So I went to Douluo.

Chapter 1380 Abnormal Event

Chapter 1380 Abnormal Event
time flies.

In the blink of an eye, another two years have passed.

The two years were relatively peaceful and nothing major happened.

The only thing that can be said to have caused a craze online was the joke that two celebrities in the entertainment industry secretly changed their account IDs of Big Eyed Boy to "Sexy Female Cockroach" and "Hot Male Cockroach" respectively, and officially announced that their fans almost couldn't recognize who they were. The joke became a hot topic and stayed on the hot search for five whole days.

These are some discussion posts about "Universe: Three Thousand Worlds".

The content of the post roughly states that in the past two years, players of "Universe: Three Thousand Worlds" have a chance of encountering some "abnormal events" when playing in certain small worlds.

Sometimes they are some space cracks, sometimes they are some distorted creations.

But in general, those abnormal things are an uncomfortable deep red color.

When players encounter these "abnormal events", the small copy world they are in is likely to collapse instantly.

In fact, at the beginning, most of the players who first encountered these situations did not understand the reasons for this phenomenon.

However, during the game, the small world inexplicably collapsed.

Afterwards, you will either be forced to quit the game directly or be teleported to an unknown place that is all crimson.

Then, as more and more players encountered this situation, netizens also began to explore it spontaneously.

Eventually, the existence of those "abnormal events" was discovered. It was precisely because of the appearance of those "abnormal events" that the various small worlds collapsed.

If that were all, it wouldn't be enough to spark too much heated discussion.

The important point is that players who were teleported to the unknown crimson zone due to the collapse of the dungeon world generally found themselves unable to voluntarily exit the game.

And in that unknown crimson world, those twisted crimson monsters were everywhere.

Players who were teleported in there were either unable to voluntarily exit the game or torn to pieces by endless monsters.

All the data of the account that I carefully maintained was cleared due to death.

Or you can just take off the holographic goggles and force the game to stop. But when you log in again, your account data is damaged and you lose some items and skills.

Moreover, this situation has increased significantly in recent times.

A large number of players died inexplicably, and their game data was cleared or damaged. They all rushed to the customer service of "Universe: Three Thousand Worlds" to question what was going on.

However, the only response I got was [These are all game features].

The krypton gold points of "Universe: Three Thousand Worlds" have little to do with the main gameplay, and the krypton gold items can be inherited.

The most important thing is, even if you cancel your account due to death and start over, you can quickly practice the gaming skills you once acquired in the game as long as you have mastered them in real life.

The new account can also try to go back to the place where the old account died to loot the loot, which are various ways to reduce losses.

Otherwise, the game officials would have been overwhelmed by players long ago.

After all, "Universe: Three Thousand Worlds" is quite demanding, and there is no concept of time acceleration in the small world copy.

The more time you spend in the game, the more time you will spend in real life.

Therefore, it is possible that players may spend several days or even months on some large-scale tasks, especially when playing alone.

Of course, for such a time-consuming task, as long as the player does not actively give up the task, no matter when he quits the game, when he reenters the small world where the task is located, it must be the time when he last quit. It can be said that based on these characteristics, players in "Universe: Three Thousand Worlds" are really like experiencing another life.

It is for this reason that every player of "Universe: Three Thousand Worlds" treasures his or her game data very much. Even in the game, they live the same life as in reality and cherish their lives very much.

I’m afraid that if I’m not careful, all the game data I’ve worked so hard to maintain will be cleared, and once I’m back to the time before liberation, I’ll have to start all over again.

But if you say that you encountered a boss that you couldn't defeat during the game, or were attacked by other players, or accidentally assassinated by an NPC.
Players can accept the cancellation of accounts due to these uncontrollable deaths.

They just can't accept that they die because of some inexplicable bugs in the game and the official refuses to recover the data.

It was only because this "abnormal incident" came suddenly that the players questioned the official customer service, hoping to get a reasonable explanation.

Although the official explanation of [Game Features] is rather perfunctory and does not explain exactly what is going on, it can still make players reluctantly buy into it.

After all, this game is really great, and apart from a computer that comes with the game, there is nothing else you need to spend money on.

It is really impossible to spray it at all.

Of course, in addition to these, there is also a more nascent type of player in the game.

Because the game freedom of "Universe: Three Thousand Worlds" is relatively high, players are not greatly restricted in the game.

Therefore, even if players go on a killing spree in various game worlds and massacre NPCs at will, they will not be openly punished by the game system.

Later, these players even developed the habit of killing for fun in the game, and it was not uncommon for them to specifically target other players.

This caused a large number of players to complain and bemoan them.

But those players all said, "It's just a game, why take it so seriously?", which left many ordinary players speechless.

However, this kind of player behavior is opposed and prohibited by all normal players in the game community.

Later, even a group of big guys at the top of the battle power rankings spontaneously organized an action to hunt down such players in the game, and a large number of ordinary players responded.

It is not known whether the spontaneous behavior of the players triggered the conditions of some hidden tasks, but the Main God Space spontaneously kicked out those players who were happy to commit crimes in the game, and issued wanted warrants for those players to all players in the Main God Space.

A wanted player came forward to tell his story, saying that after he was kicked out of the main god space, he was no longer in the sci-fi style hall of the main god space when he logged into the game.

Instead, it is a starry sky, and then you can select the copy you want to play through your own panel.

All of these things have made gamers curious about whether "Universe: Three Thousand Worlds" has other undiscovered ways to play.

It was once only regarded by players as the main god space in the game hall, but it seems that there are still many secrets waiting for them to explore.

Rather than just traveling through various small copy worlds and completing tasks.

Those players who committed outrageous acts were removed from the host list by the Lord God Space and became wanted targets in the Lord God Space...

All of this seems like they have triggered a hidden plot similar to the "main quest".

After all, the eliminated players did not have their accounts cancelled, but were playing the game online in another place that normal players could not access.

From a game perspective, players are divided into two camps after a wanted incident occurs.

All normal players belong to the main god space, while those wanted players belong to the hostile camp.


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