I! NS game designer

Chapter 51 Who else do you know?

Chapter 51 Who else do you know?
How to publish a game abroad and quickly capture the market and become a popular console game?This is something Wei Junjie must solve.

At this time, sitting in front of the computer, Wei Junjie frowned and fell into deep distress. Console games are not as easy to break through as mobile games or other games.

If you make a stand-alone game, you can put it on the steam platform or e-bao. Even if you can't sell it, you can give it away for free at a loss later to build your name first.

If it is a mobile game, it is easier. Hire a few more anchors at home and abroad, buy some navy troops, raise some filial sons, hire some shady soldiers, and wait until the game becomes popular, then spend money to hire a full-time publicity team to promote it.

This game is guaranteed to make money without losing money, and it can quickly occupy the market. Even if players later backlash, quit playing, and curse, the power of new players who join the game is constantly expanding.

The loss is just a sum of money. According to my own estimation, the loss will not exceed 5.00% at most, and the game can be gradually upgraded to high-end, and the money earned is definitely far better than the 5.00% loss.

In other words, I'm done with you, this idiot player. You old guy who can't make gold coins should get away as far as you can. Don't stay here, it's bad luck.

Maybe after you leave, I will place a brazier in front of the company and jump over to get rid of the bad luck.

It is no exaggeration to say that no matter how poorly the game is produced, as long as it is promoted enough, it can achieve great results.

Thinking of this, Wei Junjie sighed and shook his head helplessly.

But console games are different. Everything can only rely on excellent game works and creativity. Once the reputation collapses, not to mention expanding the international market, it may also affect the sales of console games.

After all, the game production process is extremely complicated, and there are too many details to consider.

Especially during game production, there are also publicity and promotion and other aspects that need to be continuously improved.

Creativity and game setting are the most important.

But here’s the problem. The profits of console games are almost the same as those of mobile games, and mobile games don’t require much technical content, but console games are different. They require technical support.

This means that you must find a console game at home and abroad that can meet your needs and adapt to your gaming style.

After all, the core of game planning is the game itself. Only by making the game attractive can it generate benefits, and if you want to generate benefits, the most important part is the players.

In a word.

Without sufficient capital IP and excellent third-party game works, it is difficult to open the market and gain profits.

Are you talking about Xbox?

Come on, what kind of company is this? This is Microsoft. People say it is second, but no one dares to say it is number one. Even if it loses money, I still have money to spend.

(Apple: I heard you are very rich?!)

It doesn’t matter what you do as the first party, as long as I spend enough money, what game can’t I win?

Don't look at Sony being silly and having fun during this period. Let them have fun first. It is estimated that in a few years, Sony will become anxious and sue Microsoft for a monopoly.

What kind of company is Sony? Isn't Sony just a camera seller?Why compete with others?

Now speaking, the market is like this, some people like it, and some people hate it, and this has also led to a very sharp market differentiation.But now, Wei Junjie has encountered a huge bottleneck, a problem that has been bothering him, and this problem was caused by him himself, which makes Wei Junjie feel particularly bad.

But, how to make the game spread quickly internationally?
The answer is definitely yes.

Wei Junjie thought for a long time and felt that if he wanted to open up the game in China and even the Asian market, he could only start from countries where he had a good life.

In fact, it’s not rare. If you have really come into contact with Japanese games, you will know that Xiao Nippon is really awesome at making games.

Japanese games seem to have a unique temperament. Most players can tell at a glance whether they are Japanese games or Japanese games.

Creativity is a very abstract concept. It depends on the changes in the players' vision, and the changes in the players' vision will change with the development of society. When judging the game, a little bit of personal emotions gained from reality will be brought into it.

This makes grasping creativity unpredictable. Maybe a Japanese game will emerge from a realistic dark horse, or a work produced by a creative genius with similar influence as Hayao Miyazaki.

The next day, European and American games used postmodernism or heroic sentiments and alternative innovative attempts to defeat Japanese games. This was impossible to predict.

At least in my own opinion, the domestic market can definitely open up the market, but the foreign market is more difficult.

It must at least establish a foothold in Asia, and the first choice for this Asian foothold is of course Japan and South Korea. After all, these two countries have relatively high consumer groups.

From a certain perspective, the domestic game industry is still in its infancy and in its initial stages. This is also the reason for the strong national interest in games.

Obviously, the cinematic visual expression and image quality-first production concepts that major European and American companies have always been proud of have almost reached a dead end and forced themselves to death. A game is not fun at all and you still want to focus on image quality. In the end, a dead horse is treated as a living horse. The result is that they enter the crematorium together.

In summary, European and American game production has always been excellent, and Japanese games cannot be surpassed even though they have gone through a renaissance stage.

However, if one day there is a game that cannot capture the hearts of players in terms of gameplay, then this kind of work may once again accelerate the development of Japanese games.

"Oh, forget it, I think there are so many useful threads, so many time-travelers, so many seniors to learn from, and so many successful cases from the starting point, why can't I just think about it and become a host." Wei Junjie muttered to himself.

Wei Junjie muttered depressedly: "Damn it, I really don't know what I'm thinking. I don't think I'm causing trouble for myself."

At this moment, there was a knock on the door. Wei Junjie looked up at the door and found Xing Tong who had just walked out.

"What's the matter?" Wei Junjie asked doubtfully, because he felt that something seemed to be wrong with Xingtong.

Xingtong smiled slightly and said: "Boss!"

Hearing Xingtong call him boss, Wei Junjie subconsciously touched the bridge of his nose and said with some embarrassment: "My Miss Xingtong, please don't call me that, I'm afraid you will kill me seven times."

"Okay, I'm not kidding you. Aren't you looking for a partner recently? My dad happens to know a friend who works at Capcom. Are you interested in talking?" Xingtong looked at Wei Junjie with a joking look.

"Are you kidding me? Sister!"

Wei Junjie looked at her with wide eyes and a look of disbelief. No, your dad is so awesome. He knows everyone, so you must be my golden finger!
"Okay, I'm not kidding you, I'm telling the truth." Xingtong said while still maintaining a smile.

 I know a lot about Sony and Nintendo, but I don’t know much about Xbox. I have never bought this machine.
  
 
(End of this chapter)

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