Reborn Game Pioneer
Chapter 243 A problem with “Overwatch”
Chapter 243: The Problems of Overwatch
After deciding that the next game would be "Overwatch", Gu Feng immediately made arrangements for jelly beans and coffee. Cocktails were not very useful. After all, the game content did not need to be modified. The popularity of the game did not require any modification. suspicious.
But while Overwatch is the game of the year, it's not without its shortcomings.
In the previous life, "Overwatch" was once a smash hit, and it was praised by many people as a game that could surpass "League of Legends". It was almost evenly matched to the point where it gradually became unnoticed. It would be no exaggeration to say that the brilliance of "Overwatch" was short-lived.
Gu Feng has also thought about the reasons why "Overwatch" has ended up like this before. From a player's perspective, after entering the game, he, like other good friends, played very well, but he doesn't know when From the beginning, the gaming experience was no longer as wonderful as when I first came into contact with the game.
As much fun as it was in the early stage, it was so painful in the later stage. Just talking about the problems of "Overwatch", Gu Feng always felt that he might not be able to count them with one hand.
First, it is naturally the eternal number one enemy of FPS games, plug-ins!Like other FPS, there are some new tricks, such as self-aiming, head locks, wall penetration, and blood locks. They are all these tricks. It is like an open-book examination for all FPS. The questions are all For these questions, if you get it right, everything will be fine. If you get it wrong, you will get GG.
Although this problem is the hardest-hit area in FPS, fighting wits and courage with plug-ins is almost a routine for every game practitioner.
But fortunately, he doesn't need to worry too much about this issue. After all, no matter how much game developers do, they are still not as deterrent as the law. Cheating will be punished with ten years. There are no gods in games. That's it. This reason.
Second, as a 16-year-old game and as a truly major manufacturer, Blizzard would actually make the same mistakes as early games like "Bubble Hall".
Yes, there is no proficiency detection mechanism in Overwatch. A rookie may be beaten by an experienced player at any time, and an experienced player may be fooled by a rookie at any time.The mentality of veterans towards newcomers is generally similar to the mentality of League of Legends players towards Yasuo. A "fuck! Yasuo" is a completely different mentality when saying it when being a teammate and being an opponent.
How bad "Overwatch" is at this point, even in ranked games, there is often a huge gap in strength and personal strength between the two sides.
Both veterans and novices have a bad gaming experience, so quitting the game in anger is not unimaginable.
Third, price.
As a game with an initial price of 198 and 328 when it was released, it was free to experience and heavily discounted during the holidays. In order to absorb new vitality, it completely ignored the feelings of old players.
In fact, limited exemptions and price reductions are not unacceptable to players. Acceptance does not mean acceptance without a bottom line.
The lowest price of "Overwatch" was 38 yuan for the regular version and 98 yuan for the collector's version.
Watching others spend one-fifth of their own money to buy the game, players feel comfortable enough. Not leaving a comment like "RNM, refund your money" is already of extremely high quality.
Fourth, boring high-end games.
After all, it is the first company to combine MOBA and FPS. Blizzard’s original intention must also be to create a League of Legends in the FPS world, but the ideal is very full and the reality is very skinny.
From the early release of the dog to the later 303, and then to the mandatory requirement of 222, whether it is changing the hero or changing the ranking mechanism, no matter how Blizzard changes it, players can always find the optimal solution for team composition.
The designer wants the game to be more inclusive and diverse. The idea is indeed correct, but when it comes to ranking, players are still divided into slaves.
You like to play Widowmaker and Hanzo, right? Kneel down, get abused, and sprayed by your teammates. After a few games, the cruel reality will help you to give up your addiction to showing off.
Of course, League of Legends has also encountered such problems, but after all, there are many places where people can make a fuss. They can change heroes, equipment, and map mechanisms. There are so many heroes. version of the answer.
But there is no way to learn from Overwatch. The only things that can be changed are the heroes and the ranking mechanism. It is difficult for a clever woman to make a meal without straw. Even if Gu Feng is asked to think of a solution, there are only two or three solutions that can be thought of. Either make more heroes, or Make a few more maps with special mechanics, or simply cut off the rankings out of a sudden change of heart.
But this is all his personal opinion, everyone got up in qualifying, it's like pouring water, it's too late to take it back.
Fifth, the famous Black Shadow Puzzle Solving Incident, someone who was not good at solving puzzles but insisted on doing it, suddenly persuaded a large number of players to quit around the world.
There are many games that add new gameplay to existing games and overturn them. But this happened to Blizzard. After all, it still feels like Kobe Bryant dunked the ball away on a fast break without anyone guarding him.
Sixth, the hero mechanism has been changed blindly.
Blizzard has learned from the experience of doing moba, but when it comes to modifying the hero skill mechanism, it really hasn’t learned anything from League of Legends.
There are enough heroes in League of Legends that have undergone major changes and minor changes. Judging from the results alone, 90.00% of these changes are preferred changes. They can satisfy even the unique skills, which shows their caution and attentiveness in handling them. .
But Blizzard, in order to bring down the angel who is too imba in the ladder, the operation is as fierce as a tiger. After the angel's ultimate move was remade into Valkyrie, its usage rate dropped to the lowest level in history within a month. Even the professional Players publicly exploded foul language during the live broadcast, cursing Angel as a pile of shit. Counting the five or six changes before that, Blizzard finally knocked down this hero loved by many players from the altar and buried it in the After leaving Tuli, I naturally also personally sent away these players who had persevered.
Even ordinary players know that when modifying the balance of a hero, it will be weakened if it is too strong, and strengthened if it is too weak. Whether it is weakened or strengthened, the fundamental purpose is definitely to make the hero not too outrageous in the game, but it is not Just cut it to pieces with one blow. If you adjust the balance like this, then how about not having hands?Isn’t this money a little too easy to make?
Of course, Overwatch has more problems than these, but as someone who has witnessed its entire decline, Gu Feng can definitely avoid most of the problems.
There is no need to consider the issue of plug-ins.
There is no need to worry too much about the price issue, as long as it stays the same it will be ok.
A proficiency detection mechanism must be added. The detection items are mainly for hero proficiency, game times and winning rate.
He definitely wouldn't do such tricky operations like black shadow solving puzzles.
As for ranking, it’s best not to do it for the time being. He plans to long-term monitor the heroes and lineups that are most used by the players with the highest levels and the highest winning rates in the game. Once the heroes and lineups in this monitoring data are enough to be called a hundred flowers blooming, , and then consider whether to open ranking.
In this process, it is also very necessary to add new heroes and new maps one after another. Especially for maps, the appearance rate of some unpopular heroes can be increased through terrain design or special mechanisms.
In addition, some malicious behaviors in the game must also be vigorously detected and dealt with, such as hanging up, passive gaming, swearing, etc.
The first two are actually easy to deal with. After all, it is very fast to watch the video of a game of Overwatch. However, how to detect voice curses has been a problem that has troubled game manufacturers in previous lives.
It is definitely unrealistic not to turn on the voice function. After all, speaking is much more efficient than typing. After all, Overwatch is not like League of Legends. Life and death are only a moment.
But if the voice is open, how to detect it manually is definitely unrealistic, so there seems to be only one way, relying on artificial intelligence. He doesn't know whether this technology can be realized and what the effect will be. He can only ask professionals.
But this is not critical, it can be left as a legacy issue first.
(End of this chapter)
After deciding that the next game would be "Overwatch", Gu Feng immediately made arrangements for jelly beans and coffee. Cocktails were not very useful. After all, the game content did not need to be modified. The popularity of the game did not require any modification. suspicious.
But while Overwatch is the game of the year, it's not without its shortcomings.
In the previous life, "Overwatch" was once a smash hit, and it was praised by many people as a game that could surpass "League of Legends". It was almost evenly matched to the point where it gradually became unnoticed. It would be no exaggeration to say that the brilliance of "Overwatch" was short-lived.
Gu Feng has also thought about the reasons why "Overwatch" has ended up like this before. From a player's perspective, after entering the game, he, like other good friends, played very well, but he doesn't know when From the beginning, the gaming experience was no longer as wonderful as when I first came into contact with the game.
As much fun as it was in the early stage, it was so painful in the later stage. Just talking about the problems of "Overwatch", Gu Feng always felt that he might not be able to count them with one hand.
First, it is naturally the eternal number one enemy of FPS games, plug-ins!Like other FPS, there are some new tricks, such as self-aiming, head locks, wall penetration, and blood locks. They are all these tricks. It is like an open-book examination for all FPS. The questions are all For these questions, if you get it right, everything will be fine. If you get it wrong, you will get GG.
Although this problem is the hardest-hit area in FPS, fighting wits and courage with plug-ins is almost a routine for every game practitioner.
But fortunately, he doesn't need to worry too much about this issue. After all, no matter how much game developers do, they are still not as deterrent as the law. Cheating will be punished with ten years. There are no gods in games. That's it. This reason.
Second, as a 16-year-old game and as a truly major manufacturer, Blizzard would actually make the same mistakes as early games like "Bubble Hall".
Yes, there is no proficiency detection mechanism in Overwatch. A rookie may be beaten by an experienced player at any time, and an experienced player may be fooled by a rookie at any time.The mentality of veterans towards newcomers is generally similar to the mentality of League of Legends players towards Yasuo. A "fuck! Yasuo" is a completely different mentality when saying it when being a teammate and being an opponent.
How bad "Overwatch" is at this point, even in ranked games, there is often a huge gap in strength and personal strength between the two sides.
Both veterans and novices have a bad gaming experience, so quitting the game in anger is not unimaginable.
Third, price.
As a game with an initial price of 198 and 328 when it was released, it was free to experience and heavily discounted during the holidays. In order to absorb new vitality, it completely ignored the feelings of old players.
In fact, limited exemptions and price reductions are not unacceptable to players. Acceptance does not mean acceptance without a bottom line.
The lowest price of "Overwatch" was 38 yuan for the regular version and 98 yuan for the collector's version.
Watching others spend one-fifth of their own money to buy the game, players feel comfortable enough. Not leaving a comment like "RNM, refund your money" is already of extremely high quality.
Fourth, boring high-end games.
After all, it is the first company to combine MOBA and FPS. Blizzard’s original intention must also be to create a League of Legends in the FPS world, but the ideal is very full and the reality is very skinny.
From the early release of the dog to the later 303, and then to the mandatory requirement of 222, whether it is changing the hero or changing the ranking mechanism, no matter how Blizzard changes it, players can always find the optimal solution for team composition.
The designer wants the game to be more inclusive and diverse. The idea is indeed correct, but when it comes to ranking, players are still divided into slaves.
You like to play Widowmaker and Hanzo, right? Kneel down, get abused, and sprayed by your teammates. After a few games, the cruel reality will help you to give up your addiction to showing off.
Of course, League of Legends has also encountered such problems, but after all, there are many places where people can make a fuss. They can change heroes, equipment, and map mechanisms. There are so many heroes. version of the answer.
But there is no way to learn from Overwatch. The only things that can be changed are the heroes and the ranking mechanism. It is difficult for a clever woman to make a meal without straw. Even if Gu Feng is asked to think of a solution, there are only two or three solutions that can be thought of. Either make more heroes, or Make a few more maps with special mechanics, or simply cut off the rankings out of a sudden change of heart.
But this is all his personal opinion, everyone got up in qualifying, it's like pouring water, it's too late to take it back.
Fifth, the famous Black Shadow Puzzle Solving Incident, someone who was not good at solving puzzles but insisted on doing it, suddenly persuaded a large number of players to quit around the world.
There are many games that add new gameplay to existing games and overturn them. But this happened to Blizzard. After all, it still feels like Kobe Bryant dunked the ball away on a fast break without anyone guarding him.
Sixth, the hero mechanism has been changed blindly.
Blizzard has learned from the experience of doing moba, but when it comes to modifying the hero skill mechanism, it really hasn’t learned anything from League of Legends.
There are enough heroes in League of Legends that have undergone major changes and minor changes. Judging from the results alone, 90.00% of these changes are preferred changes. They can satisfy even the unique skills, which shows their caution and attentiveness in handling them. .
But Blizzard, in order to bring down the angel who is too imba in the ladder, the operation is as fierce as a tiger. After the angel's ultimate move was remade into Valkyrie, its usage rate dropped to the lowest level in history within a month. Even the professional Players publicly exploded foul language during the live broadcast, cursing Angel as a pile of shit. Counting the five or six changes before that, Blizzard finally knocked down this hero loved by many players from the altar and buried it in the After leaving Tuli, I naturally also personally sent away these players who had persevered.
Even ordinary players know that when modifying the balance of a hero, it will be weakened if it is too strong, and strengthened if it is too weak. Whether it is weakened or strengthened, the fundamental purpose is definitely to make the hero not too outrageous in the game, but it is not Just cut it to pieces with one blow. If you adjust the balance like this, then how about not having hands?Isn’t this money a little too easy to make?
Of course, Overwatch has more problems than these, but as someone who has witnessed its entire decline, Gu Feng can definitely avoid most of the problems.
There is no need to consider the issue of plug-ins.
There is no need to worry too much about the price issue, as long as it stays the same it will be ok.
A proficiency detection mechanism must be added. The detection items are mainly for hero proficiency, game times and winning rate.
He definitely wouldn't do such tricky operations like black shadow solving puzzles.
As for ranking, it’s best not to do it for the time being. He plans to long-term monitor the heroes and lineups that are most used by the players with the highest levels and the highest winning rates in the game. Once the heroes and lineups in this monitoring data are enough to be called a hundred flowers blooming, , and then consider whether to open ranking.
In this process, it is also very necessary to add new heroes and new maps one after another. Especially for maps, the appearance rate of some unpopular heroes can be increased through terrain design or special mechanisms.
In addition, some malicious behaviors in the game must also be vigorously detected and dealt with, such as hanging up, passive gaming, swearing, etc.
The first two are actually easy to deal with. After all, it is very fast to watch the video of a game of Overwatch. However, how to detect voice curses has been a problem that has troubled game manufacturers in previous lives.
It is definitely unrealistic not to turn on the voice function. After all, speaking is much more efficient than typing. After all, Overwatch is not like League of Legends. Life and death are only a moment.
But if the voice is open, how to detect it manually is definitely unrealistic, so there seems to be only one way, relying on artificial intelligence. He doesn't know whether this technology can be realized and what the effect will be. He can only ask professionals.
But this is not critical, it can be left as a legacy issue first.
(End of this chapter)
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