Game Design: Players are moved to tears
Chapter 99 Some Modifications
Chapter 99 Some Modifications
After the task was arranged, Liu Wei rubbed his groggy head and returned to the bedroom to rest.
The rest of the people were looking at the concept draft with concentration on their faces.
Although Liu Wei said it was a rough concept draft, it was already a very detailed plan compared with the industry.
The first is the map and level settings.
The big map consists of 9 areas: Baiyuan District, Yongning Prefecture, Leize, Huafeng Prefecture, Shiwandashan, Yunmo Prefecture, Eternal Icefield, Muxian Prefecture, and Lost Desert.
Based on the method of 'changing maps' in traditional Xianxia novels, the entire game framework is easier to understand.
Entering Baiyuan for the first time, Foolish Old Man moved the mountains, Yongning Golden Crow, Lei Ze built the foundation, Hou Yi shot the sun, Huafeng crystallized, Jingwei filled the sea, Hundred Thousand Mountains, etc.
This big story line is interspersed with special events such as the cultivation and growth of the sect, the development of magic weapons, etc.
The leisure level of the entire game is divided into ten levels, including Qi training, foundation building, crystallization, golden elixir, spiritual soul, Yuanying, transformation, enlightenment, immortalization and immortality.
In the concept draft, the upper limit of the player's level can only be enlightenment, but they can meet Taoist friends who have reached the level of immortality.
There are also many interactive functions between players and fellow Taoists.
Conversation, making friends, companionship, dual cultivation, asking for advice, apprenticeship, accepting disciples, begging, stealing, discussing the Tao...
The entire map will be updated every time a month passes.
When new monsters and new news appear, fellow daoists who are related to the player will also take corresponding measures.
Players can take the path of magic, continue to kill people and steal goods, and enrich their backpacks.
You can also take the formal route and have close friends travel thousands of miles to send you gifts every month.
You can even increase your beauty. Every time the moon comes, a dozen Taoist monks will come over and ask to practice double cultivation with you...
With so many interactive functions and large map design, Chen Yaohui wanted to vomit blood on the spot.
"The boss really thinks highly of me, he actually entrusted me with such a big project!"
"Haha, you're so big, I'm just trying so hard!"
Hearing Chen Yaohui's complaint, Li Qishan couldn't help but shake the concept draft and complain:
"There are twelve basic combat systems. Each combat system must have at least two basic schools, martial arts, body skills, stunts, magical powers... Boss, if you want me to go bald, just say so."
Li Qishan roared angrily.
No matter how much he loves numerical values, he can't bear to deal with it like this.
The twelve schools of fist, palm, finger, knife, sword, spear, fire, earth, water, wind, thunder and wood each have their own merits.
But speaking of swords, there are three types of martial arts: Lone Star Sword, Qingfeng Sword, and Moon Shadow Sword.
Each of the three attack methods has its own merits.
The breeze is the farthest but less powerful.
Lone Star is the fastest, but it is easy to miss.
Moon Shadow is the most powerful, but has the lowest range and attack speed.
Moreover, each combat system's martial arts comes with two different buffs.
The sword system is about bleeding and sword cutting, and finger repair is about opening the veins and internal void...
There are up to five kinds of special skills, Jueying, Sunset, Shattering Star, Sky-Slashing, and Sky-Destroying.
Special skills and martial arts of the same system complement each other.
Although there is only one body method, there are only two magical powers.
But the arrangement of various combinations is a huge project.
This is just a genre of single combat system.
After being completely released, multiple combat systems can form ever-changing genres.
Water sword, fire sword...
If Liu Wei hadn't already written most of the attack modes, Li Qishan would only need to add values in and slowly adjust the balance.
Now Li Qishan has the urge to jump directly from the second floor.
And Li Qishan is not only responsible for these.
Although the talents are difficult, they are all fixed and do not require too many modifications.
He also needs to be responsible for life occupations, that is, medicine, medicine, minerals, treasure refining... These will all affect the protagonist's battle.
For example, in Kanyu, players have some tasks to rescue NPCs, and they need to go to the marked location Kanyu to discover the magic cave.
Or it's alchemy. You can only buy fourth- and fifth-grade medicines in the store.
There are only three ways to obtain more advanced medicines: friends, sects or refining them yourself.
The medicines that can be carried in battle are fixed, so medicines with a higher recovery amount are more likely to help players pass the level.
Not to mention refining treasures, magic weapons are the core gameplay in the middle and late stages. Players who don’t know how to refining treasures will basically lose most of them.
If it weren't for the heavy workload, Liu Wei even planned to update directly to the 'Tianjiao version'.
But in this way, it is estimated that Li Qishan will really jump off the building after reading the concept draft.
Compared to Li Qishan.
The things that Ling Jingwen and Zeng Meixue need to be responsible for are much simpler.
The two of them are mainly responsible for the overview of the big map, the appearance of monsters, special attack effects, and the appearance of characters...
Of course, Liu Wei did not copy it completely.
He also made his own improvements based on some of the game's shortcomings.
First of all, among the life skills, the two skills "medicine" and "alchemy" have too little presence in the game.
Especially after the player becomes the leader and turns on the prostitution mode, these two attributes are basically useless gameplay.
It is easy and difficult to improve this.
The most difficult stage in the game is actually before foundation building. There is a lack of spiritual stones, exercises, and elixirs. Everything is lacking, and everything is difficult.
But once the player breaks through the foundation building and selects the master, the difficulty of the whole game drops by more than three levels.
If the red technique says it's free, it's free. All the treasures in the treasure pavilion have been plundered...
Liu Wei's response was simple.
For different levels within the sect, the exchange ratio will change accordingly.
[-]% off for the head, [-]% off for the great elder, [-]% off for the elder, [-]% off for the true disciple, and [-]% off for the inner sect.
In disguise, it weakens the leader’s free prostitution gameplay.
At the same time, the value of 'Sect Escape' is added, when the Sutra Pavilion and the Treasure Pavilion are in an 'empty' state for a long time.
NPCs will rebel from the sect out of the desire to improve their cultivation.
And the defection value is not affected by the player's favorability.
In other words, when the player becomes the leader, he must take it with restraint, otherwise after a period of time, the entire sect is likely to be empty.
In this way, the practicality of these life attributes will be greatly improved.
Secondly, the art, style, and combat models have also been comprehensively upgraded and improved.
In terms of game difficulty, Liu Wei also reduced most of the difficulty levels.
There are only three difficulties left: [Normal], [Elite], and [Prehistoric].
It not only ensures that ordinary players can easily experience the joy of this game, but also allows elite players to experience and grow in the game.
As for the prehistoric difficulty... it is the favorite of DouM players.
At the same time, Liu Wei also made certain adjustments to his 'innate talent'.
When players have archives and meet certain conditions in the 'Prehistoric' difficulty, they can directly lock a certain talent to reduce tea time.
Increase the intensity of the 'achievement talent', so that it will not be tasteless and useless.
In addition, Liu Wei is also preparing to add mod functions.
But this will have to wait until the game is online for a period of time and operates stably.
Otherwise, some people will really become bald at a young age.
(End of this chapter)
After the task was arranged, Liu Wei rubbed his groggy head and returned to the bedroom to rest.
The rest of the people were looking at the concept draft with concentration on their faces.
Although Liu Wei said it was a rough concept draft, it was already a very detailed plan compared with the industry.
The first is the map and level settings.
The big map consists of 9 areas: Baiyuan District, Yongning Prefecture, Leize, Huafeng Prefecture, Shiwandashan, Yunmo Prefecture, Eternal Icefield, Muxian Prefecture, and Lost Desert.
Based on the method of 'changing maps' in traditional Xianxia novels, the entire game framework is easier to understand.
Entering Baiyuan for the first time, Foolish Old Man moved the mountains, Yongning Golden Crow, Lei Ze built the foundation, Hou Yi shot the sun, Huafeng crystallized, Jingwei filled the sea, Hundred Thousand Mountains, etc.
This big story line is interspersed with special events such as the cultivation and growth of the sect, the development of magic weapons, etc.
The leisure level of the entire game is divided into ten levels, including Qi training, foundation building, crystallization, golden elixir, spiritual soul, Yuanying, transformation, enlightenment, immortalization and immortality.
In the concept draft, the upper limit of the player's level can only be enlightenment, but they can meet Taoist friends who have reached the level of immortality.
There are also many interactive functions between players and fellow Taoists.
Conversation, making friends, companionship, dual cultivation, asking for advice, apprenticeship, accepting disciples, begging, stealing, discussing the Tao...
The entire map will be updated every time a month passes.
When new monsters and new news appear, fellow daoists who are related to the player will also take corresponding measures.
Players can take the path of magic, continue to kill people and steal goods, and enrich their backpacks.
You can also take the formal route and have close friends travel thousands of miles to send you gifts every month.
You can even increase your beauty. Every time the moon comes, a dozen Taoist monks will come over and ask to practice double cultivation with you...
With so many interactive functions and large map design, Chen Yaohui wanted to vomit blood on the spot.
"The boss really thinks highly of me, he actually entrusted me with such a big project!"
"Haha, you're so big, I'm just trying so hard!"
Hearing Chen Yaohui's complaint, Li Qishan couldn't help but shake the concept draft and complain:
"There are twelve basic combat systems. Each combat system must have at least two basic schools, martial arts, body skills, stunts, magical powers... Boss, if you want me to go bald, just say so."
Li Qishan roared angrily.
No matter how much he loves numerical values, he can't bear to deal with it like this.
The twelve schools of fist, palm, finger, knife, sword, spear, fire, earth, water, wind, thunder and wood each have their own merits.
But speaking of swords, there are three types of martial arts: Lone Star Sword, Qingfeng Sword, and Moon Shadow Sword.
Each of the three attack methods has its own merits.
The breeze is the farthest but less powerful.
Lone Star is the fastest, but it is easy to miss.
Moon Shadow is the most powerful, but has the lowest range and attack speed.
Moreover, each combat system's martial arts comes with two different buffs.
The sword system is about bleeding and sword cutting, and finger repair is about opening the veins and internal void...
There are up to five kinds of special skills, Jueying, Sunset, Shattering Star, Sky-Slashing, and Sky-Destroying.
Special skills and martial arts of the same system complement each other.
Although there is only one body method, there are only two magical powers.
But the arrangement of various combinations is a huge project.
This is just a genre of single combat system.
After being completely released, multiple combat systems can form ever-changing genres.
Water sword, fire sword...
If Liu Wei hadn't already written most of the attack modes, Li Qishan would only need to add values in and slowly adjust the balance.
Now Li Qishan has the urge to jump directly from the second floor.
And Li Qishan is not only responsible for these.
Although the talents are difficult, they are all fixed and do not require too many modifications.
He also needs to be responsible for life occupations, that is, medicine, medicine, minerals, treasure refining... These will all affect the protagonist's battle.
For example, in Kanyu, players have some tasks to rescue NPCs, and they need to go to the marked location Kanyu to discover the magic cave.
Or it's alchemy. You can only buy fourth- and fifth-grade medicines in the store.
There are only three ways to obtain more advanced medicines: friends, sects or refining them yourself.
The medicines that can be carried in battle are fixed, so medicines with a higher recovery amount are more likely to help players pass the level.
Not to mention refining treasures, magic weapons are the core gameplay in the middle and late stages. Players who don’t know how to refining treasures will basically lose most of them.
If it weren't for the heavy workload, Liu Wei even planned to update directly to the 'Tianjiao version'.
But in this way, it is estimated that Li Qishan will really jump off the building after reading the concept draft.
Compared to Li Qishan.
The things that Ling Jingwen and Zeng Meixue need to be responsible for are much simpler.
The two of them are mainly responsible for the overview of the big map, the appearance of monsters, special attack effects, and the appearance of characters...
Of course, Liu Wei did not copy it completely.
He also made his own improvements based on some of the game's shortcomings.
First of all, among the life skills, the two skills "medicine" and "alchemy" have too little presence in the game.
Especially after the player becomes the leader and turns on the prostitution mode, these two attributes are basically useless gameplay.
It is easy and difficult to improve this.
The most difficult stage in the game is actually before foundation building. There is a lack of spiritual stones, exercises, and elixirs. Everything is lacking, and everything is difficult.
But once the player breaks through the foundation building and selects the master, the difficulty of the whole game drops by more than three levels.
If the red technique says it's free, it's free. All the treasures in the treasure pavilion have been plundered...
Liu Wei's response was simple.
For different levels within the sect, the exchange ratio will change accordingly.
[-]% off for the head, [-]% off for the great elder, [-]% off for the elder, [-]% off for the true disciple, and [-]% off for the inner sect.
In disguise, it weakens the leader’s free prostitution gameplay.
At the same time, the value of 'Sect Escape' is added, when the Sutra Pavilion and the Treasure Pavilion are in an 'empty' state for a long time.
NPCs will rebel from the sect out of the desire to improve their cultivation.
And the defection value is not affected by the player's favorability.
In other words, when the player becomes the leader, he must take it with restraint, otherwise after a period of time, the entire sect is likely to be empty.
In this way, the practicality of these life attributes will be greatly improved.
Secondly, the art, style, and combat models have also been comprehensively upgraded and improved.
In terms of game difficulty, Liu Wei also reduced most of the difficulty levels.
There are only three difficulties left: [Normal], [Elite], and [Prehistoric].
It not only ensures that ordinary players can easily experience the joy of this game, but also allows elite players to experience and grow in the game.
As for the prehistoric difficulty... it is the favorite of DouM players.
At the same time, Liu Wei also made certain adjustments to his 'innate talent'.
When players have archives and meet certain conditions in the 'Prehistoric' difficulty, they can directly lock a certain talent to reduce tea time.
Increase the intensity of the 'achievement talent', so that it will not be tasteless and useless.
In addition, Liu Wei is also preparing to add mod functions.
But this will have to wait until the game is online for a period of time and operates stably.
Otherwise, some people will really become bald at a young age.
(End of this chapter)
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