Reborn Game Pioneer
Chapter 245 What Makes Gu Feng Different From Others
Chapter 245 What makes Gu Feng different from others
After seeing that it was an FPS game, everyone was excited.
But when Gu Feng continued to talk in detail, they realized that this was not the kind of FPS they had in mind at all.
What a bunch of... heroes... Come out, all heroes have their own exclusive skills, what kind of operation is this?
Seeing Gu Feng start arranging flowers again, the old employees who joined the company earlier were not surprised. After being slightly surprised, they began to think about Gu Feng's intention for such a design. After all, they have been with Gu Feng for so long. , when encountering this situation, don’t question it, think more and learn more is the right answer.
But for people like Niu Gan, who were recently recruited, everything about their original intentions was different from other companies in the industry.
What?Is there anyone in a gaming company who doesn’t have to work overtime?
What?When you have nothing to do during working hours, you can just go downstairs to fish?
What?Can Jiang Zi play games?
If the first two can be attributed to corporate culture, then the last one is completely reshaping their understanding of the industry.
Putting aside the content of the game, what do games from other companies look like in the early stages of project establishment? The design can only have a large framework, and a lot of details are not yet available at all. It needs to be discussed in subsequent meetings to determine. As for the art resources, Don't even think about it. It would be good to have a few adjectives to roughly modify it. Even these few adjectives are most likely only tentative and may be changed at any time due to changes in needs.
But what is the situation at the beginning? Taking the design draft of Wen Meng a few days ago as an example, Niu Gan can be sure that it will be almost the same when it is taken to Longteng and directly used as the final product document. The details are so detailed that he can It feels like this is not a project at all, but rather a functional cross-talk before third-party product testing, which is very fucked up.
Looking at Gu Feng's current situation, although the functions in the design draft have been written very well, the details are not as crazy as Wen Meng's. But compared to Wen Meng, Gu Feng is obviously more excessive. Lijiang Tower, King Concept drafts of several maps such as Avenue, and concept drafts of several heroes such as Tracer and Widowmaker. Watching Gu Feng talk about these things, Niu Gan seemed to finally understand what this industry-recognized genius designer actually had to do with Others are different.
Well...it's different in that other people are human beings...
Before today, if someone had told him that someone was talking about a design draft using a pile of art concept drafts as a reference, even someone as mature and steady as him would have laughed out loud just thinking about it.
But now, it's true that I can't hold back, but it's a little difficult to laugh.
Drawing concept drafts has always been one of the most troublesome things for artists. Smoothing the edges of a person in other positions may require several major or minor setbacks, but smoothing the edges of an artist only requires experience. A revision process from confidence to dissatisfaction, to torture, and finally to relief.
No wonder the art girls in the company are all so radiant, with not even a pimple visible. It’s one thing to get off work early, but the most important reason is that they don’t have to worry about painful revisions.
But let’s break the three views, let’s break it first, let’s break it aside, and the hard facts can be slowly digested later. Of course, at this moment, listening carefully to Gu Feng’s talk about the game is the most important thing.
Sure enough, as Gu Feng explained, everyone finally slowly sketched out the outline of a game. Those points that were previously confusing and unclear finally became understandable under this outline.
FPS games with skills sound interesting, right?
Regarding the game content, there are actually changes.
Gu Feng had ignored it when he thought about it before, but he thought of it when he was working on the design draft.
There are two heroes in the game who are both linked to the Neon Kingdom, one is Genji and the other is Hanzo. The only one linked to Huaxia is Xiaomei. This is actually okay, but the ultimate moves of these two Neon Kingdom characters actually have dragons. This But it’s too easy to get into rhythm.
Gu Feng didn't even have to think about it, he changed it!Must change!
After all, Genji is a ninja. It is okay to keep the character, but the special effects of the ultimate move must be changed. Forget about the dragon anyway, he can change it to a leopard. After all, the leopard can be regarded as a ninja in the animal world.
It would be good for them to keep Genji for those who have a good life... Hanzo just cut them off.
However, people do not need to be eliminated, but the role of the archer can be present, and the special effects can also be retained.
Does China lack archers?Asking this question will make people feel ridiculous. Whether it is reality, Internet articles, or myths and legends, China has never lacked sharpshooters.
To save the world, the concepts conveyed by Hou Yi and Overwatch are a perfect fit.
Using Hou Yi as a reference prototype, changing the name, changing the special effects of skills, and changing the appearance, wouldn't it be a new character to replace Hanzo?
Changing the name is inevitable. After all, putting the big boss in the Chinese mythology into a group of unknown people is somewhat downgrading.
As for the map, in the original work, only the Lijiang Tower was designed based on the foggy city of China. Therefore, Gu Feng specially conceived a new map based on Zhangjiajie. There is no concept draft for this map yet, but the idea is to have stalagmites standing in it. The dangerous peaks are the main part. It will be very laborious to cross the different dangerous peaks on foot. On the contrary, Widowmaker and Pharah can play a great advantage on this map. Players can enjoy the pleasure of showing off their skills on this map, regardless of Is it the spear skill of piercing the Yangtze with a hundred steps or the excitement of flying among the peaks?
It took a whole morning to finally finish talking about the game. When it was time for free discussion and questions, Wen Meng first asked a question.
Doesn't this game have a ranking function?
Others were belatedly aware of it, and some were just as doubtful as Wen Meng before. After she asked, they all waited for Gu Feng to clarify their doubts.
After all, there is no reason why Gu Feng would not think of this kind of thing. If he can think of it, why not? It must be that he has his own considerations.
As for what kind of considerations it is based on, some people have pondered it in their hearts, but have never figured it out. No, Wen Meng also asked this question because he didn't understand it.
Regarding this issue, Gu Feng did not intend to give up. He directly explained the balance issue of the game to everyone in detail, and then based on the balance issue, if there is a ranked mode, the lineup will inevitably be unified in high segments, which will lead to Game fun, game diversity, and game experience have been significantly reduced, which in turn has led to the phenomenon of players quitting the game on a large scale.
I don’t know whether Gu Feng is being alarmist or overly concerned. Others were obviously frightened by the conclusion he came to. Even before the game has been approved, it can already be estimated from a ranking function alone that it will take several months or even months after the game is launched. Will there be a large-scale retreat in a year or two?
Although it seems exaggerated, Gu Feng's derivation process sounds reasonable and well-founded, and people can't find any reason to refute it.
However, Gu Feng also said later that player data must be monitored at all times after the game is launched. When the time is right, ranked games will be launched.
After putting this question aside, everyone asked some more questions one after another, and Gu Feng patiently answered them one by one.
After everyone has no problems for the time being, Gu Feng started to arrange personnel. After that, the "Overwatch" project will be officially approved.
(End of this chapter)
After seeing that it was an FPS game, everyone was excited.
But when Gu Feng continued to talk in detail, they realized that this was not the kind of FPS they had in mind at all.
What a bunch of... heroes... Come out, all heroes have their own exclusive skills, what kind of operation is this?
Seeing Gu Feng start arranging flowers again, the old employees who joined the company earlier were not surprised. After being slightly surprised, they began to think about Gu Feng's intention for such a design. After all, they have been with Gu Feng for so long. , when encountering this situation, don’t question it, think more and learn more is the right answer.
But for people like Niu Gan, who were recently recruited, everything about their original intentions was different from other companies in the industry.
What?Is there anyone in a gaming company who doesn’t have to work overtime?
What?When you have nothing to do during working hours, you can just go downstairs to fish?
What?Can Jiang Zi play games?
If the first two can be attributed to corporate culture, then the last one is completely reshaping their understanding of the industry.
Putting aside the content of the game, what do games from other companies look like in the early stages of project establishment? The design can only have a large framework, and a lot of details are not yet available at all. It needs to be discussed in subsequent meetings to determine. As for the art resources, Don't even think about it. It would be good to have a few adjectives to roughly modify it. Even these few adjectives are most likely only tentative and may be changed at any time due to changes in needs.
But what is the situation at the beginning? Taking the design draft of Wen Meng a few days ago as an example, Niu Gan can be sure that it will be almost the same when it is taken to Longteng and directly used as the final product document. The details are so detailed that he can It feels like this is not a project at all, but rather a functional cross-talk before third-party product testing, which is very fucked up.
Looking at Gu Feng's current situation, although the functions in the design draft have been written very well, the details are not as crazy as Wen Meng's. But compared to Wen Meng, Gu Feng is obviously more excessive. Lijiang Tower, King Concept drafts of several maps such as Avenue, and concept drafts of several heroes such as Tracer and Widowmaker. Watching Gu Feng talk about these things, Niu Gan seemed to finally understand what this industry-recognized genius designer actually had to do with Others are different.
Well...it's different in that other people are human beings...
Before today, if someone had told him that someone was talking about a design draft using a pile of art concept drafts as a reference, even someone as mature and steady as him would have laughed out loud just thinking about it.
But now, it's true that I can't hold back, but it's a little difficult to laugh.
Drawing concept drafts has always been one of the most troublesome things for artists. Smoothing the edges of a person in other positions may require several major or minor setbacks, but smoothing the edges of an artist only requires experience. A revision process from confidence to dissatisfaction, to torture, and finally to relief.
No wonder the art girls in the company are all so radiant, with not even a pimple visible. It’s one thing to get off work early, but the most important reason is that they don’t have to worry about painful revisions.
But let’s break the three views, let’s break it first, let’s break it aside, and the hard facts can be slowly digested later. Of course, at this moment, listening carefully to Gu Feng’s talk about the game is the most important thing.
Sure enough, as Gu Feng explained, everyone finally slowly sketched out the outline of a game. Those points that were previously confusing and unclear finally became understandable under this outline.
FPS games with skills sound interesting, right?
Regarding the game content, there are actually changes.
Gu Feng had ignored it when he thought about it before, but he thought of it when he was working on the design draft.
There are two heroes in the game who are both linked to the Neon Kingdom, one is Genji and the other is Hanzo. The only one linked to Huaxia is Xiaomei. This is actually okay, but the ultimate moves of these two Neon Kingdom characters actually have dragons. This But it’s too easy to get into rhythm.
Gu Feng didn't even have to think about it, he changed it!Must change!
After all, Genji is a ninja. It is okay to keep the character, but the special effects of the ultimate move must be changed. Forget about the dragon anyway, he can change it to a leopard. After all, the leopard can be regarded as a ninja in the animal world.
It would be good for them to keep Genji for those who have a good life... Hanzo just cut them off.
However, people do not need to be eliminated, but the role of the archer can be present, and the special effects can also be retained.
Does China lack archers?Asking this question will make people feel ridiculous. Whether it is reality, Internet articles, or myths and legends, China has never lacked sharpshooters.
To save the world, the concepts conveyed by Hou Yi and Overwatch are a perfect fit.
Using Hou Yi as a reference prototype, changing the name, changing the special effects of skills, and changing the appearance, wouldn't it be a new character to replace Hanzo?
Changing the name is inevitable. After all, putting the big boss in the Chinese mythology into a group of unknown people is somewhat downgrading.
As for the map, in the original work, only the Lijiang Tower was designed based on the foggy city of China. Therefore, Gu Feng specially conceived a new map based on Zhangjiajie. There is no concept draft for this map yet, but the idea is to have stalagmites standing in it. The dangerous peaks are the main part. It will be very laborious to cross the different dangerous peaks on foot. On the contrary, Widowmaker and Pharah can play a great advantage on this map. Players can enjoy the pleasure of showing off their skills on this map, regardless of Is it the spear skill of piercing the Yangtze with a hundred steps or the excitement of flying among the peaks?
It took a whole morning to finally finish talking about the game. When it was time for free discussion and questions, Wen Meng first asked a question.
Doesn't this game have a ranking function?
Others were belatedly aware of it, and some were just as doubtful as Wen Meng before. After she asked, they all waited for Gu Feng to clarify their doubts.
After all, there is no reason why Gu Feng would not think of this kind of thing. If he can think of it, why not? It must be that he has his own considerations.
As for what kind of considerations it is based on, some people have pondered it in their hearts, but have never figured it out. No, Wen Meng also asked this question because he didn't understand it.
Regarding this issue, Gu Feng did not intend to give up. He directly explained the balance issue of the game to everyone in detail, and then based on the balance issue, if there is a ranked mode, the lineup will inevitably be unified in high segments, which will lead to Game fun, game diversity, and game experience have been significantly reduced, which in turn has led to the phenomenon of players quitting the game on a large scale.
I don’t know whether Gu Feng is being alarmist or overly concerned. Others were obviously frightened by the conclusion he came to. Even before the game has been approved, it can already be estimated from a ranking function alone that it will take several months or even months after the game is launched. Will there be a large-scale retreat in a year or two?
Although it seems exaggerated, Gu Feng's derivation process sounds reasonable and well-founded, and people can't find any reason to refute it.
However, Gu Feng also said later that player data must be monitored at all times after the game is launched. When the time is right, ranked games will be launched.
After putting this question aside, everyone asked some more questions one after another, and Gu Feng patiently answered them one by one.
After everyone has no problems for the time being, Gu Feng started to arrange personnel. After that, the "Overwatch" project will be officially approved.
(End of this chapter)
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