Reborn Game Pioneer
Chapter 254 officially released, terrifying first-day sales
Chapter 254 officially released, terrifying first-day sales
Wen Meng stayed in the store for a whole day. Han Xiaowei had something to do in the afternoon and left at around two o'clock. Nie Tian played from opening to closing the store, and he still hadn't cleared the level after playing for a whole day.
The process from mortal cultivation to eventual immortality or demonization is still quite long, so in order to take care of the players' emotions and fear that they may not be able to accept sudden sudden death in the later stages of the game, in addition to novice villages, there are also some towns in the game. As long as you arrive at any one Town, the current progress will be automatically saved.
Since all towns will save their progress only when they enter them for the first time, players are very cautious about when to enter the towns after gaining experience. Unless they are lucky enough to find some top-notch treasures, some people will be eager to look for them. Towns are archived.
Wen Meng observed the whole day in the store and found that except for a few people playing other games in the PC area, the vast majority of people were playing "Xian Road". Not only that, there were many people discussing and sharing even in the rest area. Some tips for this game.
For example, if you see a mountain in the middle of the jungle, don’t go in. For example, don’t be too lazy to attack NPCs. For example, the more harmless things in the game look, the more careful you must be...
There are many more earnest and sincere admonitions given by forerunners to those who come after them, to name a few.
All in all, the effect on the first day of the game’s online closed beta was much better than Wen Meng expected.
Seeing that the players were all excited and enjoying themselves, the big stone hanging in Wen Meng's heart finally fell to the ground.
Nowadays, the internal testing time of Chuxin in the experience store is getting shorter and shorter. If a game goes online in the store for three to five days without any major problems, it will be officially launched for public testing soon.
This is mainly due to the fact that the company's own testing team is becoming more and more mature. It has tested the game countless times before it was launched for internal testing in the store, and there are basically very few missing functions.
Players will naturally encounter some bugs when playing, but they are generally insignificant and small bugs. If you see real-time modifications, just apply a patch.
At least since the original creation of the game more than a year ago, serious problems such as lags, crashes, interface unresponsiveness, lack of basic functions, abnormal functions, etc. have not appeared once in the dozen or so games that have been launched.
This is also the reason why Chuxin dares to release the game directly after a few days of internal testing.
In early September, "Xian Road" was officially released.
The price is 98, which is 8 yuan more expensive than "Dead Cells".
This price was set by Gu Feng, and the reason was very simple and rude, because he felt that the game was indeed worth the price.
As someone who has played "The Binding of Isaac", to be fair, Gu Feng feels that the quality and gameplay of "Xian Road" surpass this classic.
"Xianlu" absorbs almost all the advantages of "The Binding of Isaac" and adds more interesting innovations. In "Xianlu", in addition to the shelf of "The Binding of Isaac", You can also see some shadows of games such as "Cultivation Simulator", "Taiwu Scroll", "Dead Cells", and "Guigu Bahuang".
So many elements are combined into one game under the theme of cultivating immortals, and the final product is extremely harmonious. Gu Feng even believes that this game will definitely be loved by players even if it is released in the previous life. Getting on the list and winning awards are probably trivial matters that come easily.
In fact, as early as a few days ago during the internal beta of the game, the promotional videos of "Xianlu" were released simultaneously.
Although from the promotional video, the game seems to be a 2D game, which makes them feel a little disappointed, but overall, the game is still attractive.
"Xianlu" has several biggest points that attract players.
First, it is very clear from the very beginning in the promotional video that this is a game designed entirely independently by Wen Meng. Even if it is just for Wen Meng’s sake, everyone is happy to support it.
Second, this is another DC-like game after "Dead Cells". In the past year or so, it is not that no one else has made DC-like games in the outside world. The quality is mixed, and the better ones are not as good as "Dead Cells". There is a big gap, but how bad is it? In the words of the players, playing this game is simply worse than eating shit.
The charm of Dclike games is undoubted, but to this day, the only one that can really come to the forefront is the pioneer "Dead Cells".
Many loyal fans of "Dead Cells" and loyal fans of Dclike games have always been looking forward to when Gu Feng suddenly remembered to make another Dclike game.
After waiting for more than a year, many people have given up hope. This day has finally come. Although the designer is not the Maple God Gu Feng, he has three movies: "Monument Valley", "Machina Machina" and "Dyson Sphere Project" They also recognized Wen Meng's ability as a foundation for his work.
For them, who have been waiting for Chuxin to make a Dclike game for a year and a half, it no longer matters whether it was designed by Gu Feng himself. As long as it is produced by Chuxin, no matter how bad it is, it will still be a nine-pointer, and it will easily outperform the others. Game over.
Third, the theme of cultivating immortality.
There are actually quite a few games with the theme of cultivating immortals, but most of them are either rustic page games or MMORPGs. Most players in the former disdain to play, and most players in the latter are tired of playing.
Regardless of whether it is a web game or an RPG, these games basically have a fixed main plot. It is said to be about cultivating immortals, but players actually have a very poor sense of immersion in the plot. Most of the time, they are either automatically searching for paths or grinding quotas. Collect specific monsters or collect a certain amount of specific items.
In the promotional video of "Immortal Road", it is said to create a more realistic world of cultivating immortals for players. Here, there is no main plot, and players can completely make their own development paths. Here, there are many things that cannot be done in other games. Everything can be done. Players can one day achieve righteousness and become immortals, or they can kill innocent people indiscriminately and become a murderer who can be punished by everyone. They can even become a flower-picking thief who is hated by men and whose faces change when women hear him. .
It can be said with certainty that anything the player encounters in the game has at least three different ways to deal with it. Every choice the player makes in the game will have a major or significant impact on subsequent events like a butterfly effect. Small impact.
Who among the young people in their teens or 20s has never dreamed of cultivating immortality?
A Dclike game with a high degree of freedom collides with the theme of cultivating immortals. Just thinking about it is enough to make these people full of expectations.
Therefore, when the moment when "Xianluo" was finally released, the players who were already hungry and thirsty could not bear it for a second. They waved their hands and bought the game without any hesitation.
In fact, many people still hesitated when they first saw the price.
But if you think about it carefully, they are all games from the same company. The price of "Xian Road" is higher than that of "Dead Cells". Doesn't it mean that in the eyes of the original intention, the game quality of "Xian Road" is probably still inferior to that of "Dead Cells". 》Above.
You must know that there is a very interesting saying in the gaming circle now. A game called Wangwang is only worth money and has no goods. Longteng's games are worth half a penny, Huanyu's games are worth a penny, and Chuuxin's games are only half a penny. goods.
It sounds like a joke, but experienced players who have played a lot of real games know that this summary is too insightful, and it goes straight to the essence in one sentence.
Based on this statement, if you spend about 100 yuan, you can enjoy about 300 yuan of happiness, which is a lot of money!
Isn’t this better than casually earning a single fragrance in other garbage gold-earning games?
In the final analysis, word of mouth plays a role. After players have successfully conquered the game on their own, the price of 98, which is neither cheap nor expensive, is not so difficult to accept. The starting point is clearly different from the game that cost 6 yuan in the first place. Unparalleled decisiveness.
Under such circumstances, the domestic first-day sales of "Xian Road" directly exceeded 20, which was more than [-] times higher than the original first-day sales of "Dead Cells", which made many colleagues shed tears of dissatisfaction. .
(End of this chapter)
Wen Meng stayed in the store for a whole day. Han Xiaowei had something to do in the afternoon and left at around two o'clock. Nie Tian played from opening to closing the store, and he still hadn't cleared the level after playing for a whole day.
The process from mortal cultivation to eventual immortality or demonization is still quite long, so in order to take care of the players' emotions and fear that they may not be able to accept sudden sudden death in the later stages of the game, in addition to novice villages, there are also some towns in the game. As long as you arrive at any one Town, the current progress will be automatically saved.
Since all towns will save their progress only when they enter them for the first time, players are very cautious about when to enter the towns after gaining experience. Unless they are lucky enough to find some top-notch treasures, some people will be eager to look for them. Towns are archived.
Wen Meng observed the whole day in the store and found that except for a few people playing other games in the PC area, the vast majority of people were playing "Xian Road". Not only that, there were many people discussing and sharing even in the rest area. Some tips for this game.
For example, if you see a mountain in the middle of the jungle, don’t go in. For example, don’t be too lazy to attack NPCs. For example, the more harmless things in the game look, the more careful you must be...
There are many more earnest and sincere admonitions given by forerunners to those who come after them, to name a few.
All in all, the effect on the first day of the game’s online closed beta was much better than Wen Meng expected.
Seeing that the players were all excited and enjoying themselves, the big stone hanging in Wen Meng's heart finally fell to the ground.
Nowadays, the internal testing time of Chuxin in the experience store is getting shorter and shorter. If a game goes online in the store for three to five days without any major problems, it will be officially launched for public testing soon.
This is mainly due to the fact that the company's own testing team is becoming more and more mature. It has tested the game countless times before it was launched for internal testing in the store, and there are basically very few missing functions.
Players will naturally encounter some bugs when playing, but they are generally insignificant and small bugs. If you see real-time modifications, just apply a patch.
At least since the original creation of the game more than a year ago, serious problems such as lags, crashes, interface unresponsiveness, lack of basic functions, abnormal functions, etc. have not appeared once in the dozen or so games that have been launched.
This is also the reason why Chuxin dares to release the game directly after a few days of internal testing.
In early September, "Xian Road" was officially released.
The price is 98, which is 8 yuan more expensive than "Dead Cells".
This price was set by Gu Feng, and the reason was very simple and rude, because he felt that the game was indeed worth the price.
As someone who has played "The Binding of Isaac", to be fair, Gu Feng feels that the quality and gameplay of "Xian Road" surpass this classic.
"Xianlu" absorbs almost all the advantages of "The Binding of Isaac" and adds more interesting innovations. In "Xianlu", in addition to the shelf of "The Binding of Isaac", You can also see some shadows of games such as "Cultivation Simulator", "Taiwu Scroll", "Dead Cells", and "Guigu Bahuang".
So many elements are combined into one game under the theme of cultivating immortals, and the final product is extremely harmonious. Gu Feng even believes that this game will definitely be loved by players even if it is released in the previous life. Getting on the list and winning awards are probably trivial matters that come easily.
In fact, as early as a few days ago during the internal beta of the game, the promotional videos of "Xianlu" were released simultaneously.
Although from the promotional video, the game seems to be a 2D game, which makes them feel a little disappointed, but overall, the game is still attractive.
"Xianlu" has several biggest points that attract players.
First, it is very clear from the very beginning in the promotional video that this is a game designed entirely independently by Wen Meng. Even if it is just for Wen Meng’s sake, everyone is happy to support it.
Second, this is another DC-like game after "Dead Cells". In the past year or so, it is not that no one else has made DC-like games in the outside world. The quality is mixed, and the better ones are not as good as "Dead Cells". There is a big gap, but how bad is it? In the words of the players, playing this game is simply worse than eating shit.
The charm of Dclike games is undoubted, but to this day, the only one that can really come to the forefront is the pioneer "Dead Cells".
Many loyal fans of "Dead Cells" and loyal fans of Dclike games have always been looking forward to when Gu Feng suddenly remembered to make another Dclike game.
After waiting for more than a year, many people have given up hope. This day has finally come. Although the designer is not the Maple God Gu Feng, he has three movies: "Monument Valley", "Machina Machina" and "Dyson Sphere Project" They also recognized Wen Meng's ability as a foundation for his work.
For them, who have been waiting for Chuxin to make a Dclike game for a year and a half, it no longer matters whether it was designed by Gu Feng himself. As long as it is produced by Chuxin, no matter how bad it is, it will still be a nine-pointer, and it will easily outperform the others. Game over.
Third, the theme of cultivating immortality.
There are actually quite a few games with the theme of cultivating immortals, but most of them are either rustic page games or MMORPGs. Most players in the former disdain to play, and most players in the latter are tired of playing.
Regardless of whether it is a web game or an RPG, these games basically have a fixed main plot. It is said to be about cultivating immortals, but players actually have a very poor sense of immersion in the plot. Most of the time, they are either automatically searching for paths or grinding quotas. Collect specific monsters or collect a certain amount of specific items.
In the promotional video of "Immortal Road", it is said to create a more realistic world of cultivating immortals for players. Here, there is no main plot, and players can completely make their own development paths. Here, there are many things that cannot be done in other games. Everything can be done. Players can one day achieve righteousness and become immortals, or they can kill innocent people indiscriminately and become a murderer who can be punished by everyone. They can even become a flower-picking thief who is hated by men and whose faces change when women hear him. .
It can be said with certainty that anything the player encounters in the game has at least three different ways to deal with it. Every choice the player makes in the game will have a major or significant impact on subsequent events like a butterfly effect. Small impact.
Who among the young people in their teens or 20s has never dreamed of cultivating immortality?
A Dclike game with a high degree of freedom collides with the theme of cultivating immortals. Just thinking about it is enough to make these people full of expectations.
Therefore, when the moment when "Xianluo" was finally released, the players who were already hungry and thirsty could not bear it for a second. They waved their hands and bought the game without any hesitation.
In fact, many people still hesitated when they first saw the price.
But if you think about it carefully, they are all games from the same company. The price of "Xian Road" is higher than that of "Dead Cells". Doesn't it mean that in the eyes of the original intention, the game quality of "Xian Road" is probably still inferior to that of "Dead Cells". 》Above.
You must know that there is a very interesting saying in the gaming circle now. A game called Wangwang is only worth money and has no goods. Longteng's games are worth half a penny, Huanyu's games are worth a penny, and Chuuxin's games are only half a penny. goods.
It sounds like a joke, but experienced players who have played a lot of real games know that this summary is too insightful, and it goes straight to the essence in one sentence.
Based on this statement, if you spend about 100 yuan, you can enjoy about 300 yuan of happiness, which is a lot of money!
Isn’t this better than casually earning a single fragrance in other garbage gold-earning games?
In the final analysis, word of mouth plays a role. After players have successfully conquered the game on their own, the price of 98, which is neither cheap nor expensive, is not so difficult to accept. The starting point is clearly different from the game that cost 6 yuan in the first place. Unparalleled decisiveness.
Under such circumstances, the domestic first-day sales of "Xian Road" directly exceeded 20, which was more than [-] times higher than the original first-day sales of "Dead Cells", which made many colleagues shed tears of dissatisfaction. .
(End of this chapter)
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