Reborn Game Pioneer

Chapter 360 Pseudo-Intelligence, Pathfinder Stone

Chapter 360 Pseudo-Intelligence, Pathfinder Stone

Back in China, by evening, more than half a day had passed since the game was launched, and the discussion about "The Elder Scrolls Skyrim" in the player circle was very lively.

"I'm going to beat your mother. I just said something like this guy is quite handsome, and he was dragged to beheading. I almost made my father's pants wet with fear."

"The original intention of this opening plot is correct. Other games are afraid of scaring players and not playing. The original intention is to make you feel the dangers of society if you don't scare the players to death."

"I want to know right now if I can kill this female captain from behind. If I can kill her, I would be willing to cut her whole body into pieces, be frightened to death, and be eaten by a dragon. I will kill her too!"

"The behavior of the female captain of the empire is indeed unpleasant, but we must know that this is what really exists in reality. The king of hell is easy to meet and the kid is difficult to deal with. It is not an empty talk. This kind of power is used in secret and openly. There are too many domineering people. In this kind of world, ordinary people are really not much different from animals. Life and death only depend on their mood."

"Haha, it made me laugh so hard. I put on a handsome face and the female captain let me pass without saying anything. It's so real."

"Ah? Is it true? I thought this was a cutscene that I couldn't escape. Will the dragon come later?"

"Come on, it's just that you don't have to find your way around like you, just follow Hadawa all the way and it's over, it's simple."

"Fuck! It depends on your face to play a game, whether you can get better or not!"

"Then why are you serious? In reality, you can't decide your own birth. Isn't it just a matter of making a handsome face in the game? I won't say anything anymore. Let's create a new character now. Who knows there will be more handsome guys in the future? How much preferential treatment we don’t know about.”

"By the way, everyone is discussing that the game will trigger different plot developments based on our different behaviors. Does this mean that the NPCs in the game may actually have certain intelligence?"

"I was really convinced. I just happened to run into a town, so I killed a chicken to get some meat. In the end, I was chased and beaten to death by a group of crazy villagers. The dragon didn't scare me to death and was beaten to death by these guys. It’s so damn frustrating…”

"Is it because I killed the chicken that I was besieged by the villagers? I thought those guys were enemies. I was confused."

"It feels quite reasonable. Not to mention in the game, in reality, go back 40 to [-] years. In the countryside, hens that can lay eggs are precious. Being killed for no reason will really make people fight for you."

"This game was indeed a bit scary when I first started playing it, but once I got through the first act, I felt much better."

"The quality of the game is trustworthy. I only played it for half an hour, but this world feels like it really exists. Everything in the game is impeccable. I even played it once I didn’t even see the actual model wearing.”

Players guessed right. Some relatively simple AI technologies were indeed used in "The Elder Scrolls: Skyrim". Three years ago, Gu Feng had imagined creating a real digital life in the game, using this technology as the core to create a nearly A completely real game world.

But reality has proven that even if he is the son of the plane, he cannot determine the speed of technological development. Although the technology of digital life has improved in the past two years, it is still not enough to support overly complex applications.

With the current technology, it is still possible to create some digital beings with relatively simple behavioral logic and ideological logic. However, after discussing with everyone in the company, Gu Feng decided not to take such a big step yet. Digital life technology is in the field of games. The application of it looks wonderful, but as a new technology that no one has tried, no one can tell clearly what kind of problems are hidden behind it.

So after some detailed discussions, Gu Feng decided to take a step back and use simple AI technology to test the waters first. When implemented in the game, NPCs can recognize what some players say and make different reactions based on these words. .

It sounds simple, but it is quite troublesome to implement. For example, if you set five different on-the-spot reactions for an NPC, then the game will have to make five different plot development routes. Currently, there is no In the case of mature game engines in this area, doing so will undoubtedly increase the workload several times.

And the designer must also consider that different plot developments cannot have an excessive impact on the subsequent plot, that is, the butterfly's wings cannot flap too hard, otherwise the workload of the game will increase several times.

To put it simply, no matter what kind of follow-up is triggered by the player, as a developer, the original intention will be to minimize the subsequent impact.

Just like the opening plot, the opening plot of the original game does not have these branches. Players will start their escape after Alduin arrives, and then choose whether to follow Ralof or Hadava.In the original version, the player may have been treated as a madman by Hadawa and was executed before Alduin arrived, or he may have successfully passed the level due to his appearance or speaking skills, thereby greatly reducing the difficulty of this plot. Of course, it is more In most cases, the execution will definitely be ordered by the badass female captain, thus triggering the escape normally, but no matter what the situation is, the end result after the plot is actually the same. The player will either die without follow-up, or he will be a happy person. Choose one and the third situation will not happen.

Almost all plots in The Elder Scrolls have similar changes, which increase the possibilities of each plot, but also try to control the scope of these possibilities within this plot, even if there are some special circumstances that make it difficult to solve the problem at the end of the plot. Once the ending is achieved, it will definitely be wrapped up cleverly in the next one or two plots.

A simple and easy-to-understand example is that in multiple parallel universes, Zhang San was admitted to a junior college, and finally returned home to raise pigs. Zhang San was admitted to Tsinghua University, and finally returned home to raise pigs. Zhang San dropped out of college, and finally returned home to raise pigs. Zhang San did not go to college, and ended up going home to raise pigs. When the technology was not yet mature, what he originally intended to do in The Elder Scrolls was to give players more possibilities for the intermediate process, but it would basically not affect the final outcome. result.

This kind of AI is similar to those vain APCs in previous lives. The NPC itself still has no thinking, and its behavioral logic is still set up by programmers in advance, and the only thing they look intelligent is just their performance. When they are able to recognize parts of utterances and respond differently based on those utterances.

And what should real digital life look like?He may still be just a piece of code or a bunch of data, but he can learn new things on his own and continue to enrich his database through learning. He may even have emotions of joy, anger, sorrow, and can think and establish his own, independent three views.

If technology truly develops to this point, game developers will truly become creator-like beings. They create the world, establish rules, and create different species. These species may evolve a balanced ecosystem on their own, or may completely collapse. , or many unknown and wonderful chemical reactions may occur due to player intervention.

As a pure game designer, Gu Feng is looking forward to seeing that day come.

(End of this chapter)

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