Game Design: Is that okay, CaiGou?

Chapter 214 Old Thief! Do you call this a chapter together? This chapter together will outlast my li

Chapter 214 Old Thief! You call this a round? This round is longer than my life (please subscribe)
Promoted to the third rank?

broken……

With the consultant's praise, Wu Yin stepped into the role!
Isn’t it too fast to get involved in this role?
but……

This is normal.

Because the role played by the player in the game is the leader of a civilization.

For players, the game experience is directly satisfying.

In addition to the two civilizations and corresponding leaders in the novice tutorial.

The main game of Civilization VI and all DLCs add up to a total of 76 leaders. Some civilizations have only one leader to choose from, while some civilizations have multiple leaders to choose from.

Each leader has his own characteristics. These characteristics are different from civilization characteristics. They are specific to each leader. Even different leaders in the same civilization have different characteristics.

Leaders' agendas depend on their historical roles, and leaders have both hidden and random agendas. The game Civilization is based on the history of the real world, and the time period that civilization in the game will go through.

When a certain civilization is researched into the technology tree or municipal tree, corresponding to the technology and municipal administration of the era, the civilization enters that era, and the overall civilization development sequence is -

[Ancient Times] [Classical Period] [Medieval Times] [Renaissance Period] [Industrial Age] [Modern Times] [Atomic Energy Age] [Information Age] [Future Era]

For players who have just started the novice tutorial and are in the early stages of the ancient era, the current historical process and achievements are really insignificant, because this is really just the first step of a long march of thousands of miles.

In the live broadcast room.

Friends saw that Boss Yin had assumed his role, and they all also played their respective roles and posted barrages.

cosplay!
Who wouldn't? !
"The ignorant king favors treacherous officials! The country will not be in charge!"

"Your Majesty, I am Cyber ​​Dong Zhongshu. I request that Baijia be deposed and I be the only one to steam dumplings!"

"...Is that what you said upstairs is true? See for yourself, is what you said true?"

"I am Saibo Sun Ce, and I specially present the jade seal of the Kingdom of Heaven to Your Majesty!"

"Could it be the jade seal of the country that is engraved with the eight characters - "Ordered by Heaven, and live forever"?

"I am willing to risk my own life to remonstrate, please kill the advisor!"

"Damn it, you killed the consultant and the old man with you is gone, what the hell are you doing?"

"Please kill the old thief!"

"Reconsideration! Traitors and old thieves, everyone will find them and punish them!"

"You are the traitor. Who in this court doesn't know that General Tiangong is the pillar of the country?"

Boss Yin glanced at the barrage and coughed:
"I have practiced so that my body resembles the shape of a crane. Two scriptures are written under a thousand pines. When I come to ask questions, I can only say, clouds are in the blue sky and water is in bottles."

"Some of you are like clouds and some are like water. You just do different things -"

"They are all loyal ministers, there are no treacherous ministers!"

broken!

He was tricked!
Cyber ​​Jiajing, right?

Cyber ​​Jiajing is now the founder of other civilizations?
Hey!

Good for you!

Inside and outside the live broadcast room, the emperor and his ministers were having fun together, and the atmosphere was full of joy.

[At the beginning of each round, each city can obtain various outputs, which are obtained from the grids controlled by the city. 】

[The multiple outputs of each grid within your city help the development of your civilization. Food stimulates city development and increases population. The more food, the faster the growth. 】

[Construction will use productivity, such as building military units, and city upgrades. The higher the productivity a city has, the faster you can build. 】

The foundation of civilization is the city, and most of the player's activities take place in the city.

In the game, a city is composed of the city center plus surrounding areas and improvements, as well as unimproved land within the borders.

Each city can only build or produce one of the buildings, areas, wonders, units, or items in the same turn. The city will automatically annex unoccupied land outside its boundaries at a rate proportional to the city's cultural value.

The surrounding area is built by the city's productive capacity. Different areas have different construction requirements, but each area built must reach a certain population, and all areas must be built within 3 cells of the city center.

There are nearly 20 different areas in the game, each with different functions. Some civilizations will replace certain areas with special areas, but their basic functions are the same.

Boss Yin carefully looked at the sand table of Civilization VI and found that each grid map had various graphic marks, showing the land boundary, what landform features it had, and what special or regular output it had.

In the game, all resources are divided into three categories: bonus resources, strategic resources, and luxury resources.

Bonus resources will increase the output of the land, and some buildings or wonders in the city can also provide more output for the bonus resources.

"So, my mission in the early stages of the game is to obtain a large amount of food, stimulate population output, upgrade cities and build military units?"

"It's not difficult, right? If you occupy more land, and the larger the enclosure, it will be easier to get benefits? But in this case, wouldn't this game be too simple?"

Boss Yin touched his chin and clicked the next step of the novice tutorial.

[However, in order to obtain the benefits of the grid, each grid requires your citizens to function. Each citizen in your country can make one grid effective. 】

[Advisor: We are lucky to have such abundant land in the country. But civilization is made up of people, not just land. 】

[In order to fully utilize all the output of the surrounding land, it is important to increase the urban population]

"I see!"

Boss Yin instantly overturned his original guess.

What is the use of aperture?

Without citizens working, you won’t get any benefits.

and many more……

Do citizens go to work?
Do I get a profit?
This is interesting!
Boss Yin is becoming more and more interested in this game.

[Advisor: Such a land will definitely attract barbarian raiders to run wild here. If we survive, we must be prepared to fight back. 】

[Advisor: Our city needs warriors]

【Show operation method】

Armed force?

Barbarian attack?

Resist invasion?

These elements of Civilization VI make every player feel familiar.

Because this is the journey that civilization has experienced so far.

Isn’t this the case with Chinese civilization?

Nomadic peoples and farming peoples have experienced battles, integration, division and re-integration over a long period of time on this fertile land.

Although the game Civilization VI is cartoon-style, it captures the essence of the development of civilization.

Boss Yin followed the consultant's guidance and operated step by step.

[Advisor: If our citizens are to survive on this land, we must pool their efforts. Only in this way can we dominate this world. 】

[This is the city's production project selection interface. From here you can start building buildings, world wonders, and training military units and civilian units. 】

[Advisor: Protecting the citizens is the top priority, let your city create a warrior! 】

[Select production items——]

【Area and Building——】

【city center】

【monument】

"Monument?" Boss Yin curiously moved the mouse to this location. According to the introduction, monuments are found to be buildings that can increase cultural value.

However, if you want to build a monument, you need to consume a full 40 units of productivity, which is beyond the capabilities of the current civilization.

As civilization continues to develop, the wonder buildings in the core gameplay of Civilization VI will gradually be unlocked. The wonder buildings in the game basically come from famous buildings and landmarks in reality.

Therefore, most wonders have a significant impact on gameplay, but each wonder can only be built by a certain civilization and costs more productivity than buildings and areas to build.

The wonder building is different from other buildings. It is a special regional building that requires occupying land grids to build. The construction requirements for each wonder are different, but all wonders must be built within 3 tiles of the city center.

Take a simple example -

After the city where the wonder is located is captured, the civilization will gain the lasting effects of the wonder, but will not gain immediate effects.

If the player captures the city where the Great Pyramid is located, they will receive a +1 bonus to the number of times the builder is used, but will not receive a free builder.

Boss Yin suddenly felt a trace of panic about the unknown.

This game...

A little deep…

Bottomless deep!

Why is it that the novice tutorial mode feels like a brain drain.

Boss Yin shook his head and decided not to think about these things for the time being. He would go through the novice tutorial first.

Following the guidance of his advisor, he looked at the many basic arms displayed on the list below——

[Pioneer] [Builder] [Scout] [Warrior] [Slinger]

Each unit has different effects, and the number of turns it takes and its productivity are also different.

Take the Trail Blazers, for example.

This unit can create new cities, but after training this unit, the city's population will be reduced by one, which is still unaffordable for a country with only one population.

Here, we have to mention a concept - unit!
Units are one of the core concepts of the game Civilization VI.

Players' construction, war, trade, espionage and other actions are all completed through units.

Units can be divided into military, auxiliary, civilian, religious, spies and great men, and each civilization will also have unique military units to replace certain units.

Most units need to be obtained by spending productivity, or can be obtained by spending gold coins. Religious units need to be obtained by spending faith points.

Under some conditions, some units can be obtained by spending Faith. Most units have mobility and can move around the map until their mobility is exhausted.

Military units all have health and attack power. After participating in attacks, they will accumulate experience points to upgrade and gain special abilities, up to level five. Units can spend gold coins to upgrade to higher-level military units of the same type.

Spies are special units that can be sent to other civilizations to perform sabotage or stealing tasks, or they can stay in their own country to perform counter-espionage operations. There is a chance of death only during the execution of the mission.

Great men are special units, which are derived from famous figures in history. They will have a profound impact on the game process, or are necessary to achieve certain victories.

They can only be recruited in the Great Man interface by spending the corresponding type of Great Man Points, and unless the Great Man is used, the Great Man cannot die or be eliminated.

Boss Yin checked the effects of other arms one by one, and followed the advisor's instructions to choose to train a warrior.

[Advisor: Training completed. Our people feel safer. 】

[Advisor: You cannot build an empire overnight. I have completed all the tasks that can be completed today...]

[Civilization is a turn-based game. Decisions need to be made and actions taken during a game turn, much like playing a board game with friends. Once all other players have made their move, a new turn begins. 】

Wu Yin: "???"

Water friend: "???"

"Ah?" Boss Yin looked in disbelief, scratched his head and said:
"Is this only one round? I thought the novice tutorial was over!"

In the live broadcast room, water friends couldn't help but complain when they saw this -

"Although the detailed novice tutorial was voted for by us, isn't the novice tutorial for this game too cumbersome?"

"Yeah yeah!"

"It's not that the novice tutorial is cumbersome, but the development of a civilization is inherently cumbersome!"

"By the way, I have a question. I'm curious, how do you determine winning or losing in this game?"

"Tsk tsk... the old thief's Civilization VI has redefined what a round is!"

Boss Yin also became interested and wanted to finish the novice tutorial as soon as possible and enter actual combat.

He puts his heart and soul into the game.

[Advisor: Continue to train warriors. But in order to surpass the barbarian tribes attacking us, we must explore other areas of development]

[Advisor: Some of us smart people are really good at unlocking the mysteries of the world, we just need to guide them. 】

[Progress in science and technology can be obtained through your national research. By completing science and technology research, you can unlock new military units, new city upgrades, new land development methods, and more surprises]

【Show operation method】

Boss Yin clicks to enter the technology tree page.

[Select Research: Select Mining Industry Technology from the menu to conduct research]

[Animal husbandry] [Navigation] [Mining] [Astrology] [Pottery]

Boss Yin chose the mining industry according to the consultant's guidance.

【mining industry--】

[16 technology value]

[Allow viewing forests and mining copper]

【Unlock——】

[Improvement facility: quarry]

[Improvement facility: Mine]

[Consultant: Great. As citizens’ understanding of the world increases, we can better utilize its diversity and increase productivity. We must give them time to work]

No matter which civilization the player is the leader of, civilization progress requires unlocking the technology tree and the municipal tree.

Each technology a player acquires will give the civilization the ability to build or produce certain advanced units, buildings, resources, wonders, or some direct rewards.

The municipal government can unlock more advanced political systems and policies, and some can unlock buildings, facilities and special units.

Municipalities also allow players to engage in more advanced diplomacy and espionage. Technology and municipal research consume corresponding technological values ​​or cultural values ​​respectively.

Boss Yin pursed his lips. As the game became more and more interesting, the difficulty of the game also began to increase.

Various new features to unlock and function!

The actual time consumption of a game round!

They all clearly point to one point——

This game is not easy!
Speaking of...

Is this game really stupid?
Why do I have such an ominous premonition?

Forget it...

The King of Bayinbuluk survived!

I don’t believe I can’t handle Civilization VI!

Boss Yin rolled up his sleeves and continued working.

【Monthly Ticket】【Recommended Ticket】

(End of this chapter)

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