Reborn Game Pioneer
Chapter 437 The same purpose
Chapter 437 The same purpose
Since the big framework of the game has been almost completed last year, if we just add digital life to it, even though no one has experience, with their almost brainless trust in Gu Feng, everyone in the project thinks and believes that the game is the most important It can be made in three to five months. After all, this is how they used to make console games for the first time, VR games for the first time, and games for the first time using a new engine.
However, no one expected that the implementation of this project would be much more difficult than they thought.
Not to mention three or five months later, students have started school again in September, and the game is still being tested and improved.
Anyone who has been engaged in testing-related work should know that there is a kind of test in software testing called long-term stability testing, which can also be called long-term stability reliability testing. The so-called long-term stability, as the name suggests, is long-term stability. Putting it on the software is to test the long-term stability of the software. How stable is it when it runs continuously for a long time? For some software, the importance of long-term stability is even higher than the function.
For example, if there is a problem with a cloud storage function, it can often be solved without problems. However, if the data is suddenly lost after one month or three months of operation, then if disaster recovery measures are not done well, the impact on both customers and the company will be huge.
The main reason why "Pokémon World" has been delayed in delivery even after months of testing is that there are always problems with its long-term stability.
For the game to go online, the stability and reliability of digital life must be guaranteed. The uncontrollability of digital life comes precisely from its growth. It takes time for them to learn things. No one can predict how long a digital life will be in a month or even a day. To what extent will digital life grow in the next year? Therefore, in order to ensure that digital life is as controllable and reliable as possible, long-term and multi-sample stocking observation is necessary. As for how long a long period of time is required, technical experts from the Chinese Academy of Sciences and Gu Feng and others After careful discussion and research, the shortest test time for long-term stability is at least one quarter, that is, three months.
In fact, the first round of testing started in May, and as of early September, five rounds of testing have been completed. Since the game is still not online, the results of these five rounds of testing are naturally self-evident.
In fact, judging from the results of five rounds of testing, the problems in other modules have basically converged to a controllable range. The remaining ones will not affect the release of the game. You can wait for the game to be online before modifying and updating it. However, the reason why the game still cannot be online is because of the problem. The problem is with Changwen. Every round, the digital life always has various weird problems suddenly appearing while it is running, such as inexplicable data loss, abnormal learning function, etc. Basically every time It doesn't last more than a month at the longest before something goes wrong.
The sixth round of testing started on August 8. The pressure of this round of long-term stability testing has increased again, and the number of samples has increased to 23 billion. This means that a total of 50 billion digital lives will be randomly generated on the map. These digital lives include both Poké and Pokémon. Dreams also include the natives of the game world.
This number seems to be a lot, but in fact it is not. For such an epoch-making game, Gu Feng has absolutely reason to believe that its global monthly active players will never fall below 10 billion in the near future. After all, if you encounter it in the game world Living things can be regarded as real life, which is no less than starting a second life experience.
So if we assume that there are 10 billion players, even if these 50 billion digital lives are all Pokémon, there will only be 5 Pokémon in each person's hands. Obviously, this number is far from enough to cause harm to the players.
But there is no way. It is also the first time for Gu Feng to encounter a performance bottleneck while making a game in this world. Yes, the reason why the number of samples in the sixth round of testing and even the number of samples when the game is actually launched will be preset to 50 billion is not because of other reasons. , it is completely limited by performance bottlenecks and is a last resort.
The 50 billion individuals here are not as simple as storing the data of 50 billion player users. Player data is actually very simple. How big it is at the beginning will not change much in a few months, but digital life does not change much. Likewise, digital lives continue to learn, and what they learn will naturally be converted into data and stored. Even if the difference between short-term and long-term memory is taken into account and the data is divided into cached and non-cached, over time, the data of a single digital life will be stored. The amount of data will inevitably increase several times, dozens or even hundreds of times.
Therefore, considering that the data volume of digital life will increase with time, assuming that the initial data volume of a digital life is unit 1, then the initial data volume of 50 billion digital lives will be 50 billion. One month later Woolen cloth?Maybe 500 billion; what about one year from now?What about ten years from now?The reason why digital life is called life is that they can naturally reproduce and reproduce normally. The number of 50 billion must not always remain unchanged.
In order to ensure that the addition of players will not lead to a shortage of resources in the game world, the resources of the game world are very rich. Not to mention that it only supports 50 billion digital lives plus 10 billion players. Even if the number of creatures increases 10 times, it will still not exceed this Affordable for the world.
In other words, the sudden appearance of hundreds of millions of players will not bring a crisis of insufficient resources to the world. The speed at which players capture wild Pokémon can be controlled, and the ecological balance can be adjusted and restored by itself through reproduction.
It takes time to increase from 50 billion to 500 billion, and this time can be used as time for further improvements in data storage technology. Now 50 billion is almost close to the performance bottleneck. As 50 billion slowly turns into 60 billion and 70 billion, This bottleneck is likely to have been greatly improved due to technological breakthroughs during this period. As a result, players may not even feel that there is such a thing behind them.
It can be said that this method of cleverly handling factors that easily reduce the player's sense of substitution is similar to secretly loading maps during cutscenes.
But after all, it has been five consecutive tests that have failed. In this sixth attempt, the performance pressure has increased a lot. I definitely hope to pass it, but everyone actually has no confidence.
Chuxin has not released any new games for a year since the release of "Two People" in September last year, and outside players have already exploded.
Everyone can’t figure out why there was suddenly no movement for a whole year when there used to be at least three or four new games released a year, and the longest interval between two new games was basically no more than half a year.
Although some smart players who are familiar with Chuxin are confused, they are actually not that anxious. In their eyes, they suspect that Chuxin is secretly preparing to do something big. Judging from the pattern of Chuxin releasing games in the past two years, it is obvious that Chuxin has been divided internally. There are three project teams, led by Gu Feng, Wen Meng, and Wang Chen as chief designers respectively. In this case, there is no reason for the three teams to remain silent for a year, so after thinking about it, there may be only one, and that is the three teams. You may stop working at the same time and devote yourself to the same thing, and the difficulty and challenge of this thing should not be simple.
(End of this chapter)
Since the big framework of the game has been almost completed last year, if we just add digital life to it, even though no one has experience, with their almost brainless trust in Gu Feng, everyone in the project thinks and believes that the game is the most important It can be made in three to five months. After all, this is how they used to make console games for the first time, VR games for the first time, and games for the first time using a new engine.
However, no one expected that the implementation of this project would be much more difficult than they thought.
Not to mention three or five months later, students have started school again in September, and the game is still being tested and improved.
Anyone who has been engaged in testing-related work should know that there is a kind of test in software testing called long-term stability testing, which can also be called long-term stability reliability testing. The so-called long-term stability, as the name suggests, is long-term stability. Putting it on the software is to test the long-term stability of the software. How stable is it when it runs continuously for a long time? For some software, the importance of long-term stability is even higher than the function.
For example, if there is a problem with a cloud storage function, it can often be solved without problems. However, if the data is suddenly lost after one month or three months of operation, then if disaster recovery measures are not done well, the impact on both customers and the company will be huge.
The main reason why "Pokémon World" has been delayed in delivery even after months of testing is that there are always problems with its long-term stability.
For the game to go online, the stability and reliability of digital life must be guaranteed. The uncontrollability of digital life comes precisely from its growth. It takes time for them to learn things. No one can predict how long a digital life will be in a month or even a day. To what extent will digital life grow in the next year? Therefore, in order to ensure that digital life is as controllable and reliable as possible, long-term and multi-sample stocking observation is necessary. As for how long a long period of time is required, technical experts from the Chinese Academy of Sciences and Gu Feng and others After careful discussion and research, the shortest test time for long-term stability is at least one quarter, that is, three months.
In fact, the first round of testing started in May, and as of early September, five rounds of testing have been completed. Since the game is still not online, the results of these five rounds of testing are naturally self-evident.
In fact, judging from the results of five rounds of testing, the problems in other modules have basically converged to a controllable range. The remaining ones will not affect the release of the game. You can wait for the game to be online before modifying and updating it. However, the reason why the game still cannot be online is because of the problem. The problem is with Changwen. Every round, the digital life always has various weird problems suddenly appearing while it is running, such as inexplicable data loss, abnormal learning function, etc. Basically every time It doesn't last more than a month at the longest before something goes wrong.
The sixth round of testing started on August 8. The pressure of this round of long-term stability testing has increased again, and the number of samples has increased to 23 billion. This means that a total of 50 billion digital lives will be randomly generated on the map. These digital lives include both Poké and Pokémon. Dreams also include the natives of the game world.
This number seems to be a lot, but in fact it is not. For such an epoch-making game, Gu Feng has absolutely reason to believe that its global monthly active players will never fall below 10 billion in the near future. After all, if you encounter it in the game world Living things can be regarded as real life, which is no less than starting a second life experience.
So if we assume that there are 10 billion players, even if these 50 billion digital lives are all Pokémon, there will only be 5 Pokémon in each person's hands. Obviously, this number is far from enough to cause harm to the players.
But there is no way. It is also the first time for Gu Feng to encounter a performance bottleneck while making a game in this world. Yes, the reason why the number of samples in the sixth round of testing and even the number of samples when the game is actually launched will be preset to 50 billion is not because of other reasons. , it is completely limited by performance bottlenecks and is a last resort.
The 50 billion individuals here are not as simple as storing the data of 50 billion player users. Player data is actually very simple. How big it is at the beginning will not change much in a few months, but digital life does not change much. Likewise, digital lives continue to learn, and what they learn will naturally be converted into data and stored. Even if the difference between short-term and long-term memory is taken into account and the data is divided into cached and non-cached, over time, the data of a single digital life will be stored. The amount of data will inevitably increase several times, dozens or even hundreds of times.
Therefore, considering that the data volume of digital life will increase with time, assuming that the initial data volume of a digital life is unit 1, then the initial data volume of 50 billion digital lives will be 50 billion. One month later Woolen cloth?Maybe 500 billion; what about one year from now?What about ten years from now?The reason why digital life is called life is that they can naturally reproduce and reproduce normally. The number of 50 billion must not always remain unchanged.
In order to ensure that the addition of players will not lead to a shortage of resources in the game world, the resources of the game world are very rich. Not to mention that it only supports 50 billion digital lives plus 10 billion players. Even if the number of creatures increases 10 times, it will still not exceed this Affordable for the world.
In other words, the sudden appearance of hundreds of millions of players will not bring a crisis of insufficient resources to the world. The speed at which players capture wild Pokémon can be controlled, and the ecological balance can be adjusted and restored by itself through reproduction.
It takes time to increase from 50 billion to 500 billion, and this time can be used as time for further improvements in data storage technology. Now 50 billion is almost close to the performance bottleneck. As 50 billion slowly turns into 60 billion and 70 billion, This bottleneck is likely to have been greatly improved due to technological breakthroughs during this period. As a result, players may not even feel that there is such a thing behind them.
It can be said that this method of cleverly handling factors that easily reduce the player's sense of substitution is similar to secretly loading maps during cutscenes.
But after all, it has been five consecutive tests that have failed. In this sixth attempt, the performance pressure has increased a lot. I definitely hope to pass it, but everyone actually has no confidence.
Chuxin has not released any new games for a year since the release of "Two People" in September last year, and outside players have already exploded.
Everyone can’t figure out why there was suddenly no movement for a whole year when there used to be at least three or four new games released a year, and the longest interval between two new games was basically no more than half a year.
Although some smart players who are familiar with Chuxin are confused, they are actually not that anxious. In their eyes, they suspect that Chuxin is secretly preparing to do something big. Judging from the pattern of Chuxin releasing games in the past two years, it is obvious that Chuxin has been divided internally. There are three project teams, led by Gu Feng, Wen Meng, and Wang Chen as chief designers respectively. In this case, there is no reason for the three teams to remain silent for a year, so after thinking about it, there may be only one, and that is the three teams. You may stop working at the same time and devote yourself to the same thing, and the difficulty and challenge of this thing should not be simple.
(End of this chapter)
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