The European Emperor’s character remains standing
Chapter 112 Analysis of the Theoretical Emperor
Chapter 112 Analysis of the Theoretical Emperor
[Server-wide announcement: Congratulations to players such as Qise Lu, Fold-eared Cat, Soda Water, Gou Chen, Nian Bai, Jin Mu, Hu Sanhua, Ye Si Si, Si Si, Ling Qi, etc., for clearing [A Cat Cafe] in difficult mode. dungeon, and get the rewards for the first pass of the dungeon. 】
[Due to human loopholes in the customs clearance process, the copy contribution rate will not be calculated for the time being. The game clearance time is changed to the total time in another world due to the use of acceleration props and jumping techniques in the dungeon. The total time to complete the game is one and a half days. 】
[Server-wide announcement: The Sunset Red and Dawn Moon guilds have joined forces to clear the Mao Cafe dungeon, clear the difficult dungeon in hidden mode, and obtain the first pass reward and the title of tied for the first guild. 】
[A wonderful review of the first pass of the Mao Cafe copy: creating new ways to pass levels, getting through unexpected hidden endings, etc. Detailed highlights. Players can spend the points earned in the different world to redeem them. 】
[A wonderful review of the Mao Cafe dungeon will be available in half an hour, so please stay tuned! 】
Regarding the inventory of highlights of the dungeon, it does not refer to the entire clearance process, but the system will record some highlights during the clearance process.
Common sense for veteran players: Most of the highlight clips are key points for clearing the dungeon, and will be made public with the player's consent.
The income is 37%, the system is 30%, and the players are 70%.
Although the official guide will be given, the guide is the ending of a few normal routes and will not give all the clues to the world view or the copy. For some special dungeons, the official guide will provide hidden ending strategies.
Many times, having a strategy does not mean that you can win.
Five system messages appeared continuously on the world channel, and together with the messages appeared groups of fireworks exploding over all open maps in the different world.
The World Channel was silent for a while, and then countless messages flooded the screen. The other world game forum is not far behind, so many players who have not yet gone online already know that someone in the game has cleared the first pass of the only special copy in the game when they see the forum launch message on the terminal.
【小草青青】: It’s amazing. If you convert the time in the game to real time, then it’s only a few hours. If I read it correctly, many of the players marked in red by the system were in the internal beta test, except for a few players who have never heard of it.
[Number One People Who Want Me]: If I read it correctly, then the system should be based on the guild to which the player who has passed the level belongs. By default, the game will be played jointly by two guilds.
[Fragrant Grass]: I kind of want to change guilds, but unfortunately I just joined another guild not long ago. I really want to find a big boss to guide me when I write my book!
[The Mountains, Rivers and Seas]: As far as I know, this Maoka dungeon is the most special dungeon at present. It was not available during the internal testing and it was just released.
The dungeon itself contains many elements, so no one can clear it, and there are only partial hints on the forums and official website. Are there any sisters who are as curious as me about how the ten of them cleared the level?
[Only Love Sweet Articles]: I don’t know. I saw that the introduction to the copy mentioned space-time loops, parallel time-space, and partial puzzles. After searching for tags such as these, I got cold feet and didn’t look for relevant clues and strategies at all.
[Little Green Leaf]: I know, I know, but please don’t refresh your screen next time! Otherwise, key clues will not be seen. I may be sorting it out a bit slowly, so please take your time and don’t be in a hurry.
After this message appeared on the World Channel, no message popped up, everyone was waiting.
After all, it takes such a short time to clear the level, and combined with the wonderful inventory given by the system, it can be seen that the players who have cleared the level have unusual ideas.
There is still more than half an hour before the wonderful inventory of the Mao Ka dungeon is put on the shelves. It's not that they can't wait, but the wonderful inventory of the dungeon only counts the outstanding moments of the players in the dungeon, and does not include the entire process of clearing the level.
Even the official guide and clearance methods are only part of the possibilities of the entire copy.
[Little Cyan Leaf]: According to the system prompts on the cat cafe page, as well as the trailers on the official website and clips of other players on the forum who failed to pass the level, we can draw from it:
This is a two-line time loop copy. The key point is how the future and the past fit together, so it may fall into two camps.
So it can be understood why ten players participated in this copy, because this is a two-line script with two teams.
One represents the main line of the past, and the other is the future camp.
Coupled with the existence of tags such as parallel time and space, we should be able to understand that the changes made by players in the past camp in the past can affect the future.
So the main content can be understood as: uniting the future and past selves to break the cycle.
Because this is a time loop dungeon, I am not sure whether in high difficulty mode, at the end of each loop, the player's memory will also be refreshed together, or whether it will just refresh the surrounding scenery.
Even if the former doesn't exist, then there will definitely be upgrades to later copies.
It can be seen from the background of the copy that it is related to cats, and the location of the background is a cat cafe.
There is an obvious side task prompt in the dungeon. In addition, soon after players enter the dungeon, a side task will be triggered, which is to help the store manager find the leaves.
Since the copy is related to cats, and Ye Zi is the store manager’s favorite cat, can we understand that Ye Zi is the key to the cycle?
Of course, this is just an assumption on my part.
Secondly, it is impossible for the time loop copy system to limit the time. If it were me, I would probably use one week as a loop, or directly find something as the trigger point of the loop.
If the leaf is the key to the loop, then it is the trigger point for the loop.
However, now I am more curious about what actions among the ten players did to add a new way to pass the level.
Because the clues summarized now are obvious, the only way to clear the level is to break the cycle.
If my hypothesis is true, then there will be one more way to clear the level, which is to find leaves, which means there will be one more way to clear the level. But this is just the surface, because different paths lead to the same goal.
[Green Little Leaf]: Of course, many of the above guesses are my personal guesses. The idea is based on the official one. After all, we have played so many dungeons during the closed beta, and the official does not provide an overall world view or clues for all the dungeons, so we have to find a way to piece it all together.
If you have any questions, you can actively discuss them. I will sort out the various clues I found.
[Parrot Island]: Boss Ye appeared unexpectedly, and Boss Qingye accepted my respects!
[Fragrant grass]: This is a completely different idea that I have never thought of.
……
There was an explosion of comments on the game forum because of Cyan Little Leaf's speech on the World Channel, and many players even went to the Aite official website.
Little Cyan Yezi is a well-known theory emperor in internal testing, and almost 90% of the things he analyzes are correct. In just a few minutes, hundreds of comments appeared on the World Channel, but the screen stopped after a certain ID appeared.
[Little Green Leaf]: After sorting and analyzing, I have a bold guess. According to the official's past personality, fake main missions should be set up to cover up the public's eyes, while the real main missions are hidden in the dungeons, waiting for players to trigger them.
So among all the points I listed above, the player's game time in the dungeon may be the main mission that is hidden from others. If my hypothesis is true, finding the key to the cycle, breaking the cycle, and finding the leaves is likely to be a real main task.
The reason for the cycle is that the energy dissipation from the cat has not controlled the small-scale impact caused. (personal assumption)
The cycle can be broken by finding the cat, but the cat should be difficult to find if nothing else.
Players need to unlock various information in the dungeon, then solve puzzles step by step, and discover clues and information before they can get the real main content.
The real main quest is to find the cat with the leaves, which is the looping cat.
Now that there is a cat cafe, there must be not just one cat, but many cats.
The official will definitely set up many cats to act as leaves, or set up many obstacles to make players think they are all leaves to increase the difficulty of the game.
Let’s talk about a few other new points I found.
[Little Cyan Leaf]: I found the hidden clearance time of the main line on a certain post on the forum.
The system will not mention the clearance time of the main line at the beginning unless it enters the hidden mode.
The mission gives you seven weeks to survive. One week equals seven days, and seven weeks equals 49 days. What the player has to do is to find clues within these days.
Not surprisingly, clues about the leaves should appear after players collect many items related to the leaves.
At most, it only lasts for three or four weeks before more important information is refreshed. The maximum time it takes to clear the game is seven weeks. Beyond this time, the copy, that is, the game will fail directly.
Let’s not mention the key props. Based on the system’s previous prompts, we can tell that they should be acceleration-type props.
Furthermore, the copy introduction is marked with parallel time and space attributes.
Can we understand it this way? This is also one of the hidden mode levels of the dungeon.
Players in the two camps are at the same point in time, but they cannot see or touch each other. They can only provide prompts by moving objects.
The normal clearance process is that players from the two teams are divided into two camps, and then communicate through a time loop. Of course, the system backpack here may be universal, or there may be some communication props.
Everyone knows that the system backpack can store items, so under the premise of common use, it is not a problem to use it for communication.
Players communicate, past players change a certain node in the past, or events cause changes in the future. This may be the newly added clearance method among the ten players.
Of course, this is just my guess.
Because of the special nature of the dungeon, the game time of the dungeon will be very long. If it were me, I would set up time-accelerating props or abilities for each game.
Players can accelerate your personal time, but after you accelerate, your time is different from that of your teammates. That is to say, even if you are in the same week and cycle, but the time is different, they only see what you made independently during the acceleration time period, which is the hosting, and they cannot proceed with you. communicative.
People on other weekends are effectively invisible and intangible.
In this way, a certain speed point of parallel time and space is achieved, because you in the past are in accelerated time and can be in a special state to communicate with your future or parallel self.
The communication here refers to the more accurate kind of face-to-face communication, possibly.
As for props, I personally prefer a mirror or some kind of carrier.
Another point to note is that when players choose to enter a dungeon, they will be randomly assigned by the system. It may be a normal mode or a hidden mode.
So it's nothing more than that players from the future camp will wait in the dungeon login space, wait for players from the past camp to pass the first round, and then put players from the future camp on the node for the second round.
Since the time between the two teams is different, the team in the future will directly enter the second week goal instead of the first week goal. However, because it is an equivalent substitution, the people in the first week goal can get more clues, which offsets the It’s a matter of time.
There's only so much I can explain, and there are some branches that I haven't explained in the forum post. I will open a separate post on the forum for more details, so that everyone can discuss it and add points that I didn't think of.
About half an hour later in the game.
[Server-wide announcement: An inventory of the highlights of a copy of a cat cafe has been put on the shelves. Players please purchase at your own discretion. 】
[Dungeon guide store system prompt: This store is opening for the first time. Today’s purchase starts with a 9% discount. There is a wonderful review of the first pass of a special dungeon in a cat cafe. Don’t miss it if you pass by! 】
Lu Zai and the others had already cleared the game when the system prompted them.
Let's first move the time to a period of time before completing the game.
Piece puzzle style. An An was a little worried that everyone wouldn't be able to understand the copy, and finally gave an inventory. I also added some hidden settings, what it looks like when running normally.
(End of this chapter)
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