Reborn Game Pioneer
Chapter 319 Life mentor Gu Feng, establishes project
Chapter 319 Life mentor Gu Feng, establishes project
Wang Chen was thoughtful. Gu Feng's words touched him a lot. Yes, it was just a game. What was he worried about and afraid of? He had always regarded the original corporate culture slogan as his own warning. , he has always believed that he has a sincere heart for the game, but Gu Feng's words made him understand that he was still disturbed by worldly things without knowing it.
"How do you feel about the comparison between Happy Xiao Xiao Le and Xian Lu?"
Wang Chen didn't know why, but he frowned and seriously thought about the differences between the two games.
Gu Feng asked and answered himself without waiting for his answer: "When ordinary people see this question, they will definitely think that there is no comparison between these two games. One is a match-1.3 game that young people have always looked down upon, and the other is a popular game nowadays. Dclike; one has never won any awards, and the other is Game of the Year. In their eyes, the two games may not be comparable at all, or even worse, Kaixin Xiaoxiaole is not worthy of Xianlu's shoes. . But what they can’t see is that Xiaoxiaole now has 9000 million monthly active players, almost 1 million female players, and the average monthly revenue is stable at more than [-] million. Ask those uncles and aunts the same question. For girls who don’t play games very much, the game of the year may not be as good as a small match-[-] game.”
"Boss, I understand, I will do it!" Although there was still pressure, Wang Chen's confidence finally returned.
Before going out, Gu Feng patted him on the shoulder: "Go ahead and do it. If you don't do it well, I'll help you carry it, right? The worst thing you can do is just overturn it and redo it. We are in the design business, so make some mistakes." What kind of?"
"Don't worry, boss, I will definitely do my best."
"Haha, don't try too hard. If I stay up until midnight, that guy Xiaoqi will definitely say bad things about me."
"That's not possible. If she dares to say bad things about you, I will make her kneel on the keyboard immediately."
"Do you have the courage?"
"I'll kneel with her."
"Pfft! Okay, this is the right state now, let's go get busy."
"Well, um...thank you, boss."
"What are you saying thank you for...you have to treat me."
"Huh? Haha, no problem."
"Don't keep it to yourself when you encounter problems. We are colleagues in the company and friends outside the company. We are all on our own. You can ask whoever you want, including Wen Meng. You two are not in a competitive relationship. Do you understand?"
"understood."
"She loves to drink Linka now."
"I understand, I can see it."
"Okay, that's all right."
"I'm leaving."
"Ah."
After Wang Chen left, Gu Feng continued to sort out the design draft of "Deep Sea Trek". According to his expectations, the development time of "Deep Sea Trek" should not be too long. Under the premise of his full participation, it is estimated that it will take two months at most. can be done.
You must know that after the original version was released on Steam, the officially released version 1.0 did not come out until three years later.
But of course things can’t be calculated that way. Without too many modifications to the gameplay, most functions, and models, the main workload of this game is actually concentrated on one point, the map!
Unlike other games, the map of "Deep Sea Trek" plays an extremely important role, and all praise about it must ultimately be inseparable from this stunning map design.
After spending nearly a whole day sorting out the design draft, Gu Feng immediately convened relevant personnel for a project establishment meeting the next day.
Although these people have long been accustomed to Gu Feng's detailed design drafts that make people unable to complain, the level of detail in this design draft has once again refreshed their outlook.
Nearly complete functional design and gameplay design, normal.
Some concept drafts have been drawn in advance, which is normal.
The detailed synopsis of the plot is just... a normal ghost!
In the past, the design drafts that Gu Feng took out were usually at most a few hundred words in terms of the plot, but what happened to the design draft of "Deep Sea Trek", the plot introduction alone was at least several thousand words, I always felt that the copywriting There is nothing left to live for, just break up the plot and simply add it to the radio messages, crew logs, and experimental reports in the game.
At the beginning, everyone was very calm when they saw that this was a sandbox game. When they saw that Gu Feng had created such a large plot for this sandbox game, they subconsciously became confused. A sandbox Why does the game put so much effort into the plot?
But after they watched the entire plot and listened to how Gu Feng cleverly guided the players step by step to advance the plot, they only had two words left in their minds, awesome...
The youngest person who can participate in the meeting is also a team leader. He is either outstanding in ability or rich in experience. He naturally has a better eye than most people on whether a game is good or not and what is good about it.
Not to mention the excellent plot itself of "Deep Sea Trek", but Gu Feng's handling of the plot is something more than [-]% of the designers can't learn after reading it.
In a game that pursues a sense of substitution, what kind of handling method is a good way to handle the plot? The answer is simple to say. Naturally, the less it affects the sense of substitution, the better.
Most of today's RPG games, no matter whether the plot is good or bad, they basically have one thing in common. The game maker is like a storyteller, and the player is just a person who listens to the story.
For players, when playing this kind of game, if your story is good, ok, then I will listen carefully. If your story is not good, then I’m sorry. If it weren’t for the mission reward or if you don’t do it, you’d be wasting your time listening to you. This ink stain.
And what’s so great about Gu Feng?
Players are immersed in the novelty of collecting materials and making things in the early stage. Even if they find a radio message, they will most likely just regard it as a simple task guide. After all, everyone knows about sandbox games. Who would have thought that the game makers would do this? A lot of energy is spent on the plot.
Therefore, players are very likely to play for several hours in the early stage without realizing how careless the plot prepared by the game makers is for them. When they continue to explore and gradually find more information, they will realize it later. , It turns out that there is such a huge secret buried deep under the sea.
When players realize this, they will shift from accidentally obtaining various information to intentionally exploring the secrets hidden behind the planet.
In fact, the players in this whole process do not play a simple story listener. When they realize that the things behind it are not simple and actively choose to dig deeper, they are no longer just a player, they are the people in the game. The protagonist.
It is not difficult to imagine that after "Deep Sea Trek" is officially released, this kind of gentle and silent master-level guidance will be directly included in the textbooks and it will be a classic case.
(End of this chapter)
Wang Chen was thoughtful. Gu Feng's words touched him a lot. Yes, it was just a game. What was he worried about and afraid of? He had always regarded the original corporate culture slogan as his own warning. , he has always believed that he has a sincere heart for the game, but Gu Feng's words made him understand that he was still disturbed by worldly things without knowing it.
"How do you feel about the comparison between Happy Xiao Xiao Le and Xian Lu?"
Wang Chen didn't know why, but he frowned and seriously thought about the differences between the two games.
Gu Feng asked and answered himself without waiting for his answer: "When ordinary people see this question, they will definitely think that there is no comparison between these two games. One is a match-1.3 game that young people have always looked down upon, and the other is a popular game nowadays. Dclike; one has never won any awards, and the other is Game of the Year. In their eyes, the two games may not be comparable at all, or even worse, Kaixin Xiaoxiaole is not worthy of Xianlu's shoes. . But what they can’t see is that Xiaoxiaole now has 9000 million monthly active players, almost 1 million female players, and the average monthly revenue is stable at more than [-] million. Ask those uncles and aunts the same question. For girls who don’t play games very much, the game of the year may not be as good as a small match-[-] game.”
"Boss, I understand, I will do it!" Although there was still pressure, Wang Chen's confidence finally returned.
Before going out, Gu Feng patted him on the shoulder: "Go ahead and do it. If you don't do it well, I'll help you carry it, right? The worst thing you can do is just overturn it and redo it. We are in the design business, so make some mistakes." What kind of?"
"Don't worry, boss, I will definitely do my best."
"Haha, don't try too hard. If I stay up until midnight, that guy Xiaoqi will definitely say bad things about me."
"That's not possible. If she dares to say bad things about you, I will make her kneel on the keyboard immediately."
"Do you have the courage?"
"I'll kneel with her."
"Pfft! Okay, this is the right state now, let's go get busy."
"Well, um...thank you, boss."
"What are you saying thank you for...you have to treat me."
"Huh? Haha, no problem."
"Don't keep it to yourself when you encounter problems. We are colleagues in the company and friends outside the company. We are all on our own. You can ask whoever you want, including Wen Meng. You two are not in a competitive relationship. Do you understand?"
"understood."
"She loves to drink Linka now."
"I understand, I can see it."
"Okay, that's all right."
"I'm leaving."
"Ah."
After Wang Chen left, Gu Feng continued to sort out the design draft of "Deep Sea Trek". According to his expectations, the development time of "Deep Sea Trek" should not be too long. Under the premise of his full participation, it is estimated that it will take two months at most. can be done.
You must know that after the original version was released on Steam, the officially released version 1.0 did not come out until three years later.
But of course things can’t be calculated that way. Without too many modifications to the gameplay, most functions, and models, the main workload of this game is actually concentrated on one point, the map!
Unlike other games, the map of "Deep Sea Trek" plays an extremely important role, and all praise about it must ultimately be inseparable from this stunning map design.
After spending nearly a whole day sorting out the design draft, Gu Feng immediately convened relevant personnel for a project establishment meeting the next day.
Although these people have long been accustomed to Gu Feng's detailed design drafts that make people unable to complain, the level of detail in this design draft has once again refreshed their outlook.
Nearly complete functional design and gameplay design, normal.
Some concept drafts have been drawn in advance, which is normal.
The detailed synopsis of the plot is just... a normal ghost!
In the past, the design drafts that Gu Feng took out were usually at most a few hundred words in terms of the plot, but what happened to the design draft of "Deep Sea Trek", the plot introduction alone was at least several thousand words, I always felt that the copywriting There is nothing left to live for, just break up the plot and simply add it to the radio messages, crew logs, and experimental reports in the game.
At the beginning, everyone was very calm when they saw that this was a sandbox game. When they saw that Gu Feng had created such a large plot for this sandbox game, they subconsciously became confused. A sandbox Why does the game put so much effort into the plot?
But after they watched the entire plot and listened to how Gu Feng cleverly guided the players step by step to advance the plot, they only had two words left in their minds, awesome...
The youngest person who can participate in the meeting is also a team leader. He is either outstanding in ability or rich in experience. He naturally has a better eye than most people on whether a game is good or not and what is good about it.
Not to mention the excellent plot itself of "Deep Sea Trek", but Gu Feng's handling of the plot is something more than [-]% of the designers can't learn after reading it.
In a game that pursues a sense of substitution, what kind of handling method is a good way to handle the plot? The answer is simple to say. Naturally, the less it affects the sense of substitution, the better.
Most of today's RPG games, no matter whether the plot is good or bad, they basically have one thing in common. The game maker is like a storyteller, and the player is just a person who listens to the story.
For players, when playing this kind of game, if your story is good, ok, then I will listen carefully. If your story is not good, then I’m sorry. If it weren’t for the mission reward or if you don’t do it, you’d be wasting your time listening to you. This ink stain.
And what’s so great about Gu Feng?
Players are immersed in the novelty of collecting materials and making things in the early stage. Even if they find a radio message, they will most likely just regard it as a simple task guide. After all, everyone knows about sandbox games. Who would have thought that the game makers would do this? A lot of energy is spent on the plot.
Therefore, players are very likely to play for several hours in the early stage without realizing how careless the plot prepared by the game makers is for them. When they continue to explore and gradually find more information, they will realize it later. , It turns out that there is such a huge secret buried deep under the sea.
When players realize this, they will shift from accidentally obtaining various information to intentionally exploring the secrets hidden behind the planet.
In fact, the players in this whole process do not play a simple story listener. When they realize that the things behind it are not simple and actively choose to dig deeper, they are no longer just a player, they are the people in the game. The protagonist.
It is not difficult to imagine that after "Deep Sea Trek" is officially released, this kind of gentle and silent master-level guidance will be directly included in the textbooks and it will be a classic case.
(End of this chapter)
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