Game Design: Players are moved to tears
Chapter 144 ioi Creative Community
Chapter 144 ioi Creative Community
two months later.
In the experience store, Liu Wei stretched and looked at the screen with satisfaction:
"Finally done."
On the screen, a kobold dressed in Egyptian clothing was holding a cane and looking into the distance.
On another display screen, there is a judgment angel flying in the sky, condescending, holding high the sword of judgment.
These two heroes were designed a month ago, and the remaining month was spent adjusting the data.
Only then did Liu Wei discover that the most difficult part of designing heroes was numerical adjustment.
In moba games, a few damage changes are enough to change the entire hero from T0 to T3.
The same is true for the two heroes Dog Head and Angel.
The numerical value is slightly stronger, the strong period comes early, and no one can beat it.
The values are slightly weakened, and when you finally reach a strong stage, no one can beat you.
After thirteen large and small numerical adjustments, these two heroes were adjusted to a reasonable range.
This is still the version before it is officially launched. If it is officially launched, there will definitely be another round of large-scale adjustments.
"There is no way. In my imagination, the dog head is the AD and the angel is the AP. But if a player comes up with some weird outfits, I can only make drastic changes." Liu Wei sighed.
In a MOBA game like this, Liu Wei can't be 100% perfect.
After all, players’ thoughts and operations are unpredictable by normal designers.
To give the most striking example in the industry——
The designer filled a large bucket of water with several containers ranging from small to large. The water level needs to drop to a certain level to unlock the larger container.
Originally, the designer thought that players would slowly scoop out the water and gradually unlock it.
But there are always a few "smart" players who suddenly jump into the bucket and scoop out the largest container at the bottom.
This example is not very accurate, but it is very vivid.
In the industry, designers can never expect players to follow their own routines, even if you have written prompts [-] times next to them.
For example - don't attack NPCs!
Therefore, Liu Wei is not 100% sure about himself. What if someone develops an AP dog head? What will Ad Angel do?
It can only be weakened or the gameplay updated depending on the situation.
Liu Wei took the opportunity to read the 'Inspiration Collection Post', wanting to see how big the imagination of players in this world is.
But I don't know if I don't look at it, I was shocked when I saw it.
The original inspiration collection post was just an ordinary post, not even a post bar.
But now two months have passed, and the inspiration post has undergone earth-shaking changes.
What started as a small post grew into a huge community of game inspiration.
The entire community is mainly divided into official sections.
A community of official heroes and a community of folk heroes.
The official hero community mainly includes heroes that have been released or are under design and development.
Some heroes that are too unpopular will be reworked based on the votes of the public players.
Some need to change the background story, some need to change the skill value, and some need to change the skill form...
It is a method that is updated with version changes and looks very simple.
Another folk hero's community is more complicated.
There are three sections below: background story section, skill inspiration section, and original painting creation section.
Originally, when it was first created, there was only a section for skill inspiration, which was used to collect inspiration from the public players.
But as the popularity grew, people began to upload the background stories of the heroes.
The completion of the background story makes some heroes attractive.
Another group of Dachu who had nothing to do uploaded original paintings for free.
Eventually, it evolved into the three independent sections it currently has.
The skill inspiration section is only responsible for designing skill sets; the original painting section is only responsible for drawing original paintings, and then people from the background section or skill inspiration section will come to cooperate, or reshape skills or backgrounds based on the original paintings;
The same goes for the backstory section.
These sections have a complete sorting mechanism.
The system will comprehensively judge based on various data such as 'views, likes, dislikes, forwards, comments...'.
The ones with the most value for change will be ranked first.
Of course, with the improvement of the game community, the original rewards are now more complete.
When a hero designed with player inspiration is launched, the price of the first skin will be reduced to varying degrees based on player participation.
When the player only participates in skills, background story, and original painting, [-]% off.
For two items, [-]% off;
If you purchase three items, you will get a [-]% discount, and this event is permanently valid.
When a player is an active player in the forum, including but not limited to inspiration provision, active participation, likes or dislikes...
Get a permanent [-]% discount.
Among them, if the player's inspiration is adopted, he will receive 5% of the skin sales price. Skill inspiration, background story, and original painting are independent of each other.
In other words, if a hero’s skills, original painting, and background story are created by you alone, then 15% of the profit from this hero belongs to you alone.
But this is just a gimmick, after all, it is impossible for anyone to be proficient in all three parties.
But even a 5% profit is enough to make countless players crazy.
From a certain point of view, if a hero is popular enough, 5% profit is enough for him to live for a lifetime.
But if this hero is an unpopular hero...
Oh, no, the player community selects new heroes based on the voting rate. It cannot be an unpopular hero.
At the same time, the exclusive title system has been revised, from one exclusive title to three (skills, background, original painting.)
Of course, in order to prevent someone from deliberately extorting money or plagiarizing their results.
All cooperation must go through the signing of a legal contract.
Everything is moving in the direction of formalization.
At the same time, Liu Wei noticed that when "ioi" changed from a buyout system to a free and value-added service, a large number of old players expressed opposition.
But under the temptation of using all heroes permanently for free and adding a skin of their choice worth 400, all old players chose to remain silent.
"Is this the charm of the Jiaqian layman?"
Liu Wei couldn't help but sigh.
Sure enough, the Jiaqian layman traveled through all the worlds.
"But why are there so many players playing?" Liu Wei asked doubtfully.
At this time, Chen Yaohui appeared out of nowhere and claimed credit: "This is all your fault, boss."
"Mine?" Liu Wei was surprised.
Chen Yaohui danced excitedly: "Mr. Liu, didn't you say that players who reach a certain level will be rewarded with out-of-print titles and out-of-print skins?"
"When we announced the news and announced that the game would be free, the entire server went down."
"The whole area was full, and people were waiting in line for an hour."
Liu Wei asked back: "Just for a title and skin."
Chen Yaohui nodded.
Liu Wei was very puzzled: "As for that."
As he spoke, he clicked on the preview of the out-of-print title and skin.
Then, Liu Wei's eyes widened!
5 minutes later...
Liu Wei slowly said: "Xiao Chen, send these two things to my account, and I will check if there are any flaws."
(End of this chapter)
two months later.
In the experience store, Liu Wei stretched and looked at the screen with satisfaction:
"Finally done."
On the screen, a kobold dressed in Egyptian clothing was holding a cane and looking into the distance.
On another display screen, there is a judgment angel flying in the sky, condescending, holding high the sword of judgment.
These two heroes were designed a month ago, and the remaining month was spent adjusting the data.
Only then did Liu Wei discover that the most difficult part of designing heroes was numerical adjustment.
In moba games, a few damage changes are enough to change the entire hero from T0 to T3.
The same is true for the two heroes Dog Head and Angel.
The numerical value is slightly stronger, the strong period comes early, and no one can beat it.
The values are slightly weakened, and when you finally reach a strong stage, no one can beat you.
After thirteen large and small numerical adjustments, these two heroes were adjusted to a reasonable range.
This is still the version before it is officially launched. If it is officially launched, there will definitely be another round of large-scale adjustments.
"There is no way. In my imagination, the dog head is the AD and the angel is the AP. But if a player comes up with some weird outfits, I can only make drastic changes." Liu Wei sighed.
In a MOBA game like this, Liu Wei can't be 100% perfect.
After all, players’ thoughts and operations are unpredictable by normal designers.
To give the most striking example in the industry——
The designer filled a large bucket of water with several containers ranging from small to large. The water level needs to drop to a certain level to unlock the larger container.
Originally, the designer thought that players would slowly scoop out the water and gradually unlock it.
But there are always a few "smart" players who suddenly jump into the bucket and scoop out the largest container at the bottom.
This example is not very accurate, but it is very vivid.
In the industry, designers can never expect players to follow their own routines, even if you have written prompts [-] times next to them.
For example - don't attack NPCs!
Therefore, Liu Wei is not 100% sure about himself. What if someone develops an AP dog head? What will Ad Angel do?
It can only be weakened or the gameplay updated depending on the situation.
Liu Wei took the opportunity to read the 'Inspiration Collection Post', wanting to see how big the imagination of players in this world is.
But I don't know if I don't look at it, I was shocked when I saw it.
The original inspiration collection post was just an ordinary post, not even a post bar.
But now two months have passed, and the inspiration post has undergone earth-shaking changes.
What started as a small post grew into a huge community of game inspiration.
The entire community is mainly divided into official sections.
A community of official heroes and a community of folk heroes.
The official hero community mainly includes heroes that have been released or are under design and development.
Some heroes that are too unpopular will be reworked based on the votes of the public players.
Some need to change the background story, some need to change the skill value, and some need to change the skill form...
It is a method that is updated with version changes and looks very simple.
Another folk hero's community is more complicated.
There are three sections below: background story section, skill inspiration section, and original painting creation section.
Originally, when it was first created, there was only a section for skill inspiration, which was used to collect inspiration from the public players.
But as the popularity grew, people began to upload the background stories of the heroes.
The completion of the background story makes some heroes attractive.
Another group of Dachu who had nothing to do uploaded original paintings for free.
Eventually, it evolved into the three independent sections it currently has.
The skill inspiration section is only responsible for designing skill sets; the original painting section is only responsible for drawing original paintings, and then people from the background section or skill inspiration section will come to cooperate, or reshape skills or backgrounds based on the original paintings;
The same goes for the backstory section.
These sections have a complete sorting mechanism.
The system will comprehensively judge based on various data such as 'views, likes, dislikes, forwards, comments...'.
The ones with the most value for change will be ranked first.
Of course, with the improvement of the game community, the original rewards are now more complete.
When a hero designed with player inspiration is launched, the price of the first skin will be reduced to varying degrees based on player participation.
When the player only participates in skills, background story, and original painting, [-]% off.
For two items, [-]% off;
If you purchase three items, you will get a [-]% discount, and this event is permanently valid.
When a player is an active player in the forum, including but not limited to inspiration provision, active participation, likes or dislikes...
Get a permanent [-]% discount.
Among them, if the player's inspiration is adopted, he will receive 5% of the skin sales price. Skill inspiration, background story, and original painting are independent of each other.
In other words, if a hero’s skills, original painting, and background story are created by you alone, then 15% of the profit from this hero belongs to you alone.
But this is just a gimmick, after all, it is impossible for anyone to be proficient in all three parties.
But even a 5% profit is enough to make countless players crazy.
From a certain point of view, if a hero is popular enough, 5% profit is enough for him to live for a lifetime.
But if this hero is an unpopular hero...
Oh, no, the player community selects new heroes based on the voting rate. It cannot be an unpopular hero.
At the same time, the exclusive title system has been revised, from one exclusive title to three (skills, background, original painting.)
Of course, in order to prevent someone from deliberately extorting money or plagiarizing their results.
All cooperation must go through the signing of a legal contract.
Everything is moving in the direction of formalization.
At the same time, Liu Wei noticed that when "ioi" changed from a buyout system to a free and value-added service, a large number of old players expressed opposition.
But under the temptation of using all heroes permanently for free and adding a skin of their choice worth 400, all old players chose to remain silent.
"Is this the charm of the Jiaqian layman?"
Liu Wei couldn't help but sigh.
Sure enough, the Jiaqian layman traveled through all the worlds.
"But why are there so many players playing?" Liu Wei asked doubtfully.
At this time, Chen Yaohui appeared out of nowhere and claimed credit: "This is all your fault, boss."
"Mine?" Liu Wei was surprised.
Chen Yaohui danced excitedly: "Mr. Liu, didn't you say that players who reach a certain level will be rewarded with out-of-print titles and out-of-print skins?"
"When we announced the news and announced that the game would be free, the entire server went down."
"The whole area was full, and people were waiting in line for an hour."
Liu Wei asked back: "Just for a title and skin."
Chen Yaohui nodded.
Liu Wei was very puzzled: "As for that."
As he spoke, he clicked on the preview of the out-of-print title and skin.
Then, Liu Wei's eyes widened!
5 minutes later...
Liu Wei slowly said: "Xiao Chen, send these two things to my account, and I will check if there are any flaws."
(End of this chapter)
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