I! NS game designer
Chapter 61 Positive and Negative Feedback
Chapter 61 Positive and Negative Feedback
Xing Tong pointed to his temple and continued: "When we are excited, the brain secretes a substance called dopamine."
"Um..., I don't quite understand what you want to express." Wei Junjie scratched his ears awkwardly and said sheepishly.
"This substance makes the brain extremely excited and activates certain cells in the brain to become active and enter a super high state." Xingtong looked at Wei Junjie and said seriously.
"In this high-spirited state, the brain will get some kind of satisfying pleasure?" Xingtong then added.
"Satisfaction?" Wei Junjie didn't understand and asked doubtfully.
Seeing Wei Junjie's incomprehensible look, Xingtong explained again: "In game design, we can call it a positive feedback loop."
"Do you mean, similar to an Internet addicted boy?" Wei Junjie frowned and asked.
"Not quite the same."
Xingtong explained patiently: "My father and his team once made a MOBA-type game. In MOBA games, the more times a player kills opposing heroes, the greater the advantage the player gets. Then the player will The more excited you are.”
Listening to Xing Tong's words, Wei Junjie nodded thoughtfully.
For example, this positive feedback concept of rewarding advantages in traditional sports has also been unintentionally designed into the game, whether it is football, basketball or rugby.
Being close to the goal and basket will undoubtedly make scoring easier. When you hold the ball closer and closer to the opponent's baseline, you will get closer and closer to scoring.
This is also the advantage brought by possession of the ball and field control in the game.
And through this mechanism, observe how hundreds of people play this way, and then confidently compare the ratio, attributes, types, and intensity of bounties in the game.
Take a simple example.
For example, in a game, the task given is to play poker with five female protagonists with different personalities.
So before playing poker, you need to fall in love with 5 girls, watch movies, and go to the library to increase your favorability and finally get on top.
After Xingtong finished speaking, he looked at Wei Junjie who was deep in thought, and then said: "So, after a game, what will happen to the players who have experienced the above situation?"
"The answer is" Xingtong paused here.
"Open it!"
"Open it!"
After Xing Tong finished speaking, various echoes came from the office.
Listening to the sounds around him, Xing Tong was startled, why were there suddenly so many people around him.
Yes, there are feedback loops everywhere in Odyssey.
For example, the player inadvertently throws the hat, pulls out the wooden stake, and picks up the gold coins hidden in the ground. For example, the player possesses the hat and drives the missile to fly into the gap inadvertently to find the hidden gold coins.
These are great examples of positive feedback loops in Odyssey.
Having more dominance will give you more choices, more data, and better resources and information.
"But wouldn't this method be too boring?" Wang Hao couldn't help but put forward his own suggestion.
Xingtong smiled and shook his head: "The above conclusions are based on the fact that players have advantages from the beginning and have a good experience."
Xingtong looked at everyone and said: "Tongli, it's still that MO BA game. When a player is killed by the opponent and loses the game, the player will often feel a certain amount of anger after the game ends."
"This is also the antithesis of the game, the Negative Feedback Loop."
With only positive feedback, the ecosystem will collapse.
Contrary to positive feedback, the role of negative feedback is to dynamically balance the victory of the game and ensure the outcome of the game, because only the desire to win can make players more interested.After Wei Junjie listened to Xingtong's explanation, he nodded thoughtfully.
It’s still the same game where you are in love with 5 girls at the same time, but the heroine cannot be discovered by the 5 girls while she is in love, otherwise if she fails, she may be hacked with a hatchet.
"Then why the bad habits mechanism won't be criticized by players? Will it not persuade players to quit? Or be banned?" Wang Hao said with some confusion.
After Wang Hao asked this question, Wei Junjie and others' faces instantly turned ugly. It was obvious that Wang Hao had asked something that everyone was worried about.
"Yes." Xingtong replied very simply.
"Then we have to talk about the protection mechanism and reward mechanism of the rank." Xingtong looked at Wang Hao and slowly explained: "So, my dad and the others will set up a safeguard for players who lose the game."
"The function of this safeguard is to allow players to not suffer too much loss after losing the game, and even after losing the game, they can continue to play the game."
"In addition, after each loss, they will also send some high-profile rewards to the game account to encourage players and allow them to continue participating in the game."
It is still that game with five female protagonists and one male protagonist. There will also be a reward mechanism in the game. If the final perfect ending can be achieved, the ending will be to play IMART with five girls at the same time.
Through Xingtong's analysis, in addition to the reward mechanism, there are two important guarantees in the game. One is the guarantee of the player's victory, and the other is that the player can obtain rewards after death.
1. The negative feedback loop should not be too direct, and it is best not to be noticed by the players.
2. There must be some countermeasure to the negative feedback loop imposed on the leading player.
3. The benefits of a negative feedback loop cannot be greater than that of a positive feedback loop.
Under Xingtong's description, Wei Junjie's ideas gradually became clear. He could turn the game into a chessboard, and then the players would make trade-offs.
As Xingtong spoke, she stared at Wei Junjie, looking at the shocked expression on his face, with a faint smile on her lips.
"What kind of game do you think Dad and his team are playing?" Wei Junjie suddenly asked.
"King of Glory!" Xingtong replied without hesitation.
"Oh~~~" Wei Junjie said in sudden realization: "I thought it was QQ Dance."
Xingtong: "."
"Then what do you mean by open swing?" Wei Junjie continued to ask.
"As you told me before, what is the positioning of your game?" Xingtong did not answer directly, but asked.
"The whole world is urging them to grow up, but I won't. I will always treat them as children." Wei Junjie responded without hesitation.
"Since you know this, why don't you do what you want?" Xingtong asked softly: "Children are always carefree and infinitely happy, what do you think?"
"Hmm~~~~~" Wei Junjie thought for a long time before looking up at Xingtong.
"Look at everyone's current situation! Do you think we can make a good game?" Xingtong pointed to the interior of the office.
The artist's desk is full of scraps, the system planning team's desk is stacked with documents and they are constantly typing on the keyboard. The level planning team seems to be researching new models, and almost everyone is very busy.
Even his hair was in a mess, his eyes were bloodshot, and he looked so energetic. Even he seemed to have had no sleep for two days. Every time he got off work, he would go home and work on game data and parameters.
Wei Junjie sighed inwardly, stood up, and said to Xingtong, "I understand."
"Thank you, Tong!" Wei Junjie thanked Xingtong seriously, then turned to everyone and said, "We have been working hard recently. Let's take a break first and start working in three days."
(End of this chapter)
Xing Tong pointed to his temple and continued: "When we are excited, the brain secretes a substance called dopamine."
"Um..., I don't quite understand what you want to express." Wei Junjie scratched his ears awkwardly and said sheepishly.
"This substance makes the brain extremely excited and activates certain cells in the brain to become active and enter a super high state." Xingtong looked at Wei Junjie and said seriously.
"In this high-spirited state, the brain will get some kind of satisfying pleasure?" Xingtong then added.
"Satisfaction?" Wei Junjie didn't understand and asked doubtfully.
Seeing Wei Junjie's incomprehensible look, Xingtong explained again: "In game design, we can call it a positive feedback loop."
"Do you mean, similar to an Internet addicted boy?" Wei Junjie frowned and asked.
"Not quite the same."
Xingtong explained patiently: "My father and his team once made a MOBA-type game. In MOBA games, the more times a player kills opposing heroes, the greater the advantage the player gets. Then the player will The more excited you are.”
Listening to Xing Tong's words, Wei Junjie nodded thoughtfully.
For example, this positive feedback concept of rewarding advantages in traditional sports has also been unintentionally designed into the game, whether it is football, basketball or rugby.
Being close to the goal and basket will undoubtedly make scoring easier. When you hold the ball closer and closer to the opponent's baseline, you will get closer and closer to scoring.
This is also the advantage brought by possession of the ball and field control in the game.
And through this mechanism, observe how hundreds of people play this way, and then confidently compare the ratio, attributes, types, and intensity of bounties in the game.
Take a simple example.
For example, in a game, the task given is to play poker with five female protagonists with different personalities.
So before playing poker, you need to fall in love with 5 girls, watch movies, and go to the library to increase your favorability and finally get on top.
After Xingtong finished speaking, he looked at Wei Junjie who was deep in thought, and then said: "So, after a game, what will happen to the players who have experienced the above situation?"
"The answer is" Xingtong paused here.
"Open it!"
"Open it!"
After Xing Tong finished speaking, various echoes came from the office.
Listening to the sounds around him, Xing Tong was startled, why were there suddenly so many people around him.
Yes, there are feedback loops everywhere in Odyssey.
For example, the player inadvertently throws the hat, pulls out the wooden stake, and picks up the gold coins hidden in the ground. For example, the player possesses the hat and drives the missile to fly into the gap inadvertently to find the hidden gold coins.
These are great examples of positive feedback loops in Odyssey.
Having more dominance will give you more choices, more data, and better resources and information.
"But wouldn't this method be too boring?" Wang Hao couldn't help but put forward his own suggestion.
Xingtong smiled and shook his head: "The above conclusions are based on the fact that players have advantages from the beginning and have a good experience."
Xingtong looked at everyone and said: "Tongli, it's still that MO BA game. When a player is killed by the opponent and loses the game, the player will often feel a certain amount of anger after the game ends."
"This is also the antithesis of the game, the Negative Feedback Loop."
With only positive feedback, the ecosystem will collapse.
Contrary to positive feedback, the role of negative feedback is to dynamically balance the victory of the game and ensure the outcome of the game, because only the desire to win can make players more interested.After Wei Junjie listened to Xingtong's explanation, he nodded thoughtfully.
It’s still the same game where you are in love with 5 girls at the same time, but the heroine cannot be discovered by the 5 girls while she is in love, otherwise if she fails, she may be hacked with a hatchet.
"Then why the bad habits mechanism won't be criticized by players? Will it not persuade players to quit? Or be banned?" Wang Hao said with some confusion.
After Wang Hao asked this question, Wei Junjie and others' faces instantly turned ugly. It was obvious that Wang Hao had asked something that everyone was worried about.
"Yes." Xingtong replied very simply.
"Then we have to talk about the protection mechanism and reward mechanism of the rank." Xingtong looked at Wang Hao and slowly explained: "So, my dad and the others will set up a safeguard for players who lose the game."
"The function of this safeguard is to allow players to not suffer too much loss after losing the game, and even after losing the game, they can continue to play the game."
"In addition, after each loss, they will also send some high-profile rewards to the game account to encourage players and allow them to continue participating in the game."
It is still that game with five female protagonists and one male protagonist. There will also be a reward mechanism in the game. If the final perfect ending can be achieved, the ending will be to play IMART with five girls at the same time.
Through Xingtong's analysis, in addition to the reward mechanism, there are two important guarantees in the game. One is the guarantee of the player's victory, and the other is that the player can obtain rewards after death.
1. The negative feedback loop should not be too direct, and it is best not to be noticed by the players.
2. There must be some countermeasure to the negative feedback loop imposed on the leading player.
3. The benefits of a negative feedback loop cannot be greater than that of a positive feedback loop.
Under Xingtong's description, Wei Junjie's ideas gradually became clear. He could turn the game into a chessboard, and then the players would make trade-offs.
As Xingtong spoke, she stared at Wei Junjie, looking at the shocked expression on his face, with a faint smile on her lips.
"What kind of game do you think Dad and his team are playing?" Wei Junjie suddenly asked.
"King of Glory!" Xingtong replied without hesitation.
"Oh~~~" Wei Junjie said in sudden realization: "I thought it was QQ Dance."
Xingtong: "."
"Then what do you mean by open swing?" Wei Junjie continued to ask.
"As you told me before, what is the positioning of your game?" Xingtong did not answer directly, but asked.
"The whole world is urging them to grow up, but I won't. I will always treat them as children." Wei Junjie responded without hesitation.
"Since you know this, why don't you do what you want?" Xingtong asked softly: "Children are always carefree and infinitely happy, what do you think?"
"Hmm~~~~~" Wei Junjie thought for a long time before looking up at Xingtong.
"Look at everyone's current situation! Do you think we can make a good game?" Xingtong pointed to the interior of the office.
The artist's desk is full of scraps, the system planning team's desk is stacked with documents and they are constantly typing on the keyboard. The level planning team seems to be researching new models, and almost everyone is very busy.
Even his hair was in a mess, his eyes were bloodshot, and he looked so energetic. Even he seemed to have had no sleep for two days. Every time he got off work, he would go home and work on game data and parameters.
Wei Junjie sighed inwardly, stood up, and said to Xingtong, "I understand."
"Thank you, Tong!" Wei Junjie thanked Xingtong seriously, then turned to everyone and said, "We have been working hard recently. Let's take a break first and start working in three days."
(End of this chapter)
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