"It's pretty much the same." Shunzi said hurtfully, "Do you know how many brain cells a designer has spent on a new game? Just these level screens are taken from real streets in Japan..."

"Stop talking nonsense, let's start." Han Bing said impatiently.

"You said it." Shunzi pressed the start button, waiting to see Han Bing get embarrassed.

Even though Han Bing has cleared several games since he came to his house yesterday.

He even wondered if Han Bing had played these games before.But Han Bing said that this is the first time she has come into contact with a game console since she grew up. In her eyes, this kind of thing is just something for children to inspire their IQ. [

This kind of remarks hurt Shunzi, who had always regarded himself as too high in IQ, and he decided to teach Han Bing some lessons.So he dug out what he thought was the hardest game.It took him a week just to understand the plot, find the knock on the door, and clear the level.

He believed that Han Bing would definitely lose to this game.At that time, he can put on the appearance of a senior expert and patiently teach Han Bing the tricks to pass a certain level.

an hour later.

Han Bing kept the handle aside, and said coldly: "Cleared the level."

Shunzi stared blankly at the celebration screen after clearing the level on the screen, feeling a little lost.

"How is it possible..." Shunzi could only spit out these five words.

"Is it that difficult?" Han Bing asked strangely: "What's the difference between this game and the previous ones? It's just that the plot setting is a little more complicated. In fact, it's just a cover-up to confuse players."

"It's so easy to say, as if you personally participated in the design!" Shunzi can smile confidently in everything, but he doesn't have such a good demeanor when it comes to games that he thinks highly of himself.

Han Bing seemed to be deliberately provoking Shunzi's anger, and continued: "There are a few levels here that are really difficult, but as long as you think about it, look at the problem from the perspective of a designer. If I were to design the game, I would How to set up this level? In this way, wouldn’t all the problems be solved?”

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