This wizard is unscientific.
Chapter 287 The magical wizard tower!
Chapter 287 Magical Wizard Tower!
Create the "Wizard's Tower".
This is the basic skill of an intermediate wizard.
In addition to the most basic location selection of source energy gathering points.
The development of "tower ecology" is also crucial.
However, a problem arises here.
That is, a wizard built a high tower, and the ecological cycle was quite good.
But the wizard needs to move. What should he do if he has to leave here?
You can't just run away with the tower on your back!
Will this second-ring, third-ring, and even fourth-ring high-tower ecology that was finally established be abandoned?
of course not.
The key to solving the problem lies in the magic house.
For a wizard who cultivated a "magic cabin".
The Magic House is the core node of the tower.
When stationed for a long time, the magical hut blooms into its own frame, serving as the core of the wizard's tower, completing the ecological cycle with the outside world.
Just like the Dark Walker Bishop Gustav of the Star Orbit Monastery, he bloomed his magical cabin and built it into a castle for ecological recycling.
As the core of the tower, the "magic cabin" will gradually accumulate its own "tower ring" characteristics.
In this way, the tower will be upgraded. From the initial first-ring tower, it will gradually evolve into a second-ring tower, then a third-ring tower, a fourth-ring tower, and so on.
Different ring towers have different frame structures.
The more rings the tower has, the more it can absorb a wider range of source energy.
The magical properties of [Magic House] are here.
That is not a big system framework, but it can fully support the core of the multi-ring tower.
Even if he took the magical cabin with him and evacuated the tower.
The Magic House will still maintain its polycyclic nature.
As long as the external environment is sufficient, the closed [Magic House] will be spread out again and the tower will be built again.
Then the newly built tower quickly returned to its original multiple rings.
The tower ecology that Tucker wants to build is a further "steam tower ecology".
As we all know, building a steam tower requires a large source-energy steam engine.
But it's a little different here with Tucker.
A long time ago, when Tucker started cultivating Magic Cottage.
I have been feeding steam cores to my "magic cabin" one after another to prepare for the subsequent steam tower ecology.
Tucker's current magical house is the "Steam Magic House", which has its own "steam ecological cycle" capability.
There is no need to build large energy steam engines or the like.
Integrate the space frame of the "Steam Magic House" with the top area of the tower.
Then, a "steam tower" will be easily born.
Then use the fire of "Steam·World" to enlighten the entire "Origin Island Ecology".
Then...the entire [Origin World Island].
Like Saint Rand, the integration of steam and ecology will begin.
While giving Tucker the original characteristics of [the world], the entire world will gradually become Tucker's
"territory".
Wait until "Steam World" is fully formed.
Then Tucker is the powerful "controller" of this world.
Other wizards complete the ecological cycle with the tower through their own means and abilities, thereby completing the mastery of the "wizard territory".
But in general, the control over the territory is relatively weak.
In the past, everyone gathered in Saint Rand to gather ecological projection.
It can be seen when we use ecological projection to jointly promote the ecological wave of Saint Rand.
Tucker's power of ecological projection is far greater than anyone else's.
Tucker possesses the SSS-exclusive extraordinary talent [Steam·World·Original Phase] that no one can possess.
It can allow Tucker to control the world beyond the "territory" and reach a higher level of "world controller".
And this is why Tucker built his own "Wizard Tower".
After completing the site selection on the cliff.
Tucker started the "Great Barrier" ceremony.
At the same time, the blueprints for building the tower were retrieved from the knowledge context.
With the opening of the "Great Barrier" ceremony.
The rocks around Tucker seemed to come alive.
With the arrival of the power of the iron coupling source wall of the "Great Barrier".The rocks grew rapidly like giant trees.
For building this kind of physical tower.
The fit and stability of the iron coupling source wall are the best.
Tucker just used the "Great Barrier" ritual to build the tower.
One side continues to cut off the anchoring of faith from the Great Barrier.
With the continuous utilization of the power of the "Great Barrier", and a deeper understanding.
Tucker has developed many new uses for great barriers.
During his training in "Origin World Island", Tucker can let go and try.
After all, there are all kinds of powerful undead creatures around Source World Island, and their number is trillions.
About three days later.
Tucker successfully built a 50-meter-high tower.
After the construction was completed, Tucker immediately climbed to the top.
The magic house blooms, the source energy steam is activated, and the ecological cycle begins to expand around it.
The magical cabin itself has an ecology.
At this time, if the steam ecology is allowed to expand, the effect will naturally be excellent.
A large amount of source energy is continuously drawn and absorbed by the Magic House.
Then it converts the source energy into source energy steam, and then spits it out to expand its ecological scope of influence.
When Tucker started the expansion and ecological operation of his own steam ecology.
Just like Abraham said.
The pirates started - farming!
Under Abraham's methodical command.
The pirates chose an open forest land and built a camp. Houses, buildings, farms, roads, etc. were built one after another.
As extraordinary beings, their ability to open up new settlements is very fast.
About half a month later.
Tucker's ability to anchor the development zone has been reopened.
And after this little half month of anchoring.
Thanks to [Source World Island], it is a top-level world with abundant source energy.
Moreover, Tucker's Wizard Tower enjoys such a large ecosystem alone.
Tucker's preliminary ring tower has the ability to anchor development for a long time.
Magical one-ring tower!
Source Energy Experience: 26.6
Talent fragments: 4.4
Both the source energy experience and the number of talent fragments are quite gratifying.
Of course, this value is not the upper limit of the magical tower.
This is Tucker's "One Ring Tower" upper limit.
As Tucker's tower rises, it becomes a second-ring tower and a third-ring tower.
Whether it is source energy experience or talent fragments, there will be a good improvement.
Until the upper limit of the tower that [Origin World Island] can accommodate.
In general, the upper limit of [Origin Island], which has the extraordinary ocean as its foundation, is still very high.
The One-Ring Tower was initially taking shape, and Tucker was not polite and immediately anchored the "Magic One-Ring Tower" he had built.
A quick sweep after 64 days.
Tucker's energy experience, which had bottomed out, immediately became full.
Tucker didn't add any upgrades.
Instead, he is steadily increasing the intensity of his own ecological cycle and gaining a deep understanding of the mysteries of the major runes.
About three months later.
Abraham and Dr. Stan Lee came over to visit Tucker.
After the three of them gathered together for a few hours, Tucker learned about the development of the camp in the past three months.
The two took away the materials that Tucker had refined for them.
[Source World Island] Due to the arrival of Tucker and others, the island gradually became lively.
As for Tucker's magical tower, with the continuous expansion of steam, the "steam ring" of the first ring state gradually expanded and began to move towards the second ring state.
And Tucker's strength continues to improve and grow as the tower continues to expand.
Unknowingly, half a year passed quickly.
(End of this chapter)
Create the "Wizard's Tower".
This is the basic skill of an intermediate wizard.
In addition to the most basic location selection of source energy gathering points.
The development of "tower ecology" is also crucial.
However, a problem arises here.
That is, a wizard built a high tower, and the ecological cycle was quite good.
But the wizard needs to move. What should he do if he has to leave here?
You can't just run away with the tower on your back!
Will this second-ring, third-ring, and even fourth-ring high-tower ecology that was finally established be abandoned?
of course not.
The key to solving the problem lies in the magic house.
For a wizard who cultivated a "magic cabin".
The Magic House is the core node of the tower.
When stationed for a long time, the magical hut blooms into its own frame, serving as the core of the wizard's tower, completing the ecological cycle with the outside world.
Just like the Dark Walker Bishop Gustav of the Star Orbit Monastery, he bloomed his magical cabin and built it into a castle for ecological recycling.
As the core of the tower, the "magic cabin" will gradually accumulate its own "tower ring" characteristics.
In this way, the tower will be upgraded. From the initial first-ring tower, it will gradually evolve into a second-ring tower, then a third-ring tower, a fourth-ring tower, and so on.
Different ring towers have different frame structures.
The more rings the tower has, the more it can absorb a wider range of source energy.
The magical properties of [Magic House] are here.
That is not a big system framework, but it can fully support the core of the multi-ring tower.
Even if he took the magical cabin with him and evacuated the tower.
The Magic House will still maintain its polycyclic nature.
As long as the external environment is sufficient, the closed [Magic House] will be spread out again and the tower will be built again.
Then the newly built tower quickly returned to its original multiple rings.
The tower ecology that Tucker wants to build is a further "steam tower ecology".
As we all know, building a steam tower requires a large source-energy steam engine.
But it's a little different here with Tucker.
A long time ago, when Tucker started cultivating Magic Cottage.
I have been feeding steam cores to my "magic cabin" one after another to prepare for the subsequent steam tower ecology.
Tucker's current magical house is the "Steam Magic House", which has its own "steam ecological cycle" capability.
There is no need to build large energy steam engines or the like.
Integrate the space frame of the "Steam Magic House" with the top area of the tower.
Then, a "steam tower" will be easily born.
Then use the fire of "Steam·World" to enlighten the entire "Origin Island Ecology".
Then...the entire [Origin World Island].
Like Saint Rand, the integration of steam and ecology will begin.
While giving Tucker the original characteristics of [the world], the entire world will gradually become Tucker's
"territory".
Wait until "Steam World" is fully formed.
Then Tucker is the powerful "controller" of this world.
Other wizards complete the ecological cycle with the tower through their own means and abilities, thereby completing the mastery of the "wizard territory".
But in general, the control over the territory is relatively weak.
In the past, everyone gathered in Saint Rand to gather ecological projection.
It can be seen when we use ecological projection to jointly promote the ecological wave of Saint Rand.
Tucker's power of ecological projection is far greater than anyone else's.
Tucker possesses the SSS-exclusive extraordinary talent [Steam·World·Original Phase] that no one can possess.
It can allow Tucker to control the world beyond the "territory" and reach a higher level of "world controller".
And this is why Tucker built his own "Wizard Tower".
After completing the site selection on the cliff.
Tucker started the "Great Barrier" ceremony.
At the same time, the blueprints for building the tower were retrieved from the knowledge context.
With the opening of the "Great Barrier" ceremony.
The rocks around Tucker seemed to come alive.
With the arrival of the power of the iron coupling source wall of the "Great Barrier".The rocks grew rapidly like giant trees.
For building this kind of physical tower.
The fit and stability of the iron coupling source wall are the best.
Tucker just used the "Great Barrier" ritual to build the tower.
One side continues to cut off the anchoring of faith from the Great Barrier.
With the continuous utilization of the power of the "Great Barrier", and a deeper understanding.
Tucker has developed many new uses for great barriers.
During his training in "Origin World Island", Tucker can let go and try.
After all, there are all kinds of powerful undead creatures around Source World Island, and their number is trillions.
About three days later.
Tucker successfully built a 50-meter-high tower.
After the construction was completed, Tucker immediately climbed to the top.
The magic house blooms, the source energy steam is activated, and the ecological cycle begins to expand around it.
The magical cabin itself has an ecology.
At this time, if the steam ecology is allowed to expand, the effect will naturally be excellent.
A large amount of source energy is continuously drawn and absorbed by the Magic House.
Then it converts the source energy into source energy steam, and then spits it out to expand its ecological scope of influence.
When Tucker started the expansion and ecological operation of his own steam ecology.
Just like Abraham said.
The pirates started - farming!
Under Abraham's methodical command.
The pirates chose an open forest land and built a camp. Houses, buildings, farms, roads, etc. were built one after another.
As extraordinary beings, their ability to open up new settlements is very fast.
About half a month later.
Tucker's ability to anchor the development zone has been reopened.
And after this little half month of anchoring.
Thanks to [Source World Island], it is a top-level world with abundant source energy.
Moreover, Tucker's Wizard Tower enjoys such a large ecosystem alone.
Tucker's preliminary ring tower has the ability to anchor development for a long time.
Magical one-ring tower!
Source Energy Experience: 26.6
Talent fragments: 4.4
Both the source energy experience and the number of talent fragments are quite gratifying.
Of course, this value is not the upper limit of the magical tower.
This is Tucker's "One Ring Tower" upper limit.
As Tucker's tower rises, it becomes a second-ring tower and a third-ring tower.
Whether it is source energy experience or talent fragments, there will be a good improvement.
Until the upper limit of the tower that [Origin World Island] can accommodate.
In general, the upper limit of [Origin Island], which has the extraordinary ocean as its foundation, is still very high.
The One-Ring Tower was initially taking shape, and Tucker was not polite and immediately anchored the "Magic One-Ring Tower" he had built.
A quick sweep after 64 days.
Tucker's energy experience, which had bottomed out, immediately became full.
Tucker didn't add any upgrades.
Instead, he is steadily increasing the intensity of his own ecological cycle and gaining a deep understanding of the mysteries of the major runes.
About three months later.
Abraham and Dr. Stan Lee came over to visit Tucker.
After the three of them gathered together for a few hours, Tucker learned about the development of the camp in the past three months.
The two took away the materials that Tucker had refined for them.
[Source World Island] Due to the arrival of Tucker and others, the island gradually became lively.
As for Tucker's magical tower, with the continuous expansion of steam, the "steam ring" of the first ring state gradually expanded and began to move towards the second ring state.
And Tucker's strength continues to improve and grow as the tower continues to expand.
Unknowingly, half a year passed quickly.
(End of this chapter)
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