Tokyo: Being coveted by my wife, I just want to play games
Chapter 391 End of July
Chapter 391: End of December
World of Warcraft is one of the core products of Holy Light Society. Whether it makes money or not is secondary. It mainly relies on this online game with a larger player base to grab the installation rate of the game platform and increase the daily activity of the GOGO platform.
Not to mention that if World of Warcraft is really done well, the IP influence will be huge. In the future, "Hearthstone" can be launched on handheld consoles, and "Overwatch" can take up a part of the FPS or shooting game market.
Moreover, DOTA, which is based on the game mechanism of "League of Legends" and the character background of "World of Warcraft", will also be the stepping stone for Dongchuan Che to enter the e-sports industry.
To put it bluntly, "World of Warcraft" is the key game that can determine whether Dongchuan Che can reach the next level in recent years.
Naturally, the entire company attaches great importance to this heavyweight work.
The game is scheduled to be released in mid-January next year, but the entire promotion and marketing activities have been carried out since early November this year. However, at the beginning, Miyano Mitsuko and Sato Fujiko did not spend a lot of money. They mainly promoted it on the GOGO platform, major game forums, and some video websites, and found some UP hosts with millions of fans to make some videos.
There is no other reason, mainly because there are still more than two months before the game is released. Although Dongchuan Che can afford to spend money, players probably can't stand being kept in suspense for two months. In addition to publicity and promotion, the more critical thing is the internal test.
Most games have internal testing, and Fuyukawa Tetsu's previous works have also been tested in the company, but the scale is not large. This is mainly because the previous games, even "FGO", are more single-player games in terms of experience, and the internal testing is mainly to find bugs, but "World of Warcraft" is different.
World of Warcraft is a large-scale online game. Not only the content is important, but also the balance between professions is important. And things like professional balance.
To be honest, the class balance of World of Warcraft is always criticized by players, but it is actually the best in the game. As long as the player invests enough energy in a talent of a certain class, the damage and treatment amount will not be too bad.
But the problem is still the same, because Dongchuan Che has made a lot of changes to World of Warcraft and added many new bosses, so more tests are still needed to balance the professional values. And the best way to test is to play it yourself.
Needless to say, since "World of Warcraft" entered the internal testing stage, Fuyukawa Che converted a storage room next to Sayoko's office into a video game room, with a total of ten computers lined up, including Ohara Nanako's.
What’s interesting is that Miyano Miyano and her friends didn’t actually play games much before.
Just like many executives of game manufacturers, although they have worked in the game industry for many years, they mainly do data research and market research, and they are not that interested in the game itself. However, whether the game is fun or not depends on who you play it with.
If they were alone, Miyano Mitsuba and the others would probably prefer to read a book or do some exercise rather than play games. However, playing games with Dongchuan Che was a novelty that was still very interesting to them. So Dongchuan Che's nightmare began.
There is no other reason. Those who understand will understand why women play games.
Although there are women who are good at playing games, such as Koyama Futaba and Yuezhu Asuka, and although Sayoko and the others have played all of Fuyukawa Tetsu's works because they love him, the level of most female players is still relatively poor. And let alone the level, just the face-shaping part of the game can make people suffer.
"Hey, hey, hey, Ache, how do you design this? Why can't I pinch the breasts when creating a character? The blood elves are so small, I don't feel like I'm in the character at all."
During lunch break, the sun shines into the cubicle.
Wearing an OL uniform and sitting in a window seat, Sato Fujiko was chewing an apple while complaining about the blood elf character on the computer screen.
Hearing her words, Dong Chuan Che, who was still eating lunch around the coffee table, twitched his mouth.
It must be said that one of the biggest changes he made to World of Warcraft was probably the character design.
Although World of Warcraft players will say that this is the style of European and American games, according to statistics from the previous life, among the twelve races on the Horde side, 40% of players choose the blood elf race, while only 2% of goblin players choose the blood elf race.
The same is true for the Alliance, where gnomes and dwarves account for less than 5% of the players, while the largest number of players are night elves, humans, and void elves. Even the pandaren, who have Chinese elements, account for less than 5% of the players.
All of this shows that World of Warcraft players still pay great attention to character appearance.
Players have demands, and as a game producer who wants to make money from players, he naturally has to try his best to satisfy them.
With his changes, the human race in World of Warcraft is more like Ciri and Yennefer from The Witcher 3, rather than the original European and American aunts.
The Orc race hasn't changed much, but they have become more muscular, and all kinds of plate armor equipment have been specially optimized, making the orcs' plate armor profession look more wild after putting on the equipment.
The gnomes and dwarves, these two races cannot be changed drastically, if too many changes are made, the overall style will not match the theme of the game. However, he still made some adjustments to the female characters of these two races in the direction of cuteness, and now the female dwarf characters are so cute that they can make people bleed.
In addition, he added the blood elves and draenei races in the first expansion pack.
The female Draenei was actually pretty good in the original version, with big breasts, round buttocks and a small hoof, but the face shape was not done well, and the walking and jumping movements were really uncomfortable.
Walking is fine, but the jumping movement is not smooth, which is really unbearable for World of Warcraft players who like to press the space bar whenever they have nothing to do.
Dongchuan Che adjusted the style of the Draenei to be sexy Western European ladies, and the overall style is sexy and hot. On the other hand, he also modified the jumping action of this race.
As for the blood elves
This race had a selection rate of about 40% in the previous life, which was enough to prove that the character's appearance was in line with the players' aesthetics. Dongchuan Che did not make too many adjustments to this race, mainly adding more detailed options such as hairstyle, face shape, and hair color.
However, according to the background setting, the blood elves are exiled upper elves who live on magic. And because they have been exiled for thousands of years and lived in an environment without magic for thousands of years, the size of the blood elves has gradually begun to shrink according to changes in the natural environment.
In this story background, it is naturally difficult for the blood elves who have been [malnourished] for a long time to produce any big breasts. What's more, on the one hand, "World of Warcraft" will be launched simultaneously on the Chinese server, and on the other hand, this world of World of Warcraft is not the World of Warcraft in the previous life that has been running for 20 years and can be found by just finding an old guild, with the president being in his 40s or 50s.
The main audience of this game is still high school and college students, so it can't be too cheesy, otherwise the rating review will be very troublesome. But it is obvious that Sato Fujiko just wants to act like a spoiled child at this time.
Dong Chuan Che walked over with a bowl in his hand, leaned over to operate her computer for a few times, "If you think the blood elf breasts are too small, then play the dragon race. This one is a little bigger, and we can do the novice missions together then."
"What dragon people? I want to play a warlock."
"Druids are fun, too, trust me."
Sato Fujiko squeezed into Dongchuan Che's arms, put her feet up on the seat, hugged her knees and spoke coquettishly while looking at the female character of the Dragon People that appeared on the computer screen.
Dongchuan Che was helping her sculpt the characters while talking to her on and on.
The Dragon People are a new race added into the game by Toru Fuyukawa. This race has the appearance of humans in normal state, but unlike the original humans, the appearance of the Dragon People is more inclined to Asian aesthetics.
Especially for women, the overall style trend is like Tifa from "Final Fantasy" and 2B from "NieR: Automata". This type of style has Asian aesthetics, but can also be integrated into the styling style of fantasy games.
The model of the female dragon character is slightly larger than that of the blood elves, but smaller than that of the night elves. And more importantly, if this race chooses the druid profession, the appearance after transformation will show some characteristics of the Chinese dragon.
Of course, all these appearance transmogrifications require players to go to the game to play dungeons and get the drops themselves.
In Dongchuan Che's opinion, perhaps because of the rise of mobile games, or perhaps because the team that took over World of Warcraft at the time was the Diablo team, so much of World of Warcraft's potential has not been developed.
One of the most critical points is the appearance transformation.
Whether handsome, beautiful, sexy or wild, the appearance is very attractive to any player.
For example, Honor of Kings is a free game, but it has become the world's most profitable mobile game by selling skins. Similarly, for Warcraft players, the appearance of the game is also a point that players pay great attention to.
To put it bluntly, many veteran World of Warcraft players basically don't play group dungeons or do anything else after playing the game for a long time. They just go online every Thursday to brush up on the appearance and mounts, and do achievements when they have nothing to do.
It can be seen that the appearance of mounts is indeed a great attraction for Warcraft players. However, as the saying goes, most things have gains and losses.
In World of Warcraft, 99% of the equipment and character designs do not require players to spend a penny, and can be obtained by clearing dungeons.
This is a good thing for players, but precisely because equipment appearance cannot be sold for money, Blizzard will not pay so much attention to the design in this regard.
This is normal, just like an ordinary person working several part-time jobs at the same time, he will naturally pay more attention to the job that makes more money, which is understandable.
Because most mounts and appearances can't be sold for much money, many of Blizzard's appearances are just a change of color, and many mounts are also simply a change of color. A griffin skeleton model can be used for ten years.
This will naturally save Blizzard development costs. But the problem is that after doing so, many casual players will choose to abandon the game. But!
Blizzard can only get the game card fees from World of Warcraft players, so for Blizzard, after considering the production costs required to develop new models and more sophisticated equipment shapes, it is acceptable for these players to abandon the game. But Dongchuan Che is different!
He doesn't expect to make any money from the game "World of Warcraft" itself, he needs this game to help him support the daily active users of the GOGO platform!
With different strategic directions, the approaches will naturally be different!
Dongchuan Che has put a lot of effort into the design of equipment and mounts. The texture and art style of weapons and equipment are very top-notch. Even during the development of "World of Warcraft", he really spent a lot of money to invite some top designers from all over the world to help customize the design of equipment and weapons for "World of Warcraft"!
Not even to mention the equipment and weapons, just for the druid's transformation form in this first expansion pack, Dongchuan Che made seven different appearances!
There are narwhal forms that can carry people in the water, roc forms that can carry people in the sky, cat forms for traveling, bear forms for fighting, etc. These appearances are different from the transformations given by NPCs, and players need to complete quests or clear dungeons to obtain them.
If Dong Chuan Che's adjustments to the dungeon were just minor ones, mainly adjusting the dungeon map design and making the graphics more detailed and gorgeous, then Dong Chuan Che really put in a lot of effort in appearance transformation, mounts, and even casual gameplay such as life professions! He spent a lot of money without considering the cost!
The purpose is to ensure that hardcore players have a good dungeon experience while also giving casual players a reason to log into the game every day.
This is true.
Not to mention those casual players, Sato Fujiko, a beautiful woman who originally had no interest in the game, created a female dragon druid named [Mango Smoothie] and was quickly attracted by everything in the game after entering the game.
but
She is such a wimp.
The Dragon People were a nomadic race in the plots of the first few expansion packs. They could choose their own birthplace. She chose Undercity and joined the Horde.
After Dongchuan Che's changes, Undercity as a whole has less sense of destruction and is more Gothic in style. While it has a dark and gorgeous style, the style of the entire main city also has a bit of melancholy and sadness.
It’s a very beautiful main city, but Undercity can be said to be a complete nightmare for newcomers.
There is no other reason. It is relatively easy to get lost in the map of Undercity. Just a few elevators can easily make people dizzy, and there is no automatic navigation.
Needless to say, Sato Fujiko, who had been controlling his character in Undercity for a long time, but ended up not getting out of Undercity and was instead crushed to death by the elevator, took off his headphones and started yelling.
He kept complaining, such as "What a crappy game you made!", "How can people promote a game like this?", "It's too difficult." Dongchuan Che's eyebrows jumped when he heard it.
But fortunately, there is not much work this afternoon.
As Chika Ohara and Kaori Akiyama packed up the leftover lunch boxes, and as Toru Fuyukawa sat in the window seat behind Fujiko Sato, the women of the Fuyukawa family also chatted and sat in their own seats.
Not long after, under the guidance of two powerful female players, Yuezhu Asuka and Xiaoshan Futaba, the dragonman druid created by Dongchuan Che just appeared in the game, and the female characters created by Sayoko and others soon appeared next to it.
It must be said that playing games with people you are close to is indeed very fun.
Even Yuezhu Asuka and Ohara Chika, who usually don't talk much, started talking more after entering the game.
Especially Chika Ohara, the female director of the Finance Department who basically doesn't play games. After entering the game, she was completely confused and didn't know how to accept the tasks. Naturally, Sato Fujiko took the opportunity to ridicule her.
Sayoko, Akiyama Kaori and Miyano Mitsuwa were talking to each other, discussing what this key does and what that key does, while the game geek loli Koyama Futaba was singing like a serf and proudly teaching them. The most noisy one was the Izumi Himawari who was sitting next to them.
When this girl heard that hunters could catch druids as babies, she immediately created a hunter account. She came up and started yelling at Dongchuan Che to turn into a bear and lie down so that she could tame the druid. Naturally, she got pinched in the face by Dongchuan Che.
The whole family was making a lot of noise, and the whole small compartment suddenly became lively.
To be honest, Dongchuan Che doesn't like noisy environments, but he just doesn't like the noisy environments outside. He still enjoys the lively atmosphere of this home.
It's a novel experience to play games with eight girls at once.
Thinking of this, Dongchuan Che also became playful.
He took a sip of water, put on the posture of a team leader, and said in a deep voice: "Alright, alright, stop making trouble, join my team first, the Dongchuan family's [World of Warcraft First Closed Beta] is about to officially start!"
"Tsk tsk tsk, this is the emperor's posture."
"Someone may not understand the situation. This is our world as women!"
"Hehe, we took advantage of a certain guy, and now he still dares to act pretentiously. Sisters, let's go and do the mission ourselves!"
"Fujiko is awesome! Ah~ It was obviously Fujiko who started it, why are you picking on him?"
Obviously, it is not easy to get away from offending the emperor. Miyano Mitsuko sat cross-legged on the computer chair and started to make trouble, but before she could say a few words, Dongchuan Che raised her little head from behind and gave her a big kiss.
A group of women were laughing and joking, and they had a lot of fun with Dongchuan Che before they came back to play games. Although they were in a relaxed state at the moment, they were still taking notes on the tablet computer beside them while playing.
There was no other reason. The main task this time was to do an internal test for World of Warcraft, to check the class balance, and to see if there were any undiscovered bugs. However, even though we entered the game with this mentality, as we played, the whole family, including Dongchuan Che, became immersed in it.
The time spent playing games always passes especially quickly. In the blink of an eye, autumn has passed and winter has arrived, and it is now the end of December.
There is still half a month left before the release of World of Warcraft.
At the same time, the New Year, the third New Year since Dongchuan Che came to this world, is also approaching.
(End of this chapter)
You'll Also Like
-
The original god's plan to defeat the gods is revealed, starting with the God of Fire saving th
Chapter 117 16 hours ago -
The end of the world: My refuge becomes a land of women
Chapter 430 16 hours ago -
Return to Immortality: One point investment, a billion times critical hit!
Chapter 120 16 hours ago -
Steel, Guns, and the Industrial Party that Traveled to Another World
Chapter 764 1 days ago -
The Journey Against Time, I am the King of Scrolls in a Hundred Times Space
Chapter 141 1 days ago -
Start by getting the cornucopia
Chapter 112 1 days ago -
Fantasy: One hundred billion clones are on AFK, I am invincible
Chapter 385 2 days ago -
American comics: I can extract animation abilities
Chapter 162 2 days ago -
Swallowed Star: Wish Fulfillment System.
Chapter 925 2 days ago -
Cultivation begins with separation
Chapter 274 2 days ago