My players are so fierce.
Chapter 1467 1464 General Winter! Join the ranks!
Chapter 1467. General Dong! Join us!
The Gray Desert Expeditionary Force assembled in the Castle of Sin and advanced towards the endless desert. At the same time, at the Locust Wall in the rear, the intensity of the battle had never dropped since the first day, but there were also differences in the scale of war between different areas.
The area with the giant wall that takes on the swarm head-on is actually not that bad.
The elite troops of various races gathered here gave Lao Qin the opportunity to fully display his command skills. Moreover, with the support of the Werewolf Kingdom and the long-distance voyage to the Vampire Coast for supplies, there was no pressure on logistics at all. The battle situation here can basically be described as "surprisingly stable."
The Zerg has invested enormous power here. There are four main Zerg nests covering an area of more than ten square kilometers. Edge Zerg nests are everywhere, and almost all the land on the east side of the giant wall has been turned into Zerg territory. But even so, they are still unable to complete a large-scale breakthrough of the towering giant wall.
This place is like the "Wall of Sighs" of the Swarm.
It blocked the main force of the Zerg army and prevented them from spying on the world in the civilized area.
But it was precisely because the giant wall was strong enough that the insects felt "fear" and indirectly caused the swarm's attack direction to turn to the Abyss City, which was relatively easier to break through.
They planned to go through the Abyss City, cross the Black Mist Mountains and directly enter the territory of Nordtov, and take the northern route to attack the core of the continent.
This is a great plan!
The only problem is that there are nearly 40,000 players stationed in Abyss City, as well as the devout army led by the Bronze Dwarf Landless King.
It goes without saying how difficult the former is, but the latter carries the hope for the Bronze Dwarfs to rise again. They have to stand up to the Zerg in this ghost place, and they are also blessed with the belief of atonement to Mother Goddess Gaia. The morale of these dwarves who have already lost their hometown once is completely locked in battle.
Even the players were sighing that after wandering around the continent for so long, this was the first time they encountered an NPC who was as fearless of death as they were.
Although the defenders on both sides were strong-willed, the terrain of Abyss City meant that it was easy to defend and difficult to attack. The difficulty of transporting supplies was much greater than in other places. Walking on the ground would require crossing several mountains, which was too time-consuming, so they had to go underground.
The ratmen widened the tunnel leading to the Abyss City, but its transportation efficiency is always limited.
Even though the experienced gnoll drivers were driving trucks in the tunnels, the ammunition they delivered could not keep up with the rate at which it was consumed by the players and dwarves.
In addition to the problem of ammunition supply, Abyss City also has a very troublesome problem. Most of the living and rest areas of this strategic location are underground, which is basically a replica of the "Maginot Line". This makes it very difficult for them to deploy air firepower in this place.
It is impossible to build a large airport and airship tower inside the Abyss City. Every time the war there is intense, fighter jets and airships have to be taken off and landed from the Ash Plains to provide support. Not to mention how time-consuming and laborious it is, the bumpy and uneven terrain alone is enough to make people feel annoyed.
The Black Mountains occasionally experience deadly fog.
In the past week alone, there have been several cases of pilots getting lost and crashing in thick fog while supporting Abyss City.
These defensive advantages did block the large-scale advance of the Zerg, but they also caused considerable trouble to their own side, so much so that the five pairs of wheels of the player commander guarding here wanted to suggest to Master Qin not to use aerial firepower, but to give him more field artillery so that he could deploy more ground positions along the periphery of the Abyss City.
Or maybe just transfer one of the Songhai people's sun boats over, so there won't be any worries about air support.
Of course, five pairs of wheels are just a thought.
The dispatch schedules of the three Sun Ships are basically full. In addition to performing aerial fire bombing, they are also responsible for transporting important supplies and wounded soldiers.
It is said that in order to make the dispatch at the front easier, the explorers have recently suspended all work on other project teams except for necessary research and rushed to the dock in the Songhai Desert to screw screws, striving to complete the remaining three solar ships in the dock as soon as possible so that they can participate in this "small world war" of the Order camp.
However, despite all the above problems, the players and dwarves guarding the Abyss City are still determined to defend it. They believe that they can hold on to this city forever, and they are indeed doing so.
The intensity of the crazy battles here once set a "record" of players' death rate exceeding 90% for three consecutive days.
It is basically equivalent to the level that as long as you go to the defense front line, there is a high probability that you will not survive. In contrast, the number of insects lost by the Zerg in the three battles to attack the Abyss City can basically circle the Wilderness twice if connected head to tail.
When the battle advanced to the twelfth day of the establishment of the Abyss City defense line, the players here died twice on average.
The most exaggerated record was set by a guy named "Hu Hu Hu". He didn't live more than two minutes after his first death and resurrection. He was killed with a bunch of gold bombs and a group of elite bugs that rushed into the player's resurrection point, intending to "kill the fountain".
His death was quite heroic, and his heroic death even ranked first in the "Top Ten Deaths of the Month".
This exaggerated intensity has long surpassed the battles that veteran players fought during the Black Scourge, but it has also allowed newbies to grow at an unimaginable speed. After all, facing an environment where they will really die if they don't fight, even the most casual players have developed the heroic ambition to charge into the Zerg with their physical bodies.
It turns out that the Zerg is a bit inferior to the fourth disaster in the true sense.
However, in the past one or two days, players have gradually discovered that the pattern of war has changed. The number of Zerg swarms they face has decreased significantly, but their quality has increased rapidly.
The ordinary soldier insects that could be seen on the battlefield in the past have completely disappeared. Now, the lowest-level combat units on the battlefield of Abyss City are elite soldier insects. Often, an elite combat insect leads a group of elite soldier insects as a grassroots combat team. Above them are the dragon insects that provide support. Occasionally, you can see the nest master insect personally coming to the battlefield to "command".
Those bastards are really in charge!
Every time a nest master appears in a battle, there will be various unexpected things. The swarm will no longer rush to the front, but will attack the rear of the battle line by flying, burrowing, or even "teleporting".
This is also the second change discovered by players.
"Spellcaster units" appeared in the Zerg Swarm.
It was a strange individual with a worm lower body and a bug-man upper body.
They don't have strong melee power, but they use mind tearing and bewitching to fight. Moreover, these guys can sense psychic fluctuations and teleport short distances with the surrounding insects.
The goals of these "decapitation teams" are very clear.
They don't target the players at all, but instead bypass the areas guarded by the players and attack the dwarves' defenses directly.
The dwarves of the Pious Army are not afraid of death in battle, but their casualties are "real injuries". One less person dies and it is difficult to quickly fill the position. After the Zerg adopted targeted tactics, the casualty rate on the dwarf side almost rose sharply.
The worst thing is that once the dwarf's defense line is lost, other positions will often be surrounded by insects and their retreat will be attacked.
Even King Landless himself was sent into a trap prepared by the swarm of insects by the three-headed wizard worm using forced teleportation tactics during an attack yesterday. King Landless was forced to face the attack of the three-headed dragon worm with his guards. By the time the five pairs of wheels organized the players to break through the siege and go for the rescue, King Landless was already seriously injured.
This madman used the magic weapon in his hand to knock the three-headed Zerg Lord to death, which made people sigh that his fighting ability was really crazy.
But the injury of King Wu Di announced a very dangerous situation!
The evolution of the Zerg has advanced from simple numbers and appearance to the level of thinking and wisdom. They learn from their opponents and become more insidious and cunning day by day. If they continue to fight like this, the Zerg will complete its evolution at the thinking level after only one round of battles.
According to the standards set by entomologists, the insect swarm has broken through the eighth stage of evolution and is advancing to the ninth stage. Their evolution is shifting from seeking power from the outside to sublimating their thinking internally.
It is unknown what factors this wonderful evolutionary system is divided by, but biologists have a complex judgment system. According to their system, when the Zerg enters the tenth stage, the sublimation of the collective consciousness of the Zerg will allow the will of the Scale Father to take shape.
When breaking through to the twelfth stage, the Scale Father, who represents the concept of the derivation and evolution of the Zerg and knows the strengths and weaknesses of all living things in the world, will be truly born.
If it is regarded as a racial god, then with the power possessed by the Zerg, Scale Father will be able to obtain divine power comparable to that of Old Sutou the moment he is born. And with the blessing of Scale Father's divine power, the already unstoppable Zerg will break through to a level that the material world cannot resist at all in a short period of time.
Under such circumstances, when Master Qin once again received the shocking battle damage report from Abyss City, he finally made up his mind.
"We can't keep exchanging pieces like this!"
Lao Qin stood in his office, squinting his eyes and looking at the sand table map in front of him.
The defense line representing the locust giant wall divides the entire sand table into two. Each insect nest in the eastern area is indicated by a special small flag. Just from the flags planted on the sand table, one can see how huge and terrifying the insect swarm's power is near the giant wall.
Lao Qin has now determined the swarm's strategy.
The swarms on this side of the Locust Wall are "consumables". Their only purpose here is to consume the vitality of the Order camp and use war to complete the cruel survival of the fittest, so that the swarms can maintain a state of rapid evolution until the will of the Scale Father is formed.
Even if all the insect swarms here at the Locust Wall are killed, it will not affect the Mother Nest No. 0 in the Gray Desert, which is the place where Scale Father was born.
In other words, the Zerg is currently in a tactical stalemate with the Order camp, but at the strategic level, the initiative is still on the Zerg side.
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Their goal at this stage is not to win the war, but to help Scale Father be born.
"We must take back the initiative and achieve a great victory. We must destroy all the nests near the locust wall at once and push the war situation back to the beginning of the locust plague!"
Old Qin walked around the sand table several times, staring at the flags representing the insect nests. After thinking for a few minutes, Old Qin returned to his desk, opened the drawer, and took out the Creator-specification communication tool that Murphy had given him before leaving.
There is only one dial button on it, which means that this thing can only dial communications to fixed destinations.
He pressed the dial button, and after a moment, the call was connected, and a holographic projection appeared in front of Lao Qin.
After seeing the person in front of him clearly, Mr. Qin immediately stood up straight and saluted. He said:
"Greetings to you! Your Majesty the Wolf Girl."
"Salute to you as well, General Qin."
The wolf girl opposite returned the greeting very gracefully, and the environment she was in was also simulated by holographic projection. It was a very futuristic mechanical hall where a group of Halflings and Songhai technicians were busy. Master Qin could clearly see that two of the three energy towers standing behind the wolf girl had been lit up.
he asked:
"How is the preparation progress of Storm Tower?"
"Oh? Is the situation on the front line dangerous enough to require the activation of the Storm Tower?"
The wolf girl's face changed slightly, and she said:
"But didn't Lord Baldwin send back to Northwind Castle two days ago and say that 'the Great Wall of the Pure World remains standing'? Did my marshal choose to foolishly report the good news instead of the bad news?"
"That's not the case, Your Majesty. The situation along the entire defense line from south to north is still stable and under control, but the power of the Zerg here has expanded to its limit. Therefore, I intend to actively use the strategic weapons in our hands to complete the harvest of victory!"
Mr. Qin explained:
"Please understand that as a commander, I cannot wait until the situation becomes irreversible before using this weapon. In that case, it would be a matter of life and death. But I am not a gambler, so I choose to use it in a more planned and efficient way.
I need the Storm Tower to unleash a deadly Arctic Storm within the confines of the Locust Wall!
We need to cover all the Zerg nests within the giant wall war zone, so as to give our warriors the opportunity to annihilate the Zerg and block the Zerg's actions of sending genetic messengers to the Gray Desert Mother Nest at one time.
Frankly speaking, such an action would hardly prevent the Zerg's mass evolution, but it could turn the tide of the battle in our favor in an instant.
According to my staff's estimates, after the giant wall is cleared, the Zerg can only send a large army from the Gray Desert to the vicinity of the giant wall to quickly restore its military strength here. This will also create a valuable strategic window for our brave Gray Expeditionary Force.
More importantly, we will take back all the biomass taken by the swarm in one go!
With the help of Oak Father and Yunlan Tianzun, the remains of the insect swarm were transformed into a huge amount of vitality to promote the environmental transformation of the Dark Mountains.
I can give you many more reasons, but I believe the above points are enough to convince you. Before leaving, Lord Murphy gave me the decision on whether to activate the Storm Tower, so I now formally make a request to you as the commander of the Locust Wall!
Within five days, the Storm Tower's weather weapons must be ready to strike!
Its deadly edge will only work once against the swarm, but I believe that the most perfect weapon only needs to be unsheathed once to determine the victory."
"Five days?"
The wolf girl who was on the communication line looked back at the busy mechanical hall behind her. With the energy injection from the energy conduit of the creation engine that had already been connected, the ignition progress of the third energy tower had reached 20%.
After asking her mechanical consultant, she turned to Mr. Qin and said:
"Can!
I will personally stay here these days to ensure that our 'General Winter' goes to the battlefield on time according to your instructions, but the Great Craftsman Songhai who is familiar with the power of the Creator told me that the climate change in the Storm Tower is semi-permanent.
That is to say, once we carry out the Polar Storm Operation in the Locust Wall area, the climate in that area will never be able to return to its original state.
This will undoubtedly have an impact on the border areas of the Werewolf Kingdom, so I suggest you discuss it with Sage Hogg before making a decision.
The Gnolls were once the greatest enemy of the civilized world, but now they are our indispensable allies in the face of the minions of Chaos."
"Thank you for your reminder. I will discuss it with Hogg."
Qin Ye made a farewell gesture and then disconnected the communication. He took another look at the terrain of the sand table, and after confirming it again and again, he sent his decision to Murphy through the encryption of the WIFI goddess. After a moment, Murphy's response came back with only one sentence:
"A general is on the battlefield and may not obey the king's orders. Please watch over it."
"Ah, having such a willful and devolved boss can be a real headache sometimes."
Mr. Qin complained harshly, then straightened his military uniform. Just as he was about to leave the command room, he suddenly felt a pain in his waist and almost fell to the ground.
Well, don't get me wrong, this isn't some shameful overindulgence like Megashark.
It’s just because Qin Ye’s experimental clone has entered an irreversible decline.
He must take advantage of the break in this battle to go to the Castle of Sin to complete the creation of the alien entity if he does not intend to live out his second life as a lich.
(End of this chapter)
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