Voyage of the Stars.

Chapter 662 Ambitious

Chapter 662 Ambitious
Equipping a ship with different types of weapons is not to highlight the advancedness of the warship, but each weapon has its own meaning.

For example, the so-called sub-light-speed weapons are actually mainly positron cannons. Yes, the powerful positron cannons of the second and third level civilizations can only be used as close-in defense cannons in the fourth level civilization. Their main function is naturally to use high-frequency shooting to block artillery shells that enter extremely close distances.

In addition, there are electronic cannons and laser energy cannons previously equipped on third-level civilization warships, all of which have become close-in defense guns.

The reason why the electron cannon is equipped in addition to the positron cannon is mainly because humans have never seen the main weapons of other fourth-level civilization warships, so they can only guess based on the main guns of their own designed warships. You must know that the star destroyer cannon designed by humans now can not only fire antimatter warheads, but also conventional normal matter warheads, so the close-in defense gun must also have both normal matter firepower and antimatter firepower.

The purpose is naturally to efficiently block the opponent's star destroyer warhead.

If the warhead is normal matter, use antimatter such as positron cannon to shoot it, otherwise use electron cannon to block it. The annihilation of matter and antimatter is a physical law, and the fourth-level civilization does not have the ability to change the law, so no matter how high-tech it looks or how powerful the shells are, it cannot escape the law of annihilation of matter and antimatter when they touch each other.

The same is true for the armor of the fourth-level civilization warships.

Whether you use Alloy No. 2 or even stronger strong interaction materials, no matter how strong the performance of your material is, as long as it is directly hit by an antimatter bomb or antimatter missile, it will inevitably be annihilated and destroyed.

For this reason, on warships designed by humans, force field shields have become the main defensive capability. Perhaps not only humans, but any civilization that has realized the grand unified theory and embarked on the fourth-level civilization and mastered the various technological application relationships of the fourth-level civilization will do so.

The force field shield has now become the main shield for battleships. As for the status of battleship armor, its role will not be as great as that of lower civilizations due to the large-scale application of antimatter-related weapons.

Of course, it is not completely useless. Strong armor is much better than armor that can be broken with just a poke. After all, even if a hole can be blown in it by a bullet of antimatter, the structure of a warship with better armor is definitely more stable and can better withstand the trauma caused by the explosion. At the same time, it can also better adapt to the harsh cosmic environment.

Just like a detector made of strong interaction materials, it can even dive into a star, but once inside it will not be able to drive its own warp engine to get out due to the huge gravity of the star.

Therefore, in this case, the repair ability of the warship is extremely important. Nano-repair technology is elevated to an extremely core position in the fourth-level civilization. For this reason, the main battleship cannot be made entirely of strong interaction materials, because once this material is destroyed by the antimatter bomb, it will cause the entire material to undergo irreversible changes.

This kind of change was already known when humans developed strong interaction materials. It belongs to the entire material. Once it is destroyed, its internal mechanical structure will change, causing the strong interaction force to no longer dominate. This also changes the nature of the material, turning it into ordinary material and then collapsing.

Therefore, although strong interaction materials are strong and hard, they are not omnipotent and are not suitable for use as armor for large warships. They are very good for making skeleton keels and main frame supports because they can withstand the volume of large warships themselves and prevent the warships from falling apart due to various ultra-high-speed inertial speed changes during combat. The reason why humans dare to design warships with a length of 300 kilometers and a width and height of 100 kilometers is mainly because of the confidence given by strong interaction materials. It can even be said that it is an essential material for designing ultra-large warships.

In the future, humans will definitely use this material as the main framework. As for other warships, they can only be modified with No. 2 alloy, after all, strong interaction materials are still too difficult to obtain.

The high production difficulty also means that humans can only focus on high technology on flagships, and other ordinary warships cannot be built so huge. Fortunately, in addition to star destroyers, warships with neutron killing/neutron explosion as main guns do not need such a huge body.

Therefore, it can be predicted that the flagship of the future human fleet will definitely be very conspicuous, because it will definitely be the largest and most advanced warship in the fleet.

Of course, it must be the most powerful, because the battleship design experts plan to stuff several nano-repair robot production workshops into this future ship. At the same time, the interior design of the battleship has also changed to adopt an internal and external armored compartment mode.

That is, the battleship is also equipped with internal compartment armor similar to the battleship's external armor, just like the bottom compartment of a ship, so that the battleship will not be leaked everywhere if a hole is punched. This model is like covering the internal organs of the human body with a layer of skin, making the battleship more resistant to attack.

The design also requires that the new flagship must have super high maneuverability and cannot become bulky due to its large size. To meet this requirement, the new flagship must have sufficient powerful power, and the so-called powerful power of the fourth-level civilization must be of two types: one is warp power, and the other is conventional power.

In terms of warp speed, the designers calculated that such a large warship must use a multi-engine linkage drive method to generate a large enough warp bubble to wrap the entire warship. After precise calculations, the scientists concluded that four large warp engines are needed, two more than the conventional new warships.

They are placed at appropriate positions on the warship and then controlled uniformly by a center.

It is worth mentioning that the warp engine does not actually need to expose the tail nozzle like a conventional warp engine, so the four warp engines can be fully covered inside the battleship, which is very different from the warp engines in the movies.

However, the design of the new flagship still has a tail nozzle-style engine, which is a conventional large magnetic thruster, with four at the head and four at the tail. They are all mechanical structures that can be mechanically flipped up and down, retracted and retracted to the inside of the warship and released to the outside. Humans have long been able to do this easily in terms of mechanics, and therefore the thrusters on the sides and in the upper and lower directions have been eliminated, saving a lot of space for the warship.

In order to meet this design requirement, the battleship design department had to pluck out countless hairs. Fortunately, human genetic technology is advanced enough so that the designers do not have to change their hairstyle.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like