Mystery: I can change things in books

Chapter 37 Equipment Depot

Chapter 37 Equipment Depot

As soon as Chris left Albert's office, he chased him out: "By the way, Chris, I still have some things I haven't finished introducing to you."

"Six rooms on the first floor, one conference room, and five offices."

"In addition to my private office, there are two other offices shared by Fred and Horrick and Gemma and Catherine."

"One of the remaining two offices is equipped with two telegraph machines, some newspapers and other materials, and the other is used as a utility room, which contains personal items that the team members rarely use."

Albert said with some embarrassment: "Chris, I will ask them to clean the utility room and give you a separate office."

"Captain, that's unnecessary. But captain, I heard from Gemma that there was a team member named Grace Alsha before. Where was she working at that time?"

"She was working with Gemma and Catherine, but she has been transferred to Pritz Harbor."

Albert walked to the right and reminded: "Chris, follow me."

On the right side at the end of the corridor, there is a large locked iron door, but it does not lead to the upstairs.

Albert took out the key and opened the door. Behind the door was a deep corridor three meters wide, with no end in sight.

"what!"

Albert suddenly shouted, and the gas lamps immediately lit up in the originally dark corridor, illuminating the aisle in front of them until they could not see clearly.

This is... a voice-activated light?

Seeing Chris's surprised face, Albert smiled proudly: "Haven't you seen it? This is a voice-activated gas lamp."

Voice controlled gas lamp…

Chris nodded. He had already guessed that this was made by the extraordinary ability of the "general person". The voice-activated lights he had seen before were all electric.

The gas lamp above his head was dimly lit, and Albert raised his volume slightly:

"This voice-controlled gas lamp will go out if no sound is detected within a certain period of time, so we'd better make our voices louder."

"Captain, cough! Captain, where are we going?" Chris shouted.

"It doesn't have to be so loud..."

Albert smiled and replied: "We are going to the equipment warehouse, we are almost there."

Chris noticed that there were two bronze "Triangle Holy Glory" at regular intervals on the walls on both sides. Within the equilateral triangle were several precision gears, levers and steam symbols of different sizes.

They walked about 100 meters underground along the road and went down three more steps. At this time, there was a black iron door to their right that was the same as the entrance, recessed two meters into the wall.

Albert opened the lock and walked in.

This is a more open place, with an area of ​​about three hundred square meters and a height of about five meters.

Chris looked up at the semicircular ceiling structure and couldn't help but think of the "game of chicken" he played before traveling through time.

This place looks like a bomb shelter...

Albert pointed to the large and small boxes and cabinets on the left and right and said: "This is the equipment warehouse of the mechanical heart."

He opened a cabinet casually, and took out a rifle more than one meter long from it.

"The Russell sniper rifle," Albert introduced, "has an accurate range of 400 meters and a muzzle velocity of 350 meters per second."

Emperor Russell, how many things have you invented... Chris looked at the "AWM"-like sniper rifle in Albert's hand and asked funnyly: "Is this also the invention of Emperor Russell?"

"Of course, Emperor Russell is also an Extraordinary person of the 'General Knowledge' path. He also invented many weapons. He proposed the concept of 'sniper rifle', but it is not an Extraordinary weapon."

Albert patted the "Russell sniper rifle" in his hand and put it back in the cabinet:
"After being disassembled, it can be stuffed into a suitcase, and a skilled user can reassemble it from parts to a sniper rifle in 3 minutes."

With his hands behind his back, he led Chris to visit the equipment warehouse.

"Over there is a high-pressure steam rifle, which must be used with a steam backpack. Next to it is a repeating rocket launcher, and over there is a high-explosive grenade.

No, not over there. In the cabinet you are pointing to is the six-barreled machine gun 'Gatling'. The name is a bit awkward, right?I don’t know why Emperor Russell gave it this name.

there?It's full of papers and files.Why isn't it called Archives and Equipment Library, you ask?Here 70.00% are weapons and equipment, of course it can only be called the equipment library. "

After a tour, Chris finally saw what "the power of technology" and "the fear of lack of firepower" mean.

Albert locked the door and led Chris forward along the aisle.

The two walked about 200 meters further, when a fork in the road appeared in front of them.

"To the right is the Church of the Holy Numbers, and to the left is the Steam Gate."

Steamgate?It should be similar to the "Chanis Gate" of Nighthawks...

"Captain, why is it called 'Steam Gate'?"

"I don't know the specifics," Albert said, leading him to the left: "It was originally called the 'Roselle Gate', but more than 20 years later it was changed to the 'Steam Gate'.

But this was all hundreds of years ago, and these things are not important. What you have to remember is that behind the Steam Gate are some very dangerous things - sealed objects. "

Albert continued to explain solemnly: "Sealed objects are extraordinary items, but they are very dangerous, important and extraordinary items with great side effects, and some of the sealed objects, they...

They are 'alive'. "

In Runen language, "he" and "it" have different pronunciations and different meanings.

"They don't only have effects when they are used, they move on their own and affect their surroundings anytime, anywhere.

They will try their best to escape our control and cause disastrous consequences, so such sealed items must be strictly controlled. "

For example, 0-08, 0-02, and that djinn...

Chris looked stern. In theory, they could change the world.

"Levels of sealed objects. There are four levels of sealed objects. From '3' to '0', the danger level gradually increases. Level '3' requires the action of more than three people to apply for use. It is kept confidential from informal members;

Level '2' keeps secrets for general members, that is, for players below the captain, the central church can keep three to five pieces;

Level '1' is kept secret for deacons and below, and one or two items can be kept in the central church; level '0' sealed items..."

Albert swallowed and said word by word: "'0' level sealed objects cannot be inquired about, cannot be spread to outsiders, cannot be described, cannot be peeked into, and can only be sealed underground in the 'Temple'."

"On '0' level and '1' level sealed objects, the seven major churches will inform each other. In Loen, there are three major churches."

"We're going to the Steam Gate now."

(End of this chapter)

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