Game Design: Is that okay, CaiGou?

Chapter 345: Cyber ​​Quantum Mechanics: God Rolls the Dice? I Play with Probability

Chapter 345: Cyber ​​Quantum Mechanics: God Rolls the Dice? I Play with Probability (Subscribe)

The award ceremony ended that day.

Cai Gou's remarks immediately became a hot topic, and all colleagues in the gaming industry, no matter what their previous impressions of Cai Gou were, gave him a thumbs up when they heard his remarks.

Every game designer dreams of building a game world that can be called the ninth art.

That's right!

Yes every one!
Even though he is just a game producer who makes skinned web games now, he still has a devout heart towards the ninth art.

Therefore, to the players, Cai Gou's words are nothing more than one of his many acceptance speeches, but to his peers, they are an extremely motivating spiritual encouragement.

Cai Gou won the highest honor of this Journey Cup, the Journey Station Badge.

His acceptance speech became a beacon, like a journey stop in the desert.

On the official website of Game Paradise, when many game designers were repeatedly chewing over and savoring Cai Gou's remarks, Cai Gou had already returned to the Taiping Dao headquarters with his team.

Late at night, after washing up, Cai Gou wiped his wet hair and sat alone in the rocking chair in the living room. He called out the storage space and looked at the [S-level·Item Treasure Box] [Advanced·Material Treasure Box] with a satisfied smile.

Cai Gou stood up and walked to the refrigerator, took out a can of iced cola, opened the pull ring, took a sip, and at the moment of feeling chilled to the bone, he whispered, "Open!"

[Congratulations to the host for opening the S-level entry treasure chest and obtaining——]

[S-level entry: open]

[A-level entry: Pigeon]

[Emotional value x9999999]

"Um?!!!"

An S-level item treasure chest opens with two top-level items?
An S-level entry is opened!
An A-level entry, Pigeon!
Even though this wave of harvest is an S-level entry treasure chest, it is full of gold content. Cai Gou couldn't wait to click on the entry details to check it out.

【Term: Open】

[Level: S level]

[Note: Players, go wherever you want! ]

Cai Gou was a senior designer in the gaming industry in his previous life. He was well versed in all types of games and was naturally no stranger to the famous open games.

Open games are actually open world games. The concept of open world in the game is opposed to the linear and structured game world.

Open world is a video game design concept, which means that the virtual world in the game is open and players can explore, act and interact freely.

Open world games usually have non-linear game progression, allowing players to play at their own pace and preferences rather than following the plot and tasks preset by the game designer.

This type of game usually has a vast map, rich tasks and activities, diverse characters and storylines. Players can freely explore and discover in the game and experience the diversity and depth of the game world.

Among them, the open world is further divided into story open and scene open.

An open story means that you can do other things after the plot is halfway developed.

For example, you can go back to a town you've visited before to shop, or explore places that have nothing to do with the current plot, talk to NPCs that have nothing to do with the current plot, or search for treasures in places that have nothing to do with the plot.

Open scenes mean that you can go anywhere you want, not just where the plot is going. Most of the time you can go wherever you want.

As an open world game, it has the following features:

First: The game map is large.

For an open world game, a large enough map is a must.

Because only games with super large maps can have open world settings and gameplay.

After all, for an open world game that is mainly based on exploration gameplay, if the map is too small, then exploration gameplay will not be possible at all.

Second: ultra-high degree of freedom.

Players of open world games have enough freedom, and all scenes in the map should be open to all players according to the open world settings.

Therefore, players can freely explore every corner of the map and move freely in every corner of the map.

Third: Focus on exploring gameplay.

The open world setting is designed primarily for the exploration gameplay of the game.

Therefore, a truly open world game must be based on exploration gameplay, or exploration gameplay must be a relatively important gameplay in the game.

Fourth: Non-linear task system.

Different from the linear mission system of other types of games, open world games mostly use non-linear mission systems to advance the game.

During the exploration process, players will randomly trigger some side quests, which not only advances the game progress, but also makes the player's exploration gameplay more interesting.

Fifth: There are many tasks.

For an open world game, if the map is just large, then it won’t be very playable.

What is more important is to fill the large map with various interesting tasks so that it will be more interesting for players to explore.

Therefore, most open world games have many tasks, and they are all hidden in a large map, waiting for players to explore and trigger them.

If we really want to make a thorough summary of the open world game genre.

In fact, all open world games are large-scale MMORPG role-playing games.

Representative works in the open world game category include:

[The Legend of Zelda: Breath of the Wild] [The Witcher 3: Wild Hunt] [Red Dead Redemption] [Elden Ring] [The Elder Scrolls V: Skyrim] and so on.

This type of game has a very high ceiling, and there are many works that can be regarded as the ninth art of gaming.

After obtaining the open entry, the system's multi-entry store, the above-mentioned famous games, and even more open world games, all opened their doors to Cai Gou.

This is really a timely relief for Taipingdao, which is about to establish its own game platform.

Cai Gou nodded happily: "It's better to come at the right time than to come early. Just based on this open entry, this wave will be a great harvest!"

Having said that, Cai Gou did not forget another entry. He tapped with his finger to call up the panel details.

【Entry: Pigeon】

[Grade: A grade]

[Note: Cyber ​​quantum mechanics: God rolls the dice, I play with probability]

Rogue is a type of game that follows the gameplay of the game "Rogue" developed by two software engineers, Michael Toy and Glenn Wichman, on the UNIX system in 1985 and running on mainframes.

Rouge is also the Chinese transliteration of [Roguelike]. The original game of this genre, “Rogue”, was rated as the best game by the authoritative gaming magazine [PC WORLD] in 2009.

[One of the ten greatest games of all time]

【Rogue】 is a game that was created in the 1980s. It uses ASCII-encoded text to display things like enemies, treasures, items, passages, and walls.

Players can explore an unknown dungeon and try to break through their own limits. When the player dies, the progress will not be saved and a new game will be required.

The maps and contents of each game are randomly generated to ensure that there will be no repeated experience.

The combination of turn-based, permanent death, and randomly generated maps makes up the fascinating game Rogue. These elements were later widely used in various games, so people call games with these features Rogue-like.

Rough pigeon type games have the following characteristics:

First: generate randomness.

Every time a new game starts, different game scenes, enemies, treasures, etc. will be randomly generated.

And every adventure of the player will be unique and cannot be replicated.

What's more, if the player wishes, he or she can even set the character he or she plays to be randomly generated.

For example, enemies, weapons, or even just a character's skin or a river in a scene.

Second: the unidirectionality of the process.

When you are playing a RPG game, the only function of the save function is to record your current game progress. Every time the save is read, the corresponding progress will be cleared until you save next time.

This save mechanism ensures that players cannot use the [S/L method] to reduce the difficulty of the game.

Even in the community of rogue players, manually backing up save files is considered a form of cheating and is looked down upon.

Third: Irreversibility.

In most RPG games, each character has only one life, and the death of a character means that the player loses that character forever.

Whether you are the protagonist, the enemy, the item or the scene. Even in the eyes of many RPG players, one of the greatest charms of RPG is to experience every different death and failure, and do your best to be yourself in the present moment.

Fourth: The game is non-linear.

The strict yet flexible game rules give the pigeon game a high degree of freedom.

In the game, players can use their imagination and various means to accomplish anything they want, whether it is reasonable or incredible, with the sole purpose of solving the problems they encounter in the game.

Fifth: the simplicity of the picture.

In fact, Rogue, the originator of roguelike games, is generally considered to be one of the first adventure games with a graphical interface, although this graphical interface is too abstract.

However, many RPG games pay tribute to Rogue by directly using ASCII characters to represent the game screen, which leads to the protagonists of many games having the same name - @.

Sixth: System complexity.

The complexity of [Rogue] itself far exceeds that of any other work of the same period.

RPG games may include countless elements in one game.

For example, geology, climate and biological distribution, as well as combat systems down to the level of skin, muscles, blood, bones and fat, and even the scars and sequelae left after recovery from battle injuries.

Some games may include hundreds of causes of death, thousands of creatures, and tens of thousands of items.

It can be said that apart from roguelike games, there is no other traditional game that can have so many elements regardless of cost.

Nowadays, pigeons are widely used as a game element in various games, adding icing on the cake to many games.

The type of pigeon game itself has gradually evolved into many genres as the game develops, such as:

Card games: Slay the Spire, Alina of the Arena, Backpack Heroes

This type of game focuses on strategy and construction. Players need to use the cards in their hands to fight and choose the appropriate card combination and time to use them.

Card games are full of challenges of wisdom and decision-making, because every time the game is played, the enemies, events and card combinations faced by the players are all new.

Shooter-style pigeon games: Neon Abyss, Gunfire Reborn, and Goblin Ball

This type of game emphasizes shooting and reaction ability. Players need to use various firearms to shoot and eliminate enemies.

In shooting games, players need to constantly adapt to various guns and ammunition, as well as different terrains and enemies.

Exploration games: Risk of Rain 2, Lost Castle, and Bone Hero Killer

This type of game focuses more on exploration and collection. Players need to search for resources and props on the map to unlock new areas and content.

Exploration games usually have large open worlds full of unknown adventures and challenges.

Overall, games of this type are popular among players for their randomness and strategy.

It not only provides a rich gaming experience, but also allows players to challenge themselves in the game and explore endless possibilities.

Whether the player likes strategy card games, exciting shooting games, or exploration adventure games, he can find his own fun in the RPG game.

It can be said that the value of the meat pigeon entry is quite high among the A-level entries, and it is basically equivalent to a quasi-S-level entry.

An S-item treasure chest can reveal two top-level items in a row. What else can you not be satisfied with?

Cai Gou struck while the iron was hot and summoned the material treasure chest and chose to open it.

[Congratulations to the host for opening the advanced material treasure chest and obtaining——]

[D-level entry: Material x5]

As expected, the number of material items opened in this high-level material treasure chest is the same as the last time.

Although material entries can only increase personal level experience, they cannot expand the game types and quantity of the system's multi-entry store.

But having five material entries can bring a terrifying increase in personal level experience.

An acceptance speech at the award ceremony, with such a big reward, what else do you need?
Cai Gou called out his personal dashboard to check his gains.

[Name: Cai Gou]

[Personal level: Level 5 (14/15)]

[System module: Entry weight lever]

[Technical Module: Reality Augmented Technology]

[Level 6 Unlocked: Sleep Game Cabin Technology]

[Mood value: 79812763]

[Terms: Hardcore (S) Reality (S) Story (S) Stitching (S) Horror (S) Open (S) Strategy (A) Abstract (A) Cultivation (A) Music (A) Pigeon (A) Management (B) Racing (B) Simulation (C) Puzzle (C) Racing (C)]

Although the implementation of Taipingdao's first annual plan consumed a lot of emotional value.

However, due to the feedback and supplement of emotion values ​​from new and old games, as well as the acquisition of emotion values ​​from treasure chests, the total emotion value jumped to the 80 million mark.

However, among these, Cai Gou values ​​personal level the most.

After harvesting this wave of treasure chests, Cai Gou only needs one more experience point to upgrade his personal level and obtain the new sleeping game cabin technology.

The overall gaming cabin is so great, so most people can’t even imagine how great the sleeping gaming cabin is.

"Bah!" Cai Gou spat, "Coward, I dare to think about it!"

【Monthly Ticket】【Recommended Ticket】

(End of this chapter)

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