Pixel Maniac in the Comic World
Chapter 13 Affix Bonus
Chapter 13 Affix Bonus
Aunt May is indeed, as Peter said, a very kind and kind woman.
Terry felt that Aunt May gave him a very similar feeling to his uncle. Both were facing life with strength and raising a nephew alone.
Well, maybe Uncle Martin has a little more money-making ability.
However, Terry noticed that Peter was also a very positive person, and his spiritual optimism could often cover up his material deficiencies, so he felt that this room was particularly warm.
The empty room is opposite the door of Peter's room. It is said that it was once Uncle Peter's room.
The two of them were sitting cross-legged on the floor. It was worth mentioning that it was not easy to find such a floor in Peter's room that could accommodate people.
Clothes and some scattered items were littered everywhere. Terry looked around calmly for several times but didn't see any sign of the spider suit.
It was not easy for him to rummage through other people's things, so he could only put his thoughts about the spider silk sling back into his mind first.
After all, they are similar in age, so the two of them don't have nothing to talk about. Terry even found a slightly classical game console in Peter's house. After wiping it clean, it was successfully started. There were several black and white pixel block games in it. .
Peter looked a little strangely at Terry playing those pixel games with great interest: "Video games are about to enter the VR era. You actually like this kind of old antique?"
"Although that era was poor, the poorer the place, the more brilliant the sparks of thinking."
After Terry finished speaking, he fell into an eerie silence, while Peter scratched his head: "Did we discuss such an in-depth topic before?"
After regaining his composure, Terry began to think about other things.
"We have always had a word to describe that era, called the contention of a hundred schools of thought."
After Terry finished speaking, he was stunned. Those incomplete memory scenes were shaking and reconstructed in his mind, as if keywords were triggered.
"Before the iteration of computer technology, people had unimaginable enthusiasm for that bulky old desktop. Countless programmers racked their brains to torture those few monotonous characters to make them combine into ever-changing magic."
"Pixel games should not be eliminated by the times, they have a soul."
Ah, this... But why do I feel that my memory is still very fragmented, as if a large part is still missing.
Terry lowered his head in ecstasy. He seemed to have some impressions of what he had experienced before traveling through time.
Terry closed the game console in a daze and stood up: "Good night, Peter, thank you for your hospitality."
"why not?"
'I seem to remember something. ’
A slightly extreme game designer, who seemed to have done something illegal, was struck to death by lightning after hacking into a game company's server.
He firmly inserted something into the computer and chose to upload. What followed was a burst of dazzling white light and the sound of glass breaking.
A blurry figure was standing in a dark room holding a laptop, and the glass outside the window made a clanging sound as huge raindrops hit it.
As he spoke, Terry's mind seemed to suddenly light up with a bolt from the blue.
“In the era when computers were just starting to take off, in order to satisfy the most primitive desire for entertainment, they overcame the shortcomings of display equipment and insufficient memory and developed a wide variety of pixel games with various tricks.”
"There was an amazing era in China called the Spring and Autumn Period. During about 550 years, countless thinkers and philosophers in their early stages rushed to put forward their own theories and promote their own thinking."
"Most of today's game designs are the same, hastily constructed for the sake of commercialization. Except for the works of a few enthusiasts, most of them lack soul."
Peter opened his mouth. He couldn't understand Terry's sudden depression, but he still waved his hand: "Good night, Terry."
Terry left Peter's room quietly, closed the door behind him, and then walked into Uncle Ben's house.
He needs to have more understanding and mastery of his abilities.
Otherwise, if we encounter an emergency like today again, we can deal with it more calmly.
Queens doesn't seem any safer than Manhattan.
Turning your attention to the inventory, the inventory that was originally blurred to almost transparent began to become clear.
He began to check if there was anything he could use.
The row of five red hearts in the upper left corner represents the blood volume of the game character. One red heart is twenty points of blood, totaling one hundred blood points.
The dark blue stars represent magic power, and each one is worth twenty points. In other words, he now naturally has magic power.
Although I don’t know how the magic in the game is related to reality and converted into calculations, there are corresponding items in the novice gift pack that I opened before.
Among them is a magic crystal synthesized from five fallen stars, a special event that only occurs at night in the game.
‘Magic crystal. ’ ˆ ˆ ‘Consumables, materials, and maximum magic value are permanently increased by 20. ’
Fallen stars don’t fall at night in New York City, so there’s a certain chance this thing is an orphan.
Of course, there may be replaceable items in this world that can be used as materials.
Terry was not that kind of hamster. He simply took out the magic crystal and held it high.
Ping~
As the magic crystal disappeared, Terry clearly felt something filling up in his body. Looking at the upper left corner again, the dark blue stars turned into two, which meant that he now had 40 points of magic power.
Then he began to examine the initial weapons in the game that were previously included in the novice gift pack.
In addition to the ruthless tin sword that was pulled out when facing a kidnapper with a gun before, due to the different professions that appear in the disaster mod based on the combination of equipment, weapons, and accessories, the novice gift pack also provides weapons belonging to different game professions.
Archer's weapon: Clumsy tin bow.
7 long-range damage, 4% critical hit rate.
Very slow, has no knockback, and causes extra damage when shooting at close range enemies.
Affix: crude benzene, -11% speed.
"Tsk, if it were in a game, I would probably curse you a lot."
Terry was a little helpless. This game has affix settings, and different affixes correspond to different bonuses. Of course, if you are unlucky, there is a chance that affixes with negative bonuses will appear.
The affixes from lowest to highest are usually gray, white, purple, and green.
Green is the strongest, purple and white may have both positive and negative bonuses depending on the situation, and gray is usually garbage.
But if you can get the powerful weapons in the later stages of the game, they will also have red top-level affixes.
Judging from the previous performance of the copper dagger, since other people in the real world do not have a health bar setting, the damage number setting can sometimes be ignored.
For example, a weak novice bronze sword with no bleeding function can still pierce a person, and the opponent adheres to basic physiological science - if not treated in time, he will die due to excessive blood loss.
But the fact that the damage value is meaningless does not mean that the affix is meaningless.
For example, the dexterous copper dagger can not only feel its weight when held in the hand, but can also explode faster when attacking.
For example, the heavy copper ax can play a heavy practical role, causing the opponent to break bones when swinging it hard.
The knockback power is also a real and useful proof. After all, the second kidnapper was knocked away alive by him with an axe.
The attack speed of a thick benzene-tin bow is a bit slow, but as long as there are arrows, it can still hurt people.
Well, the ammunition column next to the inventory also comes with 100 ordinary wooden arrows from the novice gift pack, 5 long-range damage, 4% critical hit rate, very weak knockback, ammunition, and materials.
These wooden arrows can be combined with the 25 torches from the novice gift pack to turn into flaming arrows.
About halfway down the right side, there is an icon of a small hammer and instructions for making it. There are also items that Terry can currently synthesize floating on it.
These include flaming arrows and rope loops made from the ropes included in the novice gift pack.
Focus your thoughts on the production column, consume ten torches and one hundred wooden arrows, and synthesize one hundred flaming arrows.
Flaming Arrow, 7 damage, 4 critical hits, very weak knockback, ammunition.
In the suffix description, the Flame Arrow no longer has the word material, which also means that there is no room for re-synthesis.
Let’s take a look at the other novice gift pack weapons.
High-end topaz staff.
18 magic damage, 7% critical hit rate, very slow speed, weak knockback, uses 2 magic power, materials.
Affixes: High-end, +12% damage, +3 critical hit rate, +10 knockback.
Ah this!
Is there actually a magic weapon with a green affix? !
Terry thought.
Wouldn't it be better to take out this staff when facing the kidnappers?
(End of this chapter)
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