I bring technology to my hometown to get rich
Chapter 290 The first people to eat crabs in the virtual world
Chapter 290 The first people to eat crabs in the virtual world
Explosion, data explosion!
At a certain point, he became the first person to eat crabs in the virtual world.
The main data reflecting a novel website are daily sales, active users and other data.
And all these data are now exploding.
In the past, the daily sales at a certain point were only over 1000 million, and the number of active users was less than 500 million. This was already the number one level in the industry.
Now, those numbers have all doubled.
The website's daily sales have exceeded 5000 million, and the number of active users has exceeded 2000 million.
The main source of growth is the explosive growth of overseas users, which is very rapid and even faster than originally expected.
Without the barriers of language and writing, online novels can truly reach the world.
Thinking of these, Wu Hui quickly thought about how to better promote the website and at the same time produce more novels that meet the needs of global readers. How to attract people from all over the world to write novels on his website and build a novel that covers the world. Ecological chain.
If we multiply the current situation by 10, daily sales will be several hundred million, and active users will exceed 2 million, Dianniang will really take off.
Wu Hui clenched his fists excitedly.
"Virtual machines are far from popular now, and as more and more people use virtual machines, there will be more users in the future, and daily sales will continue to double and skyrocket!"
The online literature market has actually reached its peak in China, and there will basically not be any major breakthroughs or growth.
In the past, it was difficult for online articles to be published overseas due to language and text constraints.
This makes virtual machines more expensive, and those who can afford virtual machines are truly wealthy.
And currently, the number of virtual machines sold overseas is not large, and those who can afford virtual machines are considered rich.
The spending power of these people is quite terrifying.
The popularity of a few translated classic online articles overseas also shows that online articles are very marketable overseas.
But overseas markets are different.
"This market is too big!"
If these can be done well, the company will take off from the same place.
Just look at the silver alliances and golden alliances that appear on the website every day. Some overseas wealthy people will find several golden alliances when they encounter a book they like to read. Sometimes there are dozens or dozens of golden alliances. of.
Wu Hui calculated silently, and his eyes suddenly became bloodshot.
After all, a virtual machine that costs tens of thousands of dollars is really not cheap, and some places do not allow it to be sold. You have to go to other places that allow the sale of virtual machines to buy a virtual machine.
"There are nearly 70 billion people overseas. Even if half of them use virtual machines, it will be really big if there are hundreds of millions of users by then."
Virtual technology is so awesome that it breaks the constraints of language and text and allows people to truly wander in the world of imagination.
At the same time, how can we better develop novel-related peripheral products, such as games, animations, movies, physical books, etc.
Fragrant!
So delicious!
The overseas market is really fragrant!
"There is still huge potential!"
The current market value is only over 300 billion, and 3000 billion will not be a problem in the future.
This time I am really standing on the edge of the wind and about to take off.
Soon, the latest situation was announced at a certain point.
Daily sales exceed 5000 million, and global active users exceed 2000 million. It is expected that in the future, with the popularity of virtual machines, related data will continue to increase dramatically!
As soon as the data at a certain point was made public, Yuewen's stock took off and soared like a rocket. In less than half a month, the market value soared from more than 300 billion to more than 1000 billion, and it is still growing. .
At a certain point, he became the first person to eat crabs in the virtual world.
Be the first to stand out in the virtual era.
Other novel websites also took off one after another.
A large amount of capital began to pay attention to these novel websites. Novel websites that no one paid attention to before and no one was willing to invest in are now very popular.
With the investment and blessing of capital, each novel website is also ambitious and has launched plans to enter the global market, carrying out large-scale reforms to the content of the website to better adapt to the global market.
The virtual era has just begun, and there is still huge potential for development.
Standing on the wind, pigs can take off!
This is a remote and dilapidated office building in the magical city.
Feiyou Studio is moving. They rented 5 floors of a high-end office building in the center of the city to use as offices.
Feiyou Studio has taken off!
Feiyou Studio is a game studio. At the beginning, there were only two founders, Lin Fei and Dong You. The two of them were graduate students in computer science. At the beginning of the year, with the release of the virtual machine, the two of them saw the huge business opportunities contained in the virtual world, so they decisively chose to give up continuing their graduate studies and turned around and founded Feiyou Studio.
The two ate pickled mustard and gnawed instant noodles, investing everything in the development and research of virtual games, learning to use Chinese language to design and edit virtual software from scratch.
Learn and design virtual games from scratch.
In less than 2 months, they learned how to use Chinese language to edit virtual software again, and designed a level-breaking escape room virtual game "Escape Room" based on the theme of escape rooms.
The design of this virtual game is simple, there is nothing too complicated, and it does not require any cool graphics, special effects, etc.
Playing in a virtual game is very real, and it is more fun and exciting than playing an escape room in a real environment.
As soon as the game was launched, it quickly became popular in the virtual world, attracting a large number of players to play the game.
In order to make money, they adopted a new money-making model.
Paid mode!
The first three levels are free to play, and no money is charged from gamers.
Starting from the fourth level, you have to pay 1 yuan for each level you play, which seems insignificant.
Of course, at the beginning, the two of them didn't think about how much money they could make from this game. They were just too poor to eat instant noodles and pickled mustard, so they wanted to see if they could make some money to support their living and expenses.
Who knew that it would be this dollar that would allow them to take off right where they were.
The escape room game is very addictive when played, because playing in the virtual world is no different from the real world, and it is even more real and lifelike.
Players are hooked as soon as they play, and it only costs 1 yuan to play a level, which is really not expensive.
From the beginning, a few hundred people paid every day to later becoming popular, the number of players paying every day soared to millions, and it quickly soared towards tens of millions.
A simple-designed virtual game, its daily sales exceeded tens of millions at its peak, allowing founders Lin Fei and Dong You to make a lot of money.
The game studio, which originally had only two people, has also expanded rapidly. In less than a year, it now has more than 2 employees, covering many aspects such as game design, planning, art, etc.
Now it is even more necessary to move to a high-end office building in the city center to work, which is full of style.
And now many investors have contacted the two, willing to invest in making the company bigger and stronger to prepare for its future listing.
Virtual games are so popular right now!
Like Feiyou Studio, there are many, many game companies standing on the forefront.
Among them are the original big game companies, but there are also countless newly founded game companies like Feiyou.
Many game companies are just like Feiyou. At first, they were founded by a few founders out of temporary interest, and then quickly developed a virtual game.
Relying on the rapid take-off and development of virtual games, it has also attracted a large amount of capital investment.
Game companies are springing up like mushrooms after a rain, and various virtual games are also popping up quickly, attracting countless players.
The game industry, like the online novel industry, has become the first batch and the first to eat the crabs of the virtual era.
When the people at Feiyou Studio happily moved into a high-end office building in the city center, they were in a high-end office building nearby.
The three founders of Mihayou, Liu Wei, Cai Haoyu, and Luo Yuhao, are discussing the launch of the first large-scale virtual online game in history, "Sword and Magic".
Since Feiyun Technology launched the virtual machine, there has been no movement in Mihayou.
When everyone thought they were still immersed in the glory of the past and unable to adapt to the rhythm of the new era, they were actually already working day and night to create super virtual games in the virtual era.
They want to make the virtual game in the novel real and create a virtual game that will shock the world.
The game "Sword and Sorcery" is the work of their entire company.
From the initial game planning to subsequent game design, to the production of game special effects, art, etc., they tried their best to create the most realistic virtual game, while integrating elements of sword and magic into it, and breaking the The constraints of traditional games make the game more realistic and fun.
"I used to read online novels and see the virtual games in them, and I was thinking about when virtual games would really be born."
“I didn’t expect that the world’s first virtual online game would be born in our hands!”
"Yeah, I didn't expect that the first real virtual game would be born in our hands. I can't wait to push it to the world!"
Liu Wei, Cai Haoyu, and Luo Yuhao's eyes were red. They hadn't had a good rest for a long time.
But at this moment, they didn't feel tired at all, but were very excited and excited.
Because they have made the first truly virtual game, a virtual online game, and they are full of confidence in this game.
They believe that this game will become popular all over the world!
(End of this chapter)
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