Tokyo: Being coveted by my wife, I just want to play games

Chapter 102 shocked the whole company! 65K!

Chapter 102 shocked the whole company! 6.5K!

"Phew - human potential is indeed endless."

At around three o'clock in the afternoon, Fuyukawa Che, who was sitting behind his boss's desk, typed the last letter on the keyboard with his fingers.

Pressing Enter, looking at the code scrolling on the notebook and the plot text on the secondary screen next to him, he let out a sigh of relief, "The demo is finally done."

The production task of "Sekiro" was already very heavy, and with the addition of "The Binding of Isaac", he was spinning wildly in both directions during this period. Even with the system's enhanced body, Fuyukawa Che still felt tired and out of breath. , but the efforts are meaningful.

The initial version of the game "The Binding of Isaac" is not big. The main difficulty is creativity and gameplay. In fact, as long as the idea is clear and the style and gameplay framework of the entire game are set, the subsequent production difficulty and work will The quantity is actually not too big.

only.
  "The content of this game is too exaggerated."

Sitting slumped on the boss's chair, Fuyukawa Che kept recalling the plot and core of "The Binding of Isaac" in his mind, with tiredness, excitement and relief in his eyes.

Normally, most meat pigeon games are light on plot and heavy on [harvest]. It mainly relies on the ever-changing maps and props to provide players with the pleasure of constant [growth] and a sense of freshness. The plot is secondary, but the combination of Isaac is different.

"The Binding of Isaac" is a work of art that has extremely outstanding gameplay and at the same time fully integrates the entire storyline into the game.

Yes, art.

In his opinion, Fuyukawa Cheru, works of art are not about how excellent the pictures are, nor how grand the maps are, but works that have an extremely strong spiritual core that can touch people's souls.

That's the case with The Binding of Isaac, a game whose story isn't technically complicated but is incredibly deep.

The protagonist Isaac lives in a religious family. Later, as his parents divorced, his mother, who lost her financial resources and longed for salvation, began to believe in religion even more. She would watch various missionary programs on TV every day when she came home. The four-year-old protagonist Isaac only He was alone at home painting every day, until one day his mother received a revelation, and the gods claimed that her son Isaac was corrupted by sin.

To prevent Isaac from being corrupted by sin, his mother confiscated all of his toys, including his clothes, and threw him into a dark room. But this was not over yet. The god once again gave instructions to the mother. In order to show her piety, she needed to kill Isaac with her own hands as a sacrifice. In order to prove her supreme and noble love for the god, the mother picked up the butcher knife.

This scene was seen by the protagonist Isaac, who jumped into the basement before his mother arrived, and then the game began.

After entering the basement, Isaac uses his tears as bullets to collect treasures along the way. For example, if he picks up a clothes hanger, his tears will shoot faster; hanging on the rope will make him fly, etc. When he kills all the enemies, he reaches the final level. Layer [uterus], after breaking the BOSS's heart, what appeared in front of him was the new BOSS [myself who was still in the embryo], and he wanted to kill [myself who was still in the embryo] with his own hands.

It sounds like a very exaggerated, even ridiculous story, but this story is a very typical metaphor.

Whether it is the story or all the props that appear in the game, they are actually metaphors. Not only is Isaac's mother crazy, but he himself is also crazy after growing up in this environment.

His mother believed in religion and not only restrained Isaac with extremely strict dogma every day and never gave him the care that a mother should have, but because Isaac's unborn sister had a miscarriage, she also gave him a wig and often used it on him. Dressed as a girl, and even performed [circumcision] on him.

This kind of life is not just at home. Isaac begins to become very difficult to get along with others and is bullied by his peers in the small town.

There is no place for the outside world, the family is the source of all pain, and Isaac is just a four-year-old child who cannot understand it all.

Therefore, Isaac wanted to kill [his embryonic self] in his own spiritual world, but this was only the spiritual world. In the subsequent DLCs, Isaac will not be able to escape whether he goes to hell or to heaven.

In hell, he met countless demons and monsters, and in heaven, he saw another self crying at the end of heaven.

As the plot progresses, Isaac dies in a wooden box, and the anxious mother posts missing persons notices all over the streets.

Yes, whether it is the mother holding a kitchen knife to kill him at the beginning of the game, or the so-called basement, all of this may be Isaac's fantasy, and this fantasy is indeed rooted in the real environment.

The mother was holding a kitchen knife, maybe she was just cooking, and the sentence "Sacrifice your most important thing to the gods" happened to be playing on the TV, but in this extremely repressive religious atmosphere, in this lack of father's love and mother's love, at the same time When the mother was extremely obsessed with religion and even circumcised her own child, everything changed in the eyes of the child, but no one helped him or told him what was right and what was wrong.

Moreover, this game is entirely produced by E Fat, who was born in a religious family and suffered torture since childhood. It is adapted from his own childhood experiences.
  There is no doubt that "The Binding of Isaac" is an extremely depressing and dark game, but at the same time it discusses [religion] [family] [school bullying] [minor mental health], and the most valuable thing is that the entire game The story and the entire spiritual core are highly related to the gameplay. In fact, the game "The Binding of Isaac" was born just to tell this story.

To be honest, Fuyukawa Che didn't have much interest in meat pigeon games. In his last life, he only played Hades and Nuanxue. But when he looked at the sales, he redeemed "The Binding of Isaac" and produced it himself. After repeatedly pondering the plot, he felt for the first time why this game was called "The Ceiling of Meat Pigeon Game" and why everyone who had played it called it "a masterpiece"!
  only.
  "Damn, it's a good thing I didn't read this script at night, otherwise I might not be able to sleep well. But... it's quite enjoyable."

Taking a deep breath, Fuyukawa Che stretched out, with a satisfied smile on his face. He makes games, firstly, to make money, and secondly, because he really feels that playing an excellent game is equivalent to experiencing an extra period of life that he cannot experience at all.

This feeling of experiencing an excellent work is great.

After a comfortable rest, Fuyukawa Teru unplugged the power cord of his laptop, held it in his hands, pushed the door open and walked into the corridor. As he passed the art department, he stretched his head and said, "Sayoko, contact Minister Miyano and Asai. The president and the people from Qingzhu said they would watch the demo in the conference room in half an hour."

"Okay, I'll contact you right away."

Sayoko, who was sitting as the second-in-command in the art department, put down the tea cup in her hand and immediately stood up to get busy. Seeing her actions, the whole office started talking.

"Tsk tsk tsk, contact the president and director directly. The team leader really values ​​Hanoi-san very much."

"You're not talking nonsense. The two of them go to and from get off work together every day. And I heard that the team leader at that time was planning to let Hanoi-san directly take charge of our department, but she felt that she was not capable enough, so the team leader let her She acts as the second-in-command and studies with Ms. He Lai. However, the demo of the meat pigeon game has been made? As expected of the team leader, it is so fast."

"The volume of meat pigeon games is not large, and Qingzhu is a studio that has been making meat pigeon games, so it is normal to be fast. However, although the production is simple, it is difficult to make meat pigeon games fun. Also I don’t know if the team leader can succeed this time.”

"Yes, I heard that many people are not optimistic about him now."

The two female painters near the gate were discussing without confidence.

Next to her, Aunt Nogi, who had just come over to deliver materials and is now the head of the General Office of Light Bird Studio, moved her eyes away from the lion and ape model on the computer screen on the next table, turned around and said with a smile: "Don't worry. Don't look at it. Now the outside world says that the team leader is inflated, but the team leader is actually much calmer than they think. At least after being with him for so long, I have never seen him do anything that he is not sure about."

Speaking of this, she looked at Fuyukawa Che's figure walking by the window, and looked at the confident smile on Fuyukawa Che's lips that was the same as when "I'm Surrounded by Beauties" was released. She smiled and shook her head, "It feels the same as then. It seems that he is very satisfied with this game, but I wonder if President Asai will regret promising such a high dividend ratio if he sees the demo."

If you want to give confidence to your subordinates, if you want to give confidence to subordinates with normal intelligence, shouting slogans has no meaning. It can only be established through practical things!
  Compared to the newcomer, Aunt Nogi, an old employee, obviously has more confidence in Fuyukawa Che. Although she has never seen Deom from "The Binding of Isaac", she has experienced five million sets of miracles from "I'm Surrounded by Beauties", and now she has great confidence in Fuyukawa Teru!
  However, most people are still not optimistic about "The Binding of Isaac". Especially when President Asai and Miyano Miwa went to the conference room, there were more discussions in the company, but whether it was bad-mouthing or Even if you sing well, it won't affect Fuyukawa Che.
.
  "Fuyukawa is really young and promising, and he finished the demo so quickly. I originally thought it would take a few weeks."

A small conference room. As the conference room for NTsoft's trial Dome, the layout of this room is somewhat similar to a movie theater. Looking at the large monitor in front of him and watching his subordinate connect Fuyukawa Che's laptop to the monitor, President Asai sat on the sofa and spoke words of praise.

"No, the main thing is that the people at Qingzhu are very capable. Without their overtime and late nights, I wouldn't have been able to complete it."

Next to him, Fuyukawa Che crossed his legs and said with a smile.

As soon as he said this, the members of the two rows of Qingzhu at the back raised their chests slightly, and looked at him Fuyukawa Che more and more closely. Just kidding, although this is just a word from Fuyukawa Che, this is what he said to the president!

How many bosses take the initiative to give credit to their subordinates when reporting on their work?
  The credit of the subordinates is taken by the superiors, but the faults of the superiors are the responsibility of the subordinates!
  This is the norm in the workplace!
  What's more, as the developers of "The Binding of Isaac", as veterans of meat pigeon games for many years, they are not sure that the main tone of "The Binding of Isaac" is too depressing and gloomy, and contains a lot of Western religious elements. Whether the Meat Pigeon game can be a hit or not, there is absolutely no problem with the overall game mechanics!

In fact, when they tried the demo this morning, they were very happy!

Miyano Miba, who was sitting next to Fuyukawa Teru, felt these grateful glances. The corner of her mouth also raised a smile, and Erlang's legs under the hip-covering skirt bounced. If you want to be a leader, you must not only have excellent professional skills, but also be able to gather people, and there is no doubt that Fuyukawa Che is very good in this regard!
  Fuyukawa Che could feel the reactions of others, but at this time his attention was not focused on it. Instead, he turned his attention to Minister Koharu next to President Asai, as well as several professional game reviewers next to Minister Koharu. !
  Few games go directly from development to finished product. In order to reduce risks, many games will be reviewed multiple times during the development stage. As a leader, President Asai actually does not have much time to play games. He mainly focuses on market trends, which belongs to It's steering, but not rowing.

In this case, the main purpose of internal testing of the game is to find some trustworthy game reviewers. Although their opinions will certainly not directly influence President Asai's thoughts, there is also Director Koharu from the second part next to them. Thinking of this, Fuyukawa Che looked at the old woman next to him who was in her early fifties, with an old face but a very elegant temperament.

If Miyano Miba is a newcomer who has just joined the Asai faction, then Minister Koharu is an old man of the Asai faction who has the ability to follow the dragon. And unlike Miyano Miba, a minister from the marketing department, Minister Koharu is from the technical department. In a career spanning more than thirty years, she has worked on almost every game genre. Compared to Miyano Miwa, her market acumen may not be as high, but her understanding of game mechanics and gameplay is deeper!
  "She should be the key person influencing Asai."

He was thinking naggingly in his mind, but Fuyukawa Che didn't stop at this thought. After all, Sekiro would leave after he finished his work. There was no need to get too involved in the factional struggle among the company's senior leaders, and there was no need to deliberately try to please the other party.

A few people were chatting. Soon, a Yankee wearing a red peaked cap and many tattoos on his arms took the wireless keyboard. As the monitor screen dimmed, the opening animation appeared. Everyone present was watching attentively. looking at the monitor screen.

The game startup animation is a scene of Isaac and her mother at home. The main plot is that her mother heard the instructions from the gods to kill Isaac, and then Isaac lifted up the floor and jumped into the crypt.

It was a very cult opening scene, but no one present showed any contempt.

The reason is simple - the market.

Nowadays, people don’t know whether they are all crazy or are becoming more and more perverted. Compared with the traditional salvation hero plot, more and more people now prefer cult and anti-traditional plots.

"The style is right."

Listening to the narration muttering, a hint of appreciation flashed in Minister Koharu's eyes. As the game started, when the Yankees entered the game by selecting Isaac, the protagonist who could only choose at the moment, he looked at the very straight mark on the ground printed on the screen. Director Koharu's eyes lit up with Bai's way of operating the game!
  Yes, after just seeing the beginning, Minister Koharu's eyes lit up!
  The reason is very simple. The main purpose of most players who play the meat pigeon game is to find a [sense of rapid growth] that is far superior to other games. Therefore, compared with showing the plot first or giving novice operation tutorials that leave people speechless, it is more It's better to let the players directly operate the characters to defeat monsters and get props first, so that the players can enjoy it first!
  Let’s get right to the point and give you the cool points you can easily get. This is the most important thing!
  "The style and ideas are right, but the key lies behind."

Minister Koharu glanced at Fuyukawa Teru who was chatting with Miyano Miwa, and focused his eyes on the screen again.

It is easy to understand and easy to play. This is the reason why players are willing to play this game. However, as a meat pigeon game, is there enough [sense of growth] and [sense of surprise] in the follow-up to make players feel [fuck,... It can still be like this] [Fuck, I want to do it again] [addictiveness], this is the key!
  Minister Koharu had already approved the part at the beginning of the game. Looking at the monitor screen, she began to look forward to it, but as the game continued. The Americans who played the game were getting happier and happier, while Minister Koharu frowned slightly, "Such a bloody and violent style of painting?"

Minister Koharu had some doubts written on his face. It’s not a censorship issue. The Binding of Isaac is indeed bloody and violent, but the overall style is more [Q version]. There isn’t much of a censorship issue, but the overall style is bloody and will isolate some players.

Meat pigeon games are inherently niche, and screening out some players in advance is not worth the gain.

However, Minister Koharu did not speak directly, but looked at Fuyukawa Cheru a little strangely, "From what was shown at the beginning, he is a mature game producer who knows what the players want. In this case, he still uses this method Style. Is he hiding something? Well, did he want to make the little animation at the beginning a plot?!"

Thinking of this, Minister Koharu's eyes became even more surprised.

The cult-like story animation at the beginning did make her feel pretty good, but at first she thought it was a gimmick.

Yes, gimmick.

The meat pigeon game is actually somewhat similar to a short video.

The rhythm is very fast, one exciting point comes after another, and then uses unknown exciting points to attract players.

The advantage of this game mode is that it is really fun when done well, but the problem is that it is not easy to narrate.

In this fast-paced game mode, players' patience will also become worse accordingly, and their main focus is on the [sense of rapid growth] of quickly entering the next room to get props. In this case, let alone the plot, many players will not even read the item introduction carefully.

The game is fast-paced, while the narrative is slow-paced. These two things are naturally in conflict. Very few game producers can integrate the two. Most of them want the excitement of gameplay and the depth of the story. The rhythm was messed up at the end.

"He's so greedy!"

Thinking of this, Minister Koharu's eyes flashed with disappointment, but as the game progressed little by little, her brows gradually relaxed.

"He didn't ruin the overall rhythm of the game for the sake of narrative!"

My heart was up and down like a wave. At first I thought Cheru Fuyukawa was very good, but later I thought Cheru Fuyukawa was too greedy, but now as the whole game goes very smoothly, Minister Koharu appreciates Cheru Fuyukawa even more, and!

"He wants to fragment the narrative?!"

As time goes by bit by bit, the highlight in Koharu's eyes becomes stronger and stronger!
  She has no doubts about the gameplay. It is definitely at the level of a top meat pigeon game. But as the game progresses little by little, with the appearance of [clothes hanger] [ladder] [sling rope] [Bible] and other props, then The pair constantly trample on the protagonist’s [mother’s legs] and the appearance of the mother’s sharp laughter, combined with the animation at the beginning of the game, and the overall style of the painting!

"The Binding of Isaac" does not have a large-scale narrative, but Minister Koharu naturally came up with a plot that may be different from the plot written by Fuyukawa Cheru, but is still logically consistent!
  This is fragmented narrative!

Many gamers like to piece together the fragmented narratives completely and piece them together into a complete and seamless plot. This is certainly a good thing, but for a game, in fact, the biggest benefit of fragmented narratives is not this, but the reduction of Reading threshold!

It is not instilled into the player's mind in one breath in the form of a parchment letter, but through various items, various bosses, and the overall style, it allows the player to subtly form a supplement in his or her mind!
  Ultra-high fluency, ultra-refreshing game mode, and extremely clever narrative techniques!
  ""

"The sales volume of this game cannot be lowered! It's too exaggerated! Is this really a game he made???"

Looking at the picture on the monitor and seeing the Yankees getting happier and happier as they played, Koharu glanced in disbelief at Fuyukawa Cheru who was chatting with Miyano Miwa next to him, his eyes full of shock!

Yes, shocked!
  The game "The Binding of Isaac" can be said to be the best among all the meat pigeon games she has ever seen, whether it is the game rhythm, the game's coolness, or the plot narrative!
  And this game is just a work that Tetsu Fuyukawa spent a few weeks working on during his break from working on "Sekiro"!
  "Is he really a genius?!"

Minister Xiaochun was already numb at this time!

Not only Minister Koharu, but President Asai was also numb!
  Although he, as the president of a large company, has not played a serious game for a long time, he has been in the gaming circle for more than thirty years after all. He can also see the excellence of this game, even that Halfway through the game, the Yankee took the initiative to take the keyboard and start operating it, and several game reviewers from all over the world started discussing it with great interest!

"This guy is definitely a super genius! Gift Crab! I have never played such an interesting meat pigeon game!"

"Damn it! It was my turn to play just now! But he took it away! However, this kind of religious-themed game should not be able to sell very high sales in Japan. Players here may not be able to have this kind of immersive experience. The experience of its environment.”

"Oh, Jack, you are so negative! Even if this game takes away from the superb narrative and excellent script, the gameplay alone will not sell poorly! And! This is a demo! Just a demo! Oh! Generous gift Crab! I can’t wait for the day when the game is released! I will definitely play this game in my live broadcast room by then!”

Several game reviewers were very excited, and after hearing their words, everyone at Qingzhu Studio was even more excited!

Although game reviewers like this game, they are still not sure whether it will be a hit or not, but! Their discussions were very enthusiastic!

This is enough!

Meat pigeon games are inherently niche, and the characteristic of niche games is that it is more difficult to attract outsiders, but as long as it can arouse a huge amount of positive discussion within the circle, the sales of the game will not be bad!
  And all this is thanks to Fuyukawa Che!

Thinking of this, many people present turned their envious or worshipful eyes towards Fuyukawa Che who was chatting with Miyano Miwa.

"This kid may have another hit!"

 Please subscribe, please vote~
    There will be another one later. Isn’t the pace too fast recently?
    If you feel uncomfortable watching it, you can leave a message.

  
   
  (End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like