I just want players to save money, but I was made the richest man.
Chapter 147 Anchor, can you perform that again!
Chapter 147 Anchor, can you perform that again!
[It has been detected that you have listed "Assassin's Creed: Ezio"]
[Adaptive companion missions are being distributed based on the comprehensive evaluation of the game! 】
[Regular tasks: In the first month of launch, players’ accumulated online time shall not be less than 100 million* hours]
[Special mission: On the premise of completing regular tasks, make the turnover less than 1 million yuan]
……
The moment it was put on the shelves, a corresponding prompt from the system popped up in Kejin's mind.
Routine tasks at 100 million hours are easy to do.
On average, about 30 to [-] players can handle it.
I don’t know if it’s because he unlocked the hidden permissions after reaching level 9, but Brother Tongzi raised the special low level for himself.
The turnover of 1 million yuan is divided by the total selling price of 198.
It will take 50 copies of 198 to be sold in order to break the [-] million mark.
If it were to be directly bought out and put on the shelves, Kejin estimates that 50 copies would really be a piece of cake, considering the number one player currently has 300 million followers.
How could it be worn out in a month?
But you must know that you have made some manipulations in terms of chapter payment.
198 is divided into 10 chapters, plus free starting content, for a total of 11 chapters.
Each chapter is independently priced at 19.8 yuan, and the difficulty of recharging will gradually increase.
Until the final chapter is unlocked, what is needed is a [-]-meter long run!
Although even Kejin felt a little inhumane during this wave.
But for my ultimate gift package, I can’t worry about so much!
Players who really don’t want to run away will directly unlock the full plan after one month.
After this combination of punches, Ke Jin estimates that the number of players who play the first chapter of the plot for free may be around one million.
Then in Chapter 2, half of the players were dismissed directly.
When we get to Chapter 3, we’ll persuade half of them to retreat!
As of Chapter [-], the number of players who may still insist on playing is only tens of thousands.
Even if tens of thousands of people are fully paid in krypton, it will only be around a small amount of tens of millions.
No matter what, it can't break [-] million.
Okay, okay, don't worry.
I'm going to shake the knife!
----
"Brothers, stop rushing! It's coming, it's coming!"
Just as soon as "Ezio" was launched.
PDD received private messages from countless sharks in the background, and his phone was shaking continuously.
As one of the leading game anchors on Shark Platform, one advantage is that if there are any good games on the market that are worth looking forward to.
You almost don’t have to look up the information yourself, water friends will come over and remind you frantically.
After all, there are still many working people or students who have no choice or conditions and bought the game as soon as it came out.
Watching live broadcasts has become a very important channel.
Quick start.
While downloading, PDD started chatting with the barrage.
"Brothers, let me tell you, didn't I have an operation before? Then the doctor asked me to exercise more after I had almost recovered from the operation. He said that my weight was very unhealthy. I thought so at the beginning. .”
"But damn, it's different as soon as I get home. You know, after I wake up every day, my aunt prepares my favorite meals. I don't need to clean the clothes and floor at home. Then I play games every day. I'm tired. I just sleep when I’m done, and my life is so damn lazy. Ya’er, I really can’t muster that energy.”
"Is there a barrage saying I'll give you 100 yuan? Hehe, even if you give me 500 million yuan now and ask me to run [-] meters, I won't be able to run. Really, a dog's life is at stake."
"Hey, the game is downloaded, let's start killing! I heard that this is a stealth action game? The concept of stealth always gives me a sense of sight of a crazy guy following other women's butts, and then paired with the action 'These two somewhat ambiguous words, don't let me suddenly get all the butter in this wave of Ready Player One, I'm afraid my live broadcast room will take off on the same spot, I'm afraid!"
To PDD's relief.
The illustration of the game interface that opens shows a man wearing a white trench coat and a strange-looking eagle-beak hood. Among the noisy crowd, he shows a short sword in his sleeves and holds a man with one hand. The dead man stared at the screen with an indifferent expression.
However, the player's perspective cannot clearly see his face. They can only see the intertwining light and shadow on his chin, giving him an indescribable cold and handsome look.
Immediately, the words "Assassin's Creed: Ezio" appeared.
Just an illustration of the login interface made PDD suddenly widen his eyes.
"Ya'er, are you so handsome?"
"Just this set of clothes. When I first saw it, I felt like I wanted to customize one offline! It looks a bit like that, the image of a magician in a Western fantasy novel, but it's different than that. The robes should be more neat and cold. Anyway, it can be seen at a glance that they are not the same thing. I don't know if you can understand this feeling."
"The aesthetics of Ready Player One are still strong! I dare say that if their officials were smarter, they would immediately find an offline clothing factory to cooperate with and make this set of clothes to sell as peripherals! It will definitely sell like crazy!"
It’s not just PDD’s personal aesthetic.
Just when this illustration was presented, the barrage in the entire live broadcast room increased a bit.
"Sparrow is handsome."
"It's really amazing at first sight! Number One Player's aesthetic sense for the art part of the game has been rubbing my G-spot!"
"Gravograph understands the G-spot... No, Gravograph understands aesthetics!"
"How much does this game cost? I was still waiting to see it, but the illustrations surprised me. If it's not too expensive, I might consider it."
After looking at the barrage, PDD also rummaged through the UI interface at the start of the game.
But I didn’t see any obvious paid items.
"I guess it's an in-game purchase, right? Anyway, I wasn't asked to buy it before I downloaded the game."
"Go ahead and have a look."
After clicking load.
A void of white light instantly split into countless virtual grid-like frames.
Then, it briefly and quickly entered the memoirs of a man named 'Desmond'.
He calls himself a prisoner, trapped in a war that even he thinks is a dream.
This war is not a war between two countries or a multi-national war in the traditional sense.
It was a confrontation between two forces that spanned thousands of years.
Templars, and the Assassins.
From the rise of the first national civilization in ancient times, it continues to modern civilization.
Their struggle never ends.
Whether it is an ancient dignitary or a modern celebrity, whether it is the master of a country or a famous terrorist organization in history.
There are dormant figures of Templars everywhere.
They secretly control the development of almost the entire human civilization, and have participated in many famous turning points in history.
Their behavioral motivations are aimed at controlling all human beings and value purpose, order, and control.
I want to create an absolutely perfect world where everyone follows the rules.
It is the embodiment of divine power in the world.
The other faction, the 'Assassin' organization, is the natural enemy of the Templars.
The Assassins believe that the world is never perfect and people should have the right to make free choices.
The two ultimate ideologies collided and fought with each other for thousands of years.
What they are fighting for is not only the form, but also something called the 'Artifact of Eden'.
Once these powerful items with unknown power fall into the hands of the Templars, they will show unprecedented dominance over humans and even turn all humans into puppets.
It is precisely for this reason that the Assassin organization has always prevented the Templars from obtaining artifacts buried in every corner of the world during the development of civilization.
This time the player plays the role of Desmond.
He is also the descendant of "Ezio", one of the assassin's ancestors, who has the blood flowing in his body.
"This setting is quite interesting." After patiently reading the cutscenes, PDD analyzed it with his personal opinion: "I have played many Riddler games before, where you first have to fight the villain, and then at the end Revealing a puzzle is different. "Ezio" shows you the world view right from the beginning, and also tells you why the players should do what they do. I like this feeling of not being sloppy."
As he spoke, he had already entered the game.
Desmond wearing casual clothes and jeans.
Wake up in a laboratory, and this laboratory is the modern Templar, after capturing the modern assassin Desmond.
I want to try to study the blood of Ezio's ancestors flowing in his body.
With the modern technology in "Assassin's Creed", it is possible to extract the blood of a specific person and then interpret the genetic sequence in the blood.
This simulates the history experienced by our ancestors.
By entering a virtual world that simulates the life of our ancestors, we can find clues to the 'Artifacts of Eden' that have become unsolved mysteries in later generations.
Seeing that Desmond was about to be pushed into the laboratory by the Templars, a woman with long blond hair who called herself Lucy deciphered the laboratory's code locks and rescued Desmond from danger. out.
and took him to his base.
According to Lucy's introduction along the way.
Only then did PDD and the audience in the live broadcast room learn about it.
It turns out that Lucy is a member of the modern assassin organization, and is also investigating clues about the missing artifact of Eden, the Golden Apple, from the "Ezio" era.
After revealing everything, Lucy expressed her willingness to cooperate with Desmond, allowing him to conduct sequence simulations as Experimental Subject No. 17, pursue the memories of his ancestors, and grow into a top assassin.
Desmond, who was trapped in the laboratory and almost lost his life, agreed to this cooperation without hesitation.
At this point, the entire "Ezio" game officially begins.
As Desmond was under the control of PDD, he had a brief conversation with several other NPCs in Lucy's stronghold.
Soon, he was lying on a recliner full of technology, with countless data transmission lines touching his body.
The player's perspective also flashes with white light, evolving into countless virtual grid frames.
Then, the screen changed.
The timeline jumps from modern times to the Middle Ages.
A beautiful and wealthy middle-aged woman came into view, but her expression at the moment was extremely painful.
As the camera moved, two servants dressed as maids were kneeling under her open skirt, accompanied by shouts of "harder" and "come on".
Soon, a baby boy was born.
Not long after, a man walked in quickly from outside the house, wearing a dark robe decorated with gorgeous embroidery patterns, giving off a somewhat aristocratic atmosphere.
He walked quickly, took the baby boy from the hands of the servant, and raised him above his head with excitement, naming him "Ezio Auditore".
At this moment, the game system popped up a teaching prompt.
Press space to let baby Ezio kick.
Press the left button to make it shake.
Press the E key to make it shake its head left and right.
Although he knew that this was a setting to help players get familiar with the buttons, PDD still couldn't help but feel his eyes light up.
"Ya'er, this is the first time I've seen this kind of teaching button...on a baby."
"To be honest, Ready Player One is always able to catch some unexpected points in the details of new designs."
"There is also this setting. Although various settings such as time travel and simulation that go back to the past are no longer uncommon, this is the first time I have seen a setting that simulates the past in a game. It feels very amazing. .”
Barrage is also flowing.
"Indeed, if you look at it from the time of infancy, I obviously have a sense of anticipation for his future growth."
"If it were expressed in a novel, it would be nothing more than the protagonist in the book conducting a simulation of the world, but in the game, it would become a game character I control, controlling a simulation game belonging to him in the game. ’, this dreamy feeling is difficult to describe in words.”
"You can really feel a sense of trance that transcends time dimensions."
"Mom, Gravograph really knows how to capture the hearts of players!"
As barrages passed by one after another, the in-game screen flashed.
The timeline comes to 1476, in the Republic of Florence.
From the moment he was born, Ezio has transformed into a handsome man.To be precise, with a small braid on the back of his head, he looked more like a rich playboy.
As a banker in Florence, Father Giovanni was quite famous in the country.
Ezio, who comes from a well-off family, grew up with a silver spoon in his mouth. His cynical character made him get into trouble all year round, either playing with women or fighting with others.
But now, Ezio, who had just handed over control to the player, ran into a big trouble.
Another playboy from a noble family brought a dozen servants to block Ezio's path, and vowed to make Ezio pay for stealing his sweetheart.
Although this is a small plot, it also helps players adapt to operating buttons.
The difficulty is not too great, and the operation is so simple that you can even master it at a glance.
There is only one attack, one block, and one grab.
PDD knocked all the opponents to the ground with almost three strikes, five strikes and two strikes.
Without waiting for him to carefully review the moves in the fight just now.
The dude named Vieri, who was arguing with the other party, personally brought people up and started a contest with Ezio again.
To be honest, after this time, PDD felt a little bored.
There are two consecutive waves of conflict, and the fighting moves are relatively monotonous.
"Why do you feel...something bad?"
"I fought two waves in a row at the beginning. Isn't this game full of plot and fighting methods..."
"In that case, once the novelty of the setting wears off, players will become bored."
PDD commented somewhat disappointedly.
To be honest, judging from his previous game experience.
Generally speaking, what the opening designer wants players to experience is basically the entire process that runs through the core.
Even the top player is no exception to this.
Previously, "Hollow Knight" would teach players how to chop, how to jump, and how to chop down.
As for the moves that run through the entire hollow, the core is actually inseparable from these few movements.
The core of "Stardew Valley" is farming, so as soon as it starts, players will be given seed gift packs to start sowing.
As for Eternal Calamity, players will be taught three game relationships in the man-machine teaching room at the beginning.
These are the gameplay cores that run through the entire game.
As soon as "Ezio" came out, players had two fights with the villains.
The attack methods are relatively simple punch fighting, with a single move.
If we follow traditional practices...
This single-action combat setting will probably run through the entire game line...
It's nothing more than increasing the attack power of punches in the future, or adding a few more improved punching skills.
But these things, for Ready Player One’s previous works.
No, don’t even compare it to his own works.
Even if we compare it to the action games on Blue Star...
mediocre.
Really mediocre.
This can't help but make PDD feel a bad feeling in his heart.
Ready Player One…
Could it be that he is dead...
Not only PDD itself, but after watching the nearly 10-minute plot of PDD, some viewers were waiting for a very simple set of actions, without even a single move...
And this thing lasted two rounds, wasting another 10 minutes.
In the first 20 minutes, I just looked at the settings and nothing else.
"Hmm... Should I say that my expectations are too high?"
"The world view can be clearly explained. This is pretty good. It simulates the life trajectory of our ancestors. This setting also looks good, but... I can't say."
"Hey, after waiting for three months, this is it?"
Perhaps the feeling that Ready Player One brought to everyone before was too amazing.
So much so that "Ezio" has raised everyone's expectations very high, but the current situation will inevitably make everyone dissatisfied.
But there are also barrages of help.
"Understand it. Gravograph is also a human being. It has been making new things for two years. Occasionally, it comes with something a little more bland. It's just a transitional period. Maybe the plot of this game can be used?"
"Ignoring the action part, the setting is what attracts me. Let's see how the subsequent plot unfolds."
"It's better to broadcast "Eternal Calamity" or a chicken game. I don't want to watch this anymore."
Barrage discussion room.
PDD also took a look at the popularity of the live broadcast room.
In the past, when he broadcast the new games of the number one player, the popularity of the live broadcast room would skyrocket.
But today, since the broadcast, the popularity of the live broadcast room has dropped by about 10%.
I feel like no one really wants to watch this game.
"Brothers, let's do this. I'll broadcast it for another 20 minutes. If it's still like this, then let's broadcast "Eternal Calamity" first today."
When PDD finished speaking, he no longer had any greater expectations for this game.
Unless something shocking comes out at the next moment.
But the problem came again.
If only it had something more shocking.
Why isn't it shown to the player at the beginning?
Shaking his head, he shook away the distracting thoughts in his mind.
PDD continues to experience game content.
And this time.
Ezio, who had just experienced a group fight, was hit in the mouth with a stone by Vieri. Even after wiping away the blood stains, a scar was left on his lip.
After the opponent is defeated.
At this time, Ezio's brother heard the news and rushed over.
He said that his father wanted to see Ezio for something.
He looked at the group of rival men around him who fell to the ground and groaned, and then looked at the brother who had the last laugh.
Ezio's elder brother seemed to be aroused a bit of comparison.
He became more playful and suggested a race with Ezio to see who would get home first.
"Uh..." PDD was stunned and at a loss when he saw this plot.
No, how old are you and you are still racing...
The plot is a bit blunt too...
And the next moment his thoughts came to an end.
The system prompt that popped up made PDD's expression slightly startled.
I saw Ezio's brother rushing out in one stride, leading the way and running very fast.
At this time, the system flashed a highlighted prompt on the building nearby.
PDD performs corresponding operations according to the prompts.
It was discovered by accident.
The surrounding buildings are not stickers...
Instead, you can climb and interact!
And soon, as he continued to operate in depth.
Ezio moved as nimble as a monkey, climbing up to the roof in three clicks.
He glanced at the old man running wildly on the street.
Subsequently, under the operation of PDD.
As light as a swallow, Ezio began to jump quickly on the roofs of buildings!
The roads are dead, but the roofs are alive!
Soon, Ezio was far ahead.
But a wide road appeared in front, separating the rooftops on both sides.
This distance is definitely impossible for normal people to jump over.
But under the trying operation of PDD.
I saw Ezio swinging by the eaves, and soon he was swinging to the iron frame of the balcony at the higher point. Then he smoothly took his right foot and stepped on the open window of another resident's house, and then stepped out. With his left foot, he jumped forward again to the lamppost extending forward.
Then, without any sloppiness in his movements, he held the street lamp with both hands and slid all the way down. When he was halfway down, he kicked the street lamp pole.
The body reversed and lunged forward.
It spanned almost half of the road and landed directly on the roof of the shop opposite. He rolled on the spot and then quickly got up. He grabbed the protruding bricks of the opposite building like a rock climber and pedaled in a semicircle as hard as he could. The window frame quickly climbed up the building across the road like an agile squirrel.
As the exciting BGM played, his movements were smooth and fast, and he completed an aerial parkour-style crossing of a wide road in almost an instant.
Flexible and without any unnecessary movements, it dazzles all viewers.
And soon, he quickly climbed up the tall tower standing on the roof on the other side using his hands and feet.
Looking down at a height of dozens of meters, it is also the end point of the race.
I saw the system prompting PDD to press the jump key.
With PDD hesitantly pushing the direction key forward and pressing the jump button.
"Wow!!"
A loud eagle cry circled in the air.
Ezio danced upon hearing the sound and jumped up!
He turned around gracefully and calmly in mid-air, like a fish leaping into water, and plummeted from a tower dozens of meters high to the soft haystacks below.
Along with the [Victory] prompt pops up on the screen.
PDD was stunned in place.
Ezio's series of parkour operations just now were all controlled by him.
However, this interactive system is very well designed, allowing him to easily move around on the complex stacked buildings like a fish in water with almost no effort, and avoid the obstacles of urban buildings made of steel. Obstacles caused by uneven design style.
The angle of view tracking of the lens is also designed to be very perfect.
Running, jumping, rolling, traversing, climbing, the seamless switching and combination of various parkour skills also make the silky feeling almost overflow the screen, and the enjoyment is also revealed.
Even PDD was almost addicted to this and couldn't help but cry out in his heart.
Damn it, am I so handsome?
With the sudden fall on the tower, the panic of weightlessness spread in his heart. Until the moment he fell into the haystack, it turned into a sense of safety and comfort, making him finally let out a long sigh of relief.
Look at the barrage at this time.
There were even more dense explosions!
All question marks floated over.
"what??"
"Using the city as a stage and dancing on the buildings!? What the hell kind of gameplay is this??"
"Wori!! Are brother's shoes coated with Dove? Are they so silky smooth?"
"Damn it! I'm so excited to show my buddies!"
"Anchor, can you perform that again?"
"That's the one, the one who climbed to the top of the tower, whooped, and then you jumped down! It's beautiful, I love watching it!"
(End of this chapter)
[It has been detected that you have listed "Assassin's Creed: Ezio"]
[Adaptive companion missions are being distributed based on the comprehensive evaluation of the game! 】
[Regular tasks: In the first month of launch, players’ accumulated online time shall not be less than 100 million* hours]
[Special mission: On the premise of completing regular tasks, make the turnover less than 1 million yuan]
……
The moment it was put on the shelves, a corresponding prompt from the system popped up in Kejin's mind.
Routine tasks at 100 million hours are easy to do.
On average, about 30 to [-] players can handle it.
I don’t know if it’s because he unlocked the hidden permissions after reaching level 9, but Brother Tongzi raised the special low level for himself.
The turnover of 1 million yuan is divided by the total selling price of 198.
It will take 50 copies of 198 to be sold in order to break the [-] million mark.
If it were to be directly bought out and put on the shelves, Kejin estimates that 50 copies would really be a piece of cake, considering the number one player currently has 300 million followers.
How could it be worn out in a month?
But you must know that you have made some manipulations in terms of chapter payment.
198 is divided into 10 chapters, plus free starting content, for a total of 11 chapters.
Each chapter is independently priced at 19.8 yuan, and the difficulty of recharging will gradually increase.
Until the final chapter is unlocked, what is needed is a [-]-meter long run!
Although even Kejin felt a little inhumane during this wave.
But for my ultimate gift package, I can’t worry about so much!
Players who really don’t want to run away will directly unlock the full plan after one month.
After this combination of punches, Ke Jin estimates that the number of players who play the first chapter of the plot for free may be around one million.
Then in Chapter 2, half of the players were dismissed directly.
When we get to Chapter 3, we’ll persuade half of them to retreat!
As of Chapter [-], the number of players who may still insist on playing is only tens of thousands.
Even if tens of thousands of people are fully paid in krypton, it will only be around a small amount of tens of millions.
No matter what, it can't break [-] million.
Okay, okay, don't worry.
I'm going to shake the knife!
----
"Brothers, stop rushing! It's coming, it's coming!"
Just as soon as "Ezio" was launched.
PDD received private messages from countless sharks in the background, and his phone was shaking continuously.
As one of the leading game anchors on Shark Platform, one advantage is that if there are any good games on the market that are worth looking forward to.
You almost don’t have to look up the information yourself, water friends will come over and remind you frantically.
After all, there are still many working people or students who have no choice or conditions and bought the game as soon as it came out.
Watching live broadcasts has become a very important channel.
Quick start.
While downloading, PDD started chatting with the barrage.
"Brothers, let me tell you, didn't I have an operation before? Then the doctor asked me to exercise more after I had almost recovered from the operation. He said that my weight was very unhealthy. I thought so at the beginning. .”
"But damn, it's different as soon as I get home. You know, after I wake up every day, my aunt prepares my favorite meals. I don't need to clean the clothes and floor at home. Then I play games every day. I'm tired. I just sleep when I’m done, and my life is so damn lazy. Ya’er, I really can’t muster that energy.”
"Is there a barrage saying I'll give you 100 yuan? Hehe, even if you give me 500 million yuan now and ask me to run [-] meters, I won't be able to run. Really, a dog's life is at stake."
"Hey, the game is downloaded, let's start killing! I heard that this is a stealth action game? The concept of stealth always gives me a sense of sight of a crazy guy following other women's butts, and then paired with the action 'These two somewhat ambiguous words, don't let me suddenly get all the butter in this wave of Ready Player One, I'm afraid my live broadcast room will take off on the same spot, I'm afraid!"
To PDD's relief.
The illustration of the game interface that opens shows a man wearing a white trench coat and a strange-looking eagle-beak hood. Among the noisy crowd, he shows a short sword in his sleeves and holds a man with one hand. The dead man stared at the screen with an indifferent expression.
However, the player's perspective cannot clearly see his face. They can only see the intertwining light and shadow on his chin, giving him an indescribable cold and handsome look.
Immediately, the words "Assassin's Creed: Ezio" appeared.
Just an illustration of the login interface made PDD suddenly widen his eyes.
"Ya'er, are you so handsome?"
"Just this set of clothes. When I first saw it, I felt like I wanted to customize one offline! It looks a bit like that, the image of a magician in a Western fantasy novel, but it's different than that. The robes should be more neat and cold. Anyway, it can be seen at a glance that they are not the same thing. I don't know if you can understand this feeling."
"The aesthetics of Ready Player One are still strong! I dare say that if their officials were smarter, they would immediately find an offline clothing factory to cooperate with and make this set of clothes to sell as peripherals! It will definitely sell like crazy!"
It’s not just PDD’s personal aesthetic.
Just when this illustration was presented, the barrage in the entire live broadcast room increased a bit.
"Sparrow is handsome."
"It's really amazing at first sight! Number One Player's aesthetic sense for the art part of the game has been rubbing my G-spot!"
"Gravograph understands the G-spot... No, Gravograph understands aesthetics!"
"How much does this game cost? I was still waiting to see it, but the illustrations surprised me. If it's not too expensive, I might consider it."
After looking at the barrage, PDD also rummaged through the UI interface at the start of the game.
But I didn’t see any obvious paid items.
"I guess it's an in-game purchase, right? Anyway, I wasn't asked to buy it before I downloaded the game."
"Go ahead and have a look."
After clicking load.
A void of white light instantly split into countless virtual grid-like frames.
Then, it briefly and quickly entered the memoirs of a man named 'Desmond'.
He calls himself a prisoner, trapped in a war that even he thinks is a dream.
This war is not a war between two countries or a multi-national war in the traditional sense.
It was a confrontation between two forces that spanned thousands of years.
Templars, and the Assassins.
From the rise of the first national civilization in ancient times, it continues to modern civilization.
Their struggle never ends.
Whether it is an ancient dignitary or a modern celebrity, whether it is the master of a country or a famous terrorist organization in history.
There are dormant figures of Templars everywhere.
They secretly control the development of almost the entire human civilization, and have participated in many famous turning points in history.
Their behavioral motivations are aimed at controlling all human beings and value purpose, order, and control.
I want to create an absolutely perfect world where everyone follows the rules.
It is the embodiment of divine power in the world.
The other faction, the 'Assassin' organization, is the natural enemy of the Templars.
The Assassins believe that the world is never perfect and people should have the right to make free choices.
The two ultimate ideologies collided and fought with each other for thousands of years.
What they are fighting for is not only the form, but also something called the 'Artifact of Eden'.
Once these powerful items with unknown power fall into the hands of the Templars, they will show unprecedented dominance over humans and even turn all humans into puppets.
It is precisely for this reason that the Assassin organization has always prevented the Templars from obtaining artifacts buried in every corner of the world during the development of civilization.
This time the player plays the role of Desmond.
He is also the descendant of "Ezio", one of the assassin's ancestors, who has the blood flowing in his body.
"This setting is quite interesting." After patiently reading the cutscenes, PDD analyzed it with his personal opinion: "I have played many Riddler games before, where you first have to fight the villain, and then at the end Revealing a puzzle is different. "Ezio" shows you the world view right from the beginning, and also tells you why the players should do what they do. I like this feeling of not being sloppy."
As he spoke, he had already entered the game.
Desmond wearing casual clothes and jeans.
Wake up in a laboratory, and this laboratory is the modern Templar, after capturing the modern assassin Desmond.
I want to try to study the blood of Ezio's ancestors flowing in his body.
With the modern technology in "Assassin's Creed", it is possible to extract the blood of a specific person and then interpret the genetic sequence in the blood.
This simulates the history experienced by our ancestors.
By entering a virtual world that simulates the life of our ancestors, we can find clues to the 'Artifacts of Eden' that have become unsolved mysteries in later generations.
Seeing that Desmond was about to be pushed into the laboratory by the Templars, a woman with long blond hair who called herself Lucy deciphered the laboratory's code locks and rescued Desmond from danger. out.
and took him to his base.
According to Lucy's introduction along the way.
Only then did PDD and the audience in the live broadcast room learn about it.
It turns out that Lucy is a member of the modern assassin organization, and is also investigating clues about the missing artifact of Eden, the Golden Apple, from the "Ezio" era.
After revealing everything, Lucy expressed her willingness to cooperate with Desmond, allowing him to conduct sequence simulations as Experimental Subject No. 17, pursue the memories of his ancestors, and grow into a top assassin.
Desmond, who was trapped in the laboratory and almost lost his life, agreed to this cooperation without hesitation.
At this point, the entire "Ezio" game officially begins.
As Desmond was under the control of PDD, he had a brief conversation with several other NPCs in Lucy's stronghold.
Soon, he was lying on a recliner full of technology, with countless data transmission lines touching his body.
The player's perspective also flashes with white light, evolving into countless virtual grid frames.
Then, the screen changed.
The timeline jumps from modern times to the Middle Ages.
A beautiful and wealthy middle-aged woman came into view, but her expression at the moment was extremely painful.
As the camera moved, two servants dressed as maids were kneeling under her open skirt, accompanied by shouts of "harder" and "come on".
Soon, a baby boy was born.
Not long after, a man walked in quickly from outside the house, wearing a dark robe decorated with gorgeous embroidery patterns, giving off a somewhat aristocratic atmosphere.
He walked quickly, took the baby boy from the hands of the servant, and raised him above his head with excitement, naming him "Ezio Auditore".
At this moment, the game system popped up a teaching prompt.
Press space to let baby Ezio kick.
Press the left button to make it shake.
Press the E key to make it shake its head left and right.
Although he knew that this was a setting to help players get familiar with the buttons, PDD still couldn't help but feel his eyes light up.
"Ya'er, this is the first time I've seen this kind of teaching button...on a baby."
"To be honest, Ready Player One is always able to catch some unexpected points in the details of new designs."
"There is also this setting. Although various settings such as time travel and simulation that go back to the past are no longer uncommon, this is the first time I have seen a setting that simulates the past in a game. It feels very amazing. .”
Barrage is also flowing.
"Indeed, if you look at it from the time of infancy, I obviously have a sense of anticipation for his future growth."
"If it were expressed in a novel, it would be nothing more than the protagonist in the book conducting a simulation of the world, but in the game, it would become a game character I control, controlling a simulation game belonging to him in the game. ’, this dreamy feeling is difficult to describe in words.”
"You can really feel a sense of trance that transcends time dimensions."
"Mom, Gravograph really knows how to capture the hearts of players!"
As barrages passed by one after another, the in-game screen flashed.
The timeline comes to 1476, in the Republic of Florence.
From the moment he was born, Ezio has transformed into a handsome man.To be precise, with a small braid on the back of his head, he looked more like a rich playboy.
As a banker in Florence, Father Giovanni was quite famous in the country.
Ezio, who comes from a well-off family, grew up with a silver spoon in his mouth. His cynical character made him get into trouble all year round, either playing with women or fighting with others.
But now, Ezio, who had just handed over control to the player, ran into a big trouble.
Another playboy from a noble family brought a dozen servants to block Ezio's path, and vowed to make Ezio pay for stealing his sweetheart.
Although this is a small plot, it also helps players adapt to operating buttons.
The difficulty is not too great, and the operation is so simple that you can even master it at a glance.
There is only one attack, one block, and one grab.
PDD knocked all the opponents to the ground with almost three strikes, five strikes and two strikes.
Without waiting for him to carefully review the moves in the fight just now.
The dude named Vieri, who was arguing with the other party, personally brought people up and started a contest with Ezio again.
To be honest, after this time, PDD felt a little bored.
There are two consecutive waves of conflict, and the fighting moves are relatively monotonous.
"Why do you feel...something bad?"
"I fought two waves in a row at the beginning. Isn't this game full of plot and fighting methods..."
"In that case, once the novelty of the setting wears off, players will become bored."
PDD commented somewhat disappointedly.
To be honest, judging from his previous game experience.
Generally speaking, what the opening designer wants players to experience is basically the entire process that runs through the core.
Even the top player is no exception to this.
Previously, "Hollow Knight" would teach players how to chop, how to jump, and how to chop down.
As for the moves that run through the entire hollow, the core is actually inseparable from these few movements.
The core of "Stardew Valley" is farming, so as soon as it starts, players will be given seed gift packs to start sowing.
As for Eternal Calamity, players will be taught three game relationships in the man-machine teaching room at the beginning.
These are the gameplay cores that run through the entire game.
As soon as "Ezio" came out, players had two fights with the villains.
The attack methods are relatively simple punch fighting, with a single move.
If we follow traditional practices...
This single-action combat setting will probably run through the entire game line...
It's nothing more than increasing the attack power of punches in the future, or adding a few more improved punching skills.
But these things, for Ready Player One’s previous works.
No, don’t even compare it to his own works.
Even if we compare it to the action games on Blue Star...
mediocre.
Really mediocre.
This can't help but make PDD feel a bad feeling in his heart.
Ready Player One…
Could it be that he is dead...
Not only PDD itself, but after watching the nearly 10-minute plot of PDD, some viewers were waiting for a very simple set of actions, without even a single move...
And this thing lasted two rounds, wasting another 10 minutes.
In the first 20 minutes, I just looked at the settings and nothing else.
"Hmm... Should I say that my expectations are too high?"
"The world view can be clearly explained. This is pretty good. It simulates the life trajectory of our ancestors. This setting also looks good, but... I can't say."
"Hey, after waiting for three months, this is it?"
Perhaps the feeling that Ready Player One brought to everyone before was too amazing.
So much so that "Ezio" has raised everyone's expectations very high, but the current situation will inevitably make everyone dissatisfied.
But there are also barrages of help.
"Understand it. Gravograph is also a human being. It has been making new things for two years. Occasionally, it comes with something a little more bland. It's just a transitional period. Maybe the plot of this game can be used?"
"Ignoring the action part, the setting is what attracts me. Let's see how the subsequent plot unfolds."
"It's better to broadcast "Eternal Calamity" or a chicken game. I don't want to watch this anymore."
Barrage discussion room.
PDD also took a look at the popularity of the live broadcast room.
In the past, when he broadcast the new games of the number one player, the popularity of the live broadcast room would skyrocket.
But today, since the broadcast, the popularity of the live broadcast room has dropped by about 10%.
I feel like no one really wants to watch this game.
"Brothers, let's do this. I'll broadcast it for another 20 minutes. If it's still like this, then let's broadcast "Eternal Calamity" first today."
When PDD finished speaking, he no longer had any greater expectations for this game.
Unless something shocking comes out at the next moment.
But the problem came again.
If only it had something more shocking.
Why isn't it shown to the player at the beginning?
Shaking his head, he shook away the distracting thoughts in his mind.
PDD continues to experience game content.
And this time.
Ezio, who had just experienced a group fight, was hit in the mouth with a stone by Vieri. Even after wiping away the blood stains, a scar was left on his lip.
After the opponent is defeated.
At this time, Ezio's brother heard the news and rushed over.
He said that his father wanted to see Ezio for something.
He looked at the group of rival men around him who fell to the ground and groaned, and then looked at the brother who had the last laugh.
Ezio's elder brother seemed to be aroused a bit of comparison.
He became more playful and suggested a race with Ezio to see who would get home first.
"Uh..." PDD was stunned and at a loss when he saw this plot.
No, how old are you and you are still racing...
The plot is a bit blunt too...
And the next moment his thoughts came to an end.
The system prompt that popped up made PDD's expression slightly startled.
I saw Ezio's brother rushing out in one stride, leading the way and running very fast.
At this time, the system flashed a highlighted prompt on the building nearby.
PDD performs corresponding operations according to the prompts.
It was discovered by accident.
The surrounding buildings are not stickers...
Instead, you can climb and interact!
And soon, as he continued to operate in depth.
Ezio moved as nimble as a monkey, climbing up to the roof in three clicks.
He glanced at the old man running wildly on the street.
Subsequently, under the operation of PDD.
As light as a swallow, Ezio began to jump quickly on the roofs of buildings!
The roads are dead, but the roofs are alive!
Soon, Ezio was far ahead.
But a wide road appeared in front, separating the rooftops on both sides.
This distance is definitely impossible for normal people to jump over.
But under the trying operation of PDD.
I saw Ezio swinging by the eaves, and soon he was swinging to the iron frame of the balcony at the higher point. Then he smoothly took his right foot and stepped on the open window of another resident's house, and then stepped out. With his left foot, he jumped forward again to the lamppost extending forward.
Then, without any sloppiness in his movements, he held the street lamp with both hands and slid all the way down. When he was halfway down, he kicked the street lamp pole.
The body reversed and lunged forward.
It spanned almost half of the road and landed directly on the roof of the shop opposite. He rolled on the spot and then quickly got up. He grabbed the protruding bricks of the opposite building like a rock climber and pedaled in a semicircle as hard as he could. The window frame quickly climbed up the building across the road like an agile squirrel.
As the exciting BGM played, his movements were smooth and fast, and he completed an aerial parkour-style crossing of a wide road in almost an instant.
Flexible and without any unnecessary movements, it dazzles all viewers.
And soon, he quickly climbed up the tall tower standing on the roof on the other side using his hands and feet.
Looking down at a height of dozens of meters, it is also the end point of the race.
I saw the system prompting PDD to press the jump key.
With PDD hesitantly pushing the direction key forward and pressing the jump button.
"Wow!!"
A loud eagle cry circled in the air.
Ezio danced upon hearing the sound and jumped up!
He turned around gracefully and calmly in mid-air, like a fish leaping into water, and plummeted from a tower dozens of meters high to the soft haystacks below.
Along with the [Victory] prompt pops up on the screen.
PDD was stunned in place.
Ezio's series of parkour operations just now were all controlled by him.
However, this interactive system is very well designed, allowing him to easily move around on the complex stacked buildings like a fish in water with almost no effort, and avoid the obstacles of urban buildings made of steel. Obstacles caused by uneven design style.
The angle of view tracking of the lens is also designed to be very perfect.
Running, jumping, rolling, traversing, climbing, the seamless switching and combination of various parkour skills also make the silky feeling almost overflow the screen, and the enjoyment is also revealed.
Even PDD was almost addicted to this and couldn't help but cry out in his heart.
Damn it, am I so handsome?
With the sudden fall on the tower, the panic of weightlessness spread in his heart. Until the moment he fell into the haystack, it turned into a sense of safety and comfort, making him finally let out a long sigh of relief.
Look at the barrage at this time.
There were even more dense explosions!
All question marks floated over.
"what??"
"Using the city as a stage and dancing on the buildings!? What the hell kind of gameplay is this??"
"Wori!! Are brother's shoes coated with Dove? Are they so silky smooth?"
"Damn it! I'm so excited to show my buddies!"
"Anchor, can you perform that again?"
"That's the one, the one who climbed to the top of the tower, whooped, and then you jumped down! It's beautiful, I love watching it!"
(End of this chapter)
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