Game Design: Players are moved to tears
Chapter 72
Chapter 72
October tenth.
Liu Wei is writing the core gameplay of "Nianghua Three Kingdoms" in the studio.
As the first card game, Liu Wei does not want to introduce too many gameplay systems at once like in his previous life.
This can easily lead to redundant values and make it less attractive to players.
The first is the card star promotion system.
As the core profit point of card games, the star upgrade system has always been the top priority of card games.
Liu Wei didn't intend to make it too complicated.
The upper level limit for blue and white cards is level [-], the upper limit for purple cards is level [-], and the upper limit for gold cards is level [-].
When the card level reaches the upper limit, cards with the same name can be consumed to increase the star level.
The first promotion requires one card of the same name, the second requires two, and the third requires three.
In other words, if you want to upgrade a card to full star level, you need at least seven cards with the same name.
Every time you upgrade, the vertical painting will change accordingly.
The cloth is reduced, the appearance is changed, the background story is unlocked...
The second is the lineup and skill settings.
This is also the core of card games.
The skill design of the card must match the background description, otherwise players will have trouble.
For example, Liu Wei now wants to design a skill for Zhuge Liang. He is obviously a civil servant, but in the end he goes up with a fan and slaps the other person's face wildly.
Will this work?
Players will definitely be the first to not accept it!
Moreover, there must be a linkage system between cards. Some cards have very weak single effects, but after forming a system, they may become invincible T0 bonds.
Moreover, the bond itself is an incentive to cheat Krypton.
Think about it, you are a micro-Krypton player, and suddenly one day you draw a character from the T0 combination.
In order to gather bonds, when the next card character becomes UP, will you add some money to start drawing?
Once you recharge, you will fall into the trap of the game manufacturer.
In terms of skill design, Liu Wei basically followed the skill characteristics of his previous life.
Range damage, single target damage, gain skills, debuff skills, group milk, single milk...
There is also a lineup position setting, who takes the first position, who is the big brother, and who is responsible for the gain, these are all particular.
These will greatly increase the gameplay of card games.
Third, there are numerical incentives and sunk costs.
Numerical stimulation is easier to explain. It is similar to giving gifts for logging in every day, seven-day benefits for newbies, and additional rewards for three-star clearance.
These things will have a high probability of allowing players to log in to the game again the next day/
After all, you only need to play the game to receive rewards, and most people will play the game easily.
Once you get into the game, there will be various 'red dots' in "Girls of the Three Kingdoms" that will prevent you from exiting the game for a short period of time.
It may take less than 1 minute for each red dot.
But this is the charm of card games. It can make you play the game for half an hour without even realizing it.
As for sunk costs, they are the core of ensuring the retention rate of online games.
For players, most of the sunk costs come from 'time' and 'money'.
Unfortunately, card games are the games that consume the most of these two costs.
Because card games are not like PC games or other online games, it takes a long enough time to clear the copy.
It's even more fragmented than some stand-alone games.
While waiting for the bus, while serving food, or while waiting for your girlfriend to put on makeup downstairs, you can open the game anytime and anywhere and play a game.
The most important thing is that even if the business is coming at this time, the player doesn't need to worry about the game, just leave it alone, and the battle can be resolved within a few tens of seconds.
It may seem like a waste of unnecessary time, but in fact, players have spent a lot of time in this game.
As for the monetary cost…
Liu Wei is going to learn the marketing method of "Friends of the Tao".Send money!
"Fellow Daoist Please Stay" is a card game that has survived relatively well among domestic games. Its core lies in the fact that it continuously sends ingots to players in the early stage.
Various benefits are given non-stop, which is basically equivalent to you recharging hundreds of dollars.
After the lineup is formed in the middle and late stages, ordinary players can become self-sufficient by fighting dragons.
Of course, "Daoyou" also has its shortcomings. It is weak in the later stage and relies entirely on rolling servers every day to earn the hundreds of dollars it takes to open the server.
Liu Wei will naturally make corresponding changes to these.
It can not only ensure that ordinary players in the early stage of "Nianghua Three Kingdoms" are self-sufficient with the ingots given away, but also prevent the krypton gold bosses from having no sense of experience in the middle and later stages due to too many ingots being given away.
……
Even using the 'little blue capsule', it took Liu Wei four days to write all the detailed drafts.
Mainly, a lot of changes have been made to sunk costs and numerical incentives.
Just when Liu Wei finished writing the manuscript and was about to take a rest.
A text message came from the phone.
"Junior, come down quickly, Miyuki is here!"
After seeing this news, Liu Wei immediately cheered up, straightened out his messy hairstyle for four days in a row, and tried his best to greet the 'big man' in the fullest spirit.
But once he got downstairs, Liu Wei was immediately confused.
The experience store on the first floor was full of people sitting in front of the computers, but the behavior of these people at this moment was without exception. They all stuck their heads and looked aside.
It's as if a crazy bt uncle saw some little lolita.
Liu Wei looked in the direction of everyone's gaze and understood immediately.
Senior Sister Ling was wearing a loose blue coat, half of her arms were exposed, and her ponytail was casually swaying. She was tall and looked like a standard royal sister at first glance.
Next to her, a little lolita wearing a pale pink Hanfu palace skirt was blinking her big eyes, with two faint pear dimples on her chubby little face.
The little loli is only as tall as Ling Jingwen's chin, and her two round heads look very cute.
But...Little Lori seems to be almost as tall as Senior Sister Ling in terms of bust.
Even the loose Hanfu palace skirt seems to be bursting.
No wonder so many people are watching. If it were me, I would want to rua... Liu Wei took a deep breath, lowered his gun and went downstairs.
"Hello, my name is Liu Wei, I am the owner of this experience store and also your employer."
Facing Liu Wei's introduction, Zeng Meixue stood there and thought silently for a moment, then suddenly said with a smile:
"Uncle, do you want to pick me up?"
"Huh?" Liu Wei was shocked.
Zeng Meixue said matter-of-factly: "Otherwise, why would you let me help you draw the original painting?"
"I'm just a freshman art student. Although my skills are a little bit superb, they won't cost 6000 yuan a piece."
"And when I came here, I heard from Cousin Ling that I only need to draw line drawings, not even the most troublesome coloring. Are you trying to pick me up?"
"It can't be because my dad is your teacher, right?"
Liu Wei was silent.
He didn't understand why someone as talented as Teacher Zeng had such a stupid daughter.
Look at Senior Sister Ling, what a smart person she is.
Look at Zeng Meixue again, she looks like such a smart person.
Could it be possible... Liu Wei glanced around the two of them.
I probably know it in my heart.
Big breasts and no brains...the ancients never deceived me!
"This is the detailed content requirement of the game. Take a look at it. If there is no problem, just follow this."
Liu Wei distributed the detailed outline of the content to everyone and walked straight back to the second floor.
"Children today know a lot."
(End of this chapter)
October tenth.
Liu Wei is writing the core gameplay of "Nianghua Three Kingdoms" in the studio.
As the first card game, Liu Wei does not want to introduce too many gameplay systems at once like in his previous life.
This can easily lead to redundant values and make it less attractive to players.
The first is the card star promotion system.
As the core profit point of card games, the star upgrade system has always been the top priority of card games.
Liu Wei didn't intend to make it too complicated.
The upper level limit for blue and white cards is level [-], the upper limit for purple cards is level [-], and the upper limit for gold cards is level [-].
When the card level reaches the upper limit, cards with the same name can be consumed to increase the star level.
The first promotion requires one card of the same name, the second requires two, and the third requires three.
In other words, if you want to upgrade a card to full star level, you need at least seven cards with the same name.
Every time you upgrade, the vertical painting will change accordingly.
The cloth is reduced, the appearance is changed, the background story is unlocked...
The second is the lineup and skill settings.
This is also the core of card games.
The skill design of the card must match the background description, otherwise players will have trouble.
For example, Liu Wei now wants to design a skill for Zhuge Liang. He is obviously a civil servant, but in the end he goes up with a fan and slaps the other person's face wildly.
Will this work?
Players will definitely be the first to not accept it!
Moreover, there must be a linkage system between cards. Some cards have very weak single effects, but after forming a system, they may become invincible T0 bonds.
Moreover, the bond itself is an incentive to cheat Krypton.
Think about it, you are a micro-Krypton player, and suddenly one day you draw a character from the T0 combination.
In order to gather bonds, when the next card character becomes UP, will you add some money to start drawing?
Once you recharge, you will fall into the trap of the game manufacturer.
In terms of skill design, Liu Wei basically followed the skill characteristics of his previous life.
Range damage, single target damage, gain skills, debuff skills, group milk, single milk...
There is also a lineup position setting, who takes the first position, who is the big brother, and who is responsible for the gain, these are all particular.
These will greatly increase the gameplay of card games.
Third, there are numerical incentives and sunk costs.
Numerical stimulation is easier to explain. It is similar to giving gifts for logging in every day, seven-day benefits for newbies, and additional rewards for three-star clearance.
These things will have a high probability of allowing players to log in to the game again the next day/
After all, you only need to play the game to receive rewards, and most people will play the game easily.
Once you get into the game, there will be various 'red dots' in "Girls of the Three Kingdoms" that will prevent you from exiting the game for a short period of time.
It may take less than 1 minute for each red dot.
But this is the charm of card games. It can make you play the game for half an hour without even realizing it.
As for sunk costs, they are the core of ensuring the retention rate of online games.
For players, most of the sunk costs come from 'time' and 'money'.
Unfortunately, card games are the games that consume the most of these two costs.
Because card games are not like PC games or other online games, it takes a long enough time to clear the copy.
It's even more fragmented than some stand-alone games.
While waiting for the bus, while serving food, or while waiting for your girlfriend to put on makeup downstairs, you can open the game anytime and anywhere and play a game.
The most important thing is that even if the business is coming at this time, the player doesn't need to worry about the game, just leave it alone, and the battle can be resolved within a few tens of seconds.
It may seem like a waste of unnecessary time, but in fact, players have spent a lot of time in this game.
As for the monetary cost…
Liu Wei is going to learn the marketing method of "Friends of the Tao".Send money!
"Fellow Daoist Please Stay" is a card game that has survived relatively well among domestic games. Its core lies in the fact that it continuously sends ingots to players in the early stage.
Various benefits are given non-stop, which is basically equivalent to you recharging hundreds of dollars.
After the lineup is formed in the middle and late stages, ordinary players can become self-sufficient by fighting dragons.
Of course, "Daoyou" also has its shortcomings. It is weak in the later stage and relies entirely on rolling servers every day to earn the hundreds of dollars it takes to open the server.
Liu Wei will naturally make corresponding changes to these.
It can not only ensure that ordinary players in the early stage of "Nianghua Three Kingdoms" are self-sufficient with the ingots given away, but also prevent the krypton gold bosses from having no sense of experience in the middle and later stages due to too many ingots being given away.
……
Even using the 'little blue capsule', it took Liu Wei four days to write all the detailed drafts.
Mainly, a lot of changes have been made to sunk costs and numerical incentives.
Just when Liu Wei finished writing the manuscript and was about to take a rest.
A text message came from the phone.
"Junior, come down quickly, Miyuki is here!"
After seeing this news, Liu Wei immediately cheered up, straightened out his messy hairstyle for four days in a row, and tried his best to greet the 'big man' in the fullest spirit.
But once he got downstairs, Liu Wei was immediately confused.
The experience store on the first floor was full of people sitting in front of the computers, but the behavior of these people at this moment was without exception. They all stuck their heads and looked aside.
It's as if a crazy bt uncle saw some little lolita.
Liu Wei looked in the direction of everyone's gaze and understood immediately.
Senior Sister Ling was wearing a loose blue coat, half of her arms were exposed, and her ponytail was casually swaying. She was tall and looked like a standard royal sister at first glance.
Next to her, a little lolita wearing a pale pink Hanfu palace skirt was blinking her big eyes, with two faint pear dimples on her chubby little face.
The little loli is only as tall as Ling Jingwen's chin, and her two round heads look very cute.
But...Little Lori seems to be almost as tall as Senior Sister Ling in terms of bust.
Even the loose Hanfu palace skirt seems to be bursting.
No wonder so many people are watching. If it were me, I would want to rua... Liu Wei took a deep breath, lowered his gun and went downstairs.
"Hello, my name is Liu Wei, I am the owner of this experience store and also your employer."
Facing Liu Wei's introduction, Zeng Meixue stood there and thought silently for a moment, then suddenly said with a smile:
"Uncle, do you want to pick me up?"
"Huh?" Liu Wei was shocked.
Zeng Meixue said matter-of-factly: "Otherwise, why would you let me help you draw the original painting?"
"I'm just a freshman art student. Although my skills are a little bit superb, they won't cost 6000 yuan a piece."
"And when I came here, I heard from Cousin Ling that I only need to draw line drawings, not even the most troublesome coloring. Are you trying to pick me up?"
"It can't be because my dad is your teacher, right?"
Liu Wei was silent.
He didn't understand why someone as talented as Teacher Zeng had such a stupid daughter.
Look at Senior Sister Ling, what a smart person she is.
Look at Zeng Meixue again, she looks like such a smart person.
Could it be possible... Liu Wei glanced around the two of them.
I probably know it in my heart.
Big breasts and no brains...the ancients never deceived me!
"This is the detailed content requirement of the game. Take a look at it. If there is no problem, just follow this."
Liu Wei distributed the detailed outline of the content to everyone and walked straight back to the second floor.
"Children today know a lot."
(End of this chapter)
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