I! NS game designer
Chapter 53 Mario’s Thoughts
Chapter 53 Mario’s Thoughts
From a certain point of view, Wei Junjie is indeed a very happy boy. At least he has a prosperous playing card manufacturer, a group of friends who love and care for him, and a beautiful, kind and gentle woman who does not make him hate him. child.
Hazy night.
The cold moonlight.
There is a cool breeze, which brings a sense of comfort and refreshing.
Question:
When you are walking alone at night, do you involuntarily think of monsters?
If a monster really appeared, would you call for help, call 110, or fight the monster?
Nervous and fearful emotions can change body functions by causing people to break out in cold sweats and have their hearts pounding.
God is a bitch. He always likes to meet a few wrong people before we meet the right people, so that we can be grateful to Him.
This may be the final explanation.
At least in Wei Junjie's opinion, he is not an excellent game designer, at best he is a half bucket of water.
However, even if it is only half a bucket of water, it is enough for him.
Is it like what is written in some YY novels, where players were conquered by a certain stand-alone game, and the company became number one in the industry?
Isn't this nonsense? This...
In fact, the same thing will happen when you play games.
The game is inherently fictional, and no matter how dangerous the protagonist of the game is, it has no impact on real life.
But games can indeed affect people's moods, making them nervous and exciting, painful and happy.
Walking at night and playing games have one thing in common, which is that they can affect our mood and bring a strong sense of experience.
It would be great if everything could easily affect people's mood like walking at night or playing games.
In this world, products that simply have multifunctional and high-performance features no longer sell.
For example, educating children.No matter what, the child is reluctant to put away the toys.Why do children just disobey?
For example, exchange conversations.No matter how it is conveyed, the most important thing is never conveyed.Why doesn't the other party understand?
For example, the business market.No matter how useful and convenient the goods and services are, they cannot be sold.Why can't such good things be sold?
How can we impress people?How can I be understood?How can we get people to act?
Things that can make people feel the product features and services inadvertently, things that anyone can use, things that make people feel better... Products and services that can bring touching experiences are what people need.
Although the word "body" is included in the word "experience", it has nothing to do with the body.
As long as your heart is moved, it is an experience.
At this time, there was a quarrel in Ren Xiaotang's red hat studio.
Wei Junjie looked at the two employees in front of him with an extremely helpless expression. This was the first time in a long time that his opinions had been disputed.
The center of the quarrel was between Wang Hao and a young man who had just joined the company. He looked about 20 years old. He was wearing a black short-sleeved T-shirt and his hair was messily dyed. He looked very rebellious.
"What we want to do is let everyone play this game like this, let someone who has never been exposed to Mario play this game, instead of blindly making the levels more difficult!" Wang Hao was filled with indignation and accused the newcomer. young man.
"Then you are saying that what we should do is ask everyone to move their targets elsewhere." The young man's name was Guo Shicheng. He obviously felt that Wang Hao's words were unreasonable, and he sounded quite dissatisfied.
"Breath of the Wild is obviously good, so why does it have to be like other games instead of perfecting it?" Guo Shicheng asked again, with doubt in his eyes.
"Do you know what the core of the game is? It's the gameplay and skills, and what we have to do is to introduce new products, not stick to one kind of thinking!"
But before Guo Shicheng finished speaking, Wang Hao waved his hand to stop him: "I understand everything you said, but Mario's style is a game with the theme of leisure and entertainment."
"But don't you think that our blindly leisurely approach will reduce the player experience? You can think about it from another angle. If you add more action elements, it will increase everyone's experience!"
"I think this game is fun, and I think more difficulty should be added so that everyone can have a different experience." Guo Shicheng retorted.
Wang Hao's tone became increasingly passionate, but he was obviously not angry because of it: "Stop talking, I'll say it one last time, this is absolutely not okay!"
"Mario World and Hyrule Land are different. They are not the same type of game. We cannot use Zelda's method to make Mario!"
"What do you know?" A look of disdain appeared on Guo Shicheng's face: "You are just a bad gamer, and you know a bad game player!" The two of them obviously refused to let anyone go. If Wei Junjie hadn't been watching from the side, they probably wouldn't have People are about to pull out stools and start a fight.
Obviously, the development of Red Hat has encountered obstacles. Life is not always smooth sailing, let alone making games.
The discussion of the game itself is like this, and so is the production of the game. You think the game should do this, but in my opinion, it may not be like this.
Game designers themselves are players, but players are not game designers.
This requires everyone to express their different opinions and even concepts to find appropriate answers.
In fact, if you come to Red Hat's studio, you will find that there are Mario's abandoned cases in the corner.
Of course, this sentence does not mean that the waste manuscript printed out from the document is thrown into the trash can, it is just a metaphor.
This is the reason Red Hat Studios exists, and their goal is to create a fresh story and a fresh idea.
Looking at the two people in front of him, Wei Junjie felt quite happy. He remembered that when he was working on Breath of the Wild, Wang Hao was also criticizing him in the same way. Now this is called the tide of change.
Do you want to say that Wang Hao is angry?
Actually no, it's just an argument.
However, the topic they were arguing about seemed a little off track.
Wei Junjie knew Wang Hao. Wang Hao might be too conservative sometimes. Maybe it was because he lacked courage in the game, but his intentions were by no means bad. He was just a little old-fashioned.
This kind of old-fashioned people tend not to be easily led by others. They always have their own beliefs.
Wang Hao can accept criticism from those who are younger than him, and can also apologize to those who are less qualified than him, as long as you make the matter and your views clear to him.
He will use a more rigorous attitude to make up for his mistakes.
The so-called compensation is to summarize and summarize your own mistakes, and then improve your own growth.
This kind of growth is very slow, but it is very steady, neither arrogant nor impetuous, not in a hurry, this is Wang Hao.
"Both of you, please give me a break."
Wei Junjie immediately stood up and walked between Wang Hao and Guo Shicheng who were arguing.
Wang Hao and Guo Shicheng shut up immediately when they heard their boss speak.However, looking at the two of them, it seems that neither of them is convinced by the other.
At this time, Wei Junjie opened the multimedia and wrote a few lines in the blank space:
1. To make people act involuntarily,
2. Make people addicted involuntarily,
3. Let people narrate involuntarily.
Wei Junjie spoke slowly and continued: "I know the views of the two of you very well. Well, I would like to ask, what do you think of the above issues?"
The two of them looked at the writing on the whiteboard and fell into silence.
This "involuntary" is the power of experience design.
Red Hat Studio has been involved in two waves of disputes. Some people believe that Mario is a game for all ages, and he prefers "casual players."
Another part believes that if "action game players" are used as a group, this will be a completely new experience.
This has triggered a very interesting debate among everyone here about the current game. Why has the open world been made for so long and nothing looks good?
For the past life, Mario is definitely a game with historical significance, and has even become synonymous with games around the world.
"Since everyone is calm about this game, why don't you go to the same place with me tomorrow?" Wei Junjie looked at everyone with a smile and said.
Everyone couldn't help wondering, wondering what tricks the boss was going to do again.
"Since everyone can't solve the problem, then we will find "professionals" to help everyone solve the problem."
"Professionals" Naxi couldn't help but asked curiously, what kind of professionals can solve the game's problems.
(End of this chapter)
From a certain point of view, Wei Junjie is indeed a very happy boy. At least he has a prosperous playing card manufacturer, a group of friends who love and care for him, and a beautiful, kind and gentle woman who does not make him hate him. child.
Hazy night.
The cold moonlight.
There is a cool breeze, which brings a sense of comfort and refreshing.
Question:
When you are walking alone at night, do you involuntarily think of monsters?
If a monster really appeared, would you call for help, call 110, or fight the monster?
Nervous and fearful emotions can change body functions by causing people to break out in cold sweats and have their hearts pounding.
God is a bitch. He always likes to meet a few wrong people before we meet the right people, so that we can be grateful to Him.
This may be the final explanation.
At least in Wei Junjie's opinion, he is not an excellent game designer, at best he is a half bucket of water.
However, even if it is only half a bucket of water, it is enough for him.
Is it like what is written in some YY novels, where players were conquered by a certain stand-alone game, and the company became number one in the industry?
Isn't this nonsense? This...
In fact, the same thing will happen when you play games.
The game is inherently fictional, and no matter how dangerous the protagonist of the game is, it has no impact on real life.
But games can indeed affect people's moods, making them nervous and exciting, painful and happy.
Walking at night and playing games have one thing in common, which is that they can affect our mood and bring a strong sense of experience.
It would be great if everything could easily affect people's mood like walking at night or playing games.
In this world, products that simply have multifunctional and high-performance features no longer sell.
For example, educating children.No matter what, the child is reluctant to put away the toys.Why do children just disobey?
For example, exchange conversations.No matter how it is conveyed, the most important thing is never conveyed.Why doesn't the other party understand?
For example, the business market.No matter how useful and convenient the goods and services are, they cannot be sold.Why can't such good things be sold?
How can we impress people?How can I be understood?How can we get people to act?
Things that can make people feel the product features and services inadvertently, things that anyone can use, things that make people feel better... Products and services that can bring touching experiences are what people need.
Although the word "body" is included in the word "experience", it has nothing to do with the body.
As long as your heart is moved, it is an experience.
At this time, there was a quarrel in Ren Xiaotang's red hat studio.
Wei Junjie looked at the two employees in front of him with an extremely helpless expression. This was the first time in a long time that his opinions had been disputed.
The center of the quarrel was between Wang Hao and a young man who had just joined the company. He looked about 20 years old. He was wearing a black short-sleeved T-shirt and his hair was messily dyed. He looked very rebellious.
"What we want to do is let everyone play this game like this, let someone who has never been exposed to Mario play this game, instead of blindly making the levels more difficult!" Wang Hao was filled with indignation and accused the newcomer. young man.
"Then you are saying that what we should do is ask everyone to move their targets elsewhere." The young man's name was Guo Shicheng. He obviously felt that Wang Hao's words were unreasonable, and he sounded quite dissatisfied.
"Breath of the Wild is obviously good, so why does it have to be like other games instead of perfecting it?" Guo Shicheng asked again, with doubt in his eyes.
"Do you know what the core of the game is? It's the gameplay and skills, and what we have to do is to introduce new products, not stick to one kind of thinking!"
But before Guo Shicheng finished speaking, Wang Hao waved his hand to stop him: "I understand everything you said, but Mario's style is a game with the theme of leisure and entertainment."
"But don't you think that our blindly leisurely approach will reduce the player experience? You can think about it from another angle. If you add more action elements, it will increase everyone's experience!"
"I think this game is fun, and I think more difficulty should be added so that everyone can have a different experience." Guo Shicheng retorted.
Wang Hao's tone became increasingly passionate, but he was obviously not angry because of it: "Stop talking, I'll say it one last time, this is absolutely not okay!"
"Mario World and Hyrule Land are different. They are not the same type of game. We cannot use Zelda's method to make Mario!"
"What do you know?" A look of disdain appeared on Guo Shicheng's face: "You are just a bad gamer, and you know a bad game player!" The two of them obviously refused to let anyone go. If Wei Junjie hadn't been watching from the side, they probably wouldn't have People are about to pull out stools and start a fight.
Obviously, the development of Red Hat has encountered obstacles. Life is not always smooth sailing, let alone making games.
The discussion of the game itself is like this, and so is the production of the game. You think the game should do this, but in my opinion, it may not be like this.
Game designers themselves are players, but players are not game designers.
This requires everyone to express their different opinions and even concepts to find appropriate answers.
In fact, if you come to Red Hat's studio, you will find that there are Mario's abandoned cases in the corner.
Of course, this sentence does not mean that the waste manuscript printed out from the document is thrown into the trash can, it is just a metaphor.
This is the reason Red Hat Studios exists, and their goal is to create a fresh story and a fresh idea.
Looking at the two people in front of him, Wei Junjie felt quite happy. He remembered that when he was working on Breath of the Wild, Wang Hao was also criticizing him in the same way. Now this is called the tide of change.
Do you want to say that Wang Hao is angry?
Actually no, it's just an argument.
However, the topic they were arguing about seemed a little off track.
Wei Junjie knew Wang Hao. Wang Hao might be too conservative sometimes. Maybe it was because he lacked courage in the game, but his intentions were by no means bad. He was just a little old-fashioned.
This kind of old-fashioned people tend not to be easily led by others. They always have their own beliefs.
Wang Hao can accept criticism from those who are younger than him, and can also apologize to those who are less qualified than him, as long as you make the matter and your views clear to him.
He will use a more rigorous attitude to make up for his mistakes.
The so-called compensation is to summarize and summarize your own mistakes, and then improve your own growth.
This kind of growth is very slow, but it is very steady, neither arrogant nor impetuous, not in a hurry, this is Wang Hao.
"Both of you, please give me a break."
Wei Junjie immediately stood up and walked between Wang Hao and Guo Shicheng who were arguing.
Wang Hao and Guo Shicheng shut up immediately when they heard their boss speak.However, looking at the two of them, it seems that neither of them is convinced by the other.
At this time, Wei Junjie opened the multimedia and wrote a few lines in the blank space:
1. To make people act involuntarily,
2. Make people addicted involuntarily,
3. Let people narrate involuntarily.
Wei Junjie spoke slowly and continued: "I know the views of the two of you very well. Well, I would like to ask, what do you think of the above issues?"
The two of them looked at the writing on the whiteboard and fell into silence.
This "involuntary" is the power of experience design.
Red Hat Studio has been involved in two waves of disputes. Some people believe that Mario is a game for all ages, and he prefers "casual players."
Another part believes that if "action game players" are used as a group, this will be a completely new experience.
This has triggered a very interesting debate among everyone here about the current game. Why has the open world been made for so long and nothing looks good?
For the past life, Mario is definitely a game with historical significance, and has even become synonymous with games around the world.
"Since everyone is calm about this game, why don't you go to the same place with me tomorrow?" Wei Junjie looked at everyone with a smile and said.
Everyone couldn't help wondering, wondering what tricks the boss was going to do again.
"Since everyone can't solve the problem, then we will find "professionals" to help everyone solve the problem."
"Professionals" Naxi couldn't help but asked curiously, what kind of professionals can solve the game's problems.
(End of this chapter)
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