Game Design: Players are moved to tears

Chapter 44 The finishing touch

Chapter 44 The finishing touch
Facing Yu Xinqi who started to act cute, Chen Yaohui said calmly on the side: "Give up, the boss is not the kind of person who loves flowers and cherishes jade."

As he said that, Chen Yaohui silently glanced at Ling Jingwen who was lying at the front desk.

The boss beat the woman so hard!

They all beat Senior Sister Ling to tears.

"Okay."

But to Chen Yaohui's expectation, Liu Wei agreed without thinking at all.

In front of cute girls, the bottom line is flexible.

As for Miss Ling?
The fact that Senior Sister Ling can be regarded as a woman is the highest praise given by Liu Wei.

"Yeah!" Yu Xinqi cheered, her full chest also fluctuated up and down, attracting people's attention.

Liu Wei started directly:

"In this game, you can set the end path, select the barracks, and then choose a direction at will, so that the units that come out will automatically go to the end. The same is true for the tank factory."

Yu Xinqi listened attentively, applauding vigorously from time to time, and exclaimed: "The old senior is so great!"

Chen Yaohui said in amusement at the side: "Haha, the boss is really quick to see things..."

Liu Wei glanced at him: "I'm not going to teach her, how about you come and play a few games with me?"

After hearing this, Chen Yaohui shook his head in embarrassment: "Then forget it."

Liu Wei rolled his eyes and guided Yu Xinqi to continue experiencing the story mode.

……

Before you know it, time flies by.

And Yu Xinqi also went from being uninterested at the beginning to being completely addicted now.

It's seven o'clock in the evening.

Not only was there no neglect in the experience store, but the number of people was increasing, and there was a famous scene where several people gathered around a machine to observe it.

"This level is too difficult. I, Tanya, was electrocuted to death by the Tesla coil before I even got close."

A classmate wearing glasses couldn't help crying.

Liu Wei walked over and took a look.

It is the level of the Allied mission to 'destroy nuclear bomb silos'.

This level can be said to be the childhood nightmare of most people. Even Liu Wei suffered a lot from this level, and it took a full two hours to successfully pass the level.

When he first started playing, Liu Wei didn't know that the role of a spy could be to 'steal electricity', so he could easily pass the level as long as he watched the time correctly.

Liu Wei used the stupidest method at that time, using Tanya to destroy the power stations one by one, and finally blasted the Tesla coil that was out of power.

This level is mainly about briefly introducing the correct use of 'Spy'.

If you don't know how to use spies, the difficulty of this level will skyrocket.

Even Liu Wei wrote the correct method of using spies in green font on the left screen.

There are still a large number of StarCraft players who directly use Tanya to steal homes.

As a result, he received electroshock therapy.

This guy with glasses is already considered one of the 'gifted and intelligent' ones. He learned how to use spies in less than six hours.

But after repeated failures, his mentality also changed a little.

"Hahahahahahahaha, why is the call coming so fast? Can't it be slower?"

After another near-terminal death, the man with glasses began to break his defense.

"continue!"

Restart the game, pull the spy, simulate the enemy, rush to the power station...

Then... was bitten to death by a dog.

"Damn it, why did I forget that there are police dogs!"

The man with glasses had become confused and forgot that there was a police dog in this level.

The man with glasses restarted the game again. This time he asked Tanya to eliminate the police dogs first, and then carefully searched the surrounding area.

Go back to manipulating spies.

But just when the spy was about to enter the power station, four big characters suddenly popped up on the screen.

【game over】

Man with glasses: "???WTF???"

He glanced at the map and saw that Tanya had been reduced to ashes under the attack of the Tesla coil.

Beside the coil, two conscripts were lying peacefully on the ground. "I wonder, is this Tanya mentally ill? Why did she automatically run to this place and attack!"

Liu Wei smiled and said nothing.

This is the basic logic of "Red Alert", when there are enemies nearby and friendly units have not issued orders.

Then friendly units will automatically attack the enemy.

Liu Wei used this mechanism to set up a large number of mobilized soldiers on the path.

As long as the player does not check for a while, Tanya will be attracted by the conscripts to the attack range of the Tesla coil and shocked on the spot.

Of course, this level is actually very simple.

As long as you are not in a hurry and take your time, you can pass in half an hour.

But...Liu Wei glanced at Brother Glasses.

I saw the glasses guy banging the table angrily, mouthing all kinds of fragrant words, pointing out the country, and spitting everywhere.

Unconsciously, all the players in the experience store have become addicted to the world of "Red Alert" and cannot extricate themselves.

Some are killing everyone in the Allied world, and some are jumping left and right in the Alliance's universe.

Some people broke their defenses and cursed.

To be fair, the plot line of "Red Alert" is very interesting, telling the post-war story of the United States and the Soviet Union after World War II in a parallel universe.

But compared to the background story, the gameplay of "Red Alert" is obviously more attractive to players.

Especially this kind of game content that focuses on personal heroism, coupled with the completely original characters and skills in "Red Alert".

An original domestic real-time strategy game, it has a very high score bonus.

What's more, in order to lower the threshold for getting started, "Red Alert" has removed a large number of restrictions in strategy games.

For example, in "StarCraft" or "Warcraft", three resources are used to limit players.

Gold/Crystal Mine, Wood/Gas, Population.

These three resources ensure the diversity of gameplay from the bottom up, especially high-level buildings and units, which require scarce resources to produce.

This results in these two games having a variety of gameplay styles, ranging from the violent troop flow in the early stage to the technological flow in the middle and late stages.

"Warcraft" also has a popular version of the 'Human Holy Arrow Defense Tower'.

Coupled with the upgrade of the technology tree, the gameplay and upper limit of these two games are much higher than that of "Red Alert".

But at the same time, the increase of the upper limit of the game also means the increase of the entry threshold.

When Liu Wei was playing "StarCraft", he was directly attracted by the novice mobile game, so he went to play "Warcraft", and he was directly GG because he had to fight monsters to upgrade.

In contrast, "Red Alert" uses only two major resource constraints, money and electricity.

Electricity is used to ensure the normal operation of the base buildings, while money is used to produce units.

As for those high-level arms, they only need to build corresponding buildings to produce them directly, without excessive resource allocation.

Simplifying complex problems is an important element of the success of "Red Alert".

Compared with the famous real-time strategy games in the world, "Red Alert" does not have any advantages.

The upper limit is low, the picture quality is rough, the version balance update speed is not timely, the strength of the two sides is obviously unbalanced, and there is a Soviet conspiracy.

(Although Su Hei somehow turned into Jing Su.)
But in the domestic environment, this can be said to be a killer!

Moreover, coupled with the game's own battle mode and the different special units of each country, it directly revitalizes the entire game.

If you remove the special arms of each country.

Then "Red Alert" is just a bad street strategy game. It seems that there are different camps, but in fact there are so many units.

Between the same camp, you have things and I have them, there is no distinction at all.

Since you can’t keep up with technology, players will uninstall it after playing for a long time.

But with the unique troops, the whole game just takes off as if it were the 'finishing touch'.

The originally boring strategy game has become full of playability with the participation of special units.

No matter how far away, there will always be a sniper with a sniper.

The attack power is off the charts, and two or three Black Hawk fighters directly destroy the base.

The big paratrooper landing in the whole picture,

Biochemical infantry that is extremely resistant to living things,

What was originally a bunch of trees turned out to be a phantom tank that suddenly became powerful...

These special units give the game the "finishing point" and give the entire game a soul.

(End of this chapter)

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