Game Design: Players are moved to tears
Chapter 74 Game development completed
Chapter 74 Game development completed
two months later.
Everyone gathered in the office on the second floor.
Liu Wei nodded on the table, attracting everyone's attention: "First of all, our game is ready."
"I'll knock, so fast? Is that okay?"
Yin Huahui blurted it out directly.
Zhang Yaohui and Ling Jingwen looked at each other, their eyes full of confusion.
Soon?
But isn’t the junior (boss) always so fast?
Is there anything strange about a game being released in two months?
Liu Wei wasn't quite sure. Is this speed very fast?
But only Yin Huahui and Zeng Jianye understood how fast this speed was.
To be more precise, it is how talented Liu Wei is.
Due to the rapid development of game platforms, the cycle of game design has been shortened by more than dozens of times.
But an iconic AAA masterpiece still needs several years of polishing.
This is because the core selling point of the game is 'creativity' and 'plot'.
For most games at home and abroad, it takes one month to start the project, one month to create the copy, and one month to revise the detailed content...
Often half a year has passed, and there is not even a hint of modifications to the entire game.
A lot of time is spent overturning previous plans and setting new ones.
But Liu Wei is different. He has a complete game process in his mind.
Just copy it completely, which greatly saves modification time.
This also leads to the fact that Liu Wei's speed in designing games looks like cheating to others.
But in fact...Liu Wei just played a trick of 'copy' and 'paste'.
Ling Jingwen was an artist who resigned within three months of starting her job after graduation, and Chen Yaohui hadn't even graduated yet.
Under the subtle influence of Liu Wei's perverted cheating, he subconsciously thought.
Hey, a game should be released every three months, two games every half a year, and at least one hit game a year. Otherwise, does he deserve to be called a game designer?
But to Zeng Jianye and Yin Huahui, who have been in the industry for many years, it seems a bit scary.
Two models are released in half a year, and each model is a hit.
If it were you, you would be stupid!
Therefore, it is natural for Yin Huahui to have questions.
Liu Wei silently pushed his phone in front of Yin Huahui: "The game is ready, and you will be responsible for promoting it next."
Looking at the mobile phone in front of him, Yin Huahui became even more stupid and stammered:
"This, this, this, is the game you developed a mobile game?"
As a strategic partner, Yin Huahui trusted Liu Wei very much, which led to him never paying attention to what games Liu Wei was going to make.
Of course, another important reason is that he knows he has an occupational disease.
Once you know the specific content of the project, you will definitely be more or less involved in making suggestions.
This may be a positive impact, but it may also be a negative impact.
After all, these are two completely different game design concepts.
In order to avoid this situation, Yin Huahui only contacted Chaoxin for two months to inquire about the progress of game development.
When he first learned that Liu Wei spent two months developing the game, Yin Huahui comforted himself.
It doesn't matter, Liu Wei is a genius, maybe he really developed a super invincible game in two months?
Maybe this idea has existed in his mind for more than ten years, and he didn't come up with it until now?
But when Yin Huahui learned that the new game was a mobile game, he was completely stunned:
"You, you are confused!"
"How can you develop mobile games? Mobile games don't make money!"
In this world, VR games are the most profitable, followed by AR, online games, stand-alone games, web games... As for mobile games, they are already at the low end of the profit chain.
Take a simple example.
"Magic Tower" is interconnected on both ends and is well-known domestically and even heard about overseas. It's pretty awesome.
However, sales of pure mobile devices are less than 10 copies.
More people use mobile phones as a communication tool, and it’s not like no one wants to develop mobile games.
But the problem is...the positioning of mobile games is awkward.
The quality is not as good as the PC game, the graphics are not as good as the PC game, and the size is not as good as the PC game.
If you have a lot of free time, why not play mobile games instead of playing better PC games?
If I have a lot of fragmented time, why don't I just browse short videos for a while and watch the passionate young ladies dance?
Therefore, this also leads to the fact that mobile games are generally small games that are casual and decompressive and can be opened and closed at any time.
Then the question arises, who would be willing to spend money on a casual game to relieve stress and pass the time?
Yes, but very few!
Affected by various factors, the profitability of mobile games has been sluggish.
Seeing Yin Huahui's resistant expression, Liu Wei explained carefully: "This thing is very profitable."
Yin Huahui picked up his phone with disdain and turned around: "How much money can you make?"
Liu Wei thought about it seriously: "If you simply consider the rate of return, this should be the highest game in the history of games."
Of course...we have to exclude the "Come and kill me if you're a brother" thing in "Playful Blue Moon".
In Liu Wei's opinion, that thing is not called a game, it is selling feelings!
Even though Liu Wei said this, Yin Huahui still didn't believe it: "Really? I don't believe it?"
Liu Wei pushed the phone again: "You can take it back and try it out. The internal test will start tomorrow anyway."
"Oh?"
Liu Wei pushed up his glasses again, with a bright smile on his face: "Oh, by the way, by the way, during the closed beta period, you can get 1.5 times rebate when you top up."
Seeing Liu Wei's confidence, Yin Huahui also picked up the phone with hesitation: "Then let me try?"
Liu Wei smiled and nodded: "It doesn't cost much to give it a try. During the closed beta period, I'll give you ten consecutive draws for free?"
"That!"
Liu Wei was so confident that Yin Huahui completely put aside his worries, put his phone in his pocket, stood up and said:
"Starting tomorrow, we will start promoting, don't let me down!"
Liu Wei nodded with a smile: "I promise to surprise you."
Yin Huahui rolled his eyes: "I hope so..."
……
Leave the Fumei Experience Center and get on the luxury business car back to the company.
Yin Huahui's face was still full of worry.
I couldn't help but take out my phone, looked at the game icon on it, and frowned.
This thing has a monthly turnover of 2000 million?
Can it work?
The icon on the screen is a beautiful and ancient beauty logo, and the text "Girls in the Three Kingdoms" below is particularly eye-catching.
"No matter how you look at it, it feels like butter..."
"Forget it, let's experience it first."
Click on the game icon.
The screen went black, and then Fumei Technology's logo appeared along with the pleasant keyboard sound.
Create happiness with your heart!
"This slogan is very interesting. If it weren't for Fumei Technology, I would have bought the company's slogan directly." Yin Huahui said.
A text popped up on the screen:
[Only part of the game content is available at this stage, and the complete content will be opened at [-] o'clock tomorrow. 】
"Only part of it...but it should be enough."
(End of this chapter)
two months later.
Everyone gathered in the office on the second floor.
Liu Wei nodded on the table, attracting everyone's attention: "First of all, our game is ready."
"I'll knock, so fast? Is that okay?"
Yin Huahui blurted it out directly.
Zhang Yaohui and Ling Jingwen looked at each other, their eyes full of confusion.
Soon?
But isn’t the junior (boss) always so fast?
Is there anything strange about a game being released in two months?
Liu Wei wasn't quite sure. Is this speed very fast?
But only Yin Huahui and Zeng Jianye understood how fast this speed was.
To be more precise, it is how talented Liu Wei is.
Due to the rapid development of game platforms, the cycle of game design has been shortened by more than dozens of times.
But an iconic AAA masterpiece still needs several years of polishing.
This is because the core selling point of the game is 'creativity' and 'plot'.
For most games at home and abroad, it takes one month to start the project, one month to create the copy, and one month to revise the detailed content...
Often half a year has passed, and there is not even a hint of modifications to the entire game.
A lot of time is spent overturning previous plans and setting new ones.
But Liu Wei is different. He has a complete game process in his mind.
Just copy it completely, which greatly saves modification time.
This also leads to the fact that Liu Wei's speed in designing games looks like cheating to others.
But in fact...Liu Wei just played a trick of 'copy' and 'paste'.
Ling Jingwen was an artist who resigned within three months of starting her job after graduation, and Chen Yaohui hadn't even graduated yet.
Under the subtle influence of Liu Wei's perverted cheating, he subconsciously thought.
Hey, a game should be released every three months, two games every half a year, and at least one hit game a year. Otherwise, does he deserve to be called a game designer?
But to Zeng Jianye and Yin Huahui, who have been in the industry for many years, it seems a bit scary.
Two models are released in half a year, and each model is a hit.
If it were you, you would be stupid!
Therefore, it is natural for Yin Huahui to have questions.
Liu Wei silently pushed his phone in front of Yin Huahui: "The game is ready, and you will be responsible for promoting it next."
Looking at the mobile phone in front of him, Yin Huahui became even more stupid and stammered:
"This, this, this, is the game you developed a mobile game?"
As a strategic partner, Yin Huahui trusted Liu Wei very much, which led to him never paying attention to what games Liu Wei was going to make.
Of course, another important reason is that he knows he has an occupational disease.
Once you know the specific content of the project, you will definitely be more or less involved in making suggestions.
This may be a positive impact, but it may also be a negative impact.
After all, these are two completely different game design concepts.
In order to avoid this situation, Yin Huahui only contacted Chaoxin for two months to inquire about the progress of game development.
When he first learned that Liu Wei spent two months developing the game, Yin Huahui comforted himself.
It doesn't matter, Liu Wei is a genius, maybe he really developed a super invincible game in two months?
Maybe this idea has existed in his mind for more than ten years, and he didn't come up with it until now?
But when Yin Huahui learned that the new game was a mobile game, he was completely stunned:
"You, you are confused!"
"How can you develop mobile games? Mobile games don't make money!"
In this world, VR games are the most profitable, followed by AR, online games, stand-alone games, web games... As for mobile games, they are already at the low end of the profit chain.
Take a simple example.
"Magic Tower" is interconnected on both ends and is well-known domestically and even heard about overseas. It's pretty awesome.
However, sales of pure mobile devices are less than 10 copies.
More people use mobile phones as a communication tool, and it’s not like no one wants to develop mobile games.
But the problem is...the positioning of mobile games is awkward.
The quality is not as good as the PC game, the graphics are not as good as the PC game, and the size is not as good as the PC game.
If you have a lot of free time, why not play mobile games instead of playing better PC games?
If I have a lot of fragmented time, why don't I just browse short videos for a while and watch the passionate young ladies dance?
Therefore, this also leads to the fact that mobile games are generally small games that are casual and decompressive and can be opened and closed at any time.
Then the question arises, who would be willing to spend money on a casual game to relieve stress and pass the time?
Yes, but very few!
Affected by various factors, the profitability of mobile games has been sluggish.
Seeing Yin Huahui's resistant expression, Liu Wei explained carefully: "This thing is very profitable."
Yin Huahui picked up his phone with disdain and turned around: "How much money can you make?"
Liu Wei thought about it seriously: "If you simply consider the rate of return, this should be the highest game in the history of games."
Of course...we have to exclude the "Come and kill me if you're a brother" thing in "Playful Blue Moon".
In Liu Wei's opinion, that thing is not called a game, it is selling feelings!
Even though Liu Wei said this, Yin Huahui still didn't believe it: "Really? I don't believe it?"
Liu Wei pushed the phone again: "You can take it back and try it out. The internal test will start tomorrow anyway."
"Oh?"
Liu Wei pushed up his glasses again, with a bright smile on his face: "Oh, by the way, by the way, during the closed beta period, you can get 1.5 times rebate when you top up."
Seeing Liu Wei's confidence, Yin Huahui also picked up the phone with hesitation: "Then let me try?"
Liu Wei smiled and nodded: "It doesn't cost much to give it a try. During the closed beta period, I'll give you ten consecutive draws for free?"
"That!"
Liu Wei was so confident that Yin Huahui completely put aside his worries, put his phone in his pocket, stood up and said:
"Starting tomorrow, we will start promoting, don't let me down!"
Liu Wei nodded with a smile: "I promise to surprise you."
Yin Huahui rolled his eyes: "I hope so..."
……
Leave the Fumei Experience Center and get on the luxury business car back to the company.
Yin Huahui's face was still full of worry.
I couldn't help but take out my phone, looked at the game icon on it, and frowned.
This thing has a monthly turnover of 2000 million?
Can it work?
The icon on the screen is a beautiful and ancient beauty logo, and the text "Girls in the Three Kingdoms" below is particularly eye-catching.
"No matter how you look at it, it feels like butter..."
"Forget it, let's experience it first."
Click on the game icon.
The screen went black, and then Fumei Technology's logo appeared along with the pleasant keyboard sound.
Create happiness with your heart!
"This slogan is very interesting. If it weren't for Fumei Technology, I would have bought the company's slogan directly." Yin Huahui said.
A text popped up on the screen:
[Only part of the game content is available at this stage, and the complete content will be opened at [-] o'clock tomorrow. 】
"Only part of it...but it should be enough."
(End of this chapter)
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