arcane emperor
Chapter 974 Void Adventure Group
In order to better develop the vast resources in the void, and also to train more manpower and combat units.
While the Gulf Territory is constantly building and advancing development roads, it is also sending out adventure groups one after another to prepare for the development of surrounding stars and regions.
The strength of most adventure groups is not yet enough to resist the dangers from the void area.
They also need to continue their efforts and improve their strength in other battlefields in the Gulf Territory.
Once their merit level and strength are sufficient, they will be allowed to enter the void area for adventure.
Compared with other adventure areas, the Gulf Territory's control over the void area is far from what was expected.
Therefore, more weapons and equipment need to be prepared for the adventure team to help them resist greater risks.
Leon, who had a lot of things to do, had just finished dealing with the transformation of several resource planets, and quickly discussed with several high-level commanders of Alice's Adventure Group:
"In response to the current income problem of the adventure groups in the void area, the territory will make several basic divisions into the types and tasks of the adventure groups."
"Adventure groups can choose the most suitable adventure missions according to their actual conditions and earn the most income while ensuring safety."
The commanders of the adventure group had no objection to the discussion arranged by the Gulf Territory.
After working together for so long, they all understood the style of the Gulf Leader very well.
Even at this moment, the Gulf Lord has not yet acted in an overbearing manner and will still discuss with them instead of directly arranging or making plans as it should.
During the previous customized development plan, the commanders of the adventure group also carefully understood the dangers and various information of the void area.
Now that they had obtained more detailed information, they immediately gave corresponding suggestions based on the arrangements made by the Bay Territory and the various capabilities of the adventure team:
"Although the void area is more dangerous, and the various void monsters and void forces are also more dangerous, but apart from the difficulty in replenishing basic supplies, the overall intensity is not higher than the adventure in the Abyss."
"So the territory only needs to provide the corresponding material replenishment assistance, arrange the installation and delivery of some special equipment, build core adventure fortresses and camps in some areas, and the remaining small-scale exploration and development will be able to enter the content familiar to the adventure group."
Previously, more than 40% of the construction and development tasks of small camps and strongholds in the Gulf Territory were completed by adventure groups or adventure teams.
Now that they have arrived in a more dangerous void, the Gulf Lord cannot send out more manpower and capable personnel for the time being, and can only strengthen the execution capabilities of the adventure groups and adventure teams.
After thinking about the situations they raised, Lyon continued to make promises according to the development principles of the Gulf Territory:
"Considering that the Gulf Territory cannot invest too many resources and protection, the income ratio of the adventure groups and adventure teams will be increased."
"The specific proportion will be calculated based on the situation at the time, and the dividend distribution period of more than 50% will be appropriately extended."
Increase the income ratio and extend the dividend period.
This is definitely a more sincere task reward than any other compensation.
Especially the various resource development points in the void area, just what they knew was already exaggerated.
The Gulf Lord had no intention of exploiting them and did not care how much they gained. The Gulf Lord would get more anyway.
Moreover, most of the gains they obtain will only be circulated within the territory, which will attract more adventurers and talents to join in the development of the void area.
After receiving a positive response and expecting more rewards, the adventure group commanders who learned of this situation immediately began to make the information public and called on more capable adventure groups to join.
Many adventure teams did not fully demonstrate their strength, or were not fully committed, and had different ideas.
After receiving this information, a large number of adventure groups and teams immediately applied to the Gulf Lords.
Once their application was approved, the first group of adventurers followed the Gulf Territory's pioneering troops to the various developed areas.
The Gulf leader prepared a lot of supplies for them.
There are two most important parts.
The first part is the daily necessities in the void.
Any meat and plants in the void are extremely dangerous and deadly.
Any use or handling without full control and understanding of it can be fatal.
The direct death of the user is only the smallest loss, while causing various kinds of pollution or catastrophic plague is likely to put the entire adventure team or adventure group into mortal danger.
Moreover, long-term fighting and development, as well as maintaining the status of an adventurer, naturally requires a large amount of various magical foods and daily necessities.
Fortunately, the Gulf Territory is not short of these supplies. Especially after the Gulf Territory strengthened its research on space storage technology, it has been able to use smaller space storage equipment to store and transport large amounts of various resources.
All kinds of daily necessities produced by the Gulf Territory can be efficiently transported through various space storage equipment.
If many energy areas and spaces in the void were not unstable, they would affect the stability of space storage equipment to a certain extent. During long-distance transportation, legendary-level space stabilization arrays must be used for protection.
The Gulf Territory can use a large amount of supplies to easily build a road.
The second part is recyclable industrial system equipment, complete life and production ecosystem components, modular components of resource development and refining factories, and small element fusion energy generators.
With these equipments representing the latest generation of mechanical technology and development technology in the Gulf.
Even a small adventure team can relatively easily build a camp or small fortress that is fully functional, capable of self-development, and can continue to expand outward.
Calculated based on Gulf Territory research and simulated development combat situations.
Unless you encounter a void monster at the peak demigod level, or a void force that poses a threat of the same level.
After completion, the development camps and fortresses can at least resist legendary peak void monsters or void forces of the same level for more than half a month.
With so much preparation time, there is enough strength and resources for defense.
Perhaps the stabilized adventure group could directly complete the defensive war of attrition from defense to offense and greatly weaken the opponent's combat effectiveness.
Either it can obtain a large amount of enemy information and provide effective data support for the next battle in the Gulf.
As long as there is enough combat data, the Gulf Lord can prepare various targeted weapons and equipment, quickly dispatch the most deadly combat forces, and easily reap the lives of the enemy.
With such preparation, the adventure teams and adventure groups, who were more confident, began to cooperate with the Bay Leader in various drills and learning.
In just five or six days, they followed another newly built void fleet to the resource areas developed along the way and chose corresponding adventure missions according to their abilities and needs.
Currently, there are a total of three types of adventure groups developing in the void area of the Gulf Territory.
The first type is the development type adventure group. The main goal is to develop resources, to continuously supply materials to the Gulf Territory development base and expeditionary forces, and to build some permanent settlements and resource points.
The profits and returns here are very large, but it requires more resources and time.
Whether it is selecting targets or preparing supplies, it is a big challenge for them.
A suitable target is crucial to any adventure mission.
It's too dangerous, it's just courting death.
If it's not substantial enough, it's a waste of time.
Fortunately, the Gulf Leader prepared sufficiently detailed information for them, allowing them to make a careful selection and then prepare appropriate supplies according to their goals.
After successfully arriving at the target area, they will have the opportunity to clear out large numbers of enemies and void monsters with the help of the Gulf Territory combat forces.
With this large-scale cleanup, they will be able to obtain a relatively safe environment and time for development in a short period of time.
Then, they will put down various facilities, start production immediately, and start to transform the fortresses and buildings.
The first facilities to be built were naturally various defensive equipment and offensive weapons.
Due to the lack of manpower, they also brought a prototype of a computer center from the Gulf Territory to solve the problems of automatic or semi-automatic operation of many equipment.
With the investment of various equipment and the first batch of resources, a large number of combat puppets and war golems will be produced one after another.
Also produced were a variety of long-range weapons and consumable shells.
Once the multi-layer defense facilities are built and the overall development base assessment is completed, the prototype of the computing center will be grown and activated and successfully born as a new computing center.
After growing into a new computing center, further rights to use means of production and technology will naturally be activated.
A series of high-tech equipment and facilities belonging to the Gulf Territory, including long-range missiles, low-orbit satellites, asteroid area network controllers, drone production bases, automatic combat artillery arrays, unmanned self-propelled rocket launchers, etc., can be successfully built and produced.
Basically at this point, the development of this resource area or asteroid can basically be stabilized.
Even if we cannot completely control this place, we can use the computing center and the unmanned combat legions that are continuously produced to continuously suppress and clean up the threatening void monsters and forces.
When military force has gained absolute advantage, detailed transformation and treatment can basically be gradually put on the agenda.
After transforming enough resource points and controlling the locations, they can focus all their supplies and attention on developing more resources.
With enough experience, they can also develop other resource points and produce more and more weapons and equipment.
The continuous improvement of their strength will enable them to quickly obtain large amounts of supplies and achieve continuous development.
The numerous resources and equipment can provide them with a continuous source of power for development.
The second type of exploratory adventure group.
Compared with the first type of resource development adventure group, they are much more proactive, their mission scope is wider, and their mission objectives are more dangerous and terrifying.
Their main task is to explore some areas or resource areas that the Gulf Territory has a general understanding of but no detailed information and data on.
These areas contain dangers that have not been cleared, and there are large numbers of void monsters or void forces.
Cleaning out these enemies is very dangerous, but also very necessary.
It can avoid the appearance of the Gulf Territory, where there is a war in front and a sudden riot in the back, or a large-scale void army.
However, to defeat these enemies, these adventure teams and adventure groups need to have quite comprehensive and powerful strength.
Needless to say, its powerful strength is also necessary to deal with all kinds of dangers and terrible unrest in the void.
After all, the main goal of an exploratory adventure group is not only various resource planets.
It also includes some terrifying void ruins, destroyed kingdoms, ruins of civilization, and some extremely dangerous void demiplanes!
In these combat areas, they may encounter all kinds of enemies.
The most dangerous evil god army.
A strange and terrifying ancient evil or divine evil.
The remnants of the Mind Flayer Empire in the Void.
The lairs of some sealed gods and evil spirits.
Hiding special materials, equipment and other loot in these dangerous areas is the main goal of these exploratory adventure groups.
Through the research on these equipments, the Gulf Territory can obtain many technologies, some special material formulas, or secret skills that have disappeared in the long river of history.
Regardless of whether these things can bring about technological progress or development innovation, they can enable the Gulf to have a deeper foundation and better reserves.
But in addition to these, there are rare materials, novel knowledge, valuable unknown resource points, rare void creatures, and even some fragments of divinity or godhood.
These gains can satisfy exploratory adventure teams and are also the best way for them to obtain divine power, divinity, and godhood.
Most adventure teams and adventure groups from various forces will become the exploratory type.
The adventure groups that are the strongest, most familiar with the Bay Territory, and have already made various preparations will become the third category - combat adventure groups!
They directly joined the front battlefield of the Gulf Territory, actively participated in large-scale combat missions, and were active on the front line of the battlefield.
With their powerful strength and weapons and equipment that are almost the same as those of the elite troops of the Gulf Territory, they are led by top legendary professionals and even demigod professionals, ensuring that they can exert strong combat effectiveness on the battlefield.
The adventure on the front battlefield will naturally bring them rich rewards!
Personal strength, basic armament, combat armor, void battleship, void fighter, path to becoming a god, pure divine power, pure divinity, pure godhead.
All of them can be exchanged for real achievements!
This is one of the best choices for adventurers to become gods!
The Gulf Leader will never treat them unfairly!
(End of this chapter)
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