Chapter 110 Explosion!

Yao Xian was going crazy.

He beat the table crazily, spitting everywhere:
"Explain why we spent so much money, but the promotion intensity is not as good as "Guigu Bahuang"."

Sitting opposite him is the person in charge of promoting this game.

Originally, he looked confident, unruly, and arrogant in his movements.

But now facing Yao Xian's questioning, he could only lower his head and remain silent, speechless.

Seeing this, Yao Xian became even more angry.

If the skills are inferior to others, he admits that he can afford to lose.

But what is the reality?

Tianyu invested a lot of money into the promotion of "Sword and Love Episode [-]", but achieved little success.

Even the person in charge, who had confidently patted his chest before, was speechless.

There is no way to explain why this happens!
Money was spent, but no results were seen.

This is the key to Yao Xian's rage.

The person in charge hesitated for a long time, but finally said something else:

"Mr. Yao, I know you are in a hurry, but please don't be anxious yet."

"I'm not in a hurry, where did all my money go?" Yao Xian was furious.

The person in charge quickly called up a ppt and explained:

"Look, Mr. Yao, this is the opinion on the Internet about "Guigu Bahuang"."

Yao Xian wanted to scold him, but he still had the patience to look at him.

This look...

"Hmm...huh?" Yao Xian looked at the ppt and made a confused sound.

On the slide, the score for "Ghost Valley and Eight Wastelands" is quite high, with a full 8.9 points.

But the comments were deeply polarized.

Such comments that boast to the heavens and scold the whole family should not appear in such a high-rated game.

When the person in charge saw this, he quickly explained: "Mr. Yao, this is Liu Wei's little cleverness."

"He doesn't know what means he used to get the two groups of people to quarrel with each other and stir up the popularity of "Guigu Bahuang", but a large part of them are black fans."

"In this case, the judges will have to take it into consideration."

Yao Xian looked at the slides in silence, but the expression on his face was obviously much better.

The person in charge quickly struck while the iron was hot: "And I have played their games. There is no plot, the guidance is poor, and it is very difficult to get started. It is difficult for overseas players to accept this culture."

"Mr. Yao, we want to win the Golden Game Award. It doesn't matter if the popularity is high or not."

"Furthermore, our game has been widely praised, and all major game media are promoting it. In a few days, we will definitely win the championship."

Yao Xian nodded.

Yes, "Ghost Valley" is now a mixed bag, but "Swordsman [-]" is critically acclaimed.

They are both very popular, one major media boasts, and one player is hard to criticize. Is this comparable?
By then the championship will not fall into his own hands.

Thinking of this, Yao Xian exhaled from his nose and nodded imperceptibly.

All this is just the night before dawn.

……

But... half a month later, something completely unexpected happened.

The popularity of "The Legend of the Sword [-]" and "The Legend of the Ancient Sword [-]" has begun to decline.

But the popularity of "Ghost Valley Eight Wilds" is still high.

As a result, the major game media turned their guns and began to frantically analyze the reasons for this situation in "Guigu Bahuang".

Why are they all fairy-themed games?

Obviously, the production cycle is longer, the funds are more, and the big brothers Tianyu and Tianlong, who have a stronger production team, have disappeared.

A company that has only been established for two years, and even entered the fairy tale theme for the first time, Fumei Technology came out on top.

Soon, these people analyzed the specific reasons.

The first is because of gameplay issues.Although they are all single-player games, "The Legend of Sword [-]" and "Legend of the Ancient Sword [-]" are both plot-focused games and try their best to tell players a touching story.

"Guigu Bahuang" is a patchwork of plots, paying more attention to the experience in the process.

This also led to the overwhelming success of "Royal Sword" and "Ancient Sword" when they were first launched, and they once occupied the first and second place in the popularity list.

But as time goes by, when players finish listening to this story, the game will be thrown aside, leaving only a beautiful memory.

I won’t have any thoughts of experiencing it again in the short term.

But "Guigu Bahuang" is different. This game relatively does not value the results, but rather the process.

It's like a passionate action scene.

"Royal Sword" and "Ancient Sword" are plot-oriented, attracting people through the plot.

"Ghost Valley" is technology-oriented, and there are up to twelve types of technologies, and the combination is even more complicated.

Even if you know the final outcome, you will still watch the process.

What's more, there are countless big guys who are willing to selflessly donate their skills.

Every time you watch it, players will have a new understanding——

Fuck, you can still play like this!

I'll go, there is still this posture, playing with flowers!

The dual cultivation of ice and fire, the two heavens, awesome!
No, I want to play it again!
Whenever a player passes a level with one posture, he is just about to light up a cigarette and take a puff of it.

When I opened the Xiaopo Station, I found that there were more than a dozen different postures and gameplays that I had never seen before.

The difference in gameplay leads to differences in the duration of the popularity.

Another reason is the publicity of the player group.

As I said before, the selling point of "Royal Sword" and "Ancient Sword" is the plot.

Players are willing to spend money on this game because of the plot.

But this also leads to less communication between players.

After all, it is a plot-oriented game, and everyone likes to have themselves become the protagonist.

Who wants to be exposed by others before they even play?

It feels so good to have it all. Have you ever heard of the Family Crematorium?

But "Guigu Bahuang" is different. Everyone comes with the idea of ​​​​exchanging skills, learning from each other, and improving each other.

You have good skills, I will learn from them.

After all, who doesn’t want to have their skills captured in a video and posted online, with everyone watching and exclaiming:
'Boss! '

'Giant! '

'Great! '

Players of "Edward Sword" work behind closed doors, closing their rooms and enjoying themselves secretly.

Players of "Ghost Valley" share their skills openly and openly in the comment area without any privacy or cover-up.

How can the two be comparable?

And the most important thing is... the players of "Ghost Valley" can start the fight themselves.

Every time the version is updated, if Liu Wei weakens his strong configuration, those groups with strong gameplay will come out and cry for weakness.

And those weak configurations are strengthened, and the strong groups come out to complain about unfairness.

The two sides often share their skills selflessly in the group, and at the same time ridicule each other as 'too weak', 'no way' and 'fine dog'.

Moreover, there are also some very bad players, after experiencing the sadistic configuration, not only do not post accusations, but they also brag without thinking, almost becoming the first in the world.

Because players evaluate the strength of a certain genre by how long it takes to defeat a certain boss, there is even a famous joke:

"The three-point water sword is weak all day long. It is a pure sword that is unparalleled in the world."

"The water sword consumes the graphics card. You should give up the water sword and choose my invincible pure sword."

"Swordsmanship is weak, but pure swordsmanship is strong!"

"The ultimate secret of pure swordsmanship: Dimensional Slash."

The combination of several aspects has led to the popularity of "Ghost Valley Eight Wilds" not falling but rising.

(End of this chapter)

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