I just want players to save money, but I was made the richest man.
Chapter 185 The value of this game is still increasing!
Chapter 185 The value of this game is still increasing!
After clearing the first floor, Josiah encountered the first BOSS in "Isaac" - Moe Death Poke.
This BOSS has very distinct and strange characteristics.
There is no body, just a round, arched head.
And a big hare lip, which when opened reveals a mouth full of crooked and rotten teeth.
However, it has an indescribable sense of ugliness.
As one of the weakest BOSS in all Isaac, the cute death poke is a frequent visitor to the random BOSS on the first floor.
The attack method is to jump high and hit the ground, or to charge up and launch a large number of barrage rains from the sky in the direction of the player.
Before these moves are launched, a warning shadow will be formed on the ground, so that players can use the shadow to determine where the cute body hits the ground or where the bullet falls.
But in the first game, Josiah still had a hard time playing.
Although the laser attack method that he relies on for a living can hit the enemy from a very long distance, it cannot be ground to air.
During the frequent jumps with cute and deadly pokes, even if Josiah kept pressing the attack button, the damage he could deal was minimal.
What's more, the laser itself has no attack power bonus.
Josiah spent more than ten minutes grinding through this BOSS, and the Isaac he controlled only had half a heart left, and he finally passed the level in a thrilling manner.
After the BOSS dies, a prop with a base explodes.
From the picture, it looks like a bowl of fishy raw liver with blood stains.
But the name is ‘lunch’
After Isaac picks it up, a heart container will be added.
This made Josiah frown slightly.
"Can this thing be used as lunch? For a kid like Isaac?"
"It's unbelievable. God knows how Isaac lived before..."
After the BOSS room is cleared, the way to enter the next level is also unique.
Not through the traditional door.
Instead, follow the newly opened square tunnel entrance of the BOSS room and continue downward.
Of course, players can also choose not to enter the next level for the time being, and return to the room they cleared before to search for anything they forgot to bring.
Josiah looked at the small map and saw that all the rooms in the front had been cleared, so without any hesitation, he jumped directly into the entrance to the dungeon leading to the next level.
In the cutscene, the poor child Isaac can be seen curled up in a ball, lying on the cold ground as if he has fallen asleep.
In his dream, he seemed to recall memories of being bullied when he was a student.
The classmates took off Isaac's pants in front of the girl he loved and then ran away laughing.
Isaac shuddered and woke up from his dream.
He came deeper into the dungeon, and the surrounding lights became dimmer.
Isaac needs to continue fighting these unspeakable monsters and find a way to escape with his own hands.
"On, fuck...I have some sympathy for this stick figure boy for no reason." Josiah shook his head and controlled Isaac to start fighting.
The monsters on the second level have been significantly upgraded.
In addition to the monsters that resemble Isaac on the first floor, as well as gluttons, flies, etc.
The variety of monsters on the second level has also begun to increase.
There is a mummy monster with a terrifying face. Its movement characteristics are high movement speed and tracking effect. When it sees Isaac, it rushes towards him like crazy.
And it will not die immediately after being killed, but will collapse into a ball of viscous material. If the player does not completely defeat it at this stage, it will regenerate after a few seconds.
Once there are up to three such monsters in a room, even if they are surrounded from all directions, and there are various obstacles blocking the room, Josiah will start to have difficulty.
There are also maggots that look harmless to humans and animals, but their body is a white maggot body that is constantly wriggling on the ground.
If it detects a player passing by, it will charge in a straight line at high speed, and you need to dodge to the left and right sides.
There are also spider egg sacs.
It will be randomly generated in the room. The body looks like a white ball of yarn, motionless and seemingly without any danger.
But every few seconds, a spider will be spit out. The spider moves extremely fast and its movement path is very random.
For Josiah when he first met him, this little spider was a nightmare.
It is precisely because their action paths are too random.
Even though I tried several times, I could always hit them, and I would lose blood every time I hit them.
"Shit! The Meat Pigeon game asks you to randomize characters and props. Why are you even randomizing the paths of monsters?" Josiah couldn't hold himself back any longer and yelled slightly.
But it triggered a lot of barrage ‘lol’
And what's even more nightmare is.
After Josiah finally got over it, he came to the next room and found that it was a large room.
In the game "Isaac", each room has randomly generated obstacles, monsters, and room structures.
But after playing it now, Josiah has a general understanding of the game.
No matter how random the structure of the room is, there are only a few shapes in total.
The most common one is the initial room size frame when the player starts.
15*9 specifications (the definition of a grid is the size of an obstacle, such as stones, stool, ground thorns, etc.)
Is the most common room size throughout Isaac.
In addition, there are double rooms, triple rooms, and quadruple rooms.
As the name suggests, it is 2 to 4 times larger than a regular room.
Then there are the slender corridor rooms that rarely appear.
The size of the room will also determine the capacity of monsters and the probability of producing props.
Josiah is currently on the second floor and encounters a quadruple room.
The monsters in this include but are not limited to spider egg sacs, tracking mummies, charging maggots, and blood-tear mimic Isaac.
When these kinds of monsters appear together.
Josiah's expression gradually turned to pain.
He found that his attack power... was too low.
Although the rate of fire is fast, it cannot kill anyone, and when tracked by monsters, he always has to switch positions, which further weakens his output environment.
I finally picked up red hearts along the way to replenish my health, but it almost dropped to zero after entering the quadruple room.
Another half-blood lock.
It provoked a lot of ridicule in the barrage.
"You don't know how to play until you have residual health."
"Josiah, turn off the health lock plug-in. No matter how you play a barrage shooting game, you have to turn on the plug-in."
"I thought he must have been sweating."
"No, the main reason is that this damn six-sided die has no effect." Josiah explained in confusion: "From the game trial just now, this charging prop will replenish its charge every time a room is cleared. I I finally charged it to 6 bars. I just took a photo in the quadruple room, but there is still no movement..."
"What is the function of this prop? I can't figure it out."
But soon, Josiah’s attention was diverted.
He encounters a new treasure chest room.
I encountered it on the first floor. The door frames are all gold-colored and can be opened with a key.
And I picked up my onion in the treasure chest room on the first floor.
At that time, the rate of fire was increased a lot.
"The opportunity to change your destiny has arrived!" Josiah opened the treasure chest room in the upper room with great anticipation.
Walk in and take a look.
A prop in the shape of a baseball glove sits quietly on the base.
After picking it up, he patted the space.
Discovering that Isaac himself has become an explosive kid.
Clicking the space will release a bomb effect, causing bomb damage to everything in a small area around you.
But there is a price.
The price is that each explosion will deduct half of your red heart.
In Isaac, all items that require space shooting are collectively called active props.
As the name suggests, players are required to press space to use its effects.
Such active props cannot coexist with each other, and players can only carry one of them.
"It's better than the useless D6." Josiah was still satisfied with the harvest. He put the D6 back on the base and started back on the road with a baseball glove.
In the quadruple room, I picked up the red heart dropped by the monster after it died, and restored the blood volume to 3 cells.
Come to the new room.
Josiah also learned the lesson this time.
Directly attract a group of monsters to lock the hatred on yourself, and then wait for the monsters to gather together, then shoot the space.
"BOOM!"
Instant kill!
The damage increases instantly!
"Wuhu! This is great!"
From killing monsters with difficulty just now to monsters in seconds now, this huge improvement made Josiah feel refreshed.
In this way, clearing a room only requires half a square of red hearts, plus some tail knives from Tech 1.
Moreover, after each room of Isaac is cleared, one of the four basic items will inevitably drop.
Gold coins, keys, bombs, hearts
There is a very small chance that a silver treasure chest or a demon treasure chest will drop.
These items will always exist on the map.
That is, as long as it doesn't lead to the next level.
Within this layer, players can come back and get it anytime.
Therefore, after cleaning several rooms in a row, Josiah saved some hearts in the front room.
When there is no more blood, go back and pick it up.
As long as you use it sparingly, it can still recycle itself.
And Josiah discovered something else.
In the game "Isaac", it seems that most of the indestructible obstacles can be destroyed!
The poop on the first level can be destroyed directly with bullets.
Rocks and clay pots need to be destroyed with bombs.
After being destroyed, some stones will drop gold coins, keys, or bombs.
In a few cases, silver treasure chests may even be dropped.
Right now, he is a demolition kid, a humanoid self-propelled bomber!
"If these rocks could be blown up and there was a chance of getting props... wouldn't it be even crazier?"
With the sound of explosions one after another, Josiah began his crazy blasting journey.
Wherever he passed, almost every room with a slightly denser rock area would be hit by him.
He also obtained a lot of basic items from it, and the endurance of the heart was further improved.
And soon, as the exploration progresses.
Josiah has discovered something new!
The moment a stone marked with an X letter was blown away by him.
Two blue hearts popped out, accompanied by a treasure chest.
After opening it, two red hearts, a key, and a gold coin popped out of the treasure chest again.
"Oh! This kind of stone with different materials seems to give extra generous rewards after blowing it up."
"In this case, the battery life seems to be increased? I can even rely on this method to pass the level all the way, right?"
"I didn't expect that in an overhead barrage shooting game, you can actually use bombs to get through it... It's starting to become interesting." Josiah praised.
The main thing is that he just received a text message from the sponsor.
Let him no longer have to worry about finding faults, and can play a few more games with peace of mind, and try to understand the game as much as possible, and see what prop pools are available, what gameplay methods are available, and what happens when various props are arranged and combined.
Although I cannot give him the agreed amount, I will give him an additional [-] meters of knife.
With the words of the sponsor, Josiah was completely relieved to experience the game.
To be honest, I haven't played this game until now.
Josiah was indeed surprised all the time.
The gameplay of the game itself is actually barrage shooting, which is not too novel.
But Ready Player One has put a lot of effort into various props.
And a lot of known information will continue to be overturned.
For example, when I first went to blast rocks, I just wanted to clear an easier path.
But soon, I discovered that rocks can also explode some useful things.
And now, rocks of different colors have been discovered that can explode even better things.
This is constantly overturning players’ perceptions.
This allows players to still have a sense of expectation even when facing the same thing, and constantly brings a feeling of dazzling eyes.
"Even exploding a rock can create a sense of randomness like a meat pigeon... The meat pigeon elements of this game are really everywhere..." Josiah couldn't help but praise.
Of course.
Except for that useless D6.
"Huh? What is this?"
In the room just before entering the BOSS room, after clearing the monsters, Josiah just took a picture of the empty space.
Only to find that he had blown a big hole in the wall!
"The bomb can even blow up walls?" Josiah's eyes brightened as if he had discovered a new world.
Wait until you walk in and take a look.
It was even more shocking.
Everything in this room is scarlet.
In the room, there were no monsters, no obstacles, it was completely empty. Except for the eight lively beating red hearts scattered quietly on the ground! (Super hidden)
"omg! 8 hearts!"
"It can provide me with 16 explosion opportunities!!"
"I can't even imagine how cool this would be..."
And more importantly.
The key information that "some walls seem to be able to be blown open" was learned by myself.
"Then in those rooms we just passed by, are there walls that we missed?" Josiah thought to himself as he hurried back!
Looking forward to it!
Since becoming a game review anchor, I have played many different kinds of games.
But Josiah swore that there had never been a game that filled him with a sense of anticipation like "Isaac"!
Because it will always pop up for you in the game, some surprises that are beyond your knowledge but seem to be reasonable.
At first, the shape of the tear bullets will be changed, which will lead players to try to pick up more props to see what other forms the tears can take.
Then, exploding different rocks will have different effects, allowing players to blast more rocks, just like a tireless miner.
The walls of some rooms can now be blown open! This is brand new news!
There is always something new waiting for players to discover!
Soon, as Josiah moved along the wall, looking for opportunities to take pictures of empty spaces.
as predicted.
He found another wall that could be blasted! (Puyin)
"BOOM!"
With the sound of explosion, a big hole was blasted in the wall, revealing the hidden room.
Enter to have a look.
Another brand new prop!
Prop name, Bomberman.
The effect is: +5 bombs, and increases bomb power by 75%. Bombs placed by the character will produce a cross explosion. (The range is 5 vertical and horizontal squares)
As soon as he saw this entry, Josiah's eyes instantly brightened!
"Oh shit Fuck! What the hell is this little baby! How did you know you were the one I needed!"
He rushed forward and picked it up without hesitation, then looked at the small map.
In Isaac's map, each room is represented by a small box.
In addition, the items dropped in each room will also be displayed on the map as thumbnails.
Unexplored areas are shown in gray.
On the map at this time, apart from the BOSS room, there are still two gray boxes left.
Without hesitation, he rushed over to test the power of the newly acquired bomb.
Come to a new room full of monsters.
This time Josiah didn't even have to be careful to lure the monster together.
After the explosion range is geometrically increased, you only need to lure the monsters a little, and then shoot the empty space.
"BOOM!"
The explosion range showed a cross shape, and in an instant, the surrounding monsters were surrounded, and at the same time, the rocks in the room were blown to pieces!
Scattered basic props were also revealed.
Looking at such an efficient improvement, Josiah's eyes widened involuntarily, and a feeling of relief rose in his heart!
It's not the same as the intense and intense feeling of playing "Dead Cells" just now.
But it's a pleasure in terms of gameplay fun.
"Interesting... this game is getting more and more interesting!" Josiah couldn't help but clicked his tongue.
The barrages were also flying at this moment.
"Go and fight the BOSS to test your power! These monsters are already vulnerable!"
"Anchor, anchor, I'll give you 5 yuan, can you let me play this game?"
"Damn it! Why doesn't Ready Player One put this game on the shelves? What's there to announce? Just put it on the shelves and I'll pay directly. What could be more appropriate than this?"
No need for barrage urging, Josiah was already rushing.
Rampage all the way and kill directly to the BOSS room in one breath.
The BOSS of the second level is a snake-like monster named Larry Bug.
It looks like a candied haws on a skewer.
But it’s not as beautiful and sweet as candied haws.
The ugly bloody mouth was accompanied by blood all over his body.
And when you dig out of the ground, two of them will come out!
Their attack methods are quite intuitive.
Moving in a rectangular shape within the room, it is not difficult for players to avoid.
And the BOSS's defense is also very fragile.
But the main difficulty of this BOSS is concentrated on the obstacles.
Rock blocks like matrix points will appear in the BOSS room, evenly divided, one pile at a time.
And the BOSS will also produce poop on its movement path.
If the player does nothing, the BOSS will fill the entire room's terrain with feces after a short time.
What's even more uncomfortable is if you wait for the BOSS to pass by and attack its seven-inch area.
The BOSS will most likely split into two like an earthworm.
And every BOSS that is separated will produce poop after being moved.
It greatly hinders the player's movement until the player is cornered and then collides head-on.
It can be said that this level only requires the player's attack power not to be high enough.
So cleaning up the constant stream of poop is a very difficult task.
But this was not a problem at all for Josiah.
Because he holds a kamikaze (the name of the baseball glove) + bomber.
Find out about range explosion!
In this way, the poop produced by BOSS did not cause any trouble to him.
On the contrary, it has become his money-making tool (there is a small chance of dropping gold coins after defecation)
Find the correct angle and shoot the space several times to send the BOSS back to the west!
Just like the first level, the BOSS left behind a brand new prop after death.
【breakfast】
It looks like a carton of milk.
However, the milk seems to have gone bad, and there are a bunch of flies surrounding the milk carton on the icon.
Josiah couldn't help but frown even more.
What was called lunch was a bowl of raw, smelly offal.
And breakfast was another box of spoiled milk...
Think back to the opening animation, where the mother regards Isaac as a devil and locks him in a room.
"Wait a minute, brothers... I seem to feel that something is wrong with this plot."
"Could these dungeons be a hint to our current situation? It is actually in Isaac's room. Since he is locked, it is not surprising that this place is called a 'dungeon'."
"Then combined with the rewards after defeating the BOSS... what the hell are these breakfasts and lunches? They are simply not food for people to eat!"
The barrage was also busy discussing at this time.
"There is blood! This game is filled with a lot of blood! All kinds of monsters have bleeding eyes or limbs, and the same goes for BOSS. The cute one in the first level pokes the hare lip, and his mouth is full of blood. The candied haws snake in the second level There’s blood, too.”
"Isaac was not only imprisoned, but also tortured?"
"More importantly, why is there so much poop in the dungeon... It's hard not to imagine that Isaac's mother didn't even give Isaac the right to go to the toilet... and let him go to the house on his own. solve?"
"Moreover, his attack method is tears... This setting was very strange when it was first revealed, but it is also terrifying if you think about it carefully!"
"Oh Fak! I have already made up a picture in my mind. Isaac was tortured and abused by his mother and could only eat spoiled food. And because he could not leave the room, the room was actually his toilet. It was full of smoke and stench. Poor Isaac sheds tears all day long, which is also in line with the setting of tear bullets... My little baby Isaac, what on earth have you suffered!"
Looking at the heated discussion among the commentators, Josiah suddenly realized something.
This game is not only attractive to players in terms of gameplay.
Its sense of immersion is also quite excellent!
Generally speaking, it is difficult to achieve a sense of immersion in 2D games due to the limitations of the tension in the graphics.
So basically winning is based on gameplay.
But the game "Isaac"... combines an obscure plot with various props.
Ready Player One designed these items in a weird way.
But that's exactly what's strange.
It makes the player feel fresh at first glance, and then feels horrified when they think about it carefully.
Think about it.
Whose game would treat poop as an obstacle and put it directly in the level design?
Who rewards players for BOSS battles with spoiled food?
Coupled with some bloody elements, it is difficult not to make players think of it.
And players just need to start thinking deeply.
This just proves how fascinating this game is in this regard!
Of course, Josiah has only played two levels now, and all the plots of this game are just guesses.
But he had to admit it.
These bizarre props are also another layer of attraction that induces him to continue exploring.
"The plot of this game doesn't feel like a simple story of escaping from an underground passage... I will continue to explore."
Josiah said this while picking up the spoiled milk.
The Heart Container has added one space.
The increase in the upper limit of blood volume is also an improvement for the high-intensity blood-consuming play style of Kamikaze.
After reaching the third level, the difficulty increases again.
The types of monsters have also been upgraded again.
Even this simple 2D small game.
Josiah discovered that Ready Player One’s design was not perfunctory.
They did not repeatedly take monsters and strengthen them and then release them to players.
Instead, we constantly design newer monsters with more diverse attack methods.
But the third level has just started not long ago.
Josiah suffered from improper blood control.
When there was still a red heart, he originally planned to use half a red heart to activate the kamikaze, kill the monster, clean the room, and then return to the original room to pick up the red heart to restore blood.
As a result, I made a mistake and touched the monster first, losing half of its health.
I tapped the empty space again and used up the last half of the space.
Under Josiah's dull gaze.
Isaac made a sound of "Uh~" and fell asleep.
The checkout interface pops up, which is a diary mixed with a lot of children's sketches.
On it are drawn the props that Josiah has obtained from his adventures until now. They are all expressed in a very childish way of graffiti, but they just allow the player to vaguely understand what these props are.
For example, the kamikaze baseball glove I obtained was a mess in the diary, but the outlines of the five fingers could be seen.
What impressed Josiah even more was the sentence Isaac left in his diary.
"Dear diary, today I die, I was killed by this thing/picture, I will leave my property to the burping cat, goodbye, this cruel world."
Who is the burping cat?
Why does Isaac mention it in his diary?
These also made Josiah want to start another game to continue to complete all the unsolved mysteries.
And, what makes Josiah even more regretful is that.
If I didn't make any mistakes just now, I should be able to go further by relying on my kamikaze gloves...
"I can only start over again. I hope I can still have the kamikaze gloves..." Josiah was about to restart the game, but was reminded by a barrage.
"Why not try seeds? I remember that "Slay the Spire" seemed to have seeds. "Isaac" is also the work of Ready Player One, so it should retain this mechanism, right?"
Josiah was slightly startled.
Although he had played with some other meat pigeons, he had never learned about Slay the Spire.
After carefully communicating with the barrage for a moment.
Josiah learned.
The setting of seeds is also very interesting.
It seems to exist just to let players make up for their regrets.
Because Meat Pigeon is a game full of random elements, what players get in each round is very different.
The appearance of seeds will allow players to lock in the same content as the previous game.
"In this way, wouldn't it be possible to repeat the good game infinitely? My God!"
"Who smokes marijuana when we have seeds!" Josiah hurriedly found his slicing assistant and helped flip through the recording.
Find the seed just now.
After typing quickly.
Everything is so familiar.
He found an onion in the starting treasure chest room.
Soon I got Technology 1 in another room.
After getting the feel of the first game, it was no longer so difficult for him to defeat the first-level BOSS with a cute and deadly poke this time.
Quickly go down to the second floor.
As usual, I got the Kamikaze Gloves.
Then unlock the hidden room and get the Bomberman.
The wanton bombing began again.
The second layer has already been played once, and under the influence of the seeds, everything is the same. It will inevitably be a bit boring to watch it the second time.
Just when the audience was urging him to quickly defeat the BOSS on the lower three floors.
An unprecedented mechanism in the meat pigeon type was accidentally tested by Josiah.
The entire live broadcast room was completely blown away!
(End of this chapter)
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