasts.
But attraction is attraction. Once you attract players, you have to find a way to keep them. If it is just an ordinary and unremarkable cycle of collecting, building, and advancing technology, it is nothing more than a farming game with a new skin.
The depth of the gameplay of "Dyson Ball Project" is obviously not so simple. Not to mention the Xiuer operation where the bosses directly play drawing pictures on the planet in the later stage, the operation and development stage of the game is actually quite difficult.
As the game progresses, you will gradually find that there may be various problems in your early construction layout. After all, it is an automated route. How to set up a production line can maximize resource utilization and reduce resource consumption. How to layout Only in this way can the arrangement of subsequent buildings be more comfortable. These are all issues that players need to consider and plan.
From the perspective of a professional programmer, the early and mid-term layout of the game is like a visual software architecture diagram. Players need to seriously think about how to achieve high cohesion and low coupling?How to achieve modularity?How to design to make the interface as simple and clear as possible?
In the middle of the game, the game is like a back-end microservice architecture, service discovery, message queue, load balancing, failover, high concurrency, and high availability. This is much more difficult than the architecture of StarCraft. If you want to do these well, It really can't be done by just trying randomly.
In the remaining two days of this week, Gu Feng was sorting out the design draft and requirements documents of "Dyson Sphere Project". Although it was a game for the team to practice, it still had to leave some room for Wen Meng to play. Even if he can't become fat, Gu Feng will still make a big frame.
Based on this general framework, he is not going to give numerical values this time, and the technology tree is only vaguely given at [-] to [-]%. The art style is only given an original painting of the building to have a style reference.
The original painting of the building he drew was much more detailed than the original. After all, although the original had tried its best to make the various models look good, due to performance limitations, the details of these models were actually quite rudimentary.
In fact, this is mainly due to the need to reduce the rendering pressure of the planet in the macro perspective, which also makes the planet in the macro perspective of the game look beautiful, and the picture quality seems to be quite exquisite, but if you look closely, it is still quite blurry , the models are basically square, with very few polygons.
But now, whether it is the algorithm, the rendering technology, or the parallel computing speed of the GPU, it is much more advanced than in the previous life.
Every time like this, Gu Feng couldn't help but sigh that it is really good to have advanced technology. You don't have to compromise on performance issues and configuration issues to make games. This is what many game developers and game designers dream of.
In the previous life, it took a small team of five people 22 months to complete the "Dyson Sphere Project". In this life, he originally had a team of nearly 50 people. He needed people, skills, and experience. He had successful experience to refer to, and he needed a market. , no matter at home or abroad, there is no space-themed simulation strategy game.
It is said that he has the right time, place, and people, so how can this game not work?
Ten times the manpower investment, the general direction and part of the game content have been given. Since it is an exercise, there is no big limit on the development cost.
Gu Feng checked the calendar and finally set the expected delivery time of the project for internal testing on February 2023, 2. That day happened to be Friday, and next Tuesday the 10th would be Valentine's Day. It was set at this time so that everyone could The employees of the target can relax physically and mentally and accompany the target to have a good holiday.
From next Monday, which is November 11st, when the project is officially approved, Wen Meng and several responsible persons can discuss the specific details of the game at the beginning. The official project launch will be around the end of the month, and it will take about 21 days until the project is delivered, which is definitely time. Plenty.
(End of this chapter)
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