I just want players to save money, but I was made the richest man.
Chapter 170 Full of pressure!Sweat profusely!Why can’t I get even one of your exclusive games?
Chapter 170 Full of pressure!Sweat profusely!Why can’t I pick up any of your exclusive games?
After the Swtich handheld publicity stage is completed.
Ready Player One even thoughtfully allowed all viewers some time to digest.
It’s as if he expected that they would be shocked, stunned, and couldn’t help but whisper to each other or scroll through the Internet.
Everyone was given an intermission of about 5 minutes to calm down.
During this process, there were staff on site pushing trolleys and distributing free milk tea, other drinks, or mineral water to the audience everywhere.
There are also some bonus snacks.
And even if it is a free gift, it is by no means formalistic.
The drinks or snacks received by each live audience are served in open-type large and small cups, with vertical paintings of various game IPs of Ready Player One printed on the cups.
There are the Little Knight from "Hollow", Elizabeth from "Infinite", the heroes from "Genting", character paintings from "Arknights" and a series of others.
Even for some collectors, it would be a great blessing to be able to clean and collect cups.
The live broadcast viewers who watched this scene expressed envy.
Many barrages began to regret.
"Mom, I'm in Jianglin. At the Ready Player One press conference, I thought it might not be better than SE. Instead of being tortured for more than an hour in the past, it would be better to lie at home and be comfortable. But now... Oh, I regret it, I regret it very much now!”
"I have a friend who works in the media. He originally sent an invitation to Ready Player One, but he went to the SE press conference and felt there was no need to come to Ready Player One again. Now I am crying to death on WeChat, saying that I can't get first-hand information from the scene. ”
"Hahaha, I'm different, I'm right there/Hehe"
Along with the discussion between the barrage, and the whispering among the audience.
Soon, the intermission was over after a few minutes.
The lights that were originally brighter were all turned off at this moment.
Everyone looked serious and looked towards the big screen in front of them.
Everyone knows it.
No matter how great the functionality of Switch is, if you want new players to buy it, you still have to have high-quality escort exclusive works.
After all, there are only a handful of cases where you can buy a handheld console to play a game you've already played on PC.
Only new games have the weight to speak.
As the bright red LOGO interface of Switch appeared on the big screen again, the two joy-cons came together and made a crisp sound of 'click~', and all the discussion on the scene disappeared.
Immediately, what appeared on the screen was a towering spire.
When you look up, you can't see the top of it, it seems to have pierced the sky, and the bright light envelopes the entire sky.
And next to a bonfire at the bottom of the tower.
A warrior in armor and another hunter in green robes wearing a sheep skull mask sat around, both looking at the tall tower.
After a moment, they looked at each other and stood up to put out the bonfire.
The warrior pulled out the heavy sword from his back, and the hunter took out a dagger from his sleeve.
The two of them were speechless, but they walked towards the dark door with firm and steady steps, and the scene gradually faded into darkness.
Just when all the viewers thought that this might be an ACT-type game.
The next moment, the picture displayed on the screen again made everyone's eyes slightly startled.
"Card game?" Zhang Heng, a game review blogger who was also watching the press conference.
After obtaining the official authorization from Perak Station, the content of this live broadcast will be broadcast in real time.
When the screen shifts to the tower, a fan-shaped deck of cards appears at the bottom of the UI interface.
The left side of the screen is the warrior from the previous short CG, while the right side is the monster in the tower that the player needs to defeat.
Soon, as several cards were played together and a burst of dazzling card special effects appeared, the warrior quickly killed the monster.
When choosing the route forward, a scroll map slowly unfolds.
But that familiar style made Zhang Heng couldn't help but exclaim.
"Isn't this the map style of "Brother Dan"?"
Seeing this scene, the barrages in Zhang Heng's live broadcast room also flew one after another.
"I guess? Long-lost meat pigeon? It's been almost three years since Ready Player One's last meat pigeon game, Brother Dan, right?"
"No, I've really vomited while playing with meat pigeons recently. Just show me this during your press conference..."
"And this means... card pigeon?"
"No, you can also make meat pigeons in a card game? How do you play this?"
"I am also a fan of Ready Player One for ten years, but I still wonder, can this type of... be fun? I simply can't imagine how cards can be combined with meat pigeons..."
It’s not just the barrages that are full of doubts.
Zhang Heng also started thinking in his mind.
The card games on Blue Star all have fixed trading cards.
The cards in a deck are completely fixed, and it is up to the player to decide what cards to combine.
The main gameplay of the players focuses on dismantling each other's cards.
The meat pigeon gameplay emphasizes randomness.
In other words, the two are combined.
The cards players draw are uncertain, and the strength of the cards is also uncertain. I have no way of knowing in advance what they will draw.
Wouldn't there be a serious element of luck in this?
If the ghost attack leads to sudden death, the frustration it will bring will be very strong.
"Don't question it yet. The CG is a bit short. Let's see if there will be a real-life demonstration later. I still believe in Ready Player One and Gravograph." Thinking about it in his mind, Zhang Heng still has a strong belief in Ready Player One. I fully agree with the old saying, "As long as it comes out, it must be high-quality."
Not long after he finished speaking.
Sure enough, the real machine display process was quickly shown on the big screen.
Since the core selling point of card battle games lies in the game itself, CG cannot show the highlights of the game well.
Ready Player One is also very smart, choosing to maximize its strengths and avoid its weaknesses, reducing the CG in the promotional video and directly showing a battle clip between two different professions.
In the picture, the warrior's professional card deck is mainly red cards, supplemented by some white universal cards.
5 cards are drawn at the beginning of each round. When the cards are played during the round, or the cards that cannot be played, all will be thrown into the discard pile. In the next round, 5 new cards will be drawn from the draw pile.
Until the draw pile is exhausted, all discard piles will be reshuffled and stuffed into the draw pile, and a new cycle will begin.
At the beginning of each round, players have 3 energy points to allocate.
Almost most of the card costs hover in the range of 0 to 3 points, and players can decide how to match the cards.
"I quite like this setting. Lowering the upper limit of fees can reduce the player's calculation time. Some card games often cost more than ten fees, or even 20 fees and 30 fees. There are too many combinations that can be matched in each round. It doesn't matter. My head hurts." Zhang Heng expressed his opinions as the actual machine showed off the footage.
It also instantly triggered the echo of some barrages.
"Indeed, when I saw the energy limit of 3 points, my eyes lit up."
"Being able to enjoy the game in the simplest way is always a lifelong pursuit of players. If it's too hardcore, I can't play it."
As the actual machine display progresses, more content and gameplay are exposed.
In the game, every time you defeat an enemy, you can get a settlement reward of 'adding new cards'.
The reward is to choose one of the three cards and store it as your own deck construction.
In addition, there are two settings: relics and potions.
Relics can change some underlying logical gameplay.
For example, the 'Nunchaku' allows players to gain an additional 10 point of energy for every 1 attack cards they play, increasing the enemy's fault tolerance.
On the contrary, in 'The Art of War', if no attack cards are played in one round, 1 point of energy will be added in the next round.
There are also card-drawing relics that can increase the player's card drawing efficiency.
Life relics, as the name suggests, increase the upper limit of blood volume.
Status relics can debuff the enemy or buff yourself.
Almost most of the relics will affect the entire game experience, and even change the way the entire game is played.
Potions are instant props that relieve players' stress in a single game.
Through the clips of real-life footage, it can be easily seen that the warrior profession is positioned as high attack, high armor, and burns health points in exchange for strength/energy.
As the actual demonstration progresses, players will discover.
This positioning is not the same in every game, it is more like a core tone.
It's the designer telling the player, 'I've prepared so many things for you here, but how you arrange and combine them all depends on your own preferences. I won't interfere, and you can play however you want.'
如果玩家这局想玩力量战。(+1力量就是+1攻击力,如果是3点攻击*3次多段伤害=9伤,力量+1会变成4点攻击*3段伤害=12伤)
Then [Tear: Each time the blood is deducted, 1 point of strength will be added], [Burn: +2 strength], [Observe weaknesses: +3 strength after understanding the enemy's intentions], [Break through the limit: Double the existing strength value] 】 and a series of power system cards, etc., can provide players with better construction space.
If players want to play defensive warfare.
Then [Barrier: Armor no longer disappears at the end of a single round] + [Consolidation: Double the current block value] + [Full body impact: Cause single damage to the enemy of the current block value] will be a very A good choice. In theory, it allows players to accumulate armor to a very high level. Players can calmly pick up a glass of Coke, light a cigarette, and watch the enemy's tickling attacks with a smile. It is also full of an incomparable sense of accomplishment and security.
These positions are determined by the players themselves throughout the game.
By choosing one of three random decks after each monster is defeated, you can build your ideal deck as much as possible.
When it comes to the hunter profession, the core positioning has become applying poison, throwing knives, and checking cards.
After applying the poison buff to the enemy, the enemy can lose blood according to the number of layers of poison every round, with -1 blood for each layer of poison.
[Lethal Poison: Gives 5 layers of poisoning] + [Catalyst: Triple the number of poisoning layers on the enemy] + [Corpse Explosion: After the specified enemy dies, it will cause its maximum health damage to all enemies on the field], a series With the combination of poison cards, whether it is delaying the number of rounds or detonating the poisonous mist instantly, it can cause considerable damage.
The Knife Hunter is centered around [Dance of Blades: Add 3 knives with 0 cost and 4 damage to the player's hand]. By matching its supporting deck, the damage of the knives and the number of knives are continuously increased, and the scraping flow is used to forcefully Killing the enemy in one round is a kind of cruel beauty.
Perhaps due to limited time, Ready Player One did not have much time to show off "Slay the Spire" at this press conference.
Only a few sets of dual-career systems were shown, and the real-machine demonstration ended in less than 10 minutes.
But the repercussions brought by "The Spire" were not small.
Many players at the scene have already begun to discuss it with their friends who came with them.
"This game looks very interesting! The promotional video only shows a few ways to play, but each genre feels like it will be a fun game when it is developed in the later stages."
"In the card library that I just swept through, [Rampage] can increase the damage by 5 points every time it is played. I feel like this card alone can build a set of ideas around it."
"I just saw a [Feast] card. It seems to have 10 health points. After killing, the maximum life will be increased by 3 points. Does this mean that the warrior can also be created into a bloody battle?"
"And [Master Tactics]..."
"Guigui, the gameplay is too crazy, isn't it? So many cards can be used as the core to build it? It's interesting."
"I always thought that I wasn't interested in card games, but after watching the promotional video of "Slay the Spire", my curiosity was really piqued! Why don't you open an on-site trial, Gan!"
Due to the very user-friendly difficulty of "The Spire" and the easy-to-understand card mechanism, the atmosphere of the on-site discussion was good.
Even some players who were sitting next to each other who didn't know each other originally have started to become friends because of a coincidence of ideas.
After the actual machine display screen ended, the digital version price of 79 yuan was also announced, and it was announced that the new professions [Faulty Robot] and [Viewer] will be updated in subsequent versions. There is no need to purchase DLC and they will be released for free.
It even triggered a wave of warm applause from the audience!
Zhang Heng also smiled happily in the live broadcast room and said: "I can only say that this tastes so right, and he is still the number one player!"
"At first, I was a little worried that the cards and meat pigeons of "The Spire" would eventually merge together and look nothing like each other."
"But after 10 minutes of actual gameplay demonstration, I found that the balance of this game design is much stronger than I imagined."
"While retaining the randomness of meat pigeons, it also gives players a choice."
"Even if players don't get the core of the deck they want right away, they can improve the construction bit by bit in the subsequent battles, and they can also complete the construction from the store, emergencies, or relics."
"I feel that if this setting remains unchanged when it is officially released, players will be able to create the system they want to play with a high probability of stable operation."
"In this way, we can differentiate ourselves from those meat pigeons on the market that say 'it all depends on luck'."
"You can find a clever balance point in the random gameplay, which greatly enhances the strategy."
"This Gravograph comparison has kept me thinking about how to make a good game. I have to accept it."
“I’ll give this game a 9 points for now. I’ll give you a video analysis after I experience the official version.”
Different from the gradually rising atmosphere at the scene, it was a joy to watch the barrage in the live broadcast room.
At this time, the SE conference room was much quieter.
A group of high-level game designers showed a bit of astonishment after seeing the actual display screen of "Slay the Spire".
Especially some of the more experienced older designers, their eyes were a little straight when they stared at the picture!
The design idea of this game... Si Guoyi!
However, due to the fact that the president Hattori Hiroyoshi, who was sitting firmly in the central chair, had a livid face all the time, they could not say anything more and could only look at each other.
Hattori Hongyi has always held an overall view of the company's future development direction, and has little knowledge of game design itself.
But he has been in the industry for many years and has a certain ability to judge. He can still tell a few things about whether a game will be popular.
The most popular games currently on the market are either bloody and violent, enjoy smooth upgrades, or just sell meat on the sidelines. Players from any country cannot escape from this. After all, low-level interests are always the main theme at the social level.
As for this card game, the illustrations on the cards are simple and even crude. There seems to be no concept of upgrades, and there is no mention of bloody violence.
How fun is this?
It's not as good as one of our "Gilarel"!
However, given the amazing design concept of Switch in Ready Player One just now.
Hattori Hongyi, a man with a half-full bottle of water, is really afraid to make a conclusion.
"Come on, let's evaluate this game. How do you think it is?"
He looked at his subordinates looking at each other, hesitating to speak.
Hattori Hongyi added: "Don't worry, I want a fair evaluation."
Only then did his subordinates cautiously comment.
"Siguoyi..."
"The fierce tiger of meat pigeon."
"This game, if the settings don't change much after release, may show its dominance among meat pigeons..."
Hearing this, Hattori Hongyi was slightly startled.
so fierce?
Why didn't I feel it?
How did you see it?
I feel like this is a shoddy card game...
"So, how about comparing it with "Gilariel"? Although I know this is a bit unfair. After all, if you compare a 3D masterpiece with a 2D game, it will definitely be crushed in many aspects. But, you should try your best to evaluate it. "Hatsuki Hattori continued to ask, and he was already thinking about how to launch a dimensionality-reducing campaign for "Slay the Spire".
"Gilariel" is a game created by the company at a cost of 5 million yuan.
At that time, all departments assured him that they had reached the limit of our company.
It’s already reached the limit, what’s worse?
Upon hearing this, Hattori Hongyi felt relieved on the spot.
However, after hearing Hattori Hiroyuki's question, the designers under his command were a little hesitant to talk about him.
How does this compare...
Compared with the image quality and rendering, it is definitely a blast.
However, the most important thing about a game is its gameplay...
Although we are specifically responsible for designing krypton gold games for SE, it does not mean that we think krypton gold games are fun... We are not idiots...
In terms of gameplay, "Slay the Spire" almost blows "Gilalel" out of the water.
Seeing that the civil and military officials of the Manchu Dynasty were hesitating, Hattori Hongyi had a rough judgment in his mind.
He frowned slightly.
Think quickly about the possibilities for breaking the situation.
It seems that... we can make a fuss about the escort masterpiece?
Even if "Slay the Spire" is very fun, it's hard to carry the word escort, right?
However, he had not yet come up with specific countermeasures.
I saw the press conference of Ready Player One, and on the big screen, a new round of game works was coming one after another.
"More?" Hattori Hongyi raised his eyebrows slightly.
The heated discussion at the scene also fell silent instantly.
The crane camera is aimed at the screen and transmits the picture to the live broadcast room in real time.
Soon, what appeared in front of everyone...
It is a small pink ball.
Gulu Gulu rolled out from the edge.
But as if it couldn't stop a car, it rolled from the right side of the screen to the left side in one breath. After hitting the fourth wall, it rebounded and fell to the ground.
Soon, it stretched out its arms and legs and scratched its head, and only then did the audience see its honest and cute appearance.
Pink body, big eyes, and short chubby hands and feet.
As it struggled to get up from the ground, Hanhou Keju waved his hand outside the screen and said hello to the player.
"hi~"
The cuteness that almost overflowed the screen even caused some female players at the scene to scream in surprise.
"Ah! This little one is so cute!"
And soon, with the display of the promotional video, more content was revealed.
When encountering obstacles and enemies, the only way this little chubby pink ball can attack is to open its big, flat mouth.
Then a powerful suction force burst out, forming a small whirlwind.
Devours everything within range, including enemies.
The act of swallowing does not sound wonderful.
But when this pink chubby figure appeared, all the viewers were surprised.
Only cute!
Especially when it swallows objects without absorbing them.
With bulging cheeks and a rippling belly, he was even more wobbly when running.
It seems to have become a synonym for cuteness.
Now, not to mention the female players present, even the male players could not sit still. The corners of their mouths could not help but raise, and there was a smile in their eyes, as if their mood had been somewhat healed.
Who can resist such a cute pink fool?
The barrage in the live broadcast room is densely packed with a layer of 'cuteness'
Of course, if the only selling point of the game "Kirby" is cuteness.
It’s definitely impossible to sustainably attract players.
In the subsequent actual display, Kirby, the pink demon, showed players its extremely powerful side!
Copy ability!
After devouring the enemy, he will use the opponent's abilities for his own use.
However, there is no feedback from Ready Player One that this powerful copying ability has been transformed into traditional monster-fighting upgrades.
But on top of the copy itself, it expands the incomparable fun.
After an enemy holding a sword is swallowed by Kirby, Kirby will transform into Kirby named "Link", wearing a green hat and holding the Sword of the Brave.
The mainstream keys of Switch include four keys: A, B, X, and Y.
But it was abruptly designed with more than ten sets of matching skills.
Sword Qi, Hundred-Split Slash, Thrust, Rising Dragon, Down Slash, Spin, Sky Energy Sword, etc. are all integrated into a few few buttons.
The various permutations and combinations of release techniques dazzled the audience.
But for monsters, their health is basically broken at a touch.
There is no pressure in killing monsters, so players can take more time to carefully consider the copied abilities themselves.
After devouring spiked enemies, Kirby will copy the spiked abilities and become a mellow hedgehog.
Whether it's a thorn rain attack that releases area damage, or turns into a ball of hedgehogs rolling around on the ground, or condenses the spikes all over the body into a giant thorn that shoots upward, it's all surprising.
After devouring magician-type enemies, Kirby will hold a magic beam rod in his hand, and he can release waves of beam attacks by pressing the attack button.
Like the capabilities demonstrated in the previous real machine, the beam attack can also evolve into many branches.
But what caused the scene to scream the most was the forward attack.
In the picture, Kirby is seen holding a magic beam wand, trotting two steps and then sliding. While moving his body forward, the staff in his hand dances forward like a soft vine, making a laser sound of 'biubiubiu', and Kirby's The little short hands are also swaying up and down in coordination, giving people a sense of cuteness like "I'll beat you to death with a small fist".
This gesture directly made the players in the audience scream. A group of female players looked at the screen with stars in their eyes.
And male players are even louder than female players.
"Ahhhhh!!"
"Kirby is so cute!!"
"This is the game a macho man should play!"
In the subsequent actual machine display, Number One Player even explained what it means to be crazy about details!
Even in this 2D horizontal version of the level-breaking adventure game, the perspective is not even a wide scroll map.
Every copied ability can evolve into seven or eight or even ten attack methods.
For each attack method, Kirby has additional matching cute actions, almost completely integrating the word cute into this pink demon's body.
Now I really just grew up eating cuteness.
What's even more outrageous is that, according to the promotional video.
"Kirby" has 63 abilities that can be copied in the game!
Bomb Kirby, Fire Kirby, Magic Kirby, Rock Kirby, Boxing Kirby.
Almost all the elements that players can think of are crammed in.
By the end, all that was left in the audience's mind was me opening my mouth wide and sucking.
I also suck knives, I also suck bombs.
Stones, ice, flames, whatever comes!
The audience’s eyes were filled with stars!
"Isn't this just a game played by children... Let's calm down now." Hattori Hongyi muttered in his heart, but when he looked at his subordinates, he was frightened by the surprise and desire bursting out of their eyes. Jump.
The look in his eyes clearly said 'It looks a bit fun', 'I want to play...', 'I'll also buy a "Kirby" after the meeting.' No, how old are you?
Why are you interested in a game with this style of painting?
"If "Slay the Spire" is better than "Gilalel" in terms of gameplay, then "Kirby" should not be as good as "Gilalel", right?" Hattori Hiroshi said Just fell.
He saw a group of subordinates all looking at him.
His eyes were full of 'President, what are you talking about? ' look.
Hattori Hongyi was shocked: "I don't understand, is this game really so attractive?"
"President...it's no longer a question of whether it's attractive or not. It's really the kind of thing that after taking one look at it, you'll feel like, 'I want to buy it no matter what.' I can't refuse it!" A female employee said hard. Express your opinions boldly.
“Ready Player One boldly abandoned the traditional 2D side-scrolling game’s monster-fighting settings in Kirby. In other words, monster-fighting is not its core at all. ‘Can this suck?’ and ‘That will suck after sucking. Curiosity such as "What will it become" and "How many ways can this ability be developed?" have replaced the traditional attraction of monster hunting to players. Coupled with such a battlefield stage with a very cute overall style, and Kirby's massive The detailed display... I personally think that the sales volume of this game may be even higher than that of "Slay the Spire"."
After hearing this, everyone was confused.
no……
Am I falling behind?
Players these days don’t like bloody violence, side-effects, or adrenaline. Instead, they start to like this kind of children’s style game?
But Ready Player One didn't give him time to be shocked.
In other words, the thing that shocked Hattori Hongyoshi was quickly moved from the moment the "Kirby" promotional video + actual machine display ended.
Because of Hattori Hongyi's shocking discovery.
Ready Player One... actually prepared something new!
After the launch of the disruptive Switch.
"Slay the Spire" has already triggered heated discussions in the audience.
The release of "Kirby" brought a chorus of screams from both male and female players in the audience.
The popularity of the live broadcast room is soaring, and it has exceeded the 7000 million mark on the entire network!This is almost equivalent to the popularity brought by an e-sports event.
For a mere press conference to reach this level, any game manufacturer would laugh out of their dreams.
At this point it’s basically time to come to an end and get ready to start counting the money.
The result is fucking...
The number one player told Hattori Hongyi and everyone through his actions.
This press conference has just begun!
I still have games!
With the Switch boot animation that has appeared several times on the big screen, it hits us again.
After the joy-bon handle clicked with a "click~" sound.
Immediately afterwards, a ball of rich colored ink fell on the screen with a 'plop' sound and spread out in all directions.
The four large characters "Splatoon" appeared as the ink spread out.
The dynamic BGM of hip-hop rock punk style started playing.
A picture with bright colors and high saturation emerges!
This is the first and exclusive shooting game on the Switch handheld console!
A group of little guys who look like squid girls, all carrying syringes of ink and holding weapons of various shapes in their hands, start a 4V4 multiplayer battle in a hip-hop backstreet-style street fighting terrain!
When he saw this setting being thrown out, Hattori Hiroyoshi's mentality was hit twice in a row, but he quickly recovered.
it is good!
This is good!
shooting game?
I think you, the number one player, are being stupid in playing games, right?
I admit that your Slay the Spire may be unique.
I also admit that Kirby may be a bit attractive to today’s young people.
but.
Handheld consoles are naturally difficult to shoot, and this is recognized in the industry!
It is because of the joystick that it is difficult for players to move the crosshair quickly. Once they cannot aim quickly, the shooting experience will undoubtedly be disastrous.
number one player?
I think you are a tough guy... huh?
Before the thought in his mind settled, Hattori Hongyi was dumbfounded.
Because judging from the introduction of the promotional video.
In this shooting game called "Splatoon", the key factor to achieve victory in the final game is not the traditional gun battle type of killing.
It’s not a battle royale type of battle between heroes.
It's so...
It's actually a mopping game?
Although the weapons in each player's hands are of different types, the bullets sprayed are all ink. They will be ejected with different trajectories for different weapons, leaving a thick layer of colorful and irregular sputtering juice on the ground. .
These inks are the means for players to win!
In just a few minutes of PVP mode, whichever side has greater coverage of the ground spray will win!
During the game, what the player needs to do is to cover the opponent's ink with his own ink as much as possible.
Players can't shoot accurately?
It's ok!
I don't need you to be able to shoot accurately, just hit it on the ground!
Wherever you look, as long as it's a different color than the ink in your needle, just cover it!Then apply your color!Let the battlefield, which should be filled with smoke, become an artistic stage for you to spray paint!
Although in the promotional video, players can still use the weapons in their hands to cause damage to the enemy. After defeating them, the opponent will enter a short period of truce and then join the battlefield again in just a few seconds.
This reflects to a certain extent that players still need a certain degree of shooting accuracy.
But joy-con’s somatosensory mode can perfectly fill this gap.
Moreover, the multiple weapon settings further balance players with poor shooting skills.
In addition to traditional spray guns, sniper guns, double guns, rifles and more.
There are also unique weapons in the game such as brushes, paint buckets, umbrellas, and rollers.
In the actual machine display screen, below the bird's eye view.
A group of cuttlefish girls with tiny bodies, holding brushes of the same height, kept swiping ink, as if they wanted to do impromptu calligraphy based on the stage.
Or pushing a big roller around on the ground covered with ink paint.
With passionate and dynamic rock music.
That sense of joy almost overflows the screen, stimulating the childlike innocence of every player to the greatest extent.
It reminds me of those hot summer days when I was playing water guns with my family or friends when I was a kid.
In addition to the gameplay itself being very joyful and fun.
The promotional video also features a series of quick close-ups of the fashionable outfits of these cuttlefish girls.
A variety of original fashion brand style outfits, no matter how you match them, they will not look tacky.
For young gamers who already pursue fashion trends, their eyes have never left the big screen since the promotional video of "Splatoon" came out!
There were waves of exclamations at the scene, and the half-ridiculing and half-shocked barrage in the live broadcast room also said, "This is too cool!" ', 'I have rheumatism and I can't watch this' all filled the screen.
As for some physical clothing brands that were originally indifferent to the gaming industry, as soon as they learned about the situation, a group of senior executives' eyes lit up, as if they had seen the ultimate treasure, and they rushed to major live broadcast platforms.
Obviously, any trendy brand merchant with a keen sense of smell will see business opportunities in "Splatoon"!
And began to continuously give out valuable gifts.
I want to please the number one player in advance so that I can show up in "Splatoon" in the future and gain a good impression.
Just now, I thought that publishing a shooting game on a handheld console would definitely lead to death! 'Hatsuki Hattori, after watching the promotional video of "Splatoon".
His eyes were already a little dull.
Ready Player One uses unbridled creativity.
It has been abruptly defined for all peers. It’s not that handheld consoles can’t make shooting games, but that you simply don’t understand what players want!
"Hiss..." Taking a gentle breath, Hattori Hongyi couldn't help but pull the collar and flutter a few times, and then he realized that he was covered in sweat.
The press conference that has been blowing up the crowd since the beginning of Swtich has impacted his outlook again and again in the past hour and a half!
Just three games so far today.
One is heavier than the other!
Any one that comes to the market will probably be a flagship-level work!
He actually released all three of them at once!
Do you play like this?
Then how can I play SE?
Please, give me a way to survive!
I can’t seem to catch any of your exclusive games...
Big Daddy No. [-]... No, Daddy No. [-]!
You have already pretended to be cool, and the emotions of the players have almost reached their peak.
Didn't you hear them yelling so hard that your voice was hoarse?
Just think of it as feeling sorry for your players.
That’s it for the press conference!
Or, you can just finish it off with another ordinary work!
Let me turn around and bow... No, it's an apology meeting.
It can save some face.
I can't say that my SE can't even beat any of your many products...
Hattori Hiroyoshi is lucky.
Perhaps it was his piety that impressed the gods.
For the Ready Player One press conference, we really prepared the last game!
It was almost 10 o'clock in the evening. The players should be excited and high. Their emotions had reached their peak.
Many people's expressions have already shown a bit of fatigue, and sleepiness is slowly emerging.
So logically speaking, either the meeting should be adjourned at this time.
Or finish with the last, slightly bland work.
After watching the previous games, players are already full of expectations.
Naturally, I will love the house and the bird, and be tolerant of this mediocre work.
This angle is actually used in many commercial product launches.
The previous wave impacted the players' emotions one after another, and finally a placebo was used to smooth the flow, and mediocre products were mixed in without anyone noticing.
Hattori Hongyi is unfortunate again.
Because he invited the God of Mildew.
The way Ready Player One is doing things is to save the best for last.
A big one for the players!
What is fatigue?What is sleepiness?
Don't sleep, get up and have fun!
"Snapped!"
"Clap!"
"Kara!"
As the stage lights went out one after another.
Even the big screen, which had been highlighted for almost two hours, finally took a break at this moment.
The entire press conference was completely plunged into darkness.
"what?"
"what's going on?"
"power cut?"
As the audience at the scene made bursts of whispers.
A funny voice with a bit of hoarseness and joy came out, causing the discussion in the audience to stop instantly!
“Super mario Odyssey~~”
Accompanied by a red flying hat streaking through the air.
The eyes of countless viewers, both live and in the live broadcast room, were all wide-eyed.
He looked at the scene in front of him in disbelief.
It’s no longer presented on the big screen!
This red baseball cap has the letter 'M' engraved on it.
Flying over the heads of the audience!
3D three-dimensional holographic technology!
Although it is not uncommon in other fields, it is the first time in history that it has been used in a game conference!
This three-dimensional and realistic look made the barrage explode in the live broadcast room!Countless barrages rolled by!
"what???"
"Fuck!! Carry!!!"
“Is there any big one??”
"Okay, okay! You can hide your special skills behind your back, right?"
The hat shuttled all the way through the long and narrow aisle to the front of the auditorium, and then disappeared with a 'pop' sound.
Immediately, the promotional video for "Super Mario: Odyssey" officially debuted!
Using on-site 3D holographic projection technology, it is presented directly in front of all the audience at the scene.
A modern urban city is projected on the screen in the venue like a mirage.
Some players even rubbed their eyes as if they were dreaming.
When I looked again, the red carpet originally laid on the ground was cast like an asphalt road by the special lighting effects.
A prosperous metropolis made of reinforced concrete, with modern buildings slowly showing its complete picture as the camera moves.
This immersive feeling made all the players excited!
The biggest exclamation in the entire press conference broke out!
And soon.
A manhole cover on the road suddenly came loose.
A short man wearing plumber's overalls, a big nose, and a distinctive mustache jumped out of the pipe!
His appearance caused many players present to turn their heads and look down curiously at their feet.
He was also looking at the players curiously.
But in fact, he was just looking at the urban city surrounded by bustling buildings.
With a brisk pace, he quickly crossed the road, and in an act that was beyond reality, he jumped up and stepped on the hood of the taxi.
The good elasticity allowed him to jump higher, and while flipping in the air, he just touched the traffic light sign of a unique square box above his head.
"Ding bell!" With a clear and sweet sound, he pushed out a gold coin.
Inexplicably, the mood of all the players in the audience also became comfortable.
As the lens of the holographic projection screen moves.
Just like showing how to play.
The short plumber arrived at the bottom of two adjacent buildings. With his brisk steps, he climbed the wall, jumped back on the wall, and repeated the process, quickly climbing to the top of the building.
Then, all players found out.
On the rooftop apron of the building, there was actually a hat-shaped spaceship waiting here for a long time.
It seems that no one in the audience is thinking about why this short man moves so quickly and why the top of the building can carry a spaceship.
The immersive appeal of holographic projection is combined with the fairy tale-like style of this game.
It seems to drag players into an unrestrained fairy tale.
At this moment, everyone is a child reading a story.
Fairy tales are essentially desserts covered in sugar, with dreams as horses, innocent and gorgeous.
The bearded man on the hat spaceship started the spacecraft and flew into the distance, turning another page in the fairy tale that belongs to the players.
in the content of this page.
He came to a country coated with golden sand.
He bounced on the parasol and landed on the roof of other people's houses, collecting special products scattered in the country.
The next moment, he was riding a big lion and running wildly across the endless desert, splashing countless gravel.
Come to the bottom of the huge inverted pyramid and look up at the magnificent landscape with all the players.
In the forest, he sometimes ran on the air bridge made of flowers.
Sometimes he rolls and sprints along the narrow path of musical notes on the narrow green ridge.
A country of ice and snow, a race on the ice field.
Volleyball on the beach, rope skipping in the city state.
The chase battle of riding a small motorcycle to avoid dinosaurs made the players' palms sweat.
When I first arrived in the Kingdom of Water, I looked at the blue sea and blue sky in the distance, the dreamy ocean fountain, the orange sunset reflected the colorful luster in the splashing water, like rainbow bridges, which made the players at the scene sigh. There was a sound.
Various gold coins and moons hidden in the nooks and crannies of the pipes will bring unexpected surprises every time they are discovered.
The debut of the possession setting made the audience roar with cheers!
The low-gravity jump on the moon caused his figure to leap high, bringing the players' eyes to the azure aqua star looking through the darkness.
There are so many ways to play!
So many novelties!
There is also tons of fun to be had.
Mario is like a born missionary. From the moment he was born today, he is here to bring the charm of this game to players.
Every prominent location on the map encourages players to explore boldly.
Stimulate players' curiosity.
Could this little guy be possessed?
Can we explore further here?
So there is a road here?
Keep asking questions and keep getting surprises.
Even in the promotional video of the actual demonstration, Ready Player One is generous in rewarding players for their desire to explore, and will never bear to let them return empty-handed!
The players at the scene were so excited that their voices began to hoarse, but they couldn't help but cheer again and again for the rich imagination and childlike design!
Maybe it's to show more details.
Or perhaps it is to let the audience experience this immersive holographic technology for a while longer.
This promotional video took longer than the previous ones to stack together!
But no matter how long a fairy tale is, it has an ending.
As the light from several projectors at the press conference gradually dimmed.
Mario seems to have lost his fairy wings.
The steel and concrete of the urban state are gradually disappearing.
The hot sand in the Kingdom of Sand is no longer sparkling.
The rainbow in the Kingdom of the Sea is no longer dazzling.
The heavy snow in the Land of Snow also seems to have lost its chill.
In the projection of the scene, only Mario was left alone.
This thick book of fairy tales has also turned to the last page.
When all the players are lingering and reluctant to leave.
He also stopped three times every step, as if breaking the fourth wall, and looked back frequently.
Until, he finally walked to the stage of the press conference.
He stood on the stage facing the audience and took off the red baseball cap on his head.
After a gentlemanly salute.
Under everyone's unfinished gaze, only a back figure was left.
But at the next moment!
A green pipe appeared on the big screen that had been idle for a long time.
As if breaking the dimensional wall, Mario stepped directly into the screen and entered through the entrance pipe.
The 3D body shape also quickly became two-dimensional.
Until it appears in front of everyone again.
He has completely entered the screen.
Characters gradually become pixelated.
At the same time, an electronic sound effect generated by an 8-bit chip that they had never heard before but felt very familiar slowly sounded in everyone's ears.
Bang bang bang bang~boom!
The regrets in the eyes of countless viewers were swept away and turned into deep joy in an instant!
The fairy tale is not over yet!
Youth will never end!
They looked at the pixelated Mario on the screen and started a new adventure for him on the horizontal scroll map with the same pixels of blue sky, white clouds and green grass!
Put a brick with a question mark on it, and step on the chestnut boy who is still reduced to a background board in the 2D plane.
Watching Mario jumping on the screen, looking at the picture quality that should have been eliminated by the times, made all the players present unconsciously fly back to the midsummer of that year.
He seemed to have turned into a child drinking soda, holding a popsicle in his mouth, rubbing the little bully that had been played until the paint peeled off, listening to his parents coming home with his ears pricked up, and hurriedly turning off the DVD.
In today's fast-paced and high-pressure living environment, when almost all game manufacturers are working hard to make the splashing plasma more and more realistic, changing the skirts of female characters to become shorter and shorter, and the proportion of krypton gold payment is getting higher and higher. When it gets heavier.
The players suddenly realized.
like……
Ready Player One is giving them a completely different experience!
At a time when all game manufacturers are looking for ways to empty their wallets.
However, Ready Player One has wishful thinking and regards them as the children who have never grown up and will always stay in that midsummer!
At this moment, tears burst into the eyes of the players present almost uncontrollably.
Even they couldn't explain why a game conference, which was just a few games with childish graphics, could make them burst into tears.
At this moment, the actual demonstration of "Odyssey" finally came to an end.
As the big screen gradually disappears.
One light after another lights up, illuminating the originally dark venue as bright as day.
Ke Jin, the founder and chief game designer of Ready Player One, who had been absent from almost the entire press conference, finally stepped onto the stage wearing a neat suit.
He held the microphone in his hand and looked at the group of players in the audience with pearls in their eyes.
With a smile on his face, he bowed deeply and said.
"Thank you all for coming to this press conference."
"Thank you for watching from the beginning to now and never missing."
"same."
"Thank you for enjoying my game."
The moment the voice fell.
The audience applauded like thunder! !
(End of this chapter)
After the Swtich handheld publicity stage is completed.
Ready Player One even thoughtfully allowed all viewers some time to digest.
It’s as if he expected that they would be shocked, stunned, and couldn’t help but whisper to each other or scroll through the Internet.
Everyone was given an intermission of about 5 minutes to calm down.
During this process, there were staff on site pushing trolleys and distributing free milk tea, other drinks, or mineral water to the audience everywhere.
There are also some bonus snacks.
And even if it is a free gift, it is by no means formalistic.
The drinks or snacks received by each live audience are served in open-type large and small cups, with vertical paintings of various game IPs of Ready Player One printed on the cups.
There are the Little Knight from "Hollow", Elizabeth from "Infinite", the heroes from "Genting", character paintings from "Arknights" and a series of others.
Even for some collectors, it would be a great blessing to be able to clean and collect cups.
The live broadcast viewers who watched this scene expressed envy.
Many barrages began to regret.
"Mom, I'm in Jianglin. At the Ready Player One press conference, I thought it might not be better than SE. Instead of being tortured for more than an hour in the past, it would be better to lie at home and be comfortable. But now... Oh, I regret it, I regret it very much now!”
"I have a friend who works in the media. He originally sent an invitation to Ready Player One, but he went to the SE press conference and felt there was no need to come to Ready Player One again. Now I am crying to death on WeChat, saying that I can't get first-hand information from the scene. ”
"Hahaha, I'm different, I'm right there/Hehe"
Along with the discussion between the barrage, and the whispering among the audience.
Soon, the intermission was over after a few minutes.
The lights that were originally brighter were all turned off at this moment.
Everyone looked serious and looked towards the big screen in front of them.
Everyone knows it.
No matter how great the functionality of Switch is, if you want new players to buy it, you still have to have high-quality escort exclusive works.
After all, there are only a handful of cases where you can buy a handheld console to play a game you've already played on PC.
Only new games have the weight to speak.
As the bright red LOGO interface of Switch appeared on the big screen again, the two joy-cons came together and made a crisp sound of 'click~', and all the discussion on the scene disappeared.
Immediately, what appeared on the screen was a towering spire.
When you look up, you can't see the top of it, it seems to have pierced the sky, and the bright light envelopes the entire sky.
And next to a bonfire at the bottom of the tower.
A warrior in armor and another hunter in green robes wearing a sheep skull mask sat around, both looking at the tall tower.
After a moment, they looked at each other and stood up to put out the bonfire.
The warrior pulled out the heavy sword from his back, and the hunter took out a dagger from his sleeve.
The two of them were speechless, but they walked towards the dark door with firm and steady steps, and the scene gradually faded into darkness.
Just when all the viewers thought that this might be an ACT-type game.
The next moment, the picture displayed on the screen again made everyone's eyes slightly startled.
"Card game?" Zhang Heng, a game review blogger who was also watching the press conference.
After obtaining the official authorization from Perak Station, the content of this live broadcast will be broadcast in real time.
When the screen shifts to the tower, a fan-shaped deck of cards appears at the bottom of the UI interface.
The left side of the screen is the warrior from the previous short CG, while the right side is the monster in the tower that the player needs to defeat.
Soon, as several cards were played together and a burst of dazzling card special effects appeared, the warrior quickly killed the monster.
When choosing the route forward, a scroll map slowly unfolds.
But that familiar style made Zhang Heng couldn't help but exclaim.
"Isn't this the map style of "Brother Dan"?"
Seeing this scene, the barrages in Zhang Heng's live broadcast room also flew one after another.
"I guess? Long-lost meat pigeon? It's been almost three years since Ready Player One's last meat pigeon game, Brother Dan, right?"
"No, I've really vomited while playing with meat pigeons recently. Just show me this during your press conference..."
"And this means... card pigeon?"
"No, you can also make meat pigeons in a card game? How do you play this?"
"I am also a fan of Ready Player One for ten years, but I still wonder, can this type of... be fun? I simply can't imagine how cards can be combined with meat pigeons..."
It’s not just the barrages that are full of doubts.
Zhang Heng also started thinking in his mind.
The card games on Blue Star all have fixed trading cards.
The cards in a deck are completely fixed, and it is up to the player to decide what cards to combine.
The main gameplay of the players focuses on dismantling each other's cards.
The meat pigeon gameplay emphasizes randomness.
In other words, the two are combined.
The cards players draw are uncertain, and the strength of the cards is also uncertain. I have no way of knowing in advance what they will draw.
Wouldn't there be a serious element of luck in this?
If the ghost attack leads to sudden death, the frustration it will bring will be very strong.
"Don't question it yet. The CG is a bit short. Let's see if there will be a real-life demonstration later. I still believe in Ready Player One and Gravograph." Thinking about it in his mind, Zhang Heng still has a strong belief in Ready Player One. I fully agree with the old saying, "As long as it comes out, it must be high-quality."
Not long after he finished speaking.
Sure enough, the real machine display process was quickly shown on the big screen.
Since the core selling point of card battle games lies in the game itself, CG cannot show the highlights of the game well.
Ready Player One is also very smart, choosing to maximize its strengths and avoid its weaknesses, reducing the CG in the promotional video and directly showing a battle clip between two different professions.
In the picture, the warrior's professional card deck is mainly red cards, supplemented by some white universal cards.
5 cards are drawn at the beginning of each round. When the cards are played during the round, or the cards that cannot be played, all will be thrown into the discard pile. In the next round, 5 new cards will be drawn from the draw pile.
Until the draw pile is exhausted, all discard piles will be reshuffled and stuffed into the draw pile, and a new cycle will begin.
At the beginning of each round, players have 3 energy points to allocate.
Almost most of the card costs hover in the range of 0 to 3 points, and players can decide how to match the cards.
"I quite like this setting. Lowering the upper limit of fees can reduce the player's calculation time. Some card games often cost more than ten fees, or even 20 fees and 30 fees. There are too many combinations that can be matched in each round. It doesn't matter. My head hurts." Zhang Heng expressed his opinions as the actual machine showed off the footage.
It also instantly triggered the echo of some barrages.
"Indeed, when I saw the energy limit of 3 points, my eyes lit up."
"Being able to enjoy the game in the simplest way is always a lifelong pursuit of players. If it's too hardcore, I can't play it."
As the actual machine display progresses, more content and gameplay are exposed.
In the game, every time you defeat an enemy, you can get a settlement reward of 'adding new cards'.
The reward is to choose one of the three cards and store it as your own deck construction.
In addition, there are two settings: relics and potions.
Relics can change some underlying logical gameplay.
For example, the 'Nunchaku' allows players to gain an additional 10 point of energy for every 1 attack cards they play, increasing the enemy's fault tolerance.
On the contrary, in 'The Art of War', if no attack cards are played in one round, 1 point of energy will be added in the next round.
There are also card-drawing relics that can increase the player's card drawing efficiency.
Life relics, as the name suggests, increase the upper limit of blood volume.
Status relics can debuff the enemy or buff yourself.
Almost most of the relics will affect the entire game experience, and even change the way the entire game is played.
Potions are instant props that relieve players' stress in a single game.
Through the clips of real-life footage, it can be easily seen that the warrior profession is positioned as high attack, high armor, and burns health points in exchange for strength/energy.
As the actual demonstration progresses, players will discover.
This positioning is not the same in every game, it is more like a core tone.
It's the designer telling the player, 'I've prepared so many things for you here, but how you arrange and combine them all depends on your own preferences. I won't interfere, and you can play however you want.'
如果玩家这局想玩力量战。(+1力量就是+1攻击力,如果是3点攻击*3次多段伤害=9伤,力量+1会变成4点攻击*3段伤害=12伤)
Then [Tear: Each time the blood is deducted, 1 point of strength will be added], [Burn: +2 strength], [Observe weaknesses: +3 strength after understanding the enemy's intentions], [Break through the limit: Double the existing strength value] 】 and a series of power system cards, etc., can provide players with better construction space.
If players want to play defensive warfare.
Then [Barrier: Armor no longer disappears at the end of a single round] + [Consolidation: Double the current block value] + [Full body impact: Cause single damage to the enemy of the current block value] will be a very A good choice. In theory, it allows players to accumulate armor to a very high level. Players can calmly pick up a glass of Coke, light a cigarette, and watch the enemy's tickling attacks with a smile. It is also full of an incomparable sense of accomplishment and security.
These positions are determined by the players themselves throughout the game.
By choosing one of three random decks after each monster is defeated, you can build your ideal deck as much as possible.
When it comes to the hunter profession, the core positioning has become applying poison, throwing knives, and checking cards.
After applying the poison buff to the enemy, the enemy can lose blood according to the number of layers of poison every round, with -1 blood for each layer of poison.
[Lethal Poison: Gives 5 layers of poisoning] + [Catalyst: Triple the number of poisoning layers on the enemy] + [Corpse Explosion: After the specified enemy dies, it will cause its maximum health damage to all enemies on the field], a series With the combination of poison cards, whether it is delaying the number of rounds or detonating the poisonous mist instantly, it can cause considerable damage.
The Knife Hunter is centered around [Dance of Blades: Add 3 knives with 0 cost and 4 damage to the player's hand]. By matching its supporting deck, the damage of the knives and the number of knives are continuously increased, and the scraping flow is used to forcefully Killing the enemy in one round is a kind of cruel beauty.
Perhaps due to limited time, Ready Player One did not have much time to show off "Slay the Spire" at this press conference.
Only a few sets of dual-career systems were shown, and the real-machine demonstration ended in less than 10 minutes.
But the repercussions brought by "The Spire" were not small.
Many players at the scene have already begun to discuss it with their friends who came with them.
"This game looks very interesting! The promotional video only shows a few ways to play, but each genre feels like it will be a fun game when it is developed in the later stages."
"In the card library that I just swept through, [Rampage] can increase the damage by 5 points every time it is played. I feel like this card alone can build a set of ideas around it."
"I just saw a [Feast] card. It seems to have 10 health points. After killing, the maximum life will be increased by 3 points. Does this mean that the warrior can also be created into a bloody battle?"
"And [Master Tactics]..."
"Guigui, the gameplay is too crazy, isn't it? So many cards can be used as the core to build it? It's interesting."
"I always thought that I wasn't interested in card games, but after watching the promotional video of "Slay the Spire", my curiosity was really piqued! Why don't you open an on-site trial, Gan!"
Due to the very user-friendly difficulty of "The Spire" and the easy-to-understand card mechanism, the atmosphere of the on-site discussion was good.
Even some players who were sitting next to each other who didn't know each other originally have started to become friends because of a coincidence of ideas.
After the actual machine display screen ended, the digital version price of 79 yuan was also announced, and it was announced that the new professions [Faulty Robot] and [Viewer] will be updated in subsequent versions. There is no need to purchase DLC and they will be released for free.
It even triggered a wave of warm applause from the audience!
Zhang Heng also smiled happily in the live broadcast room and said: "I can only say that this tastes so right, and he is still the number one player!"
"At first, I was a little worried that the cards and meat pigeons of "The Spire" would eventually merge together and look nothing like each other."
"But after 10 minutes of actual gameplay demonstration, I found that the balance of this game design is much stronger than I imagined."
"While retaining the randomness of meat pigeons, it also gives players a choice."
"Even if players don't get the core of the deck they want right away, they can improve the construction bit by bit in the subsequent battles, and they can also complete the construction from the store, emergencies, or relics."
"I feel that if this setting remains unchanged when it is officially released, players will be able to create the system they want to play with a high probability of stable operation."
"In this way, we can differentiate ourselves from those meat pigeons on the market that say 'it all depends on luck'."
"You can find a clever balance point in the random gameplay, which greatly enhances the strategy."
"This Gravograph comparison has kept me thinking about how to make a good game. I have to accept it."
“I’ll give this game a 9 points for now. I’ll give you a video analysis after I experience the official version.”
Different from the gradually rising atmosphere at the scene, it was a joy to watch the barrage in the live broadcast room.
At this time, the SE conference room was much quieter.
A group of high-level game designers showed a bit of astonishment after seeing the actual display screen of "Slay the Spire".
Especially some of the more experienced older designers, their eyes were a little straight when they stared at the picture!
The design idea of this game... Si Guoyi!
However, due to the fact that the president Hattori Hiroyoshi, who was sitting firmly in the central chair, had a livid face all the time, they could not say anything more and could only look at each other.
Hattori Hongyi has always held an overall view of the company's future development direction, and has little knowledge of game design itself.
But he has been in the industry for many years and has a certain ability to judge. He can still tell a few things about whether a game will be popular.
The most popular games currently on the market are either bloody and violent, enjoy smooth upgrades, or just sell meat on the sidelines. Players from any country cannot escape from this. After all, low-level interests are always the main theme at the social level.
As for this card game, the illustrations on the cards are simple and even crude. There seems to be no concept of upgrades, and there is no mention of bloody violence.
How fun is this?
It's not as good as one of our "Gilarel"!
However, given the amazing design concept of Switch in Ready Player One just now.
Hattori Hongyi, a man with a half-full bottle of water, is really afraid to make a conclusion.
"Come on, let's evaluate this game. How do you think it is?"
He looked at his subordinates looking at each other, hesitating to speak.
Hattori Hongyi added: "Don't worry, I want a fair evaluation."
Only then did his subordinates cautiously comment.
"Siguoyi..."
"The fierce tiger of meat pigeon."
"This game, if the settings don't change much after release, may show its dominance among meat pigeons..."
Hearing this, Hattori Hongyi was slightly startled.
so fierce?
Why didn't I feel it?
How did you see it?
I feel like this is a shoddy card game...
"So, how about comparing it with "Gilariel"? Although I know this is a bit unfair. After all, if you compare a 3D masterpiece with a 2D game, it will definitely be crushed in many aspects. But, you should try your best to evaluate it. "Hatsuki Hattori continued to ask, and he was already thinking about how to launch a dimensionality-reducing campaign for "Slay the Spire".
"Gilariel" is a game created by the company at a cost of 5 million yuan.
At that time, all departments assured him that they had reached the limit of our company.
It’s already reached the limit, what’s worse?
Upon hearing this, Hattori Hongyi felt relieved on the spot.
However, after hearing Hattori Hiroyuki's question, the designers under his command were a little hesitant to talk about him.
How does this compare...
Compared with the image quality and rendering, it is definitely a blast.
However, the most important thing about a game is its gameplay...
Although we are specifically responsible for designing krypton gold games for SE, it does not mean that we think krypton gold games are fun... We are not idiots...
In terms of gameplay, "Slay the Spire" almost blows "Gilalel" out of the water.
Seeing that the civil and military officials of the Manchu Dynasty were hesitating, Hattori Hongyi had a rough judgment in his mind.
He frowned slightly.
Think quickly about the possibilities for breaking the situation.
It seems that... we can make a fuss about the escort masterpiece?
Even if "Slay the Spire" is very fun, it's hard to carry the word escort, right?
However, he had not yet come up with specific countermeasures.
I saw the press conference of Ready Player One, and on the big screen, a new round of game works was coming one after another.
"More?" Hattori Hongyi raised his eyebrows slightly.
The heated discussion at the scene also fell silent instantly.
The crane camera is aimed at the screen and transmits the picture to the live broadcast room in real time.
Soon, what appeared in front of everyone...
It is a small pink ball.
Gulu Gulu rolled out from the edge.
But as if it couldn't stop a car, it rolled from the right side of the screen to the left side in one breath. After hitting the fourth wall, it rebounded and fell to the ground.
Soon, it stretched out its arms and legs and scratched its head, and only then did the audience see its honest and cute appearance.
Pink body, big eyes, and short chubby hands and feet.
As it struggled to get up from the ground, Hanhou Keju waved his hand outside the screen and said hello to the player.
"hi~"
The cuteness that almost overflowed the screen even caused some female players at the scene to scream in surprise.
"Ah! This little one is so cute!"
And soon, with the display of the promotional video, more content was revealed.
When encountering obstacles and enemies, the only way this little chubby pink ball can attack is to open its big, flat mouth.
Then a powerful suction force burst out, forming a small whirlwind.
Devours everything within range, including enemies.
The act of swallowing does not sound wonderful.
But when this pink chubby figure appeared, all the viewers were surprised.
Only cute!
Especially when it swallows objects without absorbing them.
With bulging cheeks and a rippling belly, he was even more wobbly when running.
It seems to have become a synonym for cuteness.
Now, not to mention the female players present, even the male players could not sit still. The corners of their mouths could not help but raise, and there was a smile in their eyes, as if their mood had been somewhat healed.
Who can resist such a cute pink fool?
The barrage in the live broadcast room is densely packed with a layer of 'cuteness'
Of course, if the only selling point of the game "Kirby" is cuteness.
It’s definitely impossible to sustainably attract players.
In the subsequent actual display, Kirby, the pink demon, showed players its extremely powerful side!
Copy ability!
After devouring the enemy, he will use the opponent's abilities for his own use.
However, there is no feedback from Ready Player One that this powerful copying ability has been transformed into traditional monster-fighting upgrades.
But on top of the copy itself, it expands the incomparable fun.
After an enemy holding a sword is swallowed by Kirby, Kirby will transform into Kirby named "Link", wearing a green hat and holding the Sword of the Brave.
The mainstream keys of Switch include four keys: A, B, X, and Y.
But it was abruptly designed with more than ten sets of matching skills.
Sword Qi, Hundred-Split Slash, Thrust, Rising Dragon, Down Slash, Spin, Sky Energy Sword, etc. are all integrated into a few few buttons.
The various permutations and combinations of release techniques dazzled the audience.
But for monsters, their health is basically broken at a touch.
There is no pressure in killing monsters, so players can take more time to carefully consider the copied abilities themselves.
After devouring spiked enemies, Kirby will copy the spiked abilities and become a mellow hedgehog.
Whether it's a thorn rain attack that releases area damage, or turns into a ball of hedgehogs rolling around on the ground, or condenses the spikes all over the body into a giant thorn that shoots upward, it's all surprising.
After devouring magician-type enemies, Kirby will hold a magic beam rod in his hand, and he can release waves of beam attacks by pressing the attack button.
Like the capabilities demonstrated in the previous real machine, the beam attack can also evolve into many branches.
But what caused the scene to scream the most was the forward attack.
In the picture, Kirby is seen holding a magic beam wand, trotting two steps and then sliding. While moving his body forward, the staff in his hand dances forward like a soft vine, making a laser sound of 'biubiubiu', and Kirby's The little short hands are also swaying up and down in coordination, giving people a sense of cuteness like "I'll beat you to death with a small fist".
This gesture directly made the players in the audience scream. A group of female players looked at the screen with stars in their eyes.
And male players are even louder than female players.
"Ahhhhh!!"
"Kirby is so cute!!"
"This is the game a macho man should play!"
In the subsequent actual machine display, Number One Player even explained what it means to be crazy about details!
Even in this 2D horizontal version of the level-breaking adventure game, the perspective is not even a wide scroll map.
Every copied ability can evolve into seven or eight or even ten attack methods.
For each attack method, Kirby has additional matching cute actions, almost completely integrating the word cute into this pink demon's body.
Now I really just grew up eating cuteness.
What's even more outrageous is that, according to the promotional video.
"Kirby" has 63 abilities that can be copied in the game!
Bomb Kirby, Fire Kirby, Magic Kirby, Rock Kirby, Boxing Kirby.
Almost all the elements that players can think of are crammed in.
By the end, all that was left in the audience's mind was me opening my mouth wide and sucking.
I also suck knives, I also suck bombs.
Stones, ice, flames, whatever comes!
The audience’s eyes were filled with stars!
"Isn't this just a game played by children... Let's calm down now." Hattori Hongyi muttered in his heart, but when he looked at his subordinates, he was frightened by the surprise and desire bursting out of their eyes. Jump.
The look in his eyes clearly said 'It looks a bit fun', 'I want to play...', 'I'll also buy a "Kirby" after the meeting.' No, how old are you?
Why are you interested in a game with this style of painting?
"If "Slay the Spire" is better than "Gilalel" in terms of gameplay, then "Kirby" should not be as good as "Gilalel", right?" Hattori Hiroshi said Just fell.
He saw a group of subordinates all looking at him.
His eyes were full of 'President, what are you talking about? ' look.
Hattori Hongyi was shocked: "I don't understand, is this game really so attractive?"
"President...it's no longer a question of whether it's attractive or not. It's really the kind of thing that after taking one look at it, you'll feel like, 'I want to buy it no matter what.' I can't refuse it!" A female employee said hard. Express your opinions boldly.
“Ready Player One boldly abandoned the traditional 2D side-scrolling game’s monster-fighting settings in Kirby. In other words, monster-fighting is not its core at all. ‘Can this suck?’ and ‘That will suck after sucking. Curiosity such as "What will it become" and "How many ways can this ability be developed?" have replaced the traditional attraction of monster hunting to players. Coupled with such a battlefield stage with a very cute overall style, and Kirby's massive The detailed display... I personally think that the sales volume of this game may be even higher than that of "Slay the Spire"."
After hearing this, everyone was confused.
no……
Am I falling behind?
Players these days don’t like bloody violence, side-effects, or adrenaline. Instead, they start to like this kind of children’s style game?
But Ready Player One didn't give him time to be shocked.
In other words, the thing that shocked Hattori Hongyoshi was quickly moved from the moment the "Kirby" promotional video + actual machine display ended.
Because of Hattori Hongyi's shocking discovery.
Ready Player One... actually prepared something new!
After the launch of the disruptive Switch.
"Slay the Spire" has already triggered heated discussions in the audience.
The release of "Kirby" brought a chorus of screams from both male and female players in the audience.
The popularity of the live broadcast room is soaring, and it has exceeded the 7000 million mark on the entire network!This is almost equivalent to the popularity brought by an e-sports event.
For a mere press conference to reach this level, any game manufacturer would laugh out of their dreams.
At this point it’s basically time to come to an end and get ready to start counting the money.
The result is fucking...
The number one player told Hattori Hongyi and everyone through his actions.
This press conference has just begun!
I still have games!
With the Switch boot animation that has appeared several times on the big screen, it hits us again.
After the joy-bon handle clicked with a "click~" sound.
Immediately afterwards, a ball of rich colored ink fell on the screen with a 'plop' sound and spread out in all directions.
The four large characters "Splatoon" appeared as the ink spread out.
The dynamic BGM of hip-hop rock punk style started playing.
A picture with bright colors and high saturation emerges!
This is the first and exclusive shooting game on the Switch handheld console!
A group of little guys who look like squid girls, all carrying syringes of ink and holding weapons of various shapes in their hands, start a 4V4 multiplayer battle in a hip-hop backstreet-style street fighting terrain!
When he saw this setting being thrown out, Hattori Hiroyoshi's mentality was hit twice in a row, but he quickly recovered.
it is good!
This is good!
shooting game?
I think you, the number one player, are being stupid in playing games, right?
I admit that your Slay the Spire may be unique.
I also admit that Kirby may be a bit attractive to today’s young people.
but.
Handheld consoles are naturally difficult to shoot, and this is recognized in the industry!
It is because of the joystick that it is difficult for players to move the crosshair quickly. Once they cannot aim quickly, the shooting experience will undoubtedly be disastrous.
number one player?
I think you are a tough guy... huh?
Before the thought in his mind settled, Hattori Hongyi was dumbfounded.
Because judging from the introduction of the promotional video.
In this shooting game called "Splatoon", the key factor to achieve victory in the final game is not the traditional gun battle type of killing.
It’s not a battle royale type of battle between heroes.
It's so...
It's actually a mopping game?
Although the weapons in each player's hands are of different types, the bullets sprayed are all ink. They will be ejected with different trajectories for different weapons, leaving a thick layer of colorful and irregular sputtering juice on the ground. .
These inks are the means for players to win!
In just a few minutes of PVP mode, whichever side has greater coverage of the ground spray will win!
During the game, what the player needs to do is to cover the opponent's ink with his own ink as much as possible.
Players can't shoot accurately?
It's ok!
I don't need you to be able to shoot accurately, just hit it on the ground!
Wherever you look, as long as it's a different color than the ink in your needle, just cover it!Then apply your color!Let the battlefield, which should be filled with smoke, become an artistic stage for you to spray paint!
Although in the promotional video, players can still use the weapons in their hands to cause damage to the enemy. After defeating them, the opponent will enter a short period of truce and then join the battlefield again in just a few seconds.
This reflects to a certain extent that players still need a certain degree of shooting accuracy.
But joy-con’s somatosensory mode can perfectly fill this gap.
Moreover, the multiple weapon settings further balance players with poor shooting skills.
In addition to traditional spray guns, sniper guns, double guns, rifles and more.
There are also unique weapons in the game such as brushes, paint buckets, umbrellas, and rollers.
In the actual machine display screen, below the bird's eye view.
A group of cuttlefish girls with tiny bodies, holding brushes of the same height, kept swiping ink, as if they wanted to do impromptu calligraphy based on the stage.
Or pushing a big roller around on the ground covered with ink paint.
With passionate and dynamic rock music.
That sense of joy almost overflows the screen, stimulating the childlike innocence of every player to the greatest extent.
It reminds me of those hot summer days when I was playing water guns with my family or friends when I was a kid.
In addition to the gameplay itself being very joyful and fun.
The promotional video also features a series of quick close-ups of the fashionable outfits of these cuttlefish girls.
A variety of original fashion brand style outfits, no matter how you match them, they will not look tacky.
For young gamers who already pursue fashion trends, their eyes have never left the big screen since the promotional video of "Splatoon" came out!
There were waves of exclamations at the scene, and the half-ridiculing and half-shocked barrage in the live broadcast room also said, "This is too cool!" ', 'I have rheumatism and I can't watch this' all filled the screen.
As for some physical clothing brands that were originally indifferent to the gaming industry, as soon as they learned about the situation, a group of senior executives' eyes lit up, as if they had seen the ultimate treasure, and they rushed to major live broadcast platforms.
Obviously, any trendy brand merchant with a keen sense of smell will see business opportunities in "Splatoon"!
And began to continuously give out valuable gifts.
I want to please the number one player in advance so that I can show up in "Splatoon" in the future and gain a good impression.
Just now, I thought that publishing a shooting game on a handheld console would definitely lead to death! 'Hatsuki Hattori, after watching the promotional video of "Splatoon".
His eyes were already a little dull.
Ready Player One uses unbridled creativity.
It has been abruptly defined for all peers. It’s not that handheld consoles can’t make shooting games, but that you simply don’t understand what players want!
"Hiss..." Taking a gentle breath, Hattori Hongyi couldn't help but pull the collar and flutter a few times, and then he realized that he was covered in sweat.
The press conference that has been blowing up the crowd since the beginning of Swtich has impacted his outlook again and again in the past hour and a half!
Just three games so far today.
One is heavier than the other!
Any one that comes to the market will probably be a flagship-level work!
He actually released all three of them at once!
Do you play like this?
Then how can I play SE?
Please, give me a way to survive!
I can’t seem to catch any of your exclusive games...
Big Daddy No. [-]... No, Daddy No. [-]!
You have already pretended to be cool, and the emotions of the players have almost reached their peak.
Didn't you hear them yelling so hard that your voice was hoarse?
Just think of it as feeling sorry for your players.
That’s it for the press conference!
Or, you can just finish it off with another ordinary work!
Let me turn around and bow... No, it's an apology meeting.
It can save some face.
I can't say that my SE can't even beat any of your many products...
Hattori Hiroyoshi is lucky.
Perhaps it was his piety that impressed the gods.
For the Ready Player One press conference, we really prepared the last game!
It was almost 10 o'clock in the evening. The players should be excited and high. Their emotions had reached their peak.
Many people's expressions have already shown a bit of fatigue, and sleepiness is slowly emerging.
So logically speaking, either the meeting should be adjourned at this time.
Or finish with the last, slightly bland work.
After watching the previous games, players are already full of expectations.
Naturally, I will love the house and the bird, and be tolerant of this mediocre work.
This angle is actually used in many commercial product launches.
The previous wave impacted the players' emotions one after another, and finally a placebo was used to smooth the flow, and mediocre products were mixed in without anyone noticing.
Hattori Hongyi is unfortunate again.
Because he invited the God of Mildew.
The way Ready Player One is doing things is to save the best for last.
A big one for the players!
What is fatigue?What is sleepiness?
Don't sleep, get up and have fun!
"Snapped!"
"Clap!"
"Kara!"
As the stage lights went out one after another.
Even the big screen, which had been highlighted for almost two hours, finally took a break at this moment.
The entire press conference was completely plunged into darkness.
"what?"
"what's going on?"
"power cut?"
As the audience at the scene made bursts of whispers.
A funny voice with a bit of hoarseness and joy came out, causing the discussion in the audience to stop instantly!
“Super mario Odyssey~~”
Accompanied by a red flying hat streaking through the air.
The eyes of countless viewers, both live and in the live broadcast room, were all wide-eyed.
He looked at the scene in front of him in disbelief.
It’s no longer presented on the big screen!
This red baseball cap has the letter 'M' engraved on it.
Flying over the heads of the audience!
3D three-dimensional holographic technology!
Although it is not uncommon in other fields, it is the first time in history that it has been used in a game conference!
This three-dimensional and realistic look made the barrage explode in the live broadcast room!Countless barrages rolled by!
"what???"
"Fuck!! Carry!!!"
“Is there any big one??”
"Okay, okay! You can hide your special skills behind your back, right?"
The hat shuttled all the way through the long and narrow aisle to the front of the auditorium, and then disappeared with a 'pop' sound.
Immediately, the promotional video for "Super Mario: Odyssey" officially debuted!
Using on-site 3D holographic projection technology, it is presented directly in front of all the audience at the scene.
A modern urban city is projected on the screen in the venue like a mirage.
Some players even rubbed their eyes as if they were dreaming.
When I looked again, the red carpet originally laid on the ground was cast like an asphalt road by the special lighting effects.
A prosperous metropolis made of reinforced concrete, with modern buildings slowly showing its complete picture as the camera moves.
This immersive feeling made all the players excited!
The biggest exclamation in the entire press conference broke out!
And soon.
A manhole cover on the road suddenly came loose.
A short man wearing plumber's overalls, a big nose, and a distinctive mustache jumped out of the pipe!
His appearance caused many players present to turn their heads and look down curiously at their feet.
He was also looking at the players curiously.
But in fact, he was just looking at the urban city surrounded by bustling buildings.
With a brisk pace, he quickly crossed the road, and in an act that was beyond reality, he jumped up and stepped on the hood of the taxi.
The good elasticity allowed him to jump higher, and while flipping in the air, he just touched the traffic light sign of a unique square box above his head.
"Ding bell!" With a clear and sweet sound, he pushed out a gold coin.
Inexplicably, the mood of all the players in the audience also became comfortable.
As the lens of the holographic projection screen moves.
Just like showing how to play.
The short plumber arrived at the bottom of two adjacent buildings. With his brisk steps, he climbed the wall, jumped back on the wall, and repeated the process, quickly climbing to the top of the building.
Then, all players found out.
On the rooftop apron of the building, there was actually a hat-shaped spaceship waiting here for a long time.
It seems that no one in the audience is thinking about why this short man moves so quickly and why the top of the building can carry a spaceship.
The immersive appeal of holographic projection is combined with the fairy tale-like style of this game.
It seems to drag players into an unrestrained fairy tale.
At this moment, everyone is a child reading a story.
Fairy tales are essentially desserts covered in sugar, with dreams as horses, innocent and gorgeous.
The bearded man on the hat spaceship started the spacecraft and flew into the distance, turning another page in the fairy tale that belongs to the players.
in the content of this page.
He came to a country coated with golden sand.
He bounced on the parasol and landed on the roof of other people's houses, collecting special products scattered in the country.
The next moment, he was riding a big lion and running wildly across the endless desert, splashing countless gravel.
Come to the bottom of the huge inverted pyramid and look up at the magnificent landscape with all the players.
In the forest, he sometimes ran on the air bridge made of flowers.
Sometimes he rolls and sprints along the narrow path of musical notes on the narrow green ridge.
A country of ice and snow, a race on the ice field.
Volleyball on the beach, rope skipping in the city state.
The chase battle of riding a small motorcycle to avoid dinosaurs made the players' palms sweat.
When I first arrived in the Kingdom of Water, I looked at the blue sea and blue sky in the distance, the dreamy ocean fountain, the orange sunset reflected the colorful luster in the splashing water, like rainbow bridges, which made the players at the scene sigh. There was a sound.
Various gold coins and moons hidden in the nooks and crannies of the pipes will bring unexpected surprises every time they are discovered.
The debut of the possession setting made the audience roar with cheers!
The low-gravity jump on the moon caused his figure to leap high, bringing the players' eyes to the azure aqua star looking through the darkness.
There are so many ways to play!
So many novelties!
There is also tons of fun to be had.
Mario is like a born missionary. From the moment he was born today, he is here to bring the charm of this game to players.
Every prominent location on the map encourages players to explore boldly.
Stimulate players' curiosity.
Could this little guy be possessed?
Can we explore further here?
So there is a road here?
Keep asking questions and keep getting surprises.
Even in the promotional video of the actual demonstration, Ready Player One is generous in rewarding players for their desire to explore, and will never bear to let them return empty-handed!
The players at the scene were so excited that their voices began to hoarse, but they couldn't help but cheer again and again for the rich imagination and childlike design!
Maybe it's to show more details.
Or perhaps it is to let the audience experience this immersive holographic technology for a while longer.
This promotional video took longer than the previous ones to stack together!
But no matter how long a fairy tale is, it has an ending.
As the light from several projectors at the press conference gradually dimmed.
Mario seems to have lost his fairy wings.
The steel and concrete of the urban state are gradually disappearing.
The hot sand in the Kingdom of Sand is no longer sparkling.
The rainbow in the Kingdom of the Sea is no longer dazzling.
The heavy snow in the Land of Snow also seems to have lost its chill.
In the projection of the scene, only Mario was left alone.
This thick book of fairy tales has also turned to the last page.
When all the players are lingering and reluctant to leave.
He also stopped three times every step, as if breaking the fourth wall, and looked back frequently.
Until, he finally walked to the stage of the press conference.
He stood on the stage facing the audience and took off the red baseball cap on his head.
After a gentlemanly salute.
Under everyone's unfinished gaze, only a back figure was left.
But at the next moment!
A green pipe appeared on the big screen that had been idle for a long time.
As if breaking the dimensional wall, Mario stepped directly into the screen and entered through the entrance pipe.
The 3D body shape also quickly became two-dimensional.
Until it appears in front of everyone again.
He has completely entered the screen.
Characters gradually become pixelated.
At the same time, an electronic sound effect generated by an 8-bit chip that they had never heard before but felt very familiar slowly sounded in everyone's ears.
Bang bang bang bang~boom!
The regrets in the eyes of countless viewers were swept away and turned into deep joy in an instant!
The fairy tale is not over yet!
Youth will never end!
They looked at the pixelated Mario on the screen and started a new adventure for him on the horizontal scroll map with the same pixels of blue sky, white clouds and green grass!
Put a brick with a question mark on it, and step on the chestnut boy who is still reduced to a background board in the 2D plane.
Watching Mario jumping on the screen, looking at the picture quality that should have been eliminated by the times, made all the players present unconsciously fly back to the midsummer of that year.
He seemed to have turned into a child drinking soda, holding a popsicle in his mouth, rubbing the little bully that had been played until the paint peeled off, listening to his parents coming home with his ears pricked up, and hurriedly turning off the DVD.
In today's fast-paced and high-pressure living environment, when almost all game manufacturers are working hard to make the splashing plasma more and more realistic, changing the skirts of female characters to become shorter and shorter, and the proportion of krypton gold payment is getting higher and higher. When it gets heavier.
The players suddenly realized.
like……
Ready Player One is giving them a completely different experience!
At a time when all game manufacturers are looking for ways to empty their wallets.
However, Ready Player One has wishful thinking and regards them as the children who have never grown up and will always stay in that midsummer!
At this moment, tears burst into the eyes of the players present almost uncontrollably.
Even they couldn't explain why a game conference, which was just a few games with childish graphics, could make them burst into tears.
At this moment, the actual demonstration of "Odyssey" finally came to an end.
As the big screen gradually disappears.
One light after another lights up, illuminating the originally dark venue as bright as day.
Ke Jin, the founder and chief game designer of Ready Player One, who had been absent from almost the entire press conference, finally stepped onto the stage wearing a neat suit.
He held the microphone in his hand and looked at the group of players in the audience with pearls in their eyes.
With a smile on his face, he bowed deeply and said.
"Thank you all for coming to this press conference."
"Thank you for watching from the beginning to now and never missing."
"same."
"Thank you for enjoying my game."
The moment the voice fell.
The audience applauded like thunder! !
(End of this chapter)
You'll Also Like
-
Taiping Order
Chapter 567 1 days ago -
There's a ghost inside me
Chapter 1331 1 days ago -
Conan: Beika Town in the White Eyes
Chapter 123 1 days ago -
Cang Yuantu: I turn into ice and take charge of killing
Chapter 110 1 days ago -
Iron Man on the pitch
Chapter 303 1 days ago -
I can only say this game is very simple
Chapter 402 2 days ago -
The End of the World: I built the Supreme Shelter one year in advance
Chapter 197 2 days ago -
Miss Witch, it's time to clean up the entries
Chapter 218 2 days ago -
Fusion is the noblest form of summoning!
Chapter 403 2 days ago -
My family is super strong
Chapter 590 2 days ago