A leisurely life that begins with the possession of a game character
Chapter 999 Virtual World and Game Panel
Does this sound like an imperfect world? Scientists may wonder if these phenomena are too similar to a man-made virtual world.
Yes, in the virtual world, matter can be both a wave function and a definite value at the same time. For example, a random function is a random range when it is not running, and a definite value after running (observation).
This phenomenon is very common in online games. If there is a 50% probability of monsters appearing on a map, but the monster spawning program is not executed before any player enters the map, then if no player goes to see, are there monsters on the map?
Maybe there is, maybe there isn't, with a 50% probability for each, in a superposition state.
However, as soon as a player enters the map, this superposition state quickly collapses and a definite result is obtained.
The identical nature of particles is hard to understand in the real world, right? But it is so easy to understand in the virtual world.
Because there are too many coins dropped in the game, in order to facilitate carrying, after the player picks up the coins, they will fall into a backpack grid. At this time, it is indistinguishable from the coins in the original grid, because the system does not distinguish such large quantities of props, as well as blood bottles, materials, etc.
Is there only one coin in the world? Indeed, there is only one coin code, which generates objects everywhere. Of course, the unnumbered objects generated by the same code are all identical. If you try those identical quantum experiments, everything will be perfectly explained.
If we know that particles are just simulated by functions, then the strange intrinsic properties of particles are no longer magical.
For example, the spin property of electrons. If we don't have to imagine electrons as a small ball, there is nothing spinning. It is just some characteristics of particle functions in the electromagnetic field. There is no need to think about why two turns can only be counted as one turn. We only need to know that each time the particle enters the magnetic field, the particle function with charge properties will be executed and output once. The function code needs to randomly output a movement direction based on its so-called spin value. Therefore, every time the magnetic field is used to trigger the particle function output, half of it will be up and half will be down.
The next time the function is triggered, the same result will still be called, and it will not be affected by the last call, so there will never be a definite output value.
It's weird that quantum entanglement occurs in the real world, right? This phenomenon is everywhere in the virtual world. If two treasure chests are generated at the same time and the items in them come from the same probability table and have a strict correlation, then moving one of them to any place in the game and opening it will immediately affect the result of the other one, because it is not the distance that affects their nature but the invisible internal code.
There is also the delayed choice experiment that violates the law of causality. It seems incredible in the real world, right? Let's see how such events are generally handled in the virtual world.
A wizard sends out a fireball with a 50% chance of hitting the target. Is it better to calculate the result before the ball flies to the target, or to calculate the result based on the probability first, and then draw the flight animation based on the calculated result (hit/miss)?
Obviously the latter is more reasonable. This creates an illusion of cause and effect for players. Players think that whether the fireball hits the target is determined by the target's evasion after it is fired. However, the system actually already has the result, and what is shown to the players is just the performance of the previous result.
If the player suddenly decides to add another checkpoint on the flight path of the fireball, well, the animation will have to be redrawn instantly, and the calculation will have to be regressed starting from the checkpoint. The law of causality will not look normal, right? In fact, programmers all understand this.
Therefore, it is not difficult for students born in modern times to learn quantum physics, because they have rich experience in the virtual world. If they learn some network programming, it will be even easier to understand.
For modern students, these things are simply the real-life replicas of virtual world online games. If humans only had science, they would not doubt these phenomena, because objectively observed facts should be acknowledged as a matter of course.
Fortunately, humans not only have science, but also mathematics and philosophy. These knowledge are higher than science, allowing us to look at the world from a perspective beyond the current objective world. Many of our intuitions actually come from this knowledge, which also makes us doubt the world we live in. Are we really in a virtual world created by others?
So, if someone really created this virtual world, why are there so many flaws at the quantum level? Isn't it good to satisfy our intuition?
In fact, just ask the programmers.
Why don't we spawn the monsters on the map first? Why do players have to go in and spawn them first?
To save resources...
Why do we need to create indistinguishable props? Can't all props have unique IDs?
To save resources...
Why does the spin value of the particle have to be reset every time? Can't it be recorded?
Because we need to save resources...
Why do we have to wait until we observe a particle to determine its state? Can't it be generated in advance?
Or is it because we want to save resources?
The universe is so huge that it is impossible to calculate the states of all particles in the universe at every Planck time. It is a waste of resources and unnecessary. I can just calculate the ones you want to see. As long as you don't think about it seriously, it looks no different from calculating all the states.
Doesn’t this fit the idea of a programmer?
These arrangements of nature are indeed strange. If there really is a creator, many weird phenomena can be explained! Really, this is the only explanation.
In the field of quantum physics, anything that involves philosophy cannot be falsified, such as the nature of consciousness, whether parallel worlds exist, whether time travel exists, etc. If we must compare, according to the principle of Occam's razor, understanding the world as virtual may be the simplest version.
If the world is virtual, then what kind of existence is Zhang Lan, who now possesses the game panel?
In the world of physics, many facts and phenomena are obviously contradictory and inexplicable, yet they still exist.
If it were Zhang Lan, why would the panel and skills in the game appear on his body and be combined with the real world?
If this world is the world of the Dharma Ending Age, then what is the significance of Zhang Lan's existence?
If no one else can possess superpowers, then what is the principle behind Zhang Lan's gaming skills that can be displayed by borrowing merits?
According to the programmer's way of thinking, if a game skill can be run and released, even if this skill is unique and cannot be used by other characters except this character, then in the underlying logic of the game, there are necessary operating conditions for the release of this skill. (End of this chapter)
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