Something's wrong with my undead
Chapter 477 I Like Games
Chapter 477 I Like Games
In fact, it was not just Ian who was in the dungeon, but also Tillemans and Veronica.
Moreover, three people formed a team of totem master + hunter + warlock and are going through the "Advanced 3" difficulty "Eagle Mountain Dungeon".
As the earliest copy to be produced and tested, this is also the only special copy that has the "Challenge Mode" enabled.
This is not technically difficult.
Instead, it must be recognized by players to be called "Challenge Mode".
In other words, Alpha, who is responsible for the monster AI in the dungeon, has been trained by players to the difficulty of Advanced 20 - not just the numbers, but also the monsters' reactions in various situations.
Only in this way can it be backward compatible and meet the needs of different difficulty levels.
As for whether the difficulty can be further increased, it depends on the limits of Alpha and his brothers.
...
Currently, the three-person copy challenge has reached the stage of "trying to jailbreak".
In the prison of Eagle Wing City, death is invading. If Heine is watching, he will find this scene familiar.
At the "Advanced 3" difficulty, the strength of the souls and bodies simulated by the three people were limited to level six, but they were allowed to use all skills that exceeded the level limit and were weakened proportionally.
Ian turned around and looked at his two teammates:
"Next, a level 6 dwarf undead jailer will come in with a musket and fire at every cell, but will be unable to break through the barrier.
"Then its gun would overheat, and it would have to smash the door with its barrel, triggering the alarm, and be indiscriminately shot at by the muzzle on the ceiling.
"After the first round of shooting, the magic guns on high ground will stop firing for 5 seconds. During this time, we must break through the barrier, take precautions, and rush out of this corridor.
"We will encounter two more undead guards during this period, but time does not allow us to fight them. I will imprison them in stone cages. Do you understand?"
The two ladies nodded in agreement.
Ian was pleased with this.
After all, they weren't like this at the beginning.
The two initially just watched Ian suffer.
But since you are watching a live broadcast, it is inevitable that your expectations are high but your skills are low.
After all, when the anchor seems flustered and like a rookie in your eyes, it often means two possibilities.
One is that he really is a bad player, and the other is that he just looks bad.
It's undoubtedly the latter here.
Whether it is the Windtalkers or the Guardians of Delmines, the time they spent at a "high level" occupied the vast majority of their talented first half of their lives.
Therefore, they can't even recall how they fought when they were level five or six.
Moreover, as possessors of great power, they do not have to use basic skills - commonly known as small skills - in battle.
When the power is enough to crush everything, then it will crush it.
Only players would use so many cheap small skills for reasons of cost-effectiveness and copy hatred, and only use big skills as a full-strength attack under absolutely safe conditions.
So in the eyes of the two ladies, although Ian's performance can be described as outstanding, and even his solid foundation is amazing, it is far from the rumor that he is "not good at fighting".
But, that's it.
If they were replaced, they would only do better.
So Ian generously paid out of his own pocket for the two ladies to team up and give it a try.
The first time, the eighth-level warlock Veronica was shot in the head by a fifth-level dwarf archer at Advanced 1 difficulty.
Because she was also compressed to level five, she didn't know that the enemy's shooting range was farther than her perception range, and was exposed to the opponent's field of vision.
At the same time, because her strength was compressed, she overestimated the strength of the shield she activated in a hurry. "It doesn't count this time."
This is how Veronica argued at the time.
Lord Windtalker saw this scene, silently discarded all his reserve and arrogance, and began to take it seriously.
So in the second attempt, the overly nervous Tillemans missed the opportunity due to a moment of hesitation. He failed to follow the instructions of "Captain Ian" and risked dying together with the opponent to shoot another arrow, allowing the guard to blow the whistle, calling his teammates, and cooperating with the patrol puppets and guards of Eagle Wing City to blow the three people to pieces.
And then the third time...
the fourth time……
Although they paid a lot of tuition fees and died miserably, the three of them were indigenous people with names after all, and their opponents were just AIs of fixed strength. So after repeated attempts and with their excellent adaptability and learning abilities, they completed the challenges of Advanced 1 and 2 in two days and reached Advanced 3.
This was already very fast, but the double-digit number of team wipes still made the two ladies completely stop underestimating the "copy" and start taking it seriously.
Even during a short nap, they did not relax too much.
Heine and Simon had spent a night in prison in Eagle Wing City, so it was impossible for the copy to be designed like this.
Although the plot still needs to be followed, just give them some time to catch their breath.
After all, what follows is the most difficult battle in the entire dungeon.
They have to break out of the prison, clear out the undead dwarves along the way, and then have a decisive battle with the armed team that is carrying supplies for Gold Fang on the airship helipad, facing fully armed enemies that are at least 5 times their number.
"We've never faced an enemy like that before, right?" Veronica suddenly said.
Ian was stunned for a moment, then nodded and said, "Yes, our best chance is to die in this corridor of the prison."
"No, you misunderstood."
Veronica shook her head. “I mean, even outside, we haven’t experienced a fight like this.”
Now it was Ian's turn not to understand.
Because once he left the inner world and got involved in reality, the world of an eighth-level transcendent was something he could not imagine.
Even though he has a prominent status in the dwarf world, prominence is not the same as power.
Veronica: "In this so-called 'copy' advanced challenge, although the enemy's actions are unchanging and predictable, in reality, no prison guard in any city would have such solid basic skills - even if they become undead, this combat awareness is retained."
A hint of amusement appeared on the old man's face. "Generally speaking, such a 'Level 5 expert' would be regarded as a genius, and then receive more resources, becoming stronger quickly and escaping from this period of obscurity."
"Yes, especially this automatic firearm whose aim cannot be affected even by the shadow cloud and whose position cannot be deflected by the strong wind."
Tielemans said helplessly: "If the prisons in any remote town of the dwarves could be equipped with such weapons, you would have conquered Veritas long ago."
Ian was noncommittal.
At advanced difficulty levels, the combat effectiveness of enemy forces within the dungeon will be enhanced to an absurd degree, and the gameplay will inevitably affect the sense of immersion.
But when it comes to advanced difficulty, the plot and sense of RP are not so important.
Veronica: "As for that decisive battle, with such a huge disparity in strength between the two sides, no one would have the courage to fight...so sometimes I doubt the meaning of such a battle."
She looked at Ian: "You were here to experience the 'copy' three months ago. Did you think about this at the time?"
Ian shook his head: "There was no such thing as 'Challenge Mode' back then. Although the battle was difficult, it was nothing for us today."
After a pause, he explained, "But about 'meaning', I think I can answer. I went from being a scholar who couldn't even place a spike accurately to now being able to block three assassinations by myself, and making people who know me sigh with 'the blessing of the Mother Goddess', but it was not achieved by pursuing 'meaning'.
"It was nearly a thousand deaths, countless times of practice, forgetting the 'meaning of fighting' in endless battles, forgetting the purpose, forgetting fear, forgetting oneself, and only seeing fighting, pure fighting.
"By the time I had time to think about the 'meaning', the battle was over and I had cleared the level. There was no need to think about the meaning at this point."
Veronica was slightly stunned: "This sounds like the teachings of the God of War."
"But I'm not a bellicosity guy." Ian shrugged. "Rather than calling it a battle or a war, it's more like a game. I like games and the feeling of being on the brink of life and death, so I persisted."
(End of this chapter)
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