Reborn Game Pioneer

Chapter 269: This player’s level is too low

Chapter 269: This player’s level is too low

For the most difficult situation to handle, where a certain player is too good at playing a certain hero and affects the game experience of his teammates, Gu Feng also gave corresponding detection methods and punishment methods.

In the game, hidden values ​​such as the minimum hit rate, minimum output, minimum healing amount, and shortest control time are set for each hero. These values ​​​​are set very low, basically a normal person stares at the screen with his eyes open levels that can be achieved.

For example, Widowmaker's minimum hit rate is only 5%, which means that as long as the player can hit one shot out of 20 on average, there will be no problem. Once a player cannot even meet this minimum standard, then other players will report that the player's game level is too high. After it is low, the test will be passed and once the test is passed, the player will no longer be able to use the hero for 50 games.

And in order to prevent a certain player from going to play Longkengren after Widowmaker Taicai is banned, as long as the player has another hero who is detected as too low in the game within the Widowmaker ban time, not only this hero will be banned more 10 games, that is, 60 games. Even Widowmaker will be reset to 60 games.

Once a player has more than 5 heroes banned at the same time, further rulings will directly turn into a limited-time ban, and the number of banned games will still be served after the ban ends.

Of course, in order to take care of newbies who are new to the game or who are new to a certain hero and may not perform well due to unfamiliarity with the operations, the first 30 games for novices and the first 10 games for heroes will not be punished due to low level. It can also be regarded as providing a certain tolerance for players to adapt to the game and practice heroes.

Under such a punishment mechanism, rational players will choose heroes more rationally according to their own level. Even if they are not rational, the punishment mechanism will help them learn to be rational.

In fact, in the early days of League of Legends, it was also possible to report other players' "game level is too low." It seems that this is a subjective assessment, but in fact, in the game, this is indeed a major culprit that affects other people's gaming experience.

As a game developer who should be committed to giving players a better gaming experience, we cannot choose to turn a blind eye to these obvious problems just because they are difficult to solve.

As someone who had been tricked to death by Miss Widowmaker and 08 Dog Tag in his previous life, Gu Feng was very determined to seriously rectify this unhealthy trend.

Facts have proven that Chuxin's handling of game reports is indeed very effective. It is just like the reporting mechanism of many games or even no different at all. In "Overwatch", as long as players report other players, the game officials will Provide a response to the report.

Those who pass the review will let the reporter know the final result. This is a comfort and attitude towards bringing a bad game experience to players.

If the player fails to be reviewed, the reporter will also know the reason why the review is failed. For example, if the player is reported for swearing, the artificial intelligence may not have detected the behavior of the reported player using swear words and abusing others. For example, if the player is reported as being too low, the system will The specific game data of the opponent's authority will be provided and an assessment will be given that the player's skills are within the range of the normal player's game level.

Although the actual situation in the game may be that there are far more invalid reports than valid reports, anyway, the first level of review is controlled by artificial intelligence. Only situations that are difficult to identify by artificial intelligence will reach the stage of manual review. Ring, so the audit workload seems to be very large, but in fact the workload that requires manual processing is not too large.

Players have been playing the game for several days, and their most intuitive feeling is that the reporting system is really working effectively.

After a piece of reporting information is fed back, the result is usually available within 15 minutes at the fastest, and rarely takes more than an hour at the slowest time.

In fact, most players are not unreasonable people. Some people actually know that when they report, they may be unhappy because they lost the game. Others have no problem playing. If there are too many invalid reports, many players themselves will feel embarrassed. I will be more cautious and responsible when reporting later.

For effective reports, the system's quick feedback and the intensity of punishment are also satisfactory to most players. The 15-minute processing time is enough for those who maliciously destroy other players' gaming experience to continue their arrogant and happy games for three or five games. This result is still very satisfying. of.

Many people may think that it is those players with problematic gaming attitudes who bring bad gaming experiences to other players. Players should distinguish right from wrong and should not arbitrarily direct their anger at game developers.

In fact, this is not the case. It is the duty of game developers to maintain the game environment and they are all responsible. If malicious players become more rampant due to the inaction of game developers, they certainly deserve to be scolded by other players.

Because of this, although the ratings of "Overwatch" declined slightly in the early days due to these poor game experiences, after knowing that Chunxin's attitude towards this matter is so resolute and responsible, players will naturally not arbitrarily vent their anger to Chunxin. The heart is on, but the spearhead is directed at the source of the anger.

They will take reporting more seriously, which allows them to protect their own rights and interests. After seeing a player receive due punishment for his report, they will feel that they are doing harm to the people and helping others purify the game environment. sense of justice and pride.

Over time, whenever players encounter such a situation, the first thought of players will no longer be to call the malicious players stupid and the game stupid, while also giving the game a low score or talking about the game.

Instead, carefully choose the reason for reporting and fill in the specific description, and then wait quietly for the other party to be punished by justice.

However, Gu Feng has no experience in dealing with similar incidents to learn from. Although he has considered it thoroughly, he was still negligent in the end.

It is indeed okay to set a lower limit for a hero's performance, but what he did not consider is that in high-level games, if a set of lower limit standards is still used, then even if a player's performance reaches the lower limit level or even exceeds it, But in a high-level competition, his performance is likely to be completely substandard.

For a real king, "You are as good as a master" may not be a complete joke. If a player with a king segment really only performs at the level of a master or even a diamond in the king game, then there is no doubt that is out of place.

Therefore, after realizing the existence of this problem from player feedback, Gu Feng immediately made improvements and made a separate set of formulas for the lower limit value that combines game winning rate, game games, hero games and other data calculation formulas.

Under the management of such a reporting mechanism, the gaming atmosphere of "Overwatch" is very good. Although it does not seem to be particularly friendly to players who don't care about winning or losing the game, it is difficult to have both ends of the world. The key is to learn how to Trade-offs.

After all, "Overwatch" is still a team game. Since it is a team game, Gu Feng's priority is naturally the team's game experience. In order to indulge one player's whims, 5 or even 11 people will not have a happy time. Gu Feng naturally hoped that this person would be a little aggrieved.

In Gu Feng's eyes, since joining a team, it's okay not to care about winning or losing, but people should still have a sense of collective honor and responsibility.

If you really feel that you are a big person, then you don't have to accept this grievance. After all, "Overwatch" doesn't lack such a few people, right?There are a lot of stand-alone games out there anyway, right?

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like